dolphin/Source/Core/VideoBackends
Lioncash dd8b41326c SWVertexLoader: Make SetFormat() and ResetBuffer() private
SetFormat() is only ever used internally. ResetBuffer() is only
used to implement the VertexManagerBase class interface, so
there's no need to make it protected.
2017-09-09 15:33:30 -04:00
..
D3D D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
Null Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
OGL VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
Software SWVertexLoader: Make SetFormat() and ResetBuffer() private 2017-09-09 15:33:30 -04:00
Vulkan Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears 2017-09-07 17:05:43 +10:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00