dolphin/Source
JosJuice e0562abb7d ControllerEmu: Add default mappings for Android
Unlike PCs, Android doesn't really have any input method (not counting
touch) that can reasonably be expected to exist on most devices.
Because of this, I don't think shipping with a default mapping for the
buttons and sticks of GameCube controllers and Wii Remotes makes sense.
I would however like to ship default mappings for a few things:

1. Mapping the Wii Remote's accelerometer and gyroscope to the device's
   accelerometer and gyroscope. This functionality is useful mainly
   for people who use the touchscreen, but can also be useful when
   using a clip-on controller. The disadvantage of having this mapped
   by default is that games disable pointer input if the accelerometer
   reports that the Wii Remote is pointed at the ceiling.

2. Mapping GC keyboards for use with a physical keyboard, like on PC.
   After all, there's no other way of mapping them that makes sense.

3. Mapping rumble to the device's vibrator.

Aside from the GC keyboards, this approach is effectively the same as
what we were doing before the input overhaul.
2023-03-03 22:28:23 +01:00
..
Android ControllerInterface/Android: Implement rumble 2023-03-03 22:28:23 +01:00
Core ControllerEmu: Add default mappings for Android 2023-03-03 22:28:23 +01:00
DSPSpy DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
DSPTool Use GNUInstallDirs for installation paths 2023-01-30 09:44:44 -06:00
PCH CMake/MSVC: Fix warnings about conflicting /Zi and /Z7 2023-01-31 23:21:07 +13:00
UnitTests use std-provided randomness for JitArm64 unittests 2023-02-22 12:55:12 -08:00
VSProps msvc: note some things to enable in vs 17.5 2023-01-13 01:36:03 -08:00
.clang-format
CMakeLists.txt Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" 2022-09-27 19:06:05 +02:00
dolphin-emu.sln Add Dear ImPlot Library 2022-12-22 14:32:42 -05:00