dolphin/Source/Plugins/Plugin_DSP_HLE/Src/Globals.h
ayuanx 24d8839793 Sound System Rework: Phase 1
. Fixed Sample Rate for DSP
  (Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise)

. Fixed Sample Rate for AI
  (Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio)

. Fixed Backend list for DSPLLE

. Improved Aduio DMA a bit
  (There might be a completely redesign in following phases)

WARNING: The whole rework will take time to complete.
This commit is compilable, but could be unstable.
So you can try it and test it but don't take it as a release rev!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 07:26:30 +00:00

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GLOBALS_H
#define _GLOBALS_H
#include "Common.h"
#include "pluginspecs_dsp.h"
#include "StringUtil.h"
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
extern DSPInitialize g_dspInitialize;
#if defined(HAVE_WX) && HAVE_WX
#include "Debugger/Debugger.h"
class DSPDebuggerHLE;
extern DSPDebuggerHLE* m_DebuggerFrame;
#endif
extern bool gSSBM;
extern bool gSSBMremedy1;
extern bool gSSBMremedy2;
extern bool gSequenced;
extern bool gVolume;
extern bool gReset;
extern float ratioFactor; // a global to get the ratio factor from MixAdd
u8 Memory_Read_U8(u32 _uAddress);
u16 Memory_Read_U16(u32 _uAddress);
u32 Memory_Read_U32(u32 _uAddress);
float Memory_Read_Float(u32 _uAddress);
void* Memory_Get_Pointer(u32 _uAddress);
extern PLUGIN_GLOBALS* globals;
#endif