dolphin/Source/Core/DolphinWX/Frame.h
Lioncash e1359382be Kill off _T and wxT macros
Minor other alterations that relate to above as well.

Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00

357 lines
9.8 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <mutex>
#include <string>
#include <vector>
#include <wx/bitmap.h>
#include <wx/chartype.h>
#include <wx/defs.h>
#include <wx/event.h>
#include <wx/frame.h>
#include <wx/gdicmn.h>
#include <wx/image.h>
#include <wx/mstream.h>
#include <wx/panel.h>
#include <wx/string.h>
#include <wx/toplevel.h>
#include <wx/windowid.h>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "DolphinWX/Globals.h"
#include "InputCommon/GCPadStatus.h"
#if defined(HAVE_X11) && HAVE_X11
#include "DolphinWX/X11Utils.h"
#endif
// Class declarations
class CGameListCtrl;
class CCodeWindow;
class CLogWindow;
class FifoPlayerDlg;
class LogConfigWindow;
class NetPlaySetupDiag;
class TASInputDlg;
class wxCheatsWindow;
class wxAuiManager;
class wxAuiManagerEvent;
class wxAuiNotebook;
class wxAuiNotebookEvent;
class wxAuiToolBar;
class wxAuiToolBarEvent;
class wxListEvent;
class wxMenuItem;
class wxWindow;
// The CPanel class to receive MSWWindowProc messages from the video backend.
class CPanel : public wxPanel
{
public:
CPanel(
wxWindow* parent,
wxWindowID id = wxID_ANY
);
private:
DECLARE_EVENT_TABLE();
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
class CRenderFrame : public wxFrame
{
public:
CRenderFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = "Dolphin",
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
private:
void OnDropFiles(wxDropFilesEvent& event);
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
class CFrame : public CRenderFrame
{
public:
CFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = "Dolphin",
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
bool _UseDebugger = false,
bool _BatchMode = false,
bool ShowLogWindow = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
virtual ~CFrame();
void* GetRenderHandle()
{
#ifdef _WIN32
return (void *)m_RenderParent->GetHandle();
#elif defined(HAVE_X11) && HAVE_X11
return (void *)X11Utils::XWindowFromHandle(m_RenderParent->GetHandle());
#else
return m_RenderParent;
#endif
}
// These have to be public
CCodeWindow* g_pCodeWindow;
NetPlaySetupDiag* g_NetPlaySetupDiag;
wxCheatsWindow* g_CheatsWindow;
TASInputDlg* g_TASInputDlg[4];
void InitBitmaps();
void DoPause();
void DoStop();
void DoRecordingSave();
void UpdateGUI();
void UpdateGameList();
void ToggleLogWindow(bool bShow);
void ToggleLogConfigWindow(bool bShow);
void PostEvent(wxCommandEvent& event);
void StatusBarMessage(const char * Text, ...);
void ClearStatusBar();
void GetRenderWindowSize(int& x, int& y, int& width, int& height);
void OnRenderWindowSizeRequest(int width, int height);
void BootGame(const std::string& filename);
void OnRenderParentClose(wxCloseEvent& event);
void OnRenderParentMove(wxMoveEvent& event);
bool RendererHasFocus();
void DoFullscreen(bool bF);
void ToggleDisplayMode (bool bFullscreen);
void UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem=nullptr);
static void ConnectWiimote(int wm_idx, bool connect);
const CGameListCtrl *GetGameListCtrl() const;
#ifdef __WXGTK__
Common::Event panic_event;
bool bPanicResult;
std::recursive_mutex keystate_lock;
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration *m_XRRConfig;
#endif
// AUI
wxAuiManager *m_Mgr;
wxAuiToolBar *m_ToolBar, *m_ToolBarDebug, *m_ToolBarAui;
bool bFloatWindow[IDM_CODEWINDOW - IDM_LOGWINDOW + 1];
// Perspectives (Should find a way to make all of this private)
void DoAddPage(wxWindow *Win, int i, bool Float);
void DoRemovePage(wxWindow *, bool bHide = true);
struct SPerspectives
{
std::string Name;
wxString Perspective;
std::vector<int> Width, Height;
};
std::vector<SPerspectives> Perspectives;
u32 ActivePerspective;
private:
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
CRenderFrame* m_RenderFrame;
wxPanel* m_RenderParent;
CLogWindow* m_LogWindow;
LogConfigWindow* m_LogConfigWindow;
FifoPlayerDlg* m_FifoPlayerDlg;
bool UseDebugger;
bool m_bBatchMode;
bool m_bEdit;
bool m_bTabSplit;
bool m_bNoDocking;
bool m_bGameLoading;
std::vector<std::string> drives;
enum EToolbar
{
Toolbar_FileOpen,
Toolbar_Refresh,
Toolbar_Browse,
Toolbar_Play,
Toolbar_Stop,
Toolbar_Pause,
Toolbar_Screenshot,
Toolbar_FullScreen,
Toolbar_ConfigMain,
Toolbar_ConfigGFX,
Toolbar_ConfigDSP,
Toolbar_ConfigPAD,
Toolbar_Wiimote,
EToolbar_Max
};
wxBitmap m_Bitmaps[EToolbar_Max];
wxBitmap m_BitmapsMenu[EToolbar_Max];
void PopulateToolbar(wxAuiToolBar* toolBar);
void PopulateToolbarAui(wxAuiToolBar* toolBar);
void RecreateToolbar();
void CreateMenu();
// Utility
wxString GetMenuLabel(int Id);
wxWindow * GetNotebookPageFromId(wxWindowID Id);
wxAuiNotebook * GetNotebookFromId(u32 NBId);
int GetNotebookCount();
wxAuiNotebook *CreateEmptyNotebook();
// Perspectives
void AddRemoveBlankPage();
void OnNotebookPageClose(wxAuiNotebookEvent& event);
void OnAllowNotebookDnD(wxAuiNotebookEvent& event);
void OnNotebookPageChanged(wxAuiNotebookEvent& event);
void OnFloatWindow(wxCommandEvent& event);
void ToggleFloatWindow(int Id);
void OnTab(wxAuiNotebookEvent& event);
int GetNotebookAffiliation(wxWindowID Id);
void ClosePages();
void CloseAllNotebooks();
void ShowResizePane();
void TogglePane();
void SetPaneSize();
void ResetToolbarStyle();
void TogglePaneStyle(bool On, int EventId);
void ToggleNotebookStyle(bool On, long Style);
// Float window
void DoUnfloatPage(int Id);
void OnFloatingPageClosed(wxCloseEvent& event);
void OnFloatingPageSize(wxSizeEvent& event);
void DoFloatNotebookPage(wxWindowID Id);
wxFrame * CreateParentFrame(wxWindowID Id = wxID_ANY,
const wxString& title = "",
wxWindow * = nullptr);
wxString AuiFullscreen, AuiCurrent;
void AddPane();
void UpdateCurrentPerspective();
void SaveIniPerspectives();
void LoadIniPerspectives();
void OnPaneClose(wxAuiManagerEvent& evt);
void ReloadPanes();
void DoLoadPerspective();
void OnDropDownToolbarSelect(wxCommandEvent& event);
void OnDropDownSettingsToolbar(wxAuiToolBarEvent& event);
void OnDropDownToolbarItem(wxAuiToolBarEvent& event);
void OnSelectPerspective(wxCommandEvent& event);
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
// Event functions
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnToolBar(wxCommandEvent& event);
void OnAuiToolBar(wxAuiToolBarEvent& event);
void OnOpen(wxCommandEvent& event); // File menu
void DoOpen(bool Boot);
void OnRefresh(wxCommandEvent& event);
void OnBrowse(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnStop(wxCommandEvent& event);
void OnReset(wxCommandEvent& event);
void OnRecord(wxCommandEvent& event);
void OnPlayRecording(wxCommandEvent& event);
void OnRecordExport(wxCommandEvent& event);
void OnRecordReadOnly(wxCommandEvent& event);
void OnTASInput(wxCommandEvent& event);
void OnTogglePauseMovie(wxCommandEvent& event);
void OnShowLag(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnActive(wxActivateEvent& event);
void OnClose(wxCloseEvent &event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnSaveFirstState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);
void OnFrameSkip(wxCommandEvent& event);
void OnFrameStep(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnConfigGFX(wxCommandEvent& event);
void OnConfigDSP(wxCommandEvent& event);
void OnConfigPAD(wxCommandEvent& event);
void OnConfigWiimote(wxCommandEvent& event);
void OnConfigHotkey(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnToggleSkipIdle(wxCommandEvent& event);
void OnToggleThrottle(wxCommandEvent& event);
void OnManagerResize(wxAuiManagerEvent& event);
void OnMove(wxMoveEvent& event);
void OnResize(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void DoToggleToolbar(bool);
void OnToggleStatusbar(wxCommandEvent& event);
void OnToggleWindow(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event); // Keyboard
void OnKeyUp(wxKeyEvent& event);
void OnMouse(wxMouseEvent& event); // Mouse
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnImportSave(wxCommandEvent& event);
void OnExportAllSaves(wxCommandEvent& event);
void OnNetPlay(wxCommandEvent& event);
void OnShow_CheatsWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void OnInstallWAD(wxCommandEvent& event);
void OnFifoPlayer(wxCommandEvent& event);
void OnConnectWiimote(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrl_ItemActivated(wxListEvent& event);
void OnRenderParentResize(wxSizeEvent& event);
bool RendererIsFullscreen();
void StartGame(const std::string& filename);
// Event table
DECLARE_EVENT_TABLE();
};
int GetCmdForHotkey(unsigned int key);
void OnAfterLoadCallback();
// For TASInputDlg
void TASManipFunction(SPADStatus *PadStatus, int controllerID);
bool TASInputHasFocus();