dolphin/Source/Core/VideoCommon/VertexLoaderARM64.h
Pokechu22 fa7077763f Remove VertexLoaderBase::IsInitialized
It is no longer relevant for the current set of loaders after 7030542546.  If it becomes relevant again, a static function named IsUsable or IsCompatibleWithCurrentMachine or something would be a better approach.
2021-05-07 15:42:17 -07:00

36 lines
1.2 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/Arm64Emitter.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoaderBase.h"
class DataReader;
enum class VertexComponentFormat;
enum class ComponentFormat;
enum class ColorFormat;
class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
{
public:
VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
protected:
int RunVertices(DataReader src, DataReader dst, int count) override;
private:
u32 m_src_ofs = 0;
u32 m_dst_ofs = 0;
Arm64Gen::FixupBranch m_skip_vertex;
Arm64Gen::ARM64FloatEmitter m_float_emit;
void GetVertexAddr(int array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg);
s32 GetAddressImm(int array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg, u32 align);
int ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in,
int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format, s32 offset = -1);
void ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset);
void GenerateVertexLoader();
};