dolphin/Source/Core
Silent e30ff7c327
DSPLLE: Put DSP thread in idle state if it's paused to prevent a deadlock
DSP thread is considered "idle" when it signals s_ppc_event and waits for s_dsp_event,
without putting it in this state when m_dsp_thread_mutex is locked it was possible to
create a deadlock between a DSP thread, emulation thread and Qt thread by accessing
Config menu immediately after booting up the game
2019-11-22 22:07:41 +01:00
..
AudioCommon Centralize logic to detect when the DPL2 decoder should be used. 2019-11-11 08:03:36 -03:00
Common Fix typo in comment 2019-11-11 13:20:04 -06:00
Core DSPLLE: Put DSP thread in idle state if it's paused to prevent a deadlock 2019-11-22 22:07:41 +01:00
DiscIO VolumeVerifier: Fix a copypaste error 2019-11-22 13:39:04 +01:00
DolphinNoGUI Merge pull request #8456 from jordan-woyak/input-gate-race-fix 2019-11-11 10:59:49 +10:00
DolphinQt Merge pull request #8346 from DacoTaco/master 2019-11-18 23:37:11 +01:00
InputCommon InputCommon: Make use of fmt where applicable 2019-11-22 14:38:26 -05:00
MacUpdater Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
UICommon Merge pull request #8313 from JosJuice/gamelist-xml 2019-11-09 22:59:26 +01:00
UpdaterCommon UpdaterCommon: Remove manual UI::Stop() calls in favour of a scope guard to ensure it's called on all return paths 2019-07-22 19:16:22 +02:00
VideoBackends Merge pull request #8378 from stenzek/quad-buffer-stereo 2019-11-08 10:26:58 +10:00
VideoCommon Merge pull request #8378 from stenzek/quad-buffer-stereo 2019-11-08 10:26:58 +10:00
WinUpdater Fix malformed manifests 2019-11-11 11:47:10 +01:00
CMakeLists.txt WinUpdater: Add CMakeLists.txt 2019-05-08 23:59:04 +02:00