dolphin/Source/Core/Common/Config/Layer.h
Filoppi e020b2e8ea Common: don't call OnConfigChanged() unless it has actually changed
DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00

160 lines
3.7 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <type_traits>
#include <vector>
#include "Common/Config/ConfigInfo.h"
#include "Common/Config/Enums.h"
#include "Common/StringUtil.h"
namespace Config
{
namespace detail
{
template <typename T, std::enable_if_t<!std::is_enum<T>::value>* = nullptr>
std::optional<T> TryParse(const std::string& str_value)
{
T value;
if (!::TryParse(str_value, &value))
return std::nullopt;
return value;
}
template <typename T, std::enable_if_t<std::is_enum<T>::value>* = nullptr>
std::optional<T> TryParse(const std::string& str_value)
{
const auto result = TryParse<std::underlying_type_t<T>>(str_value);
if (result)
return static_cast<T>(*result);
return {};
}
template <>
inline std::optional<std::string> TryParse(const std::string& str_value)
{
return str_value;
}
} // namespace detail
template <typename T>
class Info;
class Layer;
using LayerMap = std::map<Location, std::optional<std::string>>;
class ConfigLayerLoader
{
public:
explicit ConfigLayerLoader(LayerType layer);
virtual ~ConfigLayerLoader();
virtual void Load(Layer* config_layer) = 0;
virtual void Save(Layer* config_layer) = 0;
LayerType GetLayer() const;
private:
const LayerType m_layer;
};
class Section
{
public:
using iterator = LayerMap::iterator;
Section(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
iterator begin() const { return m_begin; }
iterator end() const { return m_end; }
private:
iterator m_begin;
iterator m_end;
};
class ConstSection
{
public:
using iterator = LayerMap::const_iterator;
ConstSection(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
iterator begin() const { return m_begin; }
iterator end() const { return m_end; }
private:
iterator m_begin;
iterator m_end;
};
class Layer
{
public:
explicit Layer(LayerType layer);
explicit Layer(std::unique_ptr<ConfigLayerLoader> loader);
virtual ~Layer();
// Convenience functions
bool Exists(const Location& location) const;
bool DeleteKey(const Location& location);
void DeleteAllKeys();
template <typename T>
T Get(const Info<T>& config_info) const
{
return Get<T>(config_info.GetLocation()).value_or(config_info.GetDefaultValue());
}
template <typename T>
std::optional<T> Get(const Location& location) const
{
const auto iter = m_map.find(location);
if (iter == m_map.end() || !iter->second.has_value())
return std::nullopt;
return detail::TryParse<T>(*iter->second);
}
template <typename T>
bool Set(const Info<T>& config_info, const std::common_type_t<T>& value)
{
return Set(config_info.GetLocation(), value);
}
template <typename T>
bool Set(const Location& location, const T& value)
{
return Set(location, ValueToString(value));
}
bool Set(const Location& location, std::string new_value)
{
const auto iter = m_map.find(location);
if (iter != m_map.end() && iter->second == new_value)
return false;
m_is_dirty = true;
m_map.insert_or_assign(location, std::move(new_value));
return true;
}
void MarkAsDirty() { m_is_dirty = true; }
Section GetSection(System system, const std::string& section);
ConstSection GetSection(System system, const std::string& section) const;
// Explicit load and save of layers
void Load();
void Save();
LayerType GetLayer() const;
const LayerMap& GetLayerMap() const;
protected:
bool m_is_dirty = false;
LayerMap m_map;
const LayerType m_layer;
std::unique_ptr<ConfigLayerLoader> m_loader;
};
} // namespace Config