dolphin/Source/Core/VideoBackends/Vulkan/VKBoundingBox.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

48 lines
898 B
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <memory>
#include <string>
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/VulkanLoader.h"
namespace Vulkan
{
class StagingBuffer;
class BoundingBox
{
public:
BoundingBox();
~BoundingBox();
bool Initialize();
s32 Get(size_t index);
void Set(size_t index, s32 value);
void Invalidate();
void Flush();
private:
bool CreateGPUBuffer();
bool CreateReadbackBuffer();
void Readback();
VkBuffer m_gpu_buffer = VK_NULL_HANDLE;
VkDeviceMemory m_gpu_memory = VK_NULL_HANDLE;
static const size_t NUM_VALUES = 4;
static const size_t BUFFER_SIZE = sizeof(u32) * NUM_VALUES;
std::unique_ptr<StagingBuffer> m_readback_buffer;
std::array<bool, NUM_VALUES> m_values_dirty = {};
bool m_valid = true;
};
} // namespace Vulkan