dolphin/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderManager.h

57 lines
1.3 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXSHADERMANAGER_H
#define _VERTEXSHADERMANAGER_H
#include "D3DBase.h"
#include <map>
#include "PixelShader.h"
#include "VertexShader.h"
class VShaderCache
{
struct VSCacheEntry
{
LPDIRECT3DVERTEXSHADER9 shader;
int frameCount;
VSCacheEntry()
{
shader = 0;
frameCount = 0;
}
void Destroy()
{
if (shader)
shader->Release();
}
};
typedef std::map<u32, VSCacheEntry> VSCache;
static VSCache vshaders;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void SetShader();
};
#endif // _VERTEXSHADERMANAGER_H