dolphin/Languages/po/de.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Admiral H. Curtiss <pikachu025@gmail.com>, 2016
# Berkan <thetoerk@gmail.com>, 2013
# Danny Krug <Dan_krug@gmx.de>, 2013
# DefenderX <darkmodx@gmail.com>, 2013,2015
# DefenderX <darkmodx@gmail.com>, 2013
# Ettore Atalan <atalanttore@googlemail.com>, 2015-2017
# Gabriel <gabriel-transifex@mastergk.de>, 2013
# Admiral H. Curtiss <pikachu025@gmail.com>, 2015
# JackyCola <jackycola@gmail.com>, LucasX <lucasx790@gmail.com>, 2011
# Karim Yaakoubi <kmy@gmx.net>, 2016
# Marc Godhusen <Marc_Godhusen@web.de>, 2016-2017
# Markus S. <kamikazow@web.de>, 2016
# Michael Grauvogl <michael.grauvogl@googlemail.com>, 2015
# Minty123, 2016
# Moritz Bruder <muesli4@gmail.com>, 2015
# M T <michtrz@gmail.com>, 2013-2014
# no_cluez <neobrainx@gmail.com>, 2013
# Neui, 2016
# MexicanWithGun <nibirush@inbox.com>, 2015
# no_cluez <neobrainx@gmail.com>, 2013
# Karim Yaakoubi <kmy@gmx.net>, 2016
# Shinrai, 2013
# Shinrai, 2013
# flacs <tilkax@gmail.com>, 2014
# valsu <valsu@hylia.de>, 2015
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-08 17:30+0100\n"
"PO-Revision-Date: 2017-02-08 16:30+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: German (http://www.transifex.com/delroth/dolphin-emu/language/"
"de/)\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin ist ein freier und quelloffener Gamecube- und Wii-Emulator.\n"
"\n"
"Dieses Programm sollte nicht verwendet werden, um Spiele zu spielen, die du "
"nicht legal besitzt.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:772
msgid " (internal IP)"
msgstr "(interne IP)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265
msgid " (too many to display)"
msgstr " (zu viele anzuzeigen)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:118
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:547
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:653
msgid " Game : "
msgstr " Spiel: "
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:754
msgid "! NOT"
msgstr "! NICHT"
#: Source/Core/Core/HW/GCMemcard.cpp:35
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" existiert nicht.\n"
"Eine neue 16 MB Speicherkarte erstellen?"
#: Source/Core/DiscIO/CompressedBlob.cpp:187
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"\"%s\" konnte nicht komprimiert werden. Möglicherweise ist das Image "
"fehlerhaft."
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr ""
"\"%s\" ist bereits komprimiert und kann nicht weiter komprimiert werden."
#: Source/Core/Core/ConfigManager.cpp:875
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" ist keine gültige GCM/ISO-Datei oder kein GC/Wii-Image."
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopieren%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:239
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i von %i Blöcken. Komprimierungsrate %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:47
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (Normale Geschwindigkeit)"
#: Source/Core/Common/LibusbContext.cpp:33
#, c-format
msgid ""
"%s\n"
"Some USB features will not work."
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:60
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"wurde nicht geladen, da der interne Dateiname mit der bereits geladenen "
"Datei\n"
"%s\n"
"ident ist."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:82
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"ist ungültig und wurde nicht geladen.\n"
"Die Dateigröße (0x%<PRIx64>) stimmt nicht mit der im Header angegebenen "
"Größe überein. (0x%x)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:73
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"ist ungültig und wurde nicht geladen.\n"
"Die Blockanzahl wurde mit %u angegeben."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:113
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"wurde nicht geladen, da nicht genug freier Speicherplatz auf der virtuellen "
"Speicherkarte vorhanden ist."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:102
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"wurde nicht geladen, da über 90%% der Memory Card belegt sind.\n"
"Blöcke: %d; Davon frei: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:462
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disc %i)"
#: Source/Core/Core/Boot/Boot.cpp:217
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL im %s Verzeichnis gefunden. Die Spiele-Disc wird möglicherweise nicht "
"erkannt werden."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:365
#, c-format
msgid "%s already exists, overwrite?"
msgstr ""
"%s ist bereits vorhanden.\n"
"Vorhandene Datei überschreiben?"
#: Source/Core/Core/HW/GCMemcard.cpp:64
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s konnte nicht als Memory Card geladen werden.\n"
"Die Kartengröße ist ungültig. (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:80
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s konnte nicht als Memoy Card geladen werden.\n"
"Die Größe der Memory Card ist ungültig. (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:57
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s konnte nicht als Memory Card geladen werden.\n"
"Die Dateigröße ist für eine Memory Card zu klein (0x%x bytes)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:183
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s ist kein Verzeichnis, verschieben nach *.original fehlgeschlagen.\n"
"Überprüfe deine Schreibberechtigungen oder verschiebe die Datei nach "
"außerhalb von Dolphin"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:177
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s war kein Verzeichnis, verschoben nach *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%sLöschen%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI exportieren%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI importieren%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u freie Blöcke; %u freie Verzeichniseinträge"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:878
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:944
#, c-format
msgid "%u frames"
msgstr "%u Bilder"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:898
#, c-format
msgid "%u objects"
msgstr "%u Objekte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu FIFO-Byte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:933
#, c-format
msgid "%zu memory bytes"
msgstr "%zu Speicherbyte"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753
msgid "&& AND"
msgstr "&& UND"
#: Source/Core/DolphinWX/MainMenuBar.cpp:487
msgid "&About"
msgstr "&Über"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "Neuen Code &hinzufügen..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:371
msgid "&Add function"
msgstr "Funktion &hinzufügen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Audio Settings"
msgstr "&Audioeinstellungen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:189
msgid "&Automatic Start"
msgstr "&Automatischer Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:82
msgid "&Boot from DVD Backup"
msgstr "Von &DVD-Backup starten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
msgid "&Breakpoints"
msgstr "&Haltepunkte"
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "&Cheat Manager"
msgstr "&Cheat-Verwaltung"
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "&Clear JIT Cache"
msgstr "JIT-Zwischenspeicher lös&chen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "&Clear Symbols"
msgstr "Symbole lös&chen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Controller Settings"
msgstr "&Controller-Einstellungen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Create Signature File..."
msgstr "Signaturdatei &erstellen..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Debug"
msgstr "&Debug"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1006
msgid "&Delete File..."
msgstr "&Datei löschen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1030
msgid "&Delete selected ISOs..."
msgstr "Ausgewählte ISOs &löschen"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr "Überwachung &löschen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:350
msgid "&Disable JIT Cache"
msgstr "JIT-Zwischenspeicher &deaktivieren"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "Code b&earbeiten..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Emulation"
msgstr "&Emulation"
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&File"
msgstr "&Datei"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:358
msgid "&Follow branch"
msgstr "Zweig &folgen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:197
msgid "&Font..."
msgstr "Schri&ftart..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:125
msgid "&Frame Advance"
msgstr "&Einzelbildwiedergabe"
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "&Fullscreen"
msgstr "&Vollbild"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
msgid "&Generate Symbol Map"
msgstr "Symbolkarte erzeu&gen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:485
msgid "&GitHub Repository"
msgstr "&GitHub-Repositorium"
#: Source/Core/DolphinWX/MainMenuBar.cpp:172
msgid "&Graphics Settings"
msgstr "&Grafikeinstellungen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Help"
msgstr "&Hilfe"
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Hotkey Settings"
msgstr "&Tastenkürzel-Einstellungen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Interpreter Core"
msgstr "&Interpreterkern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:346
msgid "&JIT Block Linking Off"
msgstr "&JIT Blockverbindung Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:370
msgid "&JIT FloatingPoint Off"
msgstr "&JIT FließKomma Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:371
msgid "&JIT Integer Off"
msgstr "&JIT Ganzahl Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:368
msgid "&JIT LoadStore Floating Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:364
msgid "&JIT LoadStore Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:369
msgid "&JIT LoadStore Paired Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:366
msgid "&JIT LoadStore lXz Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:365
msgid "&JIT LoadStore lbzx Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid "&JIT LoadStore lwz Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:361
msgid "&JIT Off (JIT Core)"
msgstr "&JIT Aus (JIT-Kern)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:372
msgid "&JIT Paired Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT SystemRegisters Off"
msgstr "&JIT-SystemRegister Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "&Load State"
msgstr "Spielstand &laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "&Load Symbol Map"
msgstr "Symbolkarte &laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:356
msgid "&Log JIT Instruction Coverage"
msgstr "JIT-Anweisungsabdeckung protoko&llieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:309
msgid "&Memory"
msgstr "&Arbeitsspeicher"
#: Source/Core/DolphinWX/MainMenuBar.cpp:215
msgid "&Memory Card Manager (GC)"
msgstr "&Speicherkartenverwaltung (GC)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Movie"
msgstr "Fil&m"
#: Source/Core/DolphinWX/MainMenuBar.cpp:80
msgid "&Open..."
msgstr "Ö&ffnen..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Options"
msgstr "&Optionen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:463
msgid "&Patch HLE Functions"
msgstr "&HLE Funktionen patchen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:516
msgid "&Pause"
msgstr "Pau&se"
#: Source/Core/DolphinWX/MainMenuBar.cpp:518
msgid "&Play"
msgstr "&Start"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:473
msgid "&Profile Blocks"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
msgid "&Profiler"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:987
msgid "&Properties"
msgstr "&Eigenschaften"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "&Read-Only Mode"
msgstr "Nu&r-Lese-Modus"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "Aktualisie&ren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Refresh Game List"
msgstr "&Spieleliste aktualisieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:304
msgid "&Registers"
msgstr "&Register"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "Code entfe&rnen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:464
msgid "&Rename Symbols from File..."
msgstr "Symbole aus Datei &umbenennen..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:370
msgid "&Run To Here"
msgstr "Bis hie&r ausführen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "&Save Symbol Map"
msgstr "Symbolkarte &speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:357
msgid "&Search for an Instruction"
msgstr "&Suche nach einer Anweisung"
#: Source/Core/DolphinWX/MainMenuBar.cpp:311
msgid "&Sound"
msgstr "S&ound"
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Stop"
msgstr "Sto&pp"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Symbols"
msgstr "&Symbole"
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Tools"
msgstr "E&xtras"
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&View"
msgstr "&Ansicht"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:307
msgid "&Watch"
msgstr "&Überwachungsfenster"
#: Source/Core/DolphinWX/MainMenuBar.cpp:483
msgid "&Website"
msgstr "&Webseite"
#: Source/Core/DolphinWX/GameListCtrl.cpp:988
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid "&Write to profile.txt, Show"
msgstr "In profile.txt &schreiben, Anzeigen"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" und \"Wii\" sind Markenzeichen von "
"Nintendo. Dolphin ist in keiner Weise mit Nintendo verbunden."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1084
msgid "(off)"
msgstr "(aus)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:148
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "+"
msgstr "+"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:755
msgid "+ ADD"
msgstr "+ HINZUF."
#: Source/Core/DolphinWX/TASInputDlg.cpp:150
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "-"
msgstr "-"
#: Source/Core/DolphinWX/TASInputDlg.cpp:152
msgid "1"
msgstr "1"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "1.5x Native (960x792)"
msgstr "1.5x Nativ (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "16-bit"
msgstr "16 Bit"
#: Source/Core/DolphinWX/TASInputDlg.cpp:154
msgid "2"
msgstr "2"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:546
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Nativ (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Nativ (1280x1056) für 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "32-bit"
msgstr "32 Bit"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:246
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:91
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:247
msgid "3D depth"
msgstr "3D-Tiefe"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:547
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Nativ (1920x1584) für 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:548
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Nativ (2560x2112) für 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:549
msgid "5x Native (3200x2640)"
msgstr "5x Nativ (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Nativ (3840x3168) für 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:551
msgid "7x Native (4480x3696)"
msgstr "7x Nativ (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "8-bit"
msgstr "8 Bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:552
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Nativ (5120x4224) für 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Namen hier eingeben>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "<No resolutions found>"
msgstr "<Keine Auflösungen gefunden>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "<Nothing>"
msgstr "<Nichts>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:54
msgid "<System Language>"
msgstr "<Systemsprache>"
#: Source/Core/DolphinWX/TASInputDlg.cpp:70
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
msgid "A"
msgstr "A"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "Ein NetPlay-Fenster ist bereits geöffnet!"
#: Source/Core/Core/HW/DVDInterface.cpp:551
msgid "A disc is already about to be inserted."
msgstr "Eine Disc wird momentan bereits eingelesen."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:160
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:191
msgid "A game is not currently running."
msgstr "Derzeit wird kein Spiel ausgeführt."
#: Source/Core/DolphinWX/FrameTools.cpp:809
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Eine Abschaltung ist bereits im Gange. Nicht gespeicherte Daten können "
"verloren gehen, wenn du die aktuelle Emulation stoppst, bevor sie "
"abgeschlossen ist. Stopp erzwingen?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:336
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"Es wurde kein unterstütztes Bluetooth-Gerät gefunden.\n"
"Du musst deine Wiimotes manuell verbinden."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:526
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Eine Synchronisierung kann nur ausgelöst werden, wenn ein Wii-Spiel läuft."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:194
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"ACHTUNG:\n"
"\n"
"Alle Spieler benötigen die gleiche Dolphin-Version.\n"
"Alle Memory Cards, SD-Karten und Cheats müssen identisch oder deaktiviert "
"sein.\n"
"Wird DSP LLE verwendet, so müssen auch die DSP ROMs identisch sein.\n"
"Bei einer direkten Verbindung muss der Host die gewählten UDP Ports "
"freigeben.\n"
"\n"
"Die Wiimote wird von Netplay nicht unterstützt und ist deswegen inaktiv.\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:136
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:247
msgid "AR Codes"
msgstr "AR Codes"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Über Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:749
msgid "Accuracy:"
msgstr "Genauigkeit:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:69
msgid "Action"
msgstr "Aktion"
#: Source/Core/Core/ARDecrypt.cpp:473
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay Code Entschlüsselungfehler:\n"
"Übereinstimmungscheck fehlgeschlagen\n"
"\n"
"Fehlerhafter Code:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:493
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Add Code "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:583
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Fill and "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:370
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram Write "
"And Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:430
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:631
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay Fehler: Ungültiger Wert (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:508
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay Fehler: Master Code und Write To CCXXXXXX nicht implementiert "
"(%s)\n"
"Master Codes werden nicht benötigt. Benutze keine Master Codes."
#: Source/Core/Core/ActionReplay.cpp:216
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay Fehler: Ungültiger AR-Code in Zeile: %s"
#: Source/Core/Core/ActionReplay.cpp:742
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Ungültige Größe %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:710
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Ungültiger Normal Code Typ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:766
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normaler Code %i: ungültiger Subtype %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Ungültiger Subtype %08x (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr "Aktiv"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "Adapter erkannt"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "Adapter Not Detected"
msgstr "Adapter nicht erkannt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:405
msgid "Adapter:"
msgstr "Grafikkarte:"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "Add"
msgstr "Hinzufügen"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "ActionReplay-Code hinzufügen"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "Haltepunkt hinzufügen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "Add New Pane To"
msgstr "Neues Palette hinzufügen zu"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:844
msgid "Add Patch"
msgstr "Patch hinzufügen"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Add a Breakpoint"
msgstr "Einen Haltepunkt hinzufügen"
#: Source/Core/Core/HotkeyManager.cpp:51
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr "Speicherhaltepunkt hinzufügen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"Füge jede fehlende, benannte Funktion von einer .dsy-Datei hinzu, damit "
"diese zusätzlichen Funktionen auch in anderen Spielen erkannt werden."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr "Speicher&haltepunkt hinzufügen"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:316
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr "Zur Über&wachung hinzufügen"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Add..."
msgstr "Hinzufügen..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "Adresse"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:369
msgid "Address Out of Range"
msgstr "Adresse außerhalb des Bereichs"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1056
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Einstellung des benötigten analogen Drucks um Tasten zu aktivieren."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:827
msgid "Advanced"
msgstr "Erweitert"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:118
msgid "Advanced Settings"
msgstr "Erweiterte Einstellungen"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
#: Source/Core/DolphinWX/FrameTools.cpp:335
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr "Alle GC/Wii-Dateien (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1345
msgid "All GameCube GCM files (gcm)"
msgstr "Alle GameCube GCM-Dateien (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1286
#: Source/Core/DolphinWX/FrameTools.cpp:1298
msgid "All Save States (sav, s##)"
msgstr "Alle Speicherstände (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1343
msgid "All Wii ISO files (iso)"
msgstr "Alle Wii-ISO-Dateien (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1358
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Alle komprimierten GC/Wii ISO Dateien (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ein Fehler ist aufgetreten.\n"
"\n"
" Zeile: %d\n"
" Datei: %s\n"
"\n"
"Ignorieren und fortfahren?"
#: Source/Core/Core/HW/DVDInterface.cpp:322
msgid "An inserted disc was expected but not found."
msgstr ""
"Eine eingelesene Disc wurde erwartet, konnte aber nicht gefunden werden."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:272
msgid "Analyze"
msgstr "Analysiere"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:296
msgid "Angle"
msgstr "Winkel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:585
msgid "Anisotropic Filtering:"
msgstr "Anisotropische Filterung:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:571
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:338
msgid "Append signature to"
msgstr "Signatur anfügen an"
#: Source/Core/DolphinWX/MainMenuBar.cpp:452
msgid "Append to &Existing Signature File..."
msgstr "An &vorhandene Signaturdatei anfügen..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:223
msgid "Apploader Date:"
msgstr "Apploader Datum:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:316
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Der Apploader hat eine falsche Größe... ist dies wirklich ein AppLoader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:309
msgid "Apploader unable to load from file"
msgstr "Kann Apploader aus dieser Datei nicht laden."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:459
msgid "Apply Signat&ure File..."
msgstr "Signat&urdatei anwenden..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:257
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Post-Processing-Effekt anwenden, wenn ein Frame beendet wurde. \n"
"\n"
"Im Zweifel, wähle (aus)."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:273
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:355
msgid "Apply signature file"
msgstr "Signaturdatei anwenden"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:883
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Möchtest du \"%s\" wirklich löschen?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"Sollen diese Dateien wirklich gelöscht werden? Das Löschen kann nicht "
"rückgängig gemacht werden!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1139
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Soll die Datei wirklich gelöscht werden? Das Löschen kann nicht rückgängig "
"gemacht werden."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:419
msgid "Are you trying to use the same file in both slots?"
msgstr "Die gleiche Datei kann nicht in beiden Steckplätzen verwendet werden."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "Aspect Ratio:"
msgstr "Seitenverhältnis:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:233
msgid "Assign Controller Ports"
msgstr "Controller-Ports zuweisen"
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Mindestens eine Palette muss geöffnet bleiben."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Audio Backend:"
msgstr "Audio-Backend:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Fehler beim Öffnen des AO-Geräts.\n"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:92
msgid "Australia"
msgstr "Australien"
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr "Autoren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Auto"
msgstr "Automatisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Auto (Multiple of 640x528)"
msgstr "Automatisch (Vielfaches von 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Auto (Window Size)"
msgstr "Automatisch (Fenstergröße)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Auto Adjust Window Size"
msgstr "Fenstergröße automatisch anpassen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Passt die Fenstergröße automatisch der Bildschirmauflösung an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
"Lade automatisch das Standard-ISO wenn Dolphin startet, oder das letzte "
"geladene Spiel, wenn du ihm keine elf-Datei mit der --elf-Kommandozeile "
"gegeben hast. [Dies kann beim Bug-Testing eines bestimmten Spiels hilfreich "
"sein, wenn du das Spiel mehrere Male rekompilierst und neu startest; "
"entweder mit Änderungen an Dolphin, oder wenn du ein Homebrew-Spiel "
"entwickelst.]"
#: Source/Core/DolphinWX/MainMenuBar.cpp:351
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
"Verhindere ungewollte Leerung des JIT Cache, dies beugt Abstürzen von Zelda "
"TP vor.\n"
"[Diese Einstellung muss ausgewählt werden, bevor ein Spiel gestartet wird.]"
#: Source/Core/DolphinWX/TASInputDlg.cpp:72
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:514
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT inkorrekt. Dolphin wird beendet."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771
msgid "BP register "
msgstr "BP-Register"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Zurück"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:84
msgid "Backend Settings"
msgstr "Backend-Einstellungen"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:375
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/Core/HotkeyManager.cpp:268
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:78 Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Background Input"
msgstr "Hintergrundeingabe"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:278
msgid "Backward"
msgstr "Rückwärts"
#: Source/Core/DolphinWX/GameListCtrl.cpp:310
#: Source/Core/DolphinWX/MainMenuBar.cpp:277
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:298
msgid "Banner Details"
msgstr "Bannerdetails"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:274
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "Leiste"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "Basic"
msgstr "Standard"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:101
msgid "Basic Settings"
msgstr "Grundeinstellungen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Battery"
msgstr "Batterie"
#: Source/Core/Core/HW/GCMemcard.cpp:156
msgid "Block Allocation Table checksum failed"
msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft."
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "Blöcke"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Blue"
msgstr "Blau"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Left"
msgstr "Blau links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Blue Right"
msgstr "Blau rechts"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:23
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetooth-Durchleitungsmodus ist aktiviert, aber Dolphin wurde ohne libusb "
"gebaut. Durchleitungsmodus kann nicht verwendet werden."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:130
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Bluetooth-Durchleitungsmodus ist aktiviert, aber es wurde kein brauchbares "
"Bluetooth-USB-Gerät gefunden. Wird abgebrochen."
#: Source/Core/DolphinWX/MainMenuBar.cpp:184
msgid "Boot to Pause"
msgstr "Pausieren nach Boot"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:913
msgid "Borderless Fullscreen"
msgstr "Randloses Vollbild"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid "Bottom"
msgstr "Unten"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:328
#, c-format
msgid "Bound Controls: %lu"
msgstr "Steuerung festlegen: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Entwicklungszweig: %s"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47
msgid "Break"
msgstr "Unterbrechen"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:48
msgid "Break and log"
msgstr "Unterbrechen und protokollieren"
#: Source/Core/Core/HotkeyManager.cpp:241
msgid "Breakpoint"
msgstr "Haltepunkt"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:403
msgid "Breakpoint encountered! Step out aborted."
msgstr "Haltepunkt gefunden! Schritt heraus abgebrochen."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr "Haltepunkte"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Broadband Adapter"
msgstr "Breitband-Adapter"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331
msgid "Broken"
msgstr "Defekt"
#: Source/Core/DolphinWX/GameListCtrl.cpp:270
msgid "Browse for a directory to add"
msgstr "Verzeichnis auswählen und hinzufügen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1246
msgid "Browse for output directory"
msgstr "Ausgabeverzeichnis auswählen"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:252
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:63
msgid "Button"
msgstr "Taste"
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/DolphinWX/TASInputDlg.cpp:218
#: Source/Core/DolphinWX/TASInputDlg.cpp:305
#: Source/Core/DolphinWX/TASInputDlg.cpp:414
msgid "Buttons"
msgstr "Tasten"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85
msgid "Bypass XFB"
msgstr "Umgehe XFB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:267
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Umgeht die Leerung des Datencaches von der DCBZ-Anweisung. Für gewöhnlich "
"deaktiviert lassen."
#: Source/Core/DolphinWX/TASInputDlg.cpp:196
msgid "C"
msgstr "C"
#: Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/DolphinWX/TASInputDlg.cpp:376
msgid "C Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783
msgid "CP register "
msgstr "CP-Register "
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68
msgid "CPU Emulator Engine"
msgstr "CPU-Emulations-Engine"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:70
msgid "CPU Options"
msgstr "CPU-Optionen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:235
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Lädt benutzerdefinierte Texturen beim starten in den RAM.\n"
"Dies benötigt exponentiell mehr RAM, kann aber auch zu einer flüssigeren "
"Bildwiedergabe führen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (langsamer)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wendet die Lichtberechnung von 3D Objekten pro Pixel anstatt pro Vertex an. "
"Dies verbessert das Aussehen von beleuchteten Polygonen und macht die Kanten "
"zwischen individuellen Dreiecken weniger sichtbar.\n"
"Für gewöhnlich ist das eine sichere Verbesserung, kann aber gelegentlich "
"Probleme oder Verlangsamung verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:99
msgid "Callstack"
msgstr "Aufrufstapel"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1787
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Kann Wiimote bei Verbindungs-Handle %02x nicht finden"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Cancel"
msgstr "Abbrechen"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:92
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"FIFO kann SingleStep nicht benutzen. Verwenden Sie stattdessen Frame Advance."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:168
msgid "Cannot set uninitialized memory."
msgstr "Uninitialisierter Speicher kann nicht festgelegt werden."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:365
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"Diese Datei kann nicht als Memory Card verwendet werden.\n"
"%s\n"
"ist keine gültige GameCube Memory Card Datei."
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Caps Lock"
msgstr "Feststelltaste"
#: Source/Core/DolphinWX/MainMenuBar.cpp:387
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:309
msgid "Center"
msgstr "Mitte"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1015
msgid "Change &Disc"
msgstr "Disc &wechseln"
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "Change &Disc..."
msgstr "Disc &wechseln..."
#: Source/Core/Core/HotkeyManager.cpp:14
msgid "Change Disc"
msgstr "Disc wechseln"
#: Source/Core/Core/Movie.cpp:1259
#, c-format
msgid "Change the disc to %s"
msgstr "Wechsle die Disc zu %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Sprache der Benutzeroberfläche ändern.\n"
"Dolphin muss neu gestartet werden, damit die Änderung wirksam wird."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:158
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
"Das Wechseln der Cheats wird erst wirksam, nachdem das Spiel neu gestartet "
"wurde."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Changing this will have no effect while the emulator is running."
msgstr ""
"Änderung dieser Option zeigt keine Auswirkung, solange die Emulation läuft."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Cheatcode"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:189
msgid "Cheat Manager"
msgstr "Cheat-Verwaltung"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:138
msgid "Cheat Search"
msgstr "Cheatsuche"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:297
msgid "Check Partition Integrity"
msgstr "Prüfe die Unversehrtheit der Partition"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr "Auf Aktualisierungen prüfen: "
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
msgid "Checking integrity..."
msgstr "Prüfe Unversehrtheit..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a DVD root directory:"
msgstr "Wähle ein DVD-Stammverzeichnis:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57
msgid "Choose a NAND root directory:"
msgstr "Wähle ein NAND-Stammverzeichnis:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "Choose a default ISO:"
msgstr "Standard ISO auswählen:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:164
msgid "Choose a directory to add"
msgstr "Ordner zum Hinzufügen auswählen."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60
msgid "Choose a dump directory:"
msgstr "Wähle ein Dump-Verzeichnis:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:352
msgid "Choose a file to open"
msgstr "Datei zum Öffnen auswählen"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "Wähle eine Speicherkarte:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63
msgid "Choose an SD Card file:"
msgstr "Wählen Sie eine SD-Speicherkartendatei aus:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Wähle eine Datei als Apploader aus: (Gilt nur für Discs aus Verzeichnissen)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:370
msgid "Choose priority input file"
msgstr "Vorrangige Eingabedatei auswählen"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:376
msgid "Choose secondary input file"
msgstr "Sekundäre Eingabedatei auswählen"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:321
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340
msgid "Choose the folder to extract to"
msgstr "Zielordner zum Extrahieren auswählen"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:295
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49
msgid "Classic"
msgstr "Klassik"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:80
msgid "Classic Controller Configuration"
msgstr "Klassische Controller-Konfiguration"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:107
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:735
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1198
#: Source/Core/DolphinWX/LogWindow.cpp:132
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Clear"
msgstr "Leeren"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Clear Pixel Shaders"
msgstr "Leere Pixel-Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:108
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Screen"
msgstr "Bildschirm löschen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:113
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:114
msgid "Clear Textures"
msgstr "Texturen löschen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:118
msgid "Clear Vertex Shaders"
msgstr "Leere Vertex-Shader"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr "Code b&earbeiten und klonen..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:276
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:153
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:935
msgid "Close"
msgstr "Schließen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:170
msgid "Co&nfiguration"
msgstr "Ko&nfiguration"
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Code-Info"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "Code:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Code:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid "Combine Two Signature Files..."
msgstr "Zwei Signaturdateien kombinieren..."
#: Source/Core/DolphinWX/WXInputBase.cpp:57
msgid "Command"
msgstr "Befehl"
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "Kommentar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1013
msgid "Compress ISO..."
msgstr "ISO komprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1032
msgid "Compress selected ISOs..."
msgstr "Ausgewählte ISOs komprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1373
msgid "Compressing ISO"
msgstr "Komprimiere ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1460
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Das Komprimieren eines Datenträgerabbildes entfernt Fülldaten und ändert die "
"komprimierte Kopie unwiderruflich. Das Abbild wird weiterhin funktionierten. "
"Fortfahren?"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:245
msgid "Compute"
msgstr "Berechnen"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
"MD5-Prüfsumme wird berechnet für:\n"
"%s"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325
msgid "Computing MD5 checksum"
msgstr "Berechne MD5-Prüfsumme..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "Berechnung..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "Berechnung: "
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:598
msgid "Config"
msgstr "Einstellungen"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:164
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:317
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:219
msgid "Configure"
msgstr "Einstellungen"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:181
msgid "Configure Control"
msgstr "Steuerung konfigurieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:109
msgid "Configure Dolphin"
msgstr "Dolphin konfigurieren"
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "Einstellungen ...."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
#: Source/Core/DolphinWX/GameListCtrl.cpp:1303
#: Source/Core/DolphinWX/GameListCtrl.cpp:1368
msgid "Confirm File Overwrite"
msgstr "Datei überschreiben bestätigen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:86
msgid "Confirm on Stop"
msgstr "Beim Beenden bestätigen"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:189
msgid "Connect"
msgstr "Verbinden"
#: Source/Core/Core/HotkeyManager.cpp:58
#: Source/Core/DolphinWX/MainMenuBar.cpp:212
msgid "Connect Balance Board"
msgstr "Balance Bord anschließen"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid "Connect USB Keyboard"
msgstr "USB-Tastatur verbunden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:209
#, c-format
msgid "Connect Wii Remote %i"
msgstr "Wii Remote %i verbinden"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Connect Wii Remote 1"
msgstr "Wiimote 1 verbinden"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Connect Wii Remote 2"
msgstr "Wiimote 2 verbinden"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Connect Wii Remote 3"
msgstr "Wiimote 3 verbinden"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Connect Wii Remote 4"
msgstr "Wiimote 4 verbinden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:224
msgid "Connect Wii Remotes"
msgstr "Wiimotes verbinden"
#: Source/Core/DolphinWX/Main.cpp:487
msgid "Connecting..."
msgstr "Verbinden..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117
msgid "Connection Type:"
msgstr "Verbindungstyp:"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:85
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Continue"
msgstr "Fortfahren"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:327
msgid "Continuous Scanning"
msgstr "Durchgehendes Suchen"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Control"
msgstr "Strg"
#: Source/Core/Core/HW/GCPadEmu.cpp:47
msgid "Control Stick"
msgstr "Control Stick"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr "Controller-Ports"
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr "Controller-Einstellungen"
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr "Controller"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:271
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Kontrolliert den Abstand der Konvergenzebene. Das ist der Abstand, ab dem "
"virtuelle Objekte so aussehen, als befänden sie sich vor dem Bildschirm.\n"
"Ein höherer Wert sorgt für stärkere Außen-Effekte, während ein niedrigerer "
"Wert angenehmer ist."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:268
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Kontrolliert den Abstand zwischen den virtuellen Kameras.\n"
"Eine höherer Wert sogt für ein stärkeres Gefühl von räumlicher Tiefe, "
"während ein niedrigerer Wert angenehmer ist."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:680
msgid "Convergence:"
msgstr "Konvergenz:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314
msgid "Convergence: "
msgstr "Konvergenz:"
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "Zu GCI konvertieren"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:211
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:792
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:799
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:817
msgid "Copy"
msgstr "Kopieren"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:362
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:311
msgid "Copy &address"
msgstr "&Adresse kopieren"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:364
msgid "Copy &code line"
msgstr "&Codezeile kopieren"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:363
msgid "Copy &function"
msgstr "&Funktion kopieren"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:365
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &hex"
msgstr "&Hex kopieren"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:261
msgid "Copy Wii Save"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:1060
msgid "Copy failed"
msgstr "Kopieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr "Auf Speicherkarte %c kopieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344
msgid "Core"
msgstr "Kern"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184
msgid "Cost"
msgstr "Einbußen"
#: Source/Core/Core/ConfigManager.cpp:869
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Konnte \"%s\" nicht lesen. Es befindet sich keine Disc im Laufwerk, oder sie "
"ist kein GameCube/Wii Backup. Bitte beachte, dass Dolphin keine Spiele von "
"originalen GameCube und Wii Discs lesen kann."
#: Source/Core/Core/ConfigManager.cpp:975
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Konnte ISO-Datei %s nicht erkennen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:479
#, c-format
msgid "Could not save %s."
msgstr "Konnte %s nicht speichern."
#: Source/Core/Core/HW/GCMemcardRaw.cpp:112
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Die Speicherkartendatei %s konnte nicht geschrieben werden.\n"
"\n"
"Dies tritt auf, wenn du Dolphin von einem nicht schreibbaren Medium, "
"beispielsweise einer CD/DVD ausführst oder die Datei als schreibgeschützt "
"markiert ist.\n"
"\n"
"Eine weitere Möglichkeit ist, dass du den Dolphin-Ordner verschoben hast.\n"
"\n"
"Wenn einer dieser Fälle zutriffst, solltest du den Speicherort der "
"Speicherkarte in den Optionen ändern."
#: Source/Core/Core/NetPlayClient.cpp:84
msgid "Couldn't Create Client"
msgstr "Client konnte nicht erstellt werden"
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "Couldn't create peer."
msgstr "Peer konnte nicht erstellt werden."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:694
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Konnte den Befehl zum Öffnen der Dateierweiterung 'ini' nicht finden!"
#: Source/Core/Core/BootManager.cpp:400
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Konnte Core nicht initialisieren.\n"
"Überprüfe die Konfiguration."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:475
msgid "Couldn't look up central server"
msgstr "Konnte den zentralen Server nicht ermitteln"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:90
msgid "Count"
msgstr "Anzahl"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80
msgid "Count:"
msgstr "Anzahl:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:262
#, c-format
msgid "Count: %lu"
msgstr "Anzahl: %lu"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:220
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:54
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "AR-Code erstellen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "Create New Perspective"
msgstr "Neue Perspektive erstellen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
"Erstelle eine .dsy-Datei, die benutzt werden kann, um die gleichen "
"Funktionen in anderen Spielen zu erkennen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:240
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Erstelle Framedumps und Screenshots in der internen Auflösung des Renderers, "
"anstatt in der Größe des Fensters, in dem gerendert wird. Wenn das "
"Seitenverhältnis auf Breitbild gestellt ist, wird das Ausgabebild horizontal "
"skaliert, um die vertikale Auflösung beizubehalten.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/FrameAui.cpp:539
msgid "Create new perspective"
msgstr "Neue Perspektive erstellen"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:32
msgid "Creator: "
msgstr "Autor: "
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Kritisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:897
msgid "Crop"
msgstr "Zuschneiden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:254
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schneidet das Bild von seinem standardmäßigem Seitenverhältnis auf 4:3 oder "
"16:9 zurecht.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "Überblendung"
#: Source/Core/DolphinWX/FrameTools.cpp:348
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
"Aktuelles Verzeichnis wurde gemäß wxFileSelector von %s nach %s geändert!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "Current game"
msgstr "Aktuelles Spiel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Custom"
msgstr "Benutzerdefiniert"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:85
msgid "Custom RTC Options"
msgstr "Benutzerdefinierte Echtzeituhr"
#: Source/Core/Core/HW/GCPadEmu.cpp:66
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "DK Bongos"
msgstr "DK-Bongos"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulator Engine"
msgstr "DSP-Emulations-Engine"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:282
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE Emulation (schnell)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr "DSP-LLE-Debugger"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE Interpreter (langsam)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE recompiler"
msgstr "DSP LLE Recompiler"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85
msgid "DVD Root:"
msgstr "DVD-Laufwerk:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Dance Mat"
msgstr "Tanzmatte"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60
msgid "Data Size"
msgstr "Datengröße"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:116
msgid "Data Type"
msgstr "Datentyp"
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro Dateien(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:189
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:258
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:266
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:280
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:294
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:312
msgid "Dead Zone"
msgstr "Tote Zone"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119
msgid "Debug Only"
msgstr "Nur Fehlersuche"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:175
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:84
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:845
msgid "Debugging"
msgstr "Debug"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:88
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "Decimal"
msgstr "Komma"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1011
msgid "Decompress ISO..."
msgstr "ISO dekomprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1033
msgid "Decompress selected ISOs..."
msgstr "Ausgewählte ISOs dekomprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1373
msgid "Decompressing ISO"
msgstr "Dekomprimiere ISO"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Decrease Convergence"
msgstr "Konvergenz verrringern"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Decrease Depth"
msgstr "Tiefe reduzieren"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Decrease Emulation Speed"
msgstr "Emulationsgeschwindigkeit verringern"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Decrease IR"
msgstr "IR reduzieren"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1196
msgid "Default"
msgstr "Standard"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "Default ISO:"
msgstr "Standard-ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:101
msgid "Default font"
msgstr "Standardschriftart"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1221
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "Delete"
msgstr "Entfernen"
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Spielstand löschen"
#: Source/Core/AudioCommon/WaveFile.cpp:33
#: Source/Core/VideoCommon/AVIDump.cpp:98
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Vorhandende Datei '%s' löschen?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:305
msgid "Depth Percentage: "
msgstr "Tiefe in Prozent:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:669
msgid "Depth:"
msgstr "Tiefe:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1059
msgid "Description"
msgstr "Beschreibung"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:271
msgid "Description:"
msgstr "Beschreibung:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:733
msgid "Detect"
msgstr "Erkenne"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:287
msgid "Deterministic dual core: "
msgstr "Deterministischer Dual Core: "
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:198
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1170
msgid "Device"
msgstr "Gerät"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:118
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132
msgid "Device Settings"
msgstr "Geräteeinstellungen"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:336
msgid "Device not found"
msgstr "Gerät nicht gefunden"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "Skala"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:68
msgid "Dims the screen after five minutes of inactivity."
msgstr "Verdunkelt den Bildschirm nach fünf Minuten Inaktivität."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121
msgid "Direct Connection"
msgstr "Direktverbindung"
#: Source/Core/Core/HW/GCMemcard.cpp:137
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"Verzeichnis-Prüfsumme und Backup-Verzeichnis-Prüfsumme sind fehlerhaft."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:780
msgid "Disable"
msgstr "Deaktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:805
msgid "Disable Bounding Box"
msgstr "Bounding Box deaktivieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "Disable Docking"
msgstr "Andocken deaktivieren"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Disable Emulation Speed Limit"
msgstr "Geschwindigkeitsbegrenzung ausschalten"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:628
msgid "Disable Fog"
msgstr "Nebel deaktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Deaktiviert jegliche XFB-Emulation.\n"
"Dadurch wird die Emulation beschleunigt, auf Kosten von vielen Problemen in "
"davon abhängigen Spielen (insbesondere Homebrew).\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/MainMenuBar.cpp:401
msgid "Disable docking of perspective panes to main window"
msgstr "Andocken von Perspektivfenstern an das Hauptfenster deaktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:159
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Deaktiviert die bounding box emulation.\n"
"Dies kann die GPU Leistung stark verbessern, aber einige Spiele werden nicht "
"mehr funktionieren.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr "Disassemblierung"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:188
msgid "Disc"
msgstr "Disc"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Disc-Lesefehler"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:505
msgid "Display"
msgstr "Anzeige"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:112
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Nachrichten im Emulationsfenster anzeigen.\n"
"Diese Nachrichten beinhalten Speichervorgänge auf der Speicherkarte, Video-"
"Backend- und CPU-Informationen und JIT-Cache-Leerungen."
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "Divide"
msgstr "Division"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:177
msgid "Do you want to clear the list of symbol names?"
msgstr "Möchten Sie die Liste der Symbolnamen löschen?"
#: Source/Core/DolphinWX/FrameTools.cpp:808
msgid "Do you want to stop the current emulation?"
msgstr "Laufende Emulation stoppen?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II Dekoder"
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:649
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Grafikeinstellungen"
#: Source/Core/DolphinWX/Config/ConfigMain.h:19
msgid "Dolphin Configuration"
msgstr "Dolphin-Konfiguration"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dolphin Controller Configuration"
msgstr "Dolphin Controller-Konfiguration"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:508
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr "Dolphin-emulierte Wii Remote-Konfigurationsport %i"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376
msgid "Dolphin FIFO"
msgstr "Dolphin-FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1018
msgid "Dolphin Hotkeys"
msgstr "Dolphin-Tastenkürzel"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:224
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:240
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:259
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin-Kartendatei (*.map)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:68
msgid "Dolphin NetPlay"
msgstr "Dolphin NetPlay"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr "Dolphin NetPlay-Einrichtung"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:165
msgid "Dolphin Signature CSV File (*.csv)"
msgstr "Dolphin-Signatur-CSV-Datei (*.csv)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:164
msgid "Dolphin Signature File (*.dsy)"
msgstr "Dolphin-Signaturdatei (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:274
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr "Dolphin-Symbol-Umbenennungsdatei (*.sym)"
#: Source/Core/DolphinWX/FrameTools.cpp:481
#: Source/Core/DolphinWX/FrameTools.cpp:953
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS-Filme (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:389
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin konnte weder GameCube/Wii ISOs noch WADs finden. Hier klicken, um "
"ein Spielverzeichnis anzulegen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:385
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin ist so eingestellt, dass alle Spiele versteckt werden. Hier "
"doppelklicken um alle Spiele anzuzeigen..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:478
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin ist zu alt für den Übergangsserver"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1315
#: Source/Core/DolphinWX/GameListCtrl.cpp:1388
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin war nicht in der Lage die gewünschte Aktion auszuführen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:152
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphins Cheatsystem ist momentan deaktiviert."
#: Source/Core/DiscIO/CompressedBlob.cpp:331
msgid "Done compressing disc image."
msgstr "Komprimiervorgang abgeschlossen"
#: Source/Core/DolphinWX/TASInputDlg.cpp:78
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:76
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:274
msgid "Down"
msgstr "Unten"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:61
msgid "Download Codes (WiiRD Database)"
msgstr "Codes herunterladen (WiiRD-Datenbank)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:297
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu Codes heruntergeladen. (%lu hinzugefügt)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:136
msgid "Drawn Object Range"
msgstr "Darstellungsreichweite von Objekten"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "Treiber nicht erkannt"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:32
msgid "Drums"
msgstr "Trommeln"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:92
msgid "Drums Configuration"
msgstr "Schlagzeugkonfiguration"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:100
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:101
msgid "Dump"
msgstr "Dump"
#: Source/Core/DolphinWX/MainMenuBar.cpp:161
msgid "Dump Audio"
msgstr "Audio dumpen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:874
msgid "Dump EFB Target"
msgstr "EFB-Target dumpen"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:96
msgid "Dump EXRAM"
msgstr "EXRAM dumpen"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:98
msgid "Dump FakeVMEM"
msgstr "FakeVMEM dumpen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:159
msgid "Dump Frames"
msgstr "Frames dumpen"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:95
msgid "Dump MRAM"
msgstr "MRAM dumpen"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115
msgid "Dump Objects"
msgstr "Objektauszüge speichern"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94
msgid "Dump Path:"
msgstr "Dump-Pfad:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:128
msgid "Dump TEV Stages"
msgstr "Auszüge von TEV-Stufen speichern"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129
msgid "Dump Texture Fetches"
msgstr "Auszüge von Texturabrufen speichern"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:857
msgid "Dump Textures"
msgstr "Texturen dumpen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:230
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schreibt alle während der Emulation decodierten Texturen in den Ordner User/"
"Dump/Textures/<game_id>/.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schreibt alle während der Emulation erzeugten EFB-Kopien in den Ordner User/"
"Dump/Textures/.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr "Dupliziere vorinstallierten Action Replay-Code"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:66
msgid "Dutch"
msgstr "Holländisch"
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "E&xit"
msgstr "&Beenden"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr "EFB-Bef"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:206
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FEHLER: Diese Version von Dolphin benötigt einen TAP-Win32-Treiber, mit "
"mindestens Version %d.%d -- Wenn du Dolphin kürzlich aktualisiert hast, ist "
"eventuell ein Neustart nötig, damit Windows den neuen Treiber erkennt."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99
msgid "Early Memory Updates"
msgstr "Frühe Speicher-Updates"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "ActionReplay-Code bearbeiten"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233
msgid "Edit Config"
msgstr "Einstellungen bearbeiten"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Patch bearbeiten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Edit Perspectives"
msgstr "Perspektiven bearbeiten"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:393
msgid "Edit..."
msgstr "Bearbeiten..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "Effekt"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
"Lösche Einträge des Suchergebnis, die nicht mit den Suchkriterien "
"übereinstimmen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:709
msgid "Embedded Frame Buffer (EFB)"
msgstr "Eingebetteter Bildspeicher (EFB)"
#: Source/Core/Core/State.cpp:450
msgid "Empty"
msgstr "Leer"
#: Source/Core/Core/Core.cpp:237
msgid "Emu Thread already running"
msgstr "Emu-Thread läuft bereits."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Aktiviert die exakte Emulation von XFB.\n"
"Dies beinträchtigt die Emulationsgeschwindigkeit erheblich und verhindert "
"das Rendern in hohen Auflösungen, wird aber für die korrekte Emulation "
"einiger Spiele benötigt.\n"
"\n"
"Im Zweifel, aktiviere stattdessen die virtuelle XFB-Emulation."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emuliert XFB unter Verwendung von GPU-Texturobjekten.\n"
"Dies behebt Probleme in vielen Spielen, die ohne XFB-Emulation nicht "
"funktionieren und ist nicht so langsam wie die tatsächliche XFB-Emulation. "
"Dennoch ist diese Option für viele Spiele (insbesondere Homebrew) nicht "
"ausreichend.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:241
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Wiis Bluetooth-Adapter emulieren"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Emulated Wii Remote"
msgstr "Emulierte Wii Remote"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:329
msgid "Emulation State: "
msgstr "Emulationsstatus:"
#: Source/Core/Core/HotkeyManager.cpp:236
msgid "Emulation speed"
msgstr "Emulationsgeschwindigkeit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:840
msgid "Enable API Validation Layers"
msgstr "API-Validierungsschichten aktivieren"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:110
msgid "Enable AR Logging"
msgstr "AR-Logging aktivieren"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:31
msgid "Enable CPU Clock Override"
msgstr "CPU-Taktüberschreibung aktivieren"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Cheats"
msgstr "Cheats aktivieren"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:36
msgid "Enable Custom RTC"
msgstr "Benutzerdefinierte Echtzeituhr aktivieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:259
msgid "Enable Dual Core"
msgstr "Dual Core aktivieren"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55
msgid "Enable Dual Core (speedup)"
msgstr "Dual Core aktivieren (Beschleunigung)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:269
msgid "Enable FPRF"
msgstr "FPRF aktivieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261
msgid "Enable MMU"
msgstr "MMU aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "Enable Multi-threading"
msgstr "Multi-Threading aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:902
msgid "Enable Progressive Scan"
msgstr "Progressiven Scan aktivieren"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50
msgid "Enable Screen Saver"
msgstr "Bildschirmschoner aktivieren"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:347
msgid "Enable Speaker Data"
msgstr "Lautsprecherdaten aktivieren"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Enable Usage Statistics Reporting"
msgstr "Berichterstattung für Nutzungsdaten aktivieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299
msgid "Enable WideScreen"
msgstr "Breitbild aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:834
msgid "Enable Wireframe"
msgstr "Drahtgittermodell aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Anisotropische Filterung aktivieren.\n"
"Verbessert die Texturenqualität bei schrägen Blickwinkeln.\n"
"Kann bei einigen wenigen Spielen Fehler verursachen.\n"
"\n"
"Im Zweifel, wähle 1x."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:280
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Aktiviert schnellen Zugriff auf die Disc. Dies kann Abstürze und andere "
"Probleme in einigen Spielen verursachen. (EIN = Schnell, AUS = Kompatibel)"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Blättern verwenden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviere dies, wenn du den ganzen Bildschirm zum Rendern verwenden "
"möchtest.\n"
"Wenn dies deaktiviert ist, wird ein Renderfenster erstellt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviere dies, wenn du das Hauptfenster von Dolphin zum Rendern verwenden "
"willst anstelle eines getrennten Renderfensters.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Aktiviert Dolby Pro Logic II-Emulation mit 5.1 Sorround. Wird nur von "
"einigen Backends unterstützt."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Aktiviert die Fließkomma-Ergebnis-Bitschalter-Berechnung, wird von einigen "
"Spielen benötigt. (EIN = Kompatibilität, AUS = Geschwindigkeit)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert Multi-Threading im Video Backend, was in einigen Situationen zu "
"einer Verbesserung der Leistung führt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert den progressiven Scan, wenn er von der emulierten Software "
"unterstützt wird.\n"
"Die meisten Spiele interessieren sich nicht dafür.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:264
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Aktiviert die Speicher-Verwaltungseinheit, die für einige Spiele gebraucht "
"wird. (EIN = Kompatibel, AUS = Schnell)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Aktiviert die Erfassung und Weitergabe von Nutzungsstatistiken an das "
"Dolphin-Entwicklerteam. Diese Daten werden zur Verbesserung des Emulators "
"genutzt und helfen uns zu verstehen, wie unsere Nutzer mit dem System "
"interagieren. Private Daten werden niemals erfasst."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Ermöglicht die Verwendung von Action Replay und Gecko cheats."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert die Bestätigung von API-Anfragen, die vom Video Backend erstellt "
"werden. Dies kann beim Debuggen von Grafikfehlern hilfreich sein.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:246
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Frame Dumps mit dem FFV1-Codec komprimieren.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:145
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "End"
msgstr "Ende"
#: Source/Core/Core/NetPlayServer.cpp:67
msgid "Enet Didn't Initialize"
msgstr "Enet konnte nicht initialisiert werden"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:51
msgid "English"
msgstr "Englisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:531
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:636
msgid "Enhancements"
msgstr "Verbesserungen"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Enter a name for the new perspective:"
msgstr "Namen für die neue Ansicht eingeben:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Eintrag %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Eintrag 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
msgid "Equal"
msgstr "Gleich"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/Main.cpp:309 Source/Core/DolphinWX/Main.cpp:317
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Fehler"
#: Source/Core/DolphinWX/Main.cpp:308
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fehler beim Laden der ausgewählten Sprache. Kehre nun zum Systemstandard "
"zurück."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388
msgid "Error saving file."
msgstr "Fehler beim Speichern der Datei."
#: Source/Core/Common/ChunkFile.h:248
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Fehler: Nach \"%s\" wurde %d (0x%X), anstatt Save Marker %d (0x%X) gefunden. "
"Spielstand laden wird abgebrochen..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:387
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Fehler: Versuche auf Shift JIS Schriftarten zuzugreifen, aber sie wurden "
"nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, "
"oder abstürzen."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:382
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Fehler: Versuche auf Windows-1252 Schriftarten zuzugreifen, aber sie wurden "
"nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, "
"oder abstürzen."
#: Source/Core/DolphinWX/WXInputBase.cpp:25
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:94
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinWX/WXInputBase.cpp:82
msgid "Execute"
msgstr "Ausführen"
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Exit"
msgstr "Beenden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:217
msgid "Export All Wii Saves"
msgstr "Alle Wii-Spielstände exportieren"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Export Recording"
msgstr "Aufnahme exportieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:143
msgid "Export Recording..."
msgstr "Aufnahme exportieren..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Spielstand exportieren"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Export Wii save (Experimental)"
msgstr "Wii-Spielstand exportieren (Experimentell)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Alle Spielstände exportieren"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:54
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "Exportieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "Spielstand exportieren als..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262
msgid "Extension"
msgstr "Erweiterung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:777
msgid "External Frame Buffer (XFB)"
msgstr "Externer Bildspeicher (XFB)"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:284
msgid "Extract All Files..."
msgstr "Alle Dateien extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:290
msgid "Extract Apploader..."
msgstr "Apploader extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:291
msgid "Extract DOL..."
msgstr "DOL extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:277
msgid "Extract Directory..."
msgstr "Ordner extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:309
msgid "Extract File"
msgstr "Datei extrahieren"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:281
msgid "Extract File..."
msgstr "Datei extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:273
msgid "Extract Partition..."
msgstr "Partition extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:579
#, c-format
msgid "Extracting %s"
msgstr "Extrahiere %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting All Files"
msgstr "Extrahiere alle Dateien"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting Directory"
msgstr "Extrahiere Verzeichnis"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:567
msgid "Extracting..."
msgstr "Extrahieren..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "FIFO Player"
msgstr "FIFO-Player"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:320
msgid "FP value"
msgstr "FP-Wert"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "FST Size:"
msgstr "FST-Größe:"
#: Source/Core/Core/NetPlayClient.cpp:165
msgid "Failed To Connect!"
msgstr "Verbindungsaufbau fehlgeschlagen!"
#: Source/Core/Core/NetPlayClient.cpp:110
msgid "Failed to Connect!"
msgstr "Verbindungsaufbau fehlgeschlagen!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575
msgid "Failed to claim interface for BT passthrough"
msgstr "Fehler beim Einfordern der Schnittstelle für BT-Durchleitung"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:570
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Fehler beim Lösen des Kernel-Treibers für BT-Durchleitung: %s"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:310
msgid "Failed to download codes."
msgstr "Download der Codes fehlgeschlagen."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370
#, c-format
msgid "Failed to extract to %s!"
msgstr "Extrahieren nach %s ist fehlgeschlagen!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:565
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Neuer Dateiname konnte nicht gefunden werden\n"
"%s\n"
"wird überschrieben"
#: Source/Core/Common/LibusbContext.cpp:31
#, c-format
msgid "Failed to initialize libusb (%s)."
msgstr ""
#: Source/Core/Common/LibusbContext.cpp:30
msgid "Failed to initialize libusb because usbdk is not installed."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Fehler beim öffnen des Ports. Läuft bereits eine andere Instanz des NetPlay-"
"Servers?"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:563
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Fehler beim Öffnen des Bluetooth-Geräts: %s"
#: Source/Core/DiscIO/CompressedBlob.cpp:168
#: Source/Core/DiscIO/CompressedBlob.cpp:353
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Öffnen der Eingabedatei \"%s\" fehlgeschlagen."
#: Source/Core/DiscIO/CompressedBlob.cpp:175
#: Source/Core/DiscIO/CompressedBlob.cpp:360
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Öffnen der Ausgabedatei \"%s\" fehlgeschlagen.\n"
"Überprüfe ob du über Schreibrechte im Zielordner verfügst und ob das Medium "
"beschreibbar ist."
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid "Failed to read %s"
msgstr "Konnte %s nicht lesen"
#: Source/Core/Core/HW/GCMemcard.cpp:193
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Konnte Block %u der Speicherdaten nicht lesen.\n"
"Die Speicherkarte ist vermutlich unvollständig.\n"
"Dateiposition: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:118
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Konnte das Blockzuteilungtabellen-Backup nicht korrekt lesen\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:112
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Konnte die Blockzuteilungtabellen nicht korrekt lesen\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:663
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Die GCI-Datei %s konnte nicht gelesen werden."
#: Source/Core/Core/HW/GCMemcard.cpp:106
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Konnte das Backup-Verzeichnis nicht korrekt lesen\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:100
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Konnte das Verzeichnis nicht korrekt lesen\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:89
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Konnte den Header nicht korrekt lesen\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:57
msgid "Failed to read unique ID from disc image"
msgstr "Fehler beim Lesen einer eindeutigen Kennung des Disc-Abbildes."
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:90
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:297
#: Source/Core/DiscIO/CompressedBlob.cpp:391
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Schreiben in Ausgabedatei \"%s\" fehlgeschlagen.\n"
"Überprüfe ob ausreichend Speicherplatz auf dem Ziellaufwerk vorhanden ist."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:755
msgid "Fast"
msgstr "Schnell"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:802
msgid "Fast Depth Calculation"
msgstr "Schnelle Tiefenberechnung"
#: Source/Core/Core/Movie.cpp:1291
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Fataler Desync. Wiedergabe wird abgebrochen. (Fehler in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:314
msgid "File"
msgstr "Datei"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "File Info"
msgstr "Datei-Informationen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:281
msgid "File Name"
msgstr "Dateiname"
#: Source/Core/DolphinWX/MainMenuBar.cpp:287
msgid "File Size"
msgstr "Dateigröße"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:305
msgid "File contained no codes."
msgstr "Datei enthielt keine Codes."
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "Datei zu .gci konvertiert."
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Datei konnte nicht geöffnet werden\n"
"oder hat keine gültige Erweiterung"
#: Source/Core/Core/HW/GCMemcard.cpp:50
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Datei besitzt die Erweiterung \"%s\".\n"
"Gültige Erweiterungen sind \".raw\" und \".gcp\"."
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr "Datei wird nicht als Speicherkarte erkannt"
#: Source/Core/DiscIO/CompressedBlob.cpp:344
msgid "File not compressed"
msgstr "Datei nicht komprimiert"
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr "Schreiben der Datei ist fehlgeschlagen"
#: Source/Core/DiscIO/CompressedBlob.cpp:199
msgid "Files opened, ready to compress."
msgstr "Dateien geöffnet, bereit zum Komprimieren."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438
msgid "Filesystem"
msgstr "Dateisystem"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:686
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Der Datentyp 'ini' ist unbekannt! Wird nicht geöffnet!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter Symbols"
msgstr "Symbole filtern"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtert alle Texturen, einschließlich jenen, die das Spiel explizit als "
"ungefiltert festgelegt hat.\n"
"Kann die Qualität bestimmter Texturen verbessern, aber wird Probleme bei "
"anderen verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:85
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr ""
"Filtern Sie die Symbolliste nach Namen. Dabei wird zwischen Groß- und "
"Kleinschreibung unterschieden."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232
msgid "Find Next"
msgstr "Nächste finden"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Find Previous"
msgstr "Vorherige finden"
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "Erster Block"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Prüfsummen korrigieren"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75
msgid "Flags"
msgstr "Bitschalter"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:161
msgid "Flow Control"
msgstr "Ablaufsteuerung"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr "Leerung"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr "Nebel-Bef"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 16:9"
msgstr "16:9 erzwingen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:630
msgid "Force 24-bit Color"
msgstr "24-Bit Farbtiefe erzwingen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 4:3"
msgstr "4:3 erzwingen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Force Console as NTSC-J"
msgstr "NTSC-J erzwingen"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:229
msgid "Force Listen Port: "
msgstr "Zwinge Port:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:624
msgid "Force Texture Filtering"
msgstr "Texturfilterung erzwingen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Erzwingt den NTSC-J-Modus um die japanische ROM-Schriftart zu verwenden.\n"
"Wenn diese Option deaktiviert ist, benutzt Dolphin standardmäßig den NTSC-U-"
"Modus und aktiviert diese Option automatisch wenn japanische Spiele gespielt "
"werden."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zwingt das Spiel, ein bestimmtes Seitenverhältnis auszugeben.\n"
"Setze \"Seitenverhältnis\" auf \"16:9 erzwingen\" um nur-4:3 Spiele auf 16:9 "
"laufen zu können.\n"
"Produziert nur selten gute Resultate und kann Probleme mit Grafiken und "
"Spiele UIs verursachen.\n"
"Wenn AR/Gecko-Codes für Breitbild benutzt wird, ist dies Unnötig (und kann "
"noch Fehler verursachen).\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Zwingt das Spiel, die RGB-Farbkanäle in 24-Bit zu rendern. Erhöht die "
"Qualität durch Reduzierung von Farbabstufungen. Hat keine Auswirkung auf die "
"Leistung und verursacht wenige Grafikfehler.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/Core/HW/GCMemcard.cpp:38
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Zu Shift JIS (Japanisch) formatieren?\n"
"Wähle Nein für Windows-1252 (Westlich)"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:277
msgid "Forward"
msgstr "Vorwärts"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:252
msgid "Forward port (UPnP)"
msgstr "Port öffnen (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr "%u Ergebnisse gefunden für '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:87
#, c-format
msgid "Found %zu save files"
msgstr "%zu Spielstände gefunden"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr "Bild"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:888
#, c-format
msgid "Frame %u"
msgstr "Bild %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:864
#, c-format
msgid "Frame %zu"
msgstr "Bild %zu"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Frame Advance"
msgstr "Einzelbildwiedergabe"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Frame Advance Decrease Speed"
msgstr "Erhöhe Einzelbildwiedergabegeschwindigkeit"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Frame Advance Increase Speed"
msgstr "Verringere Einzelbildwiedergabegeschwindigkeit"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Frame Advance Reset Speed"
msgstr "Einzelbildwiedergabegeschwindigkeit zurücksetzen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138
msgid "Frame Buffer"
msgstr "Bildspeicher"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:879
msgid "Frame Dumps Use FFV1"
msgstr "Bildauszüge verwenden FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:243
msgid "Frame Info"
msgstr "Bildinfo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:111
msgid "Frame Range"
msgstr "Bildbereich"
#: Source/Core/Core/HotkeyManager.cpp:237
msgid "Frame advance"
msgstr "Einzelbildwiedergabe"
#: Source/Core/VideoCommon/RenderBase.cpp:929
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Frame-Dump Bild(er) '%s' existiert bereits. Überschreiben?"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:165
msgid "Frames to Record"
msgstr "Bilder zum Aufzeichnen"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:96
msgid "France"
msgstr "Frankreich"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:876
msgid "Free Look"
msgstr "Freies Umsehen"
#: Source/Core/Core/HotkeyManager.cpp:245
msgid "Freelook"
msgstr "Freies Umsehen"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Freelook Decrease Speed"
msgstr "Freies Umsehen - Geschwindigkeit verringern"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Freelook Increase Speed"
msgstr "Freies Umsehen - Geschwindigkeit erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Freelook Move Down"
msgstr "Freies Umsehen - Nach unten bewegen"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Freelook Move Left"
msgstr "Freies Umsehen - Nach links bewegen"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Freelook Move Right"
msgstr "Freies Umsehen - Nach rechts bewegen"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Freelook Move Up"
msgstr "Freies Umsehen - Nach oben bewegen"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Freelook Reset"
msgstr "Freies Umsehen - Zurücksetzen"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Freelook Reset Speed"
msgstr "Freies Umsehen - Geschwindigkeit zurücksetzen"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Freelook Zoom In"
msgstr "Freies Umsehen - Heranzoomen"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Freelook Zoom Out"
msgstr "Freies Umsehen - Herauszoomen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:57
msgid "French"
msgstr "Französisch"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:83
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:91
msgid "From"
msgstr "Von"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:869
msgid "Full Resolution Frame Dumps"
msgstr "Vollauflösende Frame-Dumps"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "Vollbild"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:421
msgid "Fullscreen Resolution:"
msgstr "Vollbildauflösung:"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr "Funktion"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:117
msgid "Function callers"
msgstr "Funktionsaufrufer"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:111
msgid "Function calls"
msgstr "Funktionsaufrufe"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr "GC-Port "
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "GCI-Datei(*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
msgid "GCI Folder"
msgstr "GCI-Ordner"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:50
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"GCI-Datei wurde nicht geladen da die Region des Spielstandes und der "
"Speicherkarte nicht übereinstimmen:\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:345
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock mit ungültiger Blockadresse aufgerufen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr "GFX-Debugger"
#: Source/Core/VideoCommon/CommandProcessor.cpp:492
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Unbekannter Befehl (0X%02x @ %p, %s).\n"
"Das bedeutet eines der folgenden Dinge:\n"
"* Die emulierte GPU ist nicht mehr synchron, das deaktivieren von Dual Core "
"kann helfen\n"
"* Der Befehlsstrom wurde durch einen Speicherfehler beschädigt\n"
"* Dies ist wirklich ein unbekannter Befehl (unwahrscheinlich)\n"
"* Ein anderer Fehler\n"
"\n"
"Weitere Fehler werden in den Video-Backend-Log protokolliert und Dolphin "
"wird nun wahrscheinlich abstürzen. Viel Spaß."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:354
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance Module (*.gba)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:283
msgid "Game ID"
msgstr "Spielkennung"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:219
msgid "Game ID:"
msgstr "Spielkennung:"
#: Source/Core/Core/NetPlayClient.cpp:796
msgid "Game is already running!"
msgstr "Spiel läuft bereits!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:413
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Spielstand mit dem Spielstand eines anderen Spiels überschrieben. "
"Datenkorruption voraus 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:372
msgid "Game-Specific Settings"
msgstr "Spielspezifische Einstellungen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:243
msgid "GameConfig"
msgstr "Spieleinstellungen"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "GameCube Adapter for Wii U"
msgstr "GameCube-Adapter für Wii U"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:470
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr "GameCube-Controller-Konfigurationsport %i"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:145
msgid "GameCube Controllers"
msgstr "GameCube-Controller"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:455
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr "GameCube-Tastatur-Konfigurationsport %i"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:353
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GameCube Memory Cards (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:290
msgid "GameCube Microphone Slot A"
msgstr "GameCube Mikrofonsteckplatz A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:295
msgid "GameCube Microphone Slot B"
msgstr "GameCube Mikrofonsteckplatz B"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube-Speicherdateien (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249
msgid "Gecko Codes"
msgstr "Gecko-Codes"
#: Source/Core/Core/HotkeyManager.cpp:234
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:76
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "General"
msgstr "Allgemein"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:64
msgid "General and Options"
msgstr "Allgemeines und Optionen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:63
msgid "Generate a New Statistics Identity"
msgstr "Neue Statistikidentität erzeugen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139
msgid "Geometry data"
msgstr "Geometriedaten"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:54
msgid "German"
msgstr "Deutsch"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:100
msgid "Germany"
msgstr "Deutschland"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:81
msgid "Go to Next Frame"
msgstr "Gehe zum nächsten Frame"
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr "Zur aktuellen Anweisung gehen"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:88
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "Grafik"
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "Grafikeinstellungen"
#: Source/Core/Core/HotkeyManager.cpp:243
msgid "Graphics toggles"
msgstr "Grafik schaltet um"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Greater Than"
msgstr "Größer als"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Verbessert die Qualität von Texturen, die durch den Render-to-Texture-Effekt "
"generiert werden deutlich.\n"
"Erhöhe die interne Auflösung um diesen Effekt zu verstärken.\n"
"Erhöht die Auslastung der GPU geringfügig und könnte ein paar Grafikfehler "
"verursachen.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Green"
msgstr "Grün"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Left"
msgstr "Grün links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "Grün rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "Gitarre"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Guitar Configuration"
msgstr "Gitarrenkonfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:704
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:761
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
"Der Hashtap-Zähler ist auf %d gesetzt, dies ist nicht standardgemäß. Du "
"musst die INI manuell bearbeiten."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes do not match."
msgstr "Die Hashes stimmen nicht überein."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes match!"
msgstr "Die Hashes stimmen überein!"
#: Source/Core/Core/HW/GCMemcard.cpp:128
msgid "Header checksum failed"
msgstr "Header-Prüfsumme fehlerhaft"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:311
msgid "Height"
msgstr "Höhe"
#: Source/Core/DolphinWX/WXInputBase.cpp:88
msgid "Help"
msgstr "Hilfe"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:324
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:104
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr "Hexadezimal"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:306
msgid "Hide"
msgstr "Verbergen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:483
msgid "Hide Mouse Cursor"
msgstr "Mauszeiger verstecken"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Versteckt den Mauszeiger über dem Emulationsfenster.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:41
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Übertaktung der emulierten CPU kann die Framerate von Spielen mit variabler "
"Framerate verbessern, benötigt aber mehr Prozessorleistung.\n"
"Untertaktung der emulierten CPU kann weniger Prozessorleistung benötigen, "
"verschlechtert aber die Framerate von Spielen mit variabler Framerate.\n"
"\n"
"WARNUNG: Das Ändern dieses Wertes von den standardmäßigen 100% kann und wird "
"Probleme und Fehler in Spielen verursachen. Benutze diese Option auf eigene "
"Gefahr! Melde bitte keine Fehler, die mit Über- oder Untertaktung der "
"emulierten CPU passieren."
#: Source/Core/DolphinWX/TASInputDlg.cpp:156
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Home"
msgstr "Pos1"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:239
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:177
msgid "Host Code :"
msgstr "Hostcode :"
#: Source/Core/Core/NetPlayClient.cpp:117
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"Host-Codegröße ist zu groß.\n"
"Bitte überprüfen Sie, ob Sie den richtigen Code haben"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1022
msgid "Host with Netplay"
msgstr "Mit Netplay ausrichten"
#: Source/Core/Core/HotkeyManager.cpp:151
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Hotkeys"
msgstr "Tastenkürzel"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Hybrid Wii Remote"
msgstr "Hybride Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:315
msgid "ID"
msgstr "Kennung"
#: Source/Core/Core/IOS/ES/ES.cpp:871
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Versucht Daten von einem unbekannten Ticket zu bekommen: "
"%08x/%08x"
#: Source/Core/Core/IOS/ES/ES.cpp:1165
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: Das Spiel versucht einen Titel, der nicht in deinem NAND-"
"Dump verfügbar ist, neu zu laden.\n"
"Titelkennung %016<PRIx64>.\n"
"Dolphin wird sich jetzt wahrscheinlich aufhängen."
#: Source/Core/Core/IOS/ES/ES.cpp:1156
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: Die DOL-Datei ist ungültig!"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "IOS Version:"
msgstr "IOS-Version:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:112
msgid "IPL Settings"
msgstr "IPL-Einstellungen"
#: Source/Core/Core/Boot/Boot.cpp:210
#, c-format
msgid "IPL with unknown hash %x"
msgstr "Unbekanntes IPL mit Prüfsumme %x"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
#: Source/Core/DolphinWX/TASInputDlg.cpp:140
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:114
msgid "IR Sensitivity:"
msgstr "IR-Empfindlichkeit:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:255
msgid "ISO Details"
msgstr "ISO-Details"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75
msgid "ISO Directories"
msgstr "ISO-Verzeichnisse"
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "Symbol"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "Identity generation"
msgstr "Indentitätserzeugung"
#: Source/Core/DolphinWX/Main.cpp:206
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"Falls autorisiert, kann Dolphin Daten zu Leistung, Funktionsverwendung und -"
"einstellungen in Dolphin, sowie Systemhardware und Betriebssystem sammeln.\n"
"\n"
"Private Daten werden niemals erfasst. Diese Daten helfen uns zu verstehen, "
"wie Nutzer und emulierte Spiele Dolphin nutzen und können so unsere "
"Bemühungen priorisieren. Zusätzlich hilft es bei der Indentifizierung "
"seltener Konfigurationen, die Fehler und Probleme im Bereich Leistung und "
"Stabilität verursachen.\n"
"Diese Autorisierung kann jederzeit in den Dolphin-Einstellungen widerrufen "
"werden.\n"
"\n"
"Dolphin autorisieren, diese Informationen an das Entwicklerteam zu senden?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:715
msgid "Ignore Format Changes"
msgstr "Formatänderungen ignorieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:183
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignoriere jegliche Änderung am EFB-Format.\n"
"Verbessert die Leistung in vielen Spielen ohne negative Auswirkungen, in "
"einigen wenigen erzeugt es allerdings Grafikfehler.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:179
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignoriert jegliche Anfragen der CPU von der EFB zu lesen oder zu schreiben.\n"
"Verbessert die Leistung in einigen Spielen, kann aber einige spielabhängige "
"oder grafische Effekte deaktivieren.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Verwende ein Randloses Fenster, das den gesamten Bildschirm füllt für den "
"Vollbildmodus, anstatt des Exklusiven Vollbildmodus.\n"
"Macht das Wechseln vom und zum Vollbildmodus schneller, erhöht aber die "
"Eingabelatenz ein bisschen, macht Bewegungen etwas ruckliger und "
"verschlechtert die Performance etwas.\n"
"Der Exklusive Vollbildmodus muss aktiviert sein, damit Nvidia 3D Vision in "
"Direct3D funktioniert.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Spielstand importieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:216
msgid "Import Wii Save..."
msgstr "Wii-Spielstand importieren..."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "Importieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"Die importierte Datei hat die Erweiterung gsc,\n"
" aber besitzt keinen korrekten Header."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr "Importierte Datei hat eine ungültige Länge"
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"Importierte Datei hat die Erweiterung sav,\n"
"besitzt aber keinen korrekten Header."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333
msgid "In Game"
msgstr "Im Spiel"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Increase Convergence"
msgstr "Konvergenz erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Increase Depth"
msgstr "Tiefe erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Increase Emulation Speed"
msgstr "Emulationsgeschwindigkeit erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Increase IR"
msgstr "IR erhöhen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:723
msgid "Input"
msgstr "Eingabe"
#: Source/Core/DolphinWX/WXInputBase.cpp:86
msgid "Insert"
msgstr "Einfügen"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:373
msgid "Insert &blr"
msgstr "&blr einfügen"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:374
msgid "Insert &nop"
msgstr "&nop einfügen"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Insert SD Card"
msgstr "SD-Karte einfügen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:220
msgid "Install WAD..."
msgstr "WAD installieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1020
msgid "Install to Wii Menu"
msgstr "Zum Wii-Menü hinzufügen"
#: Source/Core/DolphinWX/FrameTools.cpp:1197
msgid "Installing WAD..."
msgstr "WAD installieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:407
msgid "Integrity Check Error"
msgstr "Fehler bei der Unversehrtheitsprüfung"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:400
msgid "Integrity check completed"
msgstr "Unversehrtheitsprüfung abgeschlossen"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:399
msgid "Integrity check completed. No errors have been found."
msgstr "Unversehrtheitsprüfung abgeschlossen. Es wurden keine Fehler gefunden."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:404
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Unversehrtheitsprüfung für %s fehlgeschlagen. Das Disc-Abbild ist "
"höchstwahrscheinlich fehlerhaft oder wurde falsch gepatcht."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Benutzeroberfläche"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132
msgid "Interface Settings"
msgstr "Benutzeroberflächeneinstellungen"
#: Source/Core/Core/State.cpp:365
msgid "Internal LZO Error - compression failed"
msgstr "Interner LZO-Fehler - Komprimierung fehlgeschlagen"
#: Source/Core/Core/State.cpp:501
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Interner LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, %li) \n"
"Versuche diesen Stand nochmal zu laden."
#: Source/Core/Core/State.cpp:636
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Interner LZO-Fehler - lzo_init() fehlgeschlagen"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:218
msgid "Internal Name:"
msgstr "Interner Name:"
#: Source/Core/Core/HotkeyManager.cpp:244
msgid "Internal Resolution"
msgstr "Interne Auflösung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Internal Resolution:"
msgstr "Interne Auflösung:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
msgid "Interpreter (slowest)"
msgstr "Interpreter (am langsamsten)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:157
msgid "Invalid Mixed Code"
msgstr "Ungültiger gemischter Code"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:179
#, c-format
msgid "Invalid address: %s"
msgstr "Ungültige Adresse: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr "Ungültige bat.map oder Verzeichniseintrag."
#: Source/Core/Core/NetPlayClient.cpp:935
msgid "Invalid host"
msgstr "Ungültiger Host"
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr "Ungültiger Index"
#: Source/Core/Core/Movie.cpp:940
msgid "Invalid recording file"
msgstr "Ungültige Aufnahmedatei"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465
msgid "Invalid search parameters (no object selected)"
msgstr "Ungültige Suchparameter (kein Objekt ausgewählt)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ungültiger Suchbegriff (konnte nicht zu Zahl konvertieren)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436
msgid "Invalid search string (only even string lengths supported)"
msgstr "Ungültiger Suchbegriff (nur gerade Zeichenlängen werden unterstützt)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "Ungültiger Wert."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:185
#, c-format
msgid "Invalid value: %s"
msgstr "Ungültiger Wert: %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:41
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:63
msgid "Italian"
msgstr "Italienisch"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:98
msgid "Italy"
msgstr "Italien"
#: Source/Core/Core/HotkeyManager.cpp:270
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 Source/Core/Core/HW/GCPadEmu.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
msgid "Iterative Input"
msgstr "Iterative Eingabe"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimentell)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr "JIT-Block-Betrachter"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "JIT Recompiler (recommended)"
msgstr "JIT-Recompiler (Empfohlen)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "JITIL Recompiler (slow, experimental)"
msgstr "JITIL Recompiler (langsamer, experimentell)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:110
msgid "Japan"
msgstr "Japan"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:48
msgid "Japanese"
msgstr "Japanisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:480
msgid "Keep Window on Top"
msgstr "Fenster immer im Vordergrund"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Spielfenster überlappt alle anderen Fenster.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/GCKeyboard.cpp:17
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Keyboard"
msgstr "Tastatur"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:51
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:55
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:59
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:63
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:67
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:71
msgid "Keys"
msgstr "Tasten"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229
msgid "Kick Player"
msgstr "Spieler hinauswerfen"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:112
msgid "Korea"
msgstr "Korea"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:45
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:75
msgid "Korean"
msgstr "Koreanisch"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:31
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:397
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "L Button"
msgstr "L-Taste"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:35
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr "Bezeichnung"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122
msgid "Language:"
msgstr "Sprache:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:117
#, c-format
msgid "Last %i"
msgstr "Letzte %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency:"
msgstr "Latenz:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:385
#: Source/Core/DolphinWX/TASInputDlg.cpp:80
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:70
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:275
msgid "Left"
msgstr "Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:58
msgid "Left Stick"
msgstr "Stick links"
#: Source/Core/DolphinWX/TASInputDlg.cpp:272
msgid "Left stick"
msgstr "Linker Stick"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:970
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Linksklick um Eingabe zu erkennen.\n"
"Mittlere Maustaste zum Löschen.\n"
"Rechtsklick für weitere Optionen."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:975
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Links-/Rechtsklick für weitere Optionen.\n"
"Mittlere Maustaste zum Löschen."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Less Than"
msgstr "Kleiner als"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:65
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Setzt die Systemsprache zu Sprachen, für die die Spiele nicht ausgelegt "
"wurden. Dies kann für Extra-Übersetzungen für wenige Spiele verwendet "
"werden, aber es kann auch zum Text-Anzeige Fehler kommen."
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr "Lizenz"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr "Licht-Bef"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:86
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
"Begrenzt die Emulationsgeschwindigkeit auf die gewählten Prozent der echten "
"Geschwindigkeit.\n"
"Beachte, dass das erhöhen oder verringern der Geschwindigkeit die Tonhöhe "
"ebenfalls verändert, damit kein Audioruckeln entsteht."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1217
msgid "Load"
msgstr "Laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Load &Bad Map File..."
msgstr "Ungültige Kartendatei laden..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Load &Other Map File..."
msgstr "&Andere Kartendatei laden..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:859
msgid "Load Custom Textures"
msgstr "Lade benutzerdefinierte Texturen"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State"
msgstr "Spielstand laden"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Load State Last 1"
msgstr "Zuletzt gespeicherten Spielstand 1 laden"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Last 10"
msgstr "Zuletzt gespeicherten Spielstand 10 laden"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Load State Last 2"
msgstr "Zuletzt gespeicherten Spielstand 2 laden"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Load State Last 3"
msgstr "Zuletzt gespeicherten Spielstand 3 laden"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Load State Last 4"
msgstr "Zuletzt gespeicherten Spielstand 4 laden"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Load State Last 5"
msgstr "Zuletzt gespeicherten Spielstand 5 laden"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Load State Last 6"
msgstr "Zuletzt gespeicherten Spielstand 6 laden"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Last 7"
msgstr "Zuletzt gespeicherten Spielstand 7 laden"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Last 8"
msgstr "Zuletzt gespeicherten Spielstand 8 laden"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Last 9"
msgstr "Zuletzt gespeicherten Spielstand 9 laden"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Load State Slot 1"
msgstr "Spielstand in Slot 1 laden"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Load State Slot 10"
msgstr "Spielstand in Slot 10 laden"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Load State Slot 2"
msgstr "Spielstand in Slot 2 laden"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Load State Slot 3"
msgstr "Spielstand in Slot 3 laden"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Load State Slot 4"
msgstr "Spielstand in Slot 4 laden"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Load State Slot 5"
msgstr "Spielstand in Slot 5 laden"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Load State Slot 6"
msgstr "Spielstand in Slot 6 laden"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Load State Slot 7"
msgstr "Spielstand in Slot 7 laden"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Load State Slot 8"
msgstr "Spielstand in Slot 8 laden"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Load State Slot 9"
msgstr "Spielstand in Slot 9 laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:95
msgid "Load State from Selected Slot"
msgstr "Spielstand vom ausgewählten Slot laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:94
msgid "Load State..."
msgstr "Spielstand laden..."
#: Source/Core/DolphinWX/FrameTools.cpp:1225
#: Source/Core/DolphinWX/MainMenuBar.cpp:557
msgid "Load Wii System Menu"
msgstr "Wii-Systemmenü laden"
#: Source/Core/DolphinWX/FrameTools.cpp:1220
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wii-Systemmenü laden %d%c"
#: Source/Core/DolphinWX/MainMenuBar.cpp:552
#, c-format
msgid "Load Wii System Menu %u%c"
msgstr "Wii-Systemmenü laden %u%c"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
"Beliebige .map-Datei mit den Funktionsnamen und -adressen für dieses Spiel "
"laden"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:239
msgid "Load bad map file"
msgstr "Ungültige Kartendatei laden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Benutzerdefinierte Texturen aus User/Load/Textures/<game_id>/ laden.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Load from selected slot"
msgstr "Spielstand vom ausgewählten Slot laden"
#: Source/Core/Core/HotkeyManager.cpp:251
msgid "Load last state"
msgstr "Letzten Spielstand laden"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:223
msgid "Load map file"
msgstr "Kartendatei laden"
#: Source/Core/Core/HotkeyManager.cpp:248
msgid "Load state"
msgstr "Spielstand laden"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:393
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "%d gute Funktionen geladen, %d schlechte Funktionen ignoriert."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:774
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:780
msgid "Localhost"
msgstr "Lokaler Host"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:46
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:25
msgid "Log Configuration"
msgstr "Protokollkonfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Log Render Time to File"
msgstr "Protokolliert Renderzeit in Datei"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:78
msgid "Log Types"
msgstr "Log-Typen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:207
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Benötigte Zeit für das Rendern jedes Frames in User/Logs/render_time.txt "
"loggen.\n"
"Verwende diese Funktion wenn du die Leistung von Dolphin messen willst.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:73
msgid "Logger Outputs"
msgstr "Logger-Ausgabe"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139
#: Source/Core/DolphinWX/Frame.cpp:376
msgid "Logging"
msgstr "Logging"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "M Button"
msgstr "Mittlere Taste"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "MD5-Prüfsumme"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:242
msgid "MD5 Checksum:"
msgstr "MD5-Prüfsumme:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "MD5 check..."
msgstr "MD5-Prüfung..."
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark-Dateien(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:373
msgid "Main Stick"
msgstr "Main Stick"
#: Source/Core/DolphinWX/MainMenuBar.cpp:456
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
"Erstelle eine neue .dsy-Datei, die durch Kombinieren von zwei existierenden "
"Dateien mehr Funktionen erkennen kann. Die erste eingelesene Datei hat "
"Priorität."
#: Source/Core/DolphinWX/GameListCtrl.cpp:313
#: Source/Core/DolphinWX/MainMenuBar.cpp:279
msgid "Maker"
msgstr "Hersteller"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:221
msgid "Maker ID:"
msgstr "Herstellerkennung:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:268
msgid "Maker:"
msgstr "Hersteller:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:197
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Macht entfernte Objekte deutlicher, in dem Nebel entfernt wird. Erhöht "
"dadurch die allgemeine Detailfülle.\n"
"Kann einige Spiele unspielbar machen, die die korrekte Nebelemulation "
"benötigen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:386
msgid "Match Found"
msgstr "Übereinstimmung gefunden"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr "Matrix-Bef"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:99
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "May cause slow down in Wii Menu and some games."
msgstr "Kann zu Verlangsamung im Wii-Menü und einigen Spielen führen."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr "Speicher"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "Speicherkarte"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr "Speicherkartenverwaltung"
#: Source/Core/Core/ConfigManager.cpp:1052
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Der Speicherkarten-Dateiname in Slot %c is ungültig.\n"
"Region ist nicht festgelegt.\n"
"\n"
"Slot %c Pfad wurde geändert zu:\n"
"%s\n"
"Soll die alte Datei zum neuen Speicherort kopiert werden?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:299
msgid "Memory Not Ready"
msgstr "Speicher nicht bereit"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr "Die Speicherkarte hat bereits einen Spielstand für diesen Titel."
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr "Speicherkarte ist bereits geöffnet."
#: Source/Core/Core/HW/GCMemcard.cpp:94
msgid "Memory card file size does not match the header size"
msgstr "Speicherkartendateigröße entspricht nicht der Kopfdatengröße"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:180
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock auf ungültiger Adresse aufgerufen (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:152
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Lesevorgang mit ungültiger Quelladresse aufgerufen (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:164
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
"MemoryCard: Schreibvorgang mit ungültiger Zieladresse aufgerufen (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:60
msgid "Menu"
msgstr "Menü"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "Microphone"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:103
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:920
msgid "Misc"
msgstr "Sonstiges"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126
msgid "Misc Settings"
msgstr "Sonstige Einstellungen"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:186
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:292
msgid "Modifier"
msgstr "Modifikator"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifiziere Texturen um das Format anzuzeigen, in dem sie geschrieben sind. "
"Benötigt in den meisten Fällen einen Reset der Emulation.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323
msgid "Monoscopic Shadows"
msgstr "Monoskopische Schatten"
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Monospaced font"
msgstr "Schrift mit gleichmäßigen Zeichenabständen"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:98
msgid "Motion Controls and IR"
msgstr "Bewegungssteuerungen und IR"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Bewege den Mauszeiger über eine Option, um detaillierte Beschreibungen "
"anzuzeigen."
#: Source/Core/Core/HotkeyManager.cpp:238
msgid "Movie"
msgstr "Film"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "Multiply"
msgstr "Multiplizieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid ""
"Must use Generate Symbol Map first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy file."
msgstr ""
"Symbolkarte erzeugen muss zuerst benutzt werden! Erkennt die Namen aller "
"standardmäßigen Bibliotheksfunktionen, indem sie von einer .dsy-Datei "
"geladen werden."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:633
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "HINWEIS: Streamgröße entspricht nicht der tatsächlichen Datenlänge\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:218
msgid "NP Add"
msgstr "Num Addition"
#: Source/Core/DolphinWX/WXInputBase.cpp:208
msgid "NP Begin"
msgstr "NP Start"
#: Source/Core/DolphinWX/WXInputBase.cpp:224
msgid "NP Decimal"
msgstr "Num Komma"
#: Source/Core/DolphinWX/WXInputBase.cpp:212
msgid "NP Delete"
msgstr "Num Entf"
#: Source/Core/DolphinWX/WXInputBase.cpp:226
msgid "NP Divide"
msgstr "Num Division"
#: Source/Core/DolphinWX/WXInputBase.cpp:200
msgid "NP Down"
msgstr "Num Unten"
#: Source/Core/DolphinWX/WXInputBase.cpp:206
msgid "NP End"
msgstr "Num Ende"
#: Source/Core/DolphinWX/WXInputBase.cpp:182
msgid "NP Enter"
msgstr "Num Eingabe"
#: Source/Core/DolphinWX/WXInputBase.cpp:214
msgid "NP Equal"
msgstr "Num Gleich"
#: Source/Core/DolphinWX/WXInputBase.cpp:192
msgid "NP Home"
msgstr "Num Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:210
msgid "NP Insert"
msgstr "Num Einfg"
#: Source/Core/DolphinWX/WXInputBase.cpp:194
msgid "NP Left"
msgstr "Num Links"
#: Source/Core/DolphinWX/WXInputBase.cpp:216
msgid "NP Multiply"
msgstr "Num Multiplizieren"
#: Source/Core/DolphinWX/WXInputBase.cpp:204
msgid "NP Page Down"
msgstr "Num Bild-Ab"
#: Source/Core/DolphinWX/WXInputBase.cpp:202
msgid "NP Page Up"
msgstr "Num Bild-Hoch"
#: Source/Core/DolphinWX/WXInputBase.cpp:198
msgid "NP Right"
msgstr "Num Rechts"
#: Source/Core/DolphinWX/WXInputBase.cpp:220
msgid "NP Separator"
msgstr "Num Trennzeichen"
#: Source/Core/DolphinWX/WXInputBase.cpp:178
msgid "NP Space"
msgstr "Num Leertaste"
#: Source/Core/DolphinWX/WXInputBase.cpp:222
msgid "NP Subtract"
msgstr "Num Minus"
#: Source/Core/DolphinWX/WXInputBase.cpp:180
msgid "NP Tab"
msgstr "Num Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:196
msgid "NP Up"
msgstr "Num Hoch"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:265
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Name:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Name: "
msgstr "Name: "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Native (640x528)"
msgstr "Nativ (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "Native GCI-Dateien(*.gci)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:102
msgid "Netherlands"
msgstr "Niederlande"
#: Source/Core/Core/NetPlayClient.cpp:1090
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
"Netplay ist desynchronisiert. Es gibt keine Möglichkeit dies zu beheben."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38
msgid "New Scan"
msgstr "Neue Suche"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr "Neue Textur"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "New identity generated."
msgstr "Neue identität erzeugt."
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Next Frame"
msgstr "Nächstes Bild"
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Nächste Seite"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "Next Scan"
msgstr "Nächste Suche"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128
msgid "Nickname:"
msgstr "Spitzname:"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:380
msgid "No Match"
msgstr "Keine Übereinstimmung"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:344
msgid "No Value Given"
msgstr "Kein Wert angegeben"
#: Source/Core/Core/ConfigManager.h:25
msgid "No audio output"
msgstr "Keine Audioausgabe"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:777
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:791
msgid "No description available"
msgstr "Keine Beschreibung vorhanden"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
msgid "No file loaded"
msgstr "Keine Datei geladen"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr "Keine freien Verzeichnis-Indexeinträge"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "No game is running."
msgstr "Kein Spiel wird ausgeführt."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:916
msgid "No recorded file"
msgstr "Keine Aufnahmedatei"
#: Source/Core/Core/State.cpp:730
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Keine undo.dtm gefunden, undo load state ab wird abgebrochen, um Film-"
"Desynchronisationen zu vermeiden"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1121
msgid "None"
msgstr "Keine"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:106
msgid "Not Equal"
msgstr "Ungleich"
#: Source/Core/DolphinWX/GameListCtrl.cpp:919
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Not Set"
msgstr "Nicht Festgelegt"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:322
msgid "Not Valid Hex"
msgstr "Kein gültiges Hex"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:361
msgid "Not all players have the game. Do you really want to start?"
msgstr "Nicht alle Spieler besitzen das Spiel. Möchtest du trotzdem starten?"
#: Source/Core/DolphinWX/Main.cpp:484
msgid "Not connected"
msgstr "Nicht verbunden"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:251
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:256
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:261
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:266
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:271
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:276
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:281
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:286
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:300
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:311
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:317
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:322
msgid "Not implemented"
msgstr "Nicht implementiert"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Notes: "
msgstr "Notizen: "
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:555
#: Source/Core/DolphinWX/FrameAui.cpp:562
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
msgid "Notice"
msgstr "Hinweis"
#: Source/Core/DolphinWX/WXInputBase.cpp:170
msgid "Num Lock"
msgstr "Num Lock"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182
msgid "NumExec"
msgstr "AnzAusf"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr "Anzahl der Codes:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:23
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:74
msgid "Nunchuk Configuration"
msgstr "Nunchuk-Konfiguration"
#: Source/Core/DolphinWX/TASInputDlg.cpp:194
msgid "Nunchuk orientation"
msgstr "Nunchuck-Orientierung"
#: Source/Core/DolphinWX/TASInputDlg.cpp:188
msgid "Nunchuk stick"
msgstr "Nunchuck-Stick"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:599
#, c-format
msgid "Object %zu"
msgstr "Objekt %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:123
msgid "Object Range"
msgstr "Objektreichweite"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Off"
msgstr "Aus"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "On-Screen Display Messages"
msgstr "Bildschirmnachrichten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:484
msgid "Online &Documentation"
msgstr "Online-&Dokumentation"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "Nur %d Blöcke verfügbar"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:307
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:330
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Exportiere nur die Symbole mit dem Präfix:\n"
"(Leer für alle Symbole)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:546
msgid "Op?"
msgstr "Op?"
#: Source/Core/Core/HotkeyManager.cpp:13
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "Öffnen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:996
msgid "Open &containing folder"
msgstr "Beinhaltenden &Ordner öffnen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:993
msgid "Open Wii &save folder"
msgstr "&Wii-Spielstand-Ordner öffnen..."
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "Datei öffnen..."
#: Source/Core/AudioCommon/OpenALStream.cpp:58
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen"
#: Source/Core/AudioCommon/OpenALStream.cpp:68
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Kann kein Sound-Gerät finden"
#: Source/Core/AudioCommon/OpenALStream.cpp:63
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: Kann Gerät %s nicht öffnen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:238
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Öffnet die Standard-Konfiguration für dieses Spiel (schreibgeschützt) in "
"einem externen Texteditor."
#: Source/Core/Core/HotkeyManager.cpp:266
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 Source/Core/Core/HW/GCPadEmu.cpp:71
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Options"
msgstr "Einstellungen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
"Reihenfolge der Dateien im Dateiverzeichnis stimmen nicht mit der Block-"
"Reihenfolge überein\n"
"Klicken Sie mit der rechten Maustaste und\n"
"Exportieren Sie alle Spielstände und Importieren\n"
"Sie die Spielstände auf eine neue Speicherkarte\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:146
msgid "Orientation"
msgstr "Orientierung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:510
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:810
msgid "Other"
msgstr "Andere"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:93
msgid "Other State Management"
msgstr "Verwaltung anderer Spielstand"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "Other game"
msgstr "Andere Spiele"
#: Source/Core/Core/HotkeyManager.cpp:252
msgid "Other state hotkeys"
msgstr "Tastenkürzel anderer Spielstand"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:723
msgid "Output"
msgstr "Ausgabe"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:91
msgid "Overlay Information"
msgstr "Information einblenden"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:63
msgid "Override Language on NTSC Games"
msgstr "Sprache bei NTSC-Spielen überschreiben"
#: Source/Core/DolphinWX/MainMenuBar.cpp:142
msgid "P&lay Input Recording..."
msgstr "Eingabe-Au&fnahme abspielen..."
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
msgid "PPC Size"
msgstr "PPC-Größe"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:372
msgid "PPC vs x86"
msgstr "PPC vs x86"
#: Source/Core/Core/HW/GCPad.cpp:15
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/WXInputBase.cpp:176
msgid "Page Down"
msgstr "Bild-Ab"
#: Source/Core/DolphinWX/WXInputBase.cpp:174
msgid "Page Up"
msgstr "Bild-Auf"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:140
msgid "Parsing Error"
msgstr "Auslesefehler"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:246
#, c-format
msgid "Partition %u"
msgstr "Partition %u"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:230
msgid "Passthrough a Bluetooth adapter"
msgstr "Bluetooth-Adapter durchleiten"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:245
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Pfade"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:74
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:77
msgid "Pause After"
msgstr "Pause nach"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:78
msgid "Pause At Next"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:147
msgid "Pause at End of Movie"
msgstr "Pause am Filmende"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Pause on Focus Lost"
msgstr "Pausiert wenn der Fokus verloren wird"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"Pausiert den Emulator wenn der Fokus vom Emulationsfenster weggenommen wird."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Perfect"
msgstr "Perfekt"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:39
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
"Fertigt einen vollen Index vom RAM des Spiels mit der momentanen Datengröße "
"an. Wird benötigt bevor die Suche gestartet werden kann."
#: Source/Core/DolphinWX/FrameAui.cpp:540
#, c-format
msgid "Perspective %d"
msgstr "Perspektive %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Perspectives"
msgstr "Perspektiven"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Pixel Shader"
msgstr "Pixel-Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135
msgid "Pixel Shader Constants"
msgstr "Pixel-Shader-Konstanten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:275
msgid "Platform"
msgstr "Plattform"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:148
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "Start"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Play Recording"
msgstr "Aufnahme abspielen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "Playable"
msgstr "Spielbar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135
msgid "Playback Options"
msgstr "Wiedergabeoptionen"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:191
msgid "Players"
msgstr "Spieler"
#: Source/Core/DolphinWX/FrameTools.cpp:812
msgid "Please confirm..."
msgstr "Bitte bestätigen..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Bitte lege vor dem Speichern eine Perspektive fest"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:158
#, c-format
msgid "Port %i"
msgstr "Port %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:185
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225
msgid "Port :"
msgstr "Port:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "Nachbearbeitungsshader Konfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:605
msgid "Post-Processing Effect:"
msgstr "Nachbearbeitungseffekt:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:863
msgid "Prefetch Custom Textures"
msgstr "Benutzerdefinierte Texturen vorladen"
#: Source/Core/Core/Movie.cpp:1178
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Vorzeitiges Filmende in PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1305
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Vorzeitiges Filmende in PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1279
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Vorzeitiges Filmende in PlayWiimote. %u > %u"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Press Sync Button"
msgstr "Sync-Taste drücken"
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "Vorh. Seite"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Vorherige Seite"
#: Source/Core/DolphinWX/WXInputBase.cpp:80
msgid "Print"
msgstr "Druck"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1214
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:240
msgid "Program Counter"
msgstr "Programmzähler"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:55
msgid "Properties"
msgstr "Eigenschaften"
#: Source/Core/DolphinWX/MainMenuBar.cpp:347
msgid "Provide safer execution by not linking the JIT blocks."
msgstr ""
"Bietet sicherere Ausführung, indem die JIT-Blöcke nicht verbunden werden."
#: Source/Core/DolphinWX/MainMenuBar.cpp:327
msgid "Purge Game List Cache"
msgstr "Spieleliste Cache leeren"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:78
msgid "Put BIOS roms in User/GC/{region}."
msgstr "Plaziere die BIOS-ROMs in User/GC/{region}."
#: Source/Core/Common/MsgHandler.cpp:66
msgid "Question"
msgstr "Frage"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134
msgid "Quit"
msgstr "Beenden"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:273
msgid "Quit Netplay"
msgstr "Netplay beenden"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:33
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "R Button"
msgstr "R-Taste"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:37
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:188
msgid "Radius"
msgstr "Radius"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:785
msgid "Range"
msgstr "Reichweite"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:42
msgid "Read"
msgstr "Lesen"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44
msgid "Read and write"
msgstr "Lesen und schreiben"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Read-only mode"
msgstr "Schreibgeschützter Modus"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:783
msgid "Real"
msgstr "Echt"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:341
msgid "Real Balance Board"
msgstr "Echtes Balance Board"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Real Wii Remote"
msgstr "Reale Wiimote"
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
"Erkenne Standardfunktionen von Sys/totaldb.dsy und benutze generische zz_ "
"Namen für andere Funktionen."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:202
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:810
msgid "Record"
msgstr "Aufnahme"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:271
msgid "Record inputs"
msgstr "Eingabe aufzeichnen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:171
msgid "Recording Info"
msgstr "Aufnahmeinformationen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185
msgid "Recording Options"
msgstr "Aufnahmeoptionen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Red"
msgstr "Rot"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Left"
msgstr "Rot links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Red Right"
msgstr "Rot rechts"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduziert den durch die Rasterisierung von 3D-Grafiken enstandenen "
"Treppeneffekt. Diese Funktion glättet eckige Kanten an Objekten.\n"
"Erhöht die GPU-Last und kann Grafikprobleme verursachen. SSAA benötigt "
"deutlich mehr Leistung als MSAA, bietet aber hochqualitatives Geometrie Anti-"
"Aliasing und wendet Anti-Aliasing auch bei Belichtung, Shader-Effekten und "
"Texturen an.\n"
"\n"
"Im Zweifel, wähle Keine."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1175
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "Aktualisieren"
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Refresh List"
msgstr "Liste aktualisieren"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "Spieleliste aktualisieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:285
msgid "Region"
msgstr "Region"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr "Register"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:313
msgid "Relative Input"
msgstr "Relative Eingabe"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Entfernen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
msgid "Remove names from all functions and variables."
msgstr "Entferne Namen von allen Funktionen und Variabeln."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:368
msgid "Rename &symbol"
msgstr "&Symbol umbenennen"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:331
msgid "Rename symbol:"
msgstr "Symbol umbenennen:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:195
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Szene als Drahtgittermodell rendern.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:487
msgid "Render to Main Window"
msgstr "Im Hauptfenster rendern"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:54
msgid "Rendering"
msgstr "Rendervorgang"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:325
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Bericht: GCIFolder Schreibe zu nicht zugewiesener Block 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:18
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:268
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1194
msgid "Reset"
msgstr "Zurücksetzen"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124
msgid "Reset Traversal Settings"
msgstr "Übergangseinstellungen zurücksetzen."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:541
msgid "Reset Wii Remote pairings"
msgstr "Wiimote-Paarungen zurücksetzen"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266
msgid "Reset all saved Wii Remote pairings"
msgstr "Alle gespeicherten Wiimote-Paarungen zurücksetzen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:227
msgid "Restart Required"
msgstr "Neustart erforderlich"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86
msgid "Results"
msgstr "Ergebnisse"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:806
msgid "Retry"
msgstr "Erneut versuchen"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Return"
msgstr "Eingabe"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:222
msgid "Revision:"
msgstr "Revision:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr "Revision: %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:386
#: Source/Core/DolphinWX/TASInputDlg.cpp:76
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:74
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:276
msgid "Right"
msgstr "Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Right Stick"
msgstr "Stick rechts"
#: Source/Core/DolphinWX/TASInputDlg.cpp:273
msgid "Right stick"
msgstr "Rechter Stick"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:203
msgid "Room ID:"
msgstr "Raumkennung:"
#: Source/Core/Core/HW/GCPadEmu.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr "Ausführen"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:104
msgid "Russia"
msgstr "Russland"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97
msgid "SD Card Path:"
msgstr "SD-Karten-Pfad:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136
msgid "SD card"
msgstr "SD-Karte"
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "Sa&ve State"
msgstr "S&pielstand speichern"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:752
msgid "Safe"
msgstr "Sicher"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1219
msgid "Save"
msgstr "Speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:441
msgid "Save Code"
msgstr "Code speichern"
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "GCI speichern unter..."
#: Source/Core/Core/HotkeyManager.cpp:136
#: Source/Core/DolphinWX/MainMenuBar.cpp:102
msgid "Save Oldest State"
msgstr "Ältesten Spielstand überschreiben"
#: Source/Core/DolphinWX/MainMenuBar.cpp:390
msgid "Save Perspectives"
msgstr "Perspektiven speichern"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Save State"
msgstr "Spielstand speichern"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Save State Slot 1"
msgstr "In Slot 1 speichern"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save State Slot 10"
msgstr "In Slot 10 speichern"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Save State Slot 2"
msgstr "In Slot 2 speichern"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Save State Slot 3"
msgstr "In Slot 3 speichern"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Save State Slot 4"
msgstr "In Slot 4 speichern"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Save State Slot 5"
msgstr "In Slot 5 speichern"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Save State Slot 6"
msgstr "In Slot 6 speichern"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Save State Slot 7"
msgstr "In Slot 7 speichern"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Save State Slot 8"
msgstr "In Slot 8 speichern"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Save State Slot 9"
msgstr "In Slot 9 speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Save State to Selected Slot"
msgstr "Spielstand im ausgewählten Slot speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Save State..."
msgstr "Spielstand speichern..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Save Symbol Map &As..."
msgstr "Symbolkarte speichern &als..."
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:92
msgid "Save and Load State"
msgstr "Spielstand speichern und laden"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:348
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:354
msgid "Save as..."
msgstr "Speichern unter..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Save combined output file as"
msgstr "Kombinierte Ausgabedatei speichern als"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1356
msgid "Save compressed GCM/ISO"
msgstr "Komprimierte GCM/ISO speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:391
msgid "Save currently-toggled perspectives"
msgstr "Aktuell geschaltete Perspektiven speichern"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1347
msgid "Save decompressed GCM/ISO"
msgstr "Dekomprimierte GCM/ISO speichern"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:258
msgid "Save map file as"
msgstr "Kartendatei speichern als"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:314
msgid "Save signature as"
msgstr "Signatur speichern als"
#: Source/Core/Core/HotkeyManager.cpp:249
msgid "Save state"
msgstr "Spielstand speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:442
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
"Speichere den gesamten zerlegten Code. Dies kann einige Sekunden dauern und "
"benötigt eventuell zwischen 50 und 100 MB Festplattenspeicher. Es wird nur "
"Code gespeichert, der sich in den ersten 4 MB des Speichers befindet. Wenn "
"du ein Spiel debuggst, das .rel-Dateien mit Code in den Speicher lädt, "
"möchtest du vielleicht das Limit auf etwa 8 MB erhöhen. Dies kann in "
"SymbolDB::SaveMap() gemacht werden."
#: Source/Core/DolphinWX/MainMenuBar.cpp:437
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
"Speichert die Funktionsnamen und Adressen für dieses Spiel in eine "
"Kartendatei. Wenn du die Kartendatei in IDA Pro öffnen möchtest, benutze "
"das .idc-Skript."
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
"Speichert die Funktionsnamen für jede Adresse in eine Kartendatei in deinem "
"Benutzereinstellungskartenordner, benannt nach der Titel-ID."
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Save to selected slot"
msgstr "Spielstand im ausgewählten Slot speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "Saved Perspectives"
msgstr "Gespeicherte Perspektiven"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:540
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Gespeicherte Wiimote-Paarungen können nur zurückgesetzt werden, wenn ein Wii-"
"Spiel läuft."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:72
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Wird in /Wii/sd.raw gespeichert (standardmäßig 128MB)"
#: Source/Core/Core/Movie.cpp:1008
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Spielstandfilm %s ist fehlerhaft, breche die Filmaufnahme ab..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
msgid "Scaled EFB Copy"
msgstr "Skalierte EFB-Kopie"
#: Source/Core/DolphinWX/GameListCtrl.cpp:605
#, c-format
msgid "Scanning %s"
msgstr "Suche %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:594
msgid "Scanning for ISOs"
msgstr "Suche nach ISOs"
#: Source/Core/DolphinWX/GameListCtrl.cpp:594
msgid "Scanning..."
msgstr "Suche..."
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/VideoCommon/ImageWrite.cpp:52
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"Screenshot fehlgeschlagen: Konnte die Datei \"%s\" nicht öffnen (Fehler %d)"
#: Source/Core/DolphinWX/WXInputBase.cpp:172
msgid "Scroll Lock"
msgstr "Scroll-Lock"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:100
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:101
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:231
msgid "Search"
msgstr "Suche"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:115
msgid "Search (clear to use previous value)"
msgstr "Suche (nichts für vorheriger Wert)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:81
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:79
msgid "Search Address"
msgstr "Adresse suchen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:261
msgid "Search Current Object"
msgstr "Derzeitiges Objekt suchen"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Unterordner durchsuchen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:224
msgid "Search for Hex Value:"
msgstr "Nach Hex-Wert suchen:"
#: Source/Core/Common/SysConf.h:104 Source/Core/Common/SysConf.h:127
#: Source/Core/Common/SysConf.h:147 Source/Core/Common/SysConf.h:168
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Abschnitt %s nicht gefunden in SYSCONF"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:737
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
#: Source/Core/DolphinWX/WXInputBase.cpp:78
msgid "Select"
msgstr "Auswählen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:328
msgid "Select Columns"
msgstr "Wähle Spalten"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "Spiel auswählen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:535
#, c-format
msgid "Select Slot %u - %s"
msgstr "Slot %u auswählen - %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:131
msgid "Select State Slot"
msgstr "Spielstand-Slot auswählen"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Select State Slot 1"
msgstr "Slot 1 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Select State Slot 10"
msgstr "Slot 10 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Select State Slot 2"
msgstr "Slot 2 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Select State Slot 3"
msgstr "Slot 3 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Select State Slot 4"
msgstr "Slot 4 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Select State Slot 5"
msgstr "Slot 5 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Select State Slot 6"
msgstr "Slot 6 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Select State Slot 7"
msgstr "Slot 7 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Select State Slot 8"
msgstr "Slot 8 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Select State Slot 9"
msgstr "Slot 9 auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:480
#: Source/Core/DolphinWX/FrameTools.cpp:952
msgid "Select The Recording File"
msgstr "Aufnahmedatei auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1187
msgid "Select a Wii WAD file to install"
msgstr "Wähle eine Wii-WAD zum Installieren aus."
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "Zu importierenden Spielstand auswählen"
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Wähle unverankerte Fenster"
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "Select state"
msgstr "Spielstand auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Select the file to load"
msgstr "Datei zum Laden auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1149
msgid "Select the save file"
msgstr "Wii-Spielstand auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1285
msgid "Select the state to load"
msgstr "Spielstand zum Laden auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1297
msgid "Select the state to save"
msgstr "Status zum Speichern auswählen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Bestimmt das Seitenverhältnis beim Rendern:\n"
"Automatisch: Standardmäßiges Seitenverhältnis beibehalten\n"
"16:9 erzwingen: Imitiere einen Breitbild-Analogfernseher mit einem "
"Seitenverhältnis von 16:9\n"
"4:3 erzwingen: Imitiere einen regulären Analogfernseher mit einem "
"Seitenverhältnis von 4:3\n"
"An Fenstergröße anpassen: Bild auf Fenstergröße strecken.\n"
"\n"
"Im Zweifel Automatisch wählen."
#: Source/Core/InputCommon/InputConfig.cpp:54
msgid "Selected controller profile does not exist"
msgstr "Ausgewähltes Controller-Profil existiert nicht"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Selected font"
msgstr "Ausgewählte Schriftart"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Wählt ein Anzeigegerät aus.\n"
"\n"
"Im Zweifel, wähle den ersten Eintrag."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Wählt die Bildauflösung im Vollbildmodus.\n"
"Diese Option sollte immer genau so groß oder größer als die interne "
"Auflösung sein.\n"
"Die Performanceauswirkungen dieser Option sind vernachlässigbar.\n"
"\n"
"Im Zweifel Automatisch wählen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:263
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Bestimmt den stereoskopischen 3D-Modus. Stereoskopie ermöglicht eine bessere "
"Tiefenwahrnehmung, falls entsprechende Hardware vorhanden ist.\n"
"Seite-an-Seite und Oben-und-unten werden von den meisten 3D-Fernsehern "
"verwendet.\n"
"Anaglyph wird von Rot-Cyan gefärbten Brillen verwendet.\n"
"Vermindert stark die Emulationsgeschwindigkeit und kann Probleme "
"verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Wählt das Grafik-API, das intern verwendet wird.\n"
"Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur "
"zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu "
"benutzen solltest du hier OpenGL wählen.\n"
"\n"
"Im Zweifel, wähle OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Wählt das Grafik-API, das intern verwendet wird.\n"
"Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur "
"zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu "
"benutzen solltest du hier entweder Direct3D oder OpenGL wählen. Verschiedene "
"Spiele verhalten sich je nach API unterschiedlich, deshalb ist es "
"empfehlenswert, beide Modi zu testen und den zu wählen, der weniger Probleme "
"verursacht.\n"
"\n"
"Im Zweifel, wähle OpenGL."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:171
msgid "Send"
msgstr "Senden"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:110
msgid "Sensor Bar Position:"
msgstr "Position der Sensorleiste:"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "Separator"
msgstr "Trennzeichen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Serial Port 1 - Dieser Port wird von externen Zusatzgeräten wie dem "
"Netzwerkadapter verwendet."
#: Source/Core/Core/NetPlayClient.cpp:932
msgid "Server rejected traversal attempt"
msgstr "Server hat Übergangsversuch abgelehnt."
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:47
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr "PC zuweisen"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:92
msgid "Set Value"
msgstr "Wert zuweisen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:999
msgid "Set as &default ISO"
msgstr "Als &Standard-ISO festlegen"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr "Als Standard-Speicherkarte %c festlegen"
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr "Aktuelle Anweisung zuweisen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid "Sets the GameCube system language."
msgstr ""
"Die im GameCube-BIOS eingestellte Systemsprache. Viele Spiele übernehmen "
"diese Einstellung automatisch."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Setzt den Wie Anzeigemodus auf 60Hz (480i) anstatt 50Hz (576i) für PAL "
"Spiele.\n"
"Funktioniert nicht bei allen Spielen."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71
msgid "Sets the Wii system language."
msgstr "Stellt die Wii Systemsprache ein."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Bestimmt die Latenzzeit (in ms). Höhere Werte können Knistergeräusche "
"reduzieren. Nur einige Backends."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:237
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMem: setting.txt kann nicht erstellt werden"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256
msgid "Shake"
msgstr "Schütteln"
#: Source/Core/DolphinWX/TASInputDlg.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:379
msgid "Shoulder Buttons"
msgstr "Schultertasten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:298
msgid "Show &Log"
msgstr "&Log anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:295
msgid "Show &Status Bar"
msgstr "&Statusleiste anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:293
msgid "Show &Toolbar"
msgstr "&Werkzeugleiste anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:251
msgid "Show Australia"
msgstr "Australien anzeigen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236
msgid "Show Defaults"
msgstr "Standard anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:324
msgid "Show Drives"
msgstr "Laufwerke anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:240
msgid "Show ELF/DOL"
msgstr "ELF/DOL anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:466
msgid "Show FPS"
msgstr "FPS anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:151
msgid "Show Frame Counter"
msgstr "Bildzähler anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:253
msgid "Show France"
msgstr "Frankreich anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Show GameCube"
msgstr "GameCube anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:255
msgid "Show Germany"
msgstr "Deutschland anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:154
msgid "Show Input Display"
msgstr "Eingabebildschirm anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:257
msgid "Show Italy"
msgstr "Italien anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:244
msgid "Show JAP"
msgstr "JAP anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:259
msgid "Show Korea"
msgstr "Korea anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:149
msgid "Show Lag Counter"
msgstr "Lag-Zähler anzeigen"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:278
msgid "Show Language:"
msgstr "Anzeigesprache:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:299
msgid "Show Log &Configuration"
msgstr "Protokoll&konfiguration anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Show NetPlay Messages"
msgstr "NetPlay-Nachrichten anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Show NetPlay Ping"
msgstr "NetPlay-Ping anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:261
msgid "Show Netherlands"
msgstr "Niederlande anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:246
msgid "Show PAL"
msgstr "PAL anzeigen"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:46
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr "PC anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:321
msgid "Show Platforms"
msgstr "Plattformen anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "Show Regions"
msgstr "Regionen anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:263
msgid "Show Russia"
msgstr "Russland anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show Spain"
msgstr "Spanien anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:836
msgid "Show Statistics"
msgstr "Statistiken anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:156
msgid "Show System Clock"
msgstr "Systemuhr anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:267
msgid "Show Taiwan"
msgstr "Taiwan anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:248
msgid "Show USA"
msgstr "USA anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show Unknown"
msgstr "Unbekannte anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:238
msgid "Show WAD"
msgstr "WAD anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:234
msgid "Show Wii"
msgstr "Wii anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show World"
msgstr "Welt anzeigen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:106
msgid "Show a confirmation box before stopping a game."
msgstr "Vor dem Beenden der Emulation bestätigen."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Zeigt eine Hinweisfenster, wenn ein potentiell schwerwiegender Fehler "
"auftritt.\n"
"Deaktivieren kann störende und weniger kritische Nachrichten abschalten, "
"kann aber zu plötzlichen Abstürzen ohne jegliche Erklärung führen."
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Ersten Block anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Spielstandblöcke anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Spielstandkommentar anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Spielstandsymbol anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Spielstandtitel anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gerenderte Einzelbilder pro Sekunde als Maß der Emulationsgeschwindigkeit "
"anzeigen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:204
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zeigt beim Spielen mit NetPlay den maximalen Ping an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:211
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zeige verschiedene Statistiken an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Side-by-Side"
msgstr "Nebeneinander"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Sideways Hold"
msgstr "Seitwärts halten"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Sideways Toggle"
msgstr "Seitwärts umschalten"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Sideways Wii Remote"
msgstr "Wiimote seitwärts"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:69
msgid "Simplified Chinese"
msgstr "Chinesisch (Vereinfacht)"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "DK-Bongos simulieren"
#: Source/Core/DolphinWX/GameListCtrl.cpp:317
msgid "Size"
msgstr "Größe"
#: Source/Core/Core/HotkeyManager.cpp:44
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr "Überspringen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:68
msgid "Skip BIOS"
msgstr "BIOS überspringen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265
msgid "Skip DCBZ clearing"
msgstr "DCBZ-Leerung überspringen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:711
msgid "Skip EFB Access from CPU"
msgstr "EFB-Zugang von CPU überspringen"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr "Überspringe die nächste Anweisung komplett"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:259
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beschleunigt EFB-zu-RAM-Kopien geringfügig auf Kosten der "
"Emulationsgenauigkeit.\n"
"Wenn Fehler auftreten, erhöhe die Texturen-Cache-Genauigkeit oder "
"deaktiviere diese Option.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/MainMenuBar.cpp:529
#: Source/Core/DolphinWX/MainMenuBar.cpp:532
#, c-format
msgid "Slot %u - %s"
msgstr "Slot %u - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84
msgid "Slot A"
msgstr "Slot A:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84
msgid "Slot B"
msgstr "Slot B:"
#: Source/Core/DolphinWX/WXInputBase.cpp:84
msgid "Snapshot"
msgstr "Snapshot"
#: Source/Core/DolphinWX/VideoConfigDiag.h:101
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Software Rendering ist eine Größenordnung langsamer als die anderen "
"Backends.\n"
"Nur nützlich für Debug-Zwecke.\n"
"Möchtst du wirklich Software Rendering aktivieren? Im Zweifel, wähle \"Nein"
"\"."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Sound Settings"
msgstr "Audio-Einstellungen"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Space"
msgstr "Leertaste"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:106
msgid "Spain"
msgstr "Spanien"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:60
msgid "Spanish"
msgstr "Spanisch"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293
msgid "Speaker Pan"
msgstr "Lautsprecherregler"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118
msgid "Speaker Volume:"
msgstr "Lautsprecher-Lautstärke"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:172
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Bestimmt die Auflösung in der gerendert wird. Eine hohe Auflösung verbessert "
"die Bildqualität deutlich, benutzt allerdings auch deutlich höhere GPU-"
"Resourcen und kann in bestimmten Spielen Fehler verursachen.\n"
"\"Vielfaches von 640x528\" verwendet eine leicht höhere Auflösung als "
"\"Fenstergröße\", verursacht allerdings weniger Fehler. Im Allgemeinen gilt, "
"je geringer die interne Auflösung, desto besser die Leistung. Automatisch "
"(Fenstergröße), 1.5x und 2.5x verursachen Probleme in mehr Spielen als die "
"restlichen Optionen.\n"
"\n"
"Im Zweifel, wähle Nativ (640x528)."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:94
msgid "Speed Limit:"
msgstr "Geschwindigkeitsbegrenzung:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:278
msgid "Speed up Disc Transfer Rate"
msgstr "Disc-Übertragungsrate beschleunigen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:72
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Teilt die CPU- und GPU-Threads, damit sie auf unterschiedlichen "
"Prozessorkernen laufen können.\n"
"Bewirkt eine wesentliche Verbesserung der Geschwindigkeit auf den meisten "
"modernen PCs, kann aber gelegentlich Abstürze und Fehler verursachen."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "Standard Controller"
msgstr "Standard-Controller"
#: Source/Core/Core/HW/GCPadEmu.cpp:27
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:144
#: Source/Core/DolphinWX/TASInputDlg.cpp:403
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:219
msgid "Start &NetPlay..."
msgstr "&NetPlay starten..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:141
msgid "Start Re&cording Input"
msgstr "&Aufnahme starten"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Start Recording"
msgstr "Aufnahme starten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:185
msgid "Start the game directly instead of booting to pause"
msgstr "Starte das Spiel direkt, anstatt nach dem Boot zu pausieren."
#: Source/Core/DolphinWX/GameListCtrl.cpp:318
#: Source/Core/DolphinWX/MainMenuBar.cpp:289
msgid "State"
msgstr "Status"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142
msgid "Statistics"
msgstr "Statistiken"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Steering Wheel"
msgstr "Lenkrad"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr "Schritt"
#: Source/Core/DolphinWX/MainMenuBar.cpp:404
msgid "Step &Into"
msgstr "Schritt h&inein"
#: Source/Core/DolphinWX/MainMenuBar.cpp:405
msgid "Step &Over"
msgstr "Schritt &über"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Step Into"
msgstr "Schritt hinein"
#: Source/Core/DolphinWX/MainMenuBar.cpp:406
msgid "Step O&ut"
msgstr "Schritt hera&us"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:43
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr "Schritt heraus"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:42
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr "Schritt über"
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr "Schritt in die nächste Anweisung"
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr "Schritt heraus aus der aktuellen Funktion"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:407
msgid "Step out successful!"
msgstr "Schritt heraus erfolgreich!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:405
msgid "Step out timed out!"
msgstr "Zeitüberschreitung bei Schritt heraus!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:332
msgid "Step over in progress..."
msgstr "Schritt über in Bearbeitung..."
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr "Schritt über die nächste Anweisung"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:317
msgid "Step successful!"
msgstr "Schritt erfolgreich!"
#: Source/Core/Core/HotkeyManager.cpp:239
msgid "Stepping"
msgstr "Schrittweite"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:650
msgid "Stereoscopic 3D Mode:"
msgstr "Stereoskopischer 3D-Modus:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:687
msgid "Stereoscopy"
msgstr "Stereoskopie"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "Stick"
#: Source/Core/Core/HotkeyManager.cpp:17
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "Stopp"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:720
msgid "Store EFB Copies to Texture Only"
msgstr "EFB-Kopien nur in Texturen ablegen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Speichert EFB-Kopien nur auf der GPU und nicht im Arbeitsspeicher. Kann "
"Grafikfehler in einigen wenigen Spielen verursachen.\n"
"\n"
"Aktiviert = EFB-Kopien in Texturen ablegen\n"
"Deaktiviert = EFB-Kopien im Arbeitsspeicher (und in Texturen) ablegen\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
msgid "Stretch to Window"
msgstr "An Fenstergröße anpassen"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:91
msgid "String"
msgstr "Zeichenkette"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "Klimpern"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "Subtract"
msgstr "Subtrahieren"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "%u Spielstände erfolgreich nach %s exportiert"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:50
#, c-format
msgid "Successfully exported file to %s"
msgstr "Die Datei wurde erfolgreich nach %s exportiert"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save files"
msgstr "Spielstände wurden erfolgreich importiert"
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr "Unterstützung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:683
msgid "Swap Eyes"
msgstr "Augen vertauschen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:275
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vertauscht das linke und rechte Auge. Meist beim beidäugigen Anzeigen Seite-"
"an-Seite nützlich.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Swing"
msgstr "Schwingen"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177
msgid "Symbol"
msgstr "Symbol"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:105
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr "Symbole"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262
msgid "Sync"
msgstr "Synchronisieren"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:527
msgid "Sync Wii Remotes"
msgstr "Wiimotes synchronisieren"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:260
msgid "Sync real Wii Remotes and pair them"
msgstr "Reale Wiimotes synchronisieren und diese paaren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:273
msgid "Synchronize GPU thread"
msgstr "GPU-Thread synchronisieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:275
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronisiert die GPU- und CPU-Threads um willkürliche Aufhänger mit Dual "
"Core zu vermeiden. (EIN = Kompatibel, AUS = Schnell)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:333
msgid "Syntax error"
msgstr "Syntaxfehler"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:105
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84
msgid "System Language:"
msgstr "Systemsprache:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:145
#: Source/Core/DolphinWX/TASInputDlg.h:24
msgid "TAS Input"
msgstr "TAS-Eingabe"
#: Source/Core/DolphinWX/FrameTools.cpp:378
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr "TAS-Eingabe - GameCube-Controller %d"
#: Source/Core/DolphinWX/FrameTools.cpp:386
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr "TAS-Eingabe - Wiimote %d"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:80
msgid "TAS Tools"
msgstr "TAS-Werkzeuge"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr "TLUT-Bef"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "Tab Split"
msgstr "Nebeneinander öffnen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "Tisch links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "Tisch rechts"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:114
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:20
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "Take Screenshot"
msgstr "Screenshot erstellen"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr "Bildschirmfoto erstellen"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:733
msgid "Test"
msgstr "Testen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr "Textur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:732
msgid "Texture Cache"
msgstr "Texturen-Cache"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr "Textur-Bef"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:838
msgid "Texture Format Overlay"
msgstr "Texturenformat-Überlagerung"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137
msgid "Textures"
msgstr "Texturen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:191
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Die \"Sicher\" Einstellung eliminiert die Gefahr, dass die GPU Texturen vom "
"Arbeitsspeicher verpasst.\n"
"Bei ungenaueren Einstellungen können Grafikfehler in Texten von bestimmten "
"Spielen auftreten.\n"
"\n"
"Im Zweifel den Wert ganz rechts benutzen."
#: Source/Core/Core/ConfigManager.cpp:935
msgid "The WAD has been installed successfully"
msgstr "Die WAD-Datei wurde erfolgreich installiert"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr "Die Adresse %s ist ungültig."
#: Source/Core/Core/ActionReplay.cpp:219
msgid "The address is invalid"
msgstr "Die Adresse ist ungültig"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr "Die Prüfsumme wurde erfolgreich korrigiert"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171
msgid "The chosen directory is already in the list."
msgstr "Der ausgewählte Ordner befindet sich bereits in der Liste"
#: Source/Core/Core/Movie.cpp:391
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Die Änderung des Datenträgers zu \"%s\" könnte nicht in der .dtm-Datei "
"gespeichert werden.\n"
"Der Dateiname des Datenträgerabbildes darf nicht länger als 40 Zeichen sein."
#: Source/Core/Core/HW/DVDThread.cpp:252
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Die Disk konnte nicht gelesen werden (0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:116
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"Das Speicherabbild \"%s\" ist beschädigt.\n"
"Der Hash des Blocks %<PRIu64> lautet %08x anstatt %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:107
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "Das Abbild \"%s\" ist gekürzt. Manche Daten fehlen."
#: Source/Core/Core/HW/DVDInterface.cpp:528
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Die Disc, die eingelesen werden sollte, konnte nicht gefunden werden."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr ""
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1276
#: Source/Core/DolphinWX/GameListCtrl.cpp:1301
#: Source/Core/DolphinWX/GameListCtrl.cpp:1366
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Die Datei %s existiert bereits.\n"
"Soll diese Datei ersetzt werden?"
#: Source/Core/AudioCommon/WaveFile.cpp:55
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie "
"bereits in einem anderen Programm geöffnet ist."
#: Source/Core/AudioCommon/WaveFile.cpp:47
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht "
"geschrieben."
#: Source/Core/DolphinWX/FrameAui.cpp:562
msgid "The name cannot be empty"
msgstr "Der Name darf nicht leer sein"
#: Source/Core/DolphinWX/FrameAui.cpp:555
msgid "The name cannot contain the character ','"
msgstr "Der Name darf nicht das Zeichen ',' enthalten"
#: Source/Core/Core/Movie.cpp:231
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
"Das aufgenommene Spiel (%s) ist nicht mit dem gewählten Spiel (%s) ident."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:174
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Der resultierende entschlüsselte AR-Code enthält keine Zeilen."
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"Der Spielstand den du versuchst zu kopieren hat eine ungültige Dateigröße."
#: Source/Core/DolphinWX/Main.cpp:316
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Die ausgewählte Sprache wird von Ihrem System nicht unterstützt. Kehre nun "
"zum Systemstandard zurück."
#: Source/Core/Core/NetPlayClient.cpp:203
msgid "The server and client's NetPlay versions are incompatible!"
msgstr ""
"Die NetPlay-Version von Server und Client sind nicht zueinander kompatibel!"
#: Source/Core/Core/NetPlayClient.cpp:200
msgid "The server is full!"
msgstr "Der Server ist voll!"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server responded: the game is currently running!"
msgstr "Der Server meldet: Das Spiel läuft derzeit!"
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server sent an unknown error message!"
msgstr "Der Server sendete einen unbekannten Fehler!"
#: Source/Core/Core/ConfigManager.cpp:853
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Die ausgewählte Datei \"%s\" existiert nicht"
#: Source/Core/Core/ActionReplay.cpp:222
msgid "The value is invalid"
msgstr "Der eingegebene Wert ist ungültig"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid "Theme:"
msgstr "Design:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:161
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Es gibt zu viele GCI-Dateien im Ordner\n"
"%s.\n"
"Nur die ersten 127 werden verfügbar sein."
#: Source/Core/Core/State.cpp:735
msgid "There is nothing to undo!"
msgstr "Es gibt nichts zum rückgängig machen!"
#: Source/Core/Core/IOS/ES/ES.cpp:808
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Es muss ein Ticket für 00000001/00000002 vorhanden sein. Ihr NAND-Dump ist "
"wahrscheinlich unvollständig."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n"
"Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt "
"werden."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:154
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Dieser Action Replay-Code enthält sowohl verschlüsselte als auch "
"entschlüsselte Zeilen; du solltest prüfen, ob du ihn richtig eingegeben "
"hast.\n"
"\n"
"Sollen alle entschlüsselten Zeilen gelöscht werden?"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:852
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Dieser Action-Replay-Simulator unterstützt keine Codes, die Action Replay "
"selbst verändern können."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:249
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Diese Einstellung erlaubt es dir, die Kamera im Spiel zu bewegen.\n"
"Halte die rechte Maustaste gedrückt und bewege die Maus um die Kamera zu "
"schwenken und halte die mittlere Maustaste gedrückt um sie zu bewegen.\n"
"Halte Umschalt und drücke eine der WASD-Tasten um die Kamera eine bestimmte "
"Entfernung zu bewegen (Umschalt+2 um sie schneller zu bewegen und Umschalt+1 "
"um sie langsamer zu bewegen). Drücke Umschalt+R um die Kamera zurückzusetzen "
"und Umschalt+F um die Geschwindigkeit zurückzusetzen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/VideoCommon/MainBase.cpp:137
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:340
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
"Dies ist notwendig, um Haltepunkte und Schritte, wie in der "
"Entwicklerdokumentation erläutert, arbeiten zu lassen. Aber es kann sehr "
"langsam sein, vielleicht langsamer als 1 fps."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Diese Funktion erlaubt es, die Echtzeituhr (RTC) unabhängig von der "
"Systemzeituhr einzustellen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:301
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. "
"Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n"
"\n"
"DSPHLE: Unbekannter ucode (CRC = %08x) - erzwinge AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:293
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. "
"Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n"
"\n"
"Unbekannter ucode (CRC = %08x) - erzwinge AXWii."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:318
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Dieser Wert wird zum Konvergenzwert aus den Grafikeinstellungen hinzugefügt."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Dieser Wert wird mit der in den Grafikeinstellungen festgelegten Farbtiefe "
"multipliziert."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "This will let you manually edit the INI config file."
msgstr "Erlaubt manuelles Editieren der INI-Konfigurationsdatei"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:195
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:201
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:207
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:252
msgid "Threshold"
msgstr "Schwelle"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Tilt"
msgstr "Neigung"
#: Source/Core/DolphinWX/GameListCtrl.cpp:311
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:94
msgid "To"
msgstr "Zu"
#: Source/Core/DolphinWX/MainMenuBar.cpp:407
msgid "Toggle &Breakpoint"
msgstr "&Haltepunkt umschalten"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
msgid "Toggle &memory"
msgstr "&Speicher umschalten"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Toggle 3D Anaglyph"
msgstr "3D-Anaglyph umschalten"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Toggle 3D Side-by-side"
msgstr "3D-Nebeneinander umschalten"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Toggle 3D Top-bottom"
msgstr "3D Oben-und-Unten umschalten"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Toggle 3D Vision"
msgstr "3D-Vision umschalten"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "Alle Log-Typen umschalten"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Toggle Aspect Ratio"
msgstr "Seitenverhältnis umschalten"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Toggle Breakpoint"
msgstr "Haltepunkt umschalten"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Toggle Crop"
msgstr "Zuschneiden umschalten"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Toggle Custom Textures"
msgstr "Benutzerdefinierte Texturen umschalten"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Toggle EFB Copies"
msgstr "EFB-Kopien umschalten"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Toggle Fog"
msgstr "Nebel umschalten"
#: Source/Core/Core/HotkeyManager.cpp:19
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus umschalten"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Toggle Pause"
msgstr "Pause umschalten"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Toggle Texture Dumping"
msgstr "Texturdump umschalten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "Toggle editing of perspectives"
msgstr "Bearbeitung von Perspektiven umschalten"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr "Vollbildmodus umschalten"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "Top"
msgstr "Oben"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Top-and-Bottom"
msgstr "Open-und-Unten"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:44
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:72
msgid "Traditional Chinese"
msgstr "Chinesisch (Traditionell)"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122
msgid "Traversal Server"
msgstr "Übergangsserver"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr "Übergangsserver: %s"
#: Source/Core/Core/NetPlayClient.cpp:929
msgid "Traversal server timed out connecting to the host"
msgstr "Zeitüberschreitung bei der Verbindung vom Übergangsserver zum Host."
#: Source/Core/DiscIO/VolumeDirectory.cpp:79 Source/Core/DiscIO/VolumeGC.cpp:37
#: Source/Core/DiscIO/VolumeWad.cpp:48
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Versuch der Entschlüsselung von Daten auf einem nicht-Wii-Datenträger"
#: Source/Core/Core/Boot/Boot.cpp:479
msgid "Tried to load an unknown file type."
msgstr "Versuchte einen unbekannten Dateityp zu laden."
#: Source/Core/Core/HW/GCPadEmu.cpp:53
msgid "Triggers"
msgstr "Schultertasten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:435
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
"Versuche, eine Kartendatei von einer geringfügig anderen Version zu laden."
#: Source/Core/DolphinWX/MainMenuBar.cpp:424
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
"Versuche, die Funktionsnamen dieses Spiels automatisch zu laden, aber "
"überprüfe noch nicht die auf der Disc vorhandenen Kartendateien."
#: Source/Core/Common/SysConf.h:92 Source/Core/Common/SysConf.h:115
msgid "Trying to read from invalid SYSCONF"
msgstr "Versuchte eine ungültige SYSCONF zu lesen"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:56
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wii Remote Bluetooth IDs are not available"
msgstr ""
"Es wird gerade versucht, eine ungültige SYSCONF zu lesen\n"
"Wiimote Bluetooth-IDs sind nicht verfügbar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:362
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
"Deaktiviere alle JIT-Funktionen, aber benutze weiterhin den JIT-Kern von Jit."
"cpp"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "Turntable"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:98
msgid "Turntable Configuration"
msgstr "Plattentellerkonfiguration"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNBEKANNT_%02X"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:108
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Konnte Patch aus eingegebenen Werten nicht erstellen.\n"
"Eintrag nicht verändert."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:136
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Konnte Zeile %u des eingegebenen AR-Codes nicht als gültigen, "
"verschlüsselten oder entschlüsselten Code parsen. Prüfe, ob du ihn richtig "
"eingegeben hast.\n"
"\n"
"Soll diese Zeile ignoriert und mit dem Parsen fortgefahren werden?"
#: Source/Core/Core/HotkeyManager.cpp:137
#: Source/Core/DolphinWX/MainMenuBar.cpp:96
msgid "Undo Load State"
msgstr "Spielstand Laden rückgängig machen"
#: Source/Core/Core/HotkeyManager.cpp:138
#: Source/Core/DolphinWX/MainMenuBar.cpp:103
msgid "Undo Save State"
msgstr "Spielstand Speichern rückgängig machen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:729
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unerwarteter 0x80 Aufruf? Abbruch..."
#: Source/Core/Core/State.cpp:454
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:105
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
msgid "Unknown"
msgstr "Unbekannt"
#: Source/Core/Core/HW/DVDInterface.cpp:1107
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler"
#: Source/Core/Common/SysConf.cpp:164
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unbekannter Eintragstyp %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:938
#, c-format
msgid "Unknown error %x"
msgstr "Unbekannter Fehler %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr "Unbekannter Speicherkartenfehler"
#: Source/Core/Core/NetPlayClient.cpp:555
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Unbekannte Meldung mit Kennung: %d"
#: Source/Core/Core/NetPlayServer.cpp:707
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Unbekannte Meldung mit Kennung %d von Spieler %d erhalten, Spieler wird "
"herausgeworfen!"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:43
msgid "Unlimited"
msgstr "Unbegrenzt"
#: Source/Core/DiscIO/CompressedBlob.cpp:380
msgid "Unpacking"
msgstr "Auspacken"
#: Source/Core/DolphinWX/TASInputDlg.cpp:74
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:72
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:273
msgid "Up"
msgstr "Hoch"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105
msgid "Update"
msgstr "Update"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:104
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Update Screen"
msgstr "Bildschirm aktualisieren"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Upright Hold"
msgstr "Aufrecht halten"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Upright Toggle"
msgstr "Aufrecht umschalten"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Upright Wii Remote"
msgstr "Wiimote aufrecht"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:110
msgid "Usage Statistics Reporting Settings"
msgstr "Einstellungen zur Berichterstattung von Nutzungsdaten"
#: Source/Core/DolphinWX/Main.cpp:217
msgid "Usage statistics reporting"
msgstr "Berichterstattung von Nutzungsdaten"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"Die Berichtertattung von Nutzungsdaten verwendet einen einzigartigen, "
"zufällig erzeugten, gerätegebundenen Schlüssel, um Nutzer voneinander zu "
"unterscheiden. Diese Schaltfläche erzeugt einen neuen, zufälligen Schlüssel "
"für dieses Gerät, welcher nicht mit dem vorherigen Schlüssel in Verbindung "
"steht."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:456
msgid "Use Fullscreen"
msgstr "Verwende gesamten Bildschirm"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Hex verwenden"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60-Modus (EuRGB60) verwenden"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87
msgid "Use Panic Handlers"
msgstr "Warnmeldungen anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:155
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Benutzt einen weniger genauen Algorithmus um Tiefenwerte zu berechnen.\n"
"Verursacht Fehler in ein paar Spielen, kann aber je nach Spiel und "
"Grafikkarte einen ordentlichen Geschwindigkeitsvorteil bringen.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:325
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Verwende einen einzigen Tiefenpuffer für beide Augen. Wird von einigen "
"Spielen benötigt."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:105
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:884
msgid "Utility"
msgstr "Hilfsmittel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:67
msgid "Value"
msgstr "Wert"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (double)"
msgstr "Wert (double)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value (float)"
msgstr "Wert (float)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:338
msgid "Value Too Large"
msgstr "Wert zu groß"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:99
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
"Wert, gegen den geprüft werden soll. Kann hexadezimal (\"0x\"), oktal "
"(\"0\") oder dezimal sein. Feld frei lassen, um gegen den vorherigen Wert zu "
"prüfen."
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Wert:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Wert: "
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99
msgid "Various Statistics"
msgstr "Verschiedene Statistiken"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "Ausführlichkeit"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr "Vertex-Bef"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140
msgid "Vertex Description"
msgstr "Vertex-Beschreibung"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141
msgid "Vertex Matrices"
msgstr "Vertex-Matrizen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134
msgid "Vertex Shader"
msgstr "Vertex-Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136
msgid "Vertex Shader Constants"
msgstr "Vertex-Shader-Konstanten"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr "&Code ansehen"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "View &memory"
msgstr "&Speicher ansehen"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
msgid "View As:"
msgstr "Ansicht als:"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr "Als 64-Bit-Gleitkommazahl zeigen"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr "Als 32-Bit-Gleitkommazahl zeigen"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr "Als Hexadezimalzahl zeigen"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr "Als signiertes Integer zeigen"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr "Als unsigniertes Integer zeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:781
msgid "Virtual"
msgstr "Virtuell"
#: Source/Core/Core/HotkeyManager.cpp:235
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66
msgid "Volume"
msgstr "Lautstärke"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Volume Down"
msgstr "Lautstärke reduzieren"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Volume Toggle Mute"
msgstr "Lautloser Modus ein/ausschalten"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Volume Up"
msgstr "Lautstärke erhöhen"
#: Source/Core/DiscIO/NANDContentLoader.cpp:501
#: Source/Core/DiscIO/NANDContentLoader.cpp:525
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD-Installation fehlgeschlagen: Konnte %s nicht erstellen"
#: Source/Core/DiscIO/NANDContentLoader.cpp:540
msgid "WAD installation failed: error creating ticket"
msgstr "WAD-Installation fehlgeschlagen: Fehler bei der Ticket-Erstellung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Warte auf vertikale Austastung um Tearing zu reduzieren.\n"
"Reduziert die Leistung wenn die Emulationsgeschwindigkeit unter 100% liegt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinWX/GameListCtrl.cpp:1142
#: Source/Core/DolphinWX/GameListCtrl.cpp:1462
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362
#: Source/Core/DolphinWX/VideoConfigDiag.h:104
msgid "Warning"
msgstr "Warnungen"
#: Source/Core/Core/Boot/Boot.cpp:339
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Warnung - Starte DOL im falschen Konsolenmodus!"
#: Source/Core/Core/Boot/Boot.cpp:278
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Warnung - Starte ISO im falschen Konsolenmodus!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:601
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Warnung! Es wird empfohlen eine Sicherungskopie aller Dateien in folgendem "
"Ordner anzulegen:\n"
"%s\n"
"Fortfahren?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:523
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Warnung: Anzahl der von der BAT (%u) angegebenen Blöcke stimmt nicht mit der "
"aus den geladenen Dateikopfdaten (%u) überein"
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
"Warnung: Dies überschreibt alle vorhandenen Spielstände im Ordner:\n"
"%s,\n"
"sofern diese die gleichen Dateinamen wie Dateien auf der Speicherkarte "
"besitzen.\n"
"Fortfahren?"
#: Source/Core/Core/Movie.cpp:1057
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (input %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Speicherpunkt hinter dem "
"Ende der aktuellen Aufnahme liegt. (Byte %u > %u) (Frame %u > %u). Lade "
"einen anderen Spielstand bevor du fortfährst, oder lade diesen Spielstand "
"nicht im schreibgeschützen Modus."
#: Source/Core/Core/Movie.cpp:1031
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Speicherpunkt hinter dem "
"Ende der aktuellen Aufnahme liegt. (Byte %u > %u) (Bild %u > %u). Lade einen "
"anderen Spielstand bevor du fortfährst."
#: Source/Core/Core/Movie.cpp:1083
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Byte %zu (0x"
"%zX) nicht übereinstimmt. Lade einen anderen Spielstand bevor du fortfährst, "
"oder lade diesen Spielstand nicht im schreibgeschützen Modus, andernfalls "
"könnten Desynchronisationen auftreten."
#: Source/Core/Core/Movie.cpp:1098
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Frame %td "
"nicht übereinstimmt. Lade einen anderen Spielstand bevor du fortfährst, oder "
"lade diesen Spielstand nicht im schreibgeschützten Modus, andernfalls "
"könnten Desynchronisationen auftreten.\n"
"\n"
"Weitere Informationen: Die aktuelle Aufnahme hat eine Länge von %d Frames "
"und die Aufnahme vom Spielstand ist %d Frames lang.\n"
"\n"
"Bei Frame %td werden in der aktuellen Aufnahme die folgenden Tasten "
"gedrückt:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"Bei Frame %td werden in der Aufnahme vom Spielstand die folgenden Tasten "
"gedrückt:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr "Überwachungsfenster"
#: Source/Core/AudioCommon/WaveFile.cpp:119
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - Datei nicht geöffnet."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:213
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zeigt beim Spielen mit NetPlay Chatnachrichten, Bildspeicheränderungen und "
"Desynchronisierungswarnungen an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:140
msgid "Whitelisted USB Passthrough Devices"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Widescreen Hack"
msgstr "Breitbild-Hack"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:310
msgid "Width"
msgstr "Breite"
#: Source/Core/Core/HotkeyManager.cpp:242
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:357
msgid "Wii Console"
msgstr "Wii-Konsole"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91
msgid "Wii NAND Root:"
msgstr "Wii-NAND-Root:"
#: Source/Core/Core/HW/Wiimote.cpp:15
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr "Wii Remote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:311
#, c-format
msgid "Wii Remote %i"
msgstr "Wii Remote %i"
#: Source/Core/DolphinWX/Main.cpp:490
msgid "Wii Remote Connected"
msgstr "Wii Remote verbunden"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66
msgid "Wii Remote Rumble"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Wii Remote Settings"
msgstr "Wiimote-Einstellungen"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:228
msgid "Wii Remotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:461
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr "Wii U-GameCube-Controller-Adapterkonfigurationsport %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1188
msgid "Wii WAD files (*.wad)"
msgstr "Wii-WAD-Dateien (*.wad)"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:87
msgid "Wii and Wii Remote"
msgstr "Wii und Wii Remote"
#: Source/Core/DolphinWX/FrameTools.cpp:1150
msgid "Wii save files (*.bin)"
msgstr "Wii Spielstände (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:31
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Konnte die Datei nicht lesen"
#. i18n: The left Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:229
msgid "Windows Left"
msgstr "Windows Links"
#. i18n: The context menu key on the right of PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:235
msgid "Windows Menu"
msgstr "Kontextmenü"
#. i18n: The right Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:232
msgid "Windows Right"
msgstr "Windows Rechts"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an address"
msgstr "Mit einer Adresse"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a range"
msgstr "Innerhalb eines Bereichs"
#: Source/Core/DolphinWX/LogWindow.cpp:118
msgid "Word Wrap"
msgstr "Zeilenumbruch"
#: Source/Core/DolphinWX/FrameTools.cpp:1197
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1374
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325
msgid "Working..."
msgstr "Arbeite..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:116
msgid "World"
msgstr "Weltweit"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43
msgid "Write"
msgstr "Schreiben"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:259
msgid "Write save/SD data"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "In Konsole ausgeben"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "In Datei ausgeben"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "In Fenster ausgeben"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:393
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:787
msgid "XF register "
msgstr "XF-Register"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr "XFB-Bef"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:395
#: Source/Core/DolphinWX/TASInputDlg.cpp:497
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Yellow"
msgstr "Gelb"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "Es können keine Paletten geschlossen werden, die Seiten behinhalten."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:326
msgid "You must choose a game!"
msgstr "Du musst ein Spiel auswählen!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "Du musst einen Namen eingeben."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:371
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Du musst eine gültige Dezimal-, Hexadezimal- oder Oktalzahl eingeben."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:872
msgid "You must enter a valid profile name."
msgstr "Du musst einen gültigen Profilnamen eingeben!"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:226
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden."
#: Source/Core/Core/DSP/DSPCore.cpp:73
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Deine DSP-ROMs haben ungültige Hashwerte.\n"
"Möchtest du die Emulation beenden um das Problem zu beheben?\n"
"Wenn du \"Nein\" wählst, könnte die Audiowiedergabe verzerrt klingen."
#: Source/Core/Core/ConfigManager.cpp:888
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Ihre GCM/ISO-Datei scheint ungültig zu sein (Land ungültig).\n"
"Mit PAL-Region fortfahren?"
#: Source/Core/Common/SysConf.cpp:60
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Deine SYSCONF-Datei hat die falsche Dateigröße.\n"
"Erwartet wurde eine Größe von 0x%04x (aber deine ist 0x%04<PRIx64>).\n"
"Soll eine neue Datei generiert werden?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:198
#: Source/Core/DolphinWX/TASInputDlg.cpp:401
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Z"
msgstr "Z"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZL"
msgstr "ZL"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZR"
msgstr "ZR"
#: Source/Core/Core/ActionReplay.cpp:885
msgid "Zero 3 code not supported"
msgstr "Zero 3-Code wird nicht unterstützt"
#: Source/Core/Core/ActionReplay.cpp:905
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Der Zero-Code ist Dolphin unbekannt: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:643
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:690
msgid "[ waiting ]"
msgstr "[ warte ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "apploader (.img)"
msgstr "Apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
msgid "auto"
msgstr "auto"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "fake-completion"
msgstr "fake-completion"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290
msgid "none"
msgstr "kein"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:240
msgid "off"
msgstr "aus"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:238
msgid "on"
msgstr "ein"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:708
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute gab beim Anwendungsstart -1 zurück!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "x86 Size"
msgstr "x86-Größe"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:740
msgid "| OR"
msgstr "| ODER"