dolphin/Source/Core/VideoBackends
Robin Kertels e5fb9c9adf
VideoBackends:Vulkan: Raise number of command buffers
Avoid waiting for earlier submissions when we flush more often.
The vertex manager will flush more often if the game accesses the EFB
on the CPU, to give the GPU a head start.
2022-10-01 01:26:04 +02:00
..
D3D VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
D3D12 D3D12: Fix backend multithreading incorrectly being marked as supported 2022-09-26 19:24:52 -07:00
D3DCommon D3DCommon: Remove unused swap chain functions 2022-08-17 18:16:50 -07:00
Metal VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids 2022-09-20 01:45:18 -05:00
Null VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
OGL VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
Software VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
Vulkan VideoBackends:Vulkan: Raise number of command buffers 2022-10-01 01:26:04 +02:00
CMakeLists.txt VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00