dolphin/Source/Core/DolphinQt2/Settings.h
JosJuice 0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00

54 lines
1.3 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QSettings>
namespace DiscIO
{
enum class Language;
}
// UI settings to be stored in the config directory.
class Settings final : public QSettings
{
Q_OBJECT
public:
explicit Settings(QObject* parent = nullptr);
// UI
QString GetThemeDir() const;
bool IsInDevelopmentWarningEnabled() const;
// GameList
QString GetLastGame() const;
void SetLastGame(const QString& path);
QStringList GetPaths() const;
void SetPaths(const QStringList& paths);
void RemovePath(int i);
QString GetDefaultGame() const;
void SetDefaultGame(const QString& path);
QString GetDVDRoot() const;
void SetDVDRoot(const QString& path);
QString GetApploader() const;
void SetApploader(const QString& path);
QString GetWiiNAND() const;
void SetWiiNAND(const QString& path);
DiscIO::Language GetWiiSystemLanguage() const;
DiscIO::Language GetGCSystemLanguage() const;
bool GetPreferredView() const;
void SetPreferredView(bool table);
// Emulation
bool GetConfirmStop() const;
int GetStateSlot() const;
void SetStateSlot(int);
// Graphics
bool GetRenderToMain() const;
bool GetFullScreen() const;
QSize GetRenderWindowSize() const;
};