dolphin/Source/Core/VideoCommon/Src/XFStructs.cpp
Rodolfo Osvaldo Bogado e641323de2 i know still a lot to fix and much work to do but sometimes experiments are fun :)
for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 02:17:48 +00:00

228 lines
7 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "VideoCommon.h"
#include "XFMemory.h"
#include "CPMemory.h"
#include "NativeVertexWriter.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
// LoadXFReg 0x10
void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
{
u32 address = baseAddress;
for (int i = 0; i < (int)transferSize; i++)
{
address = baseAddress + i;
// Setup a Matrix
if (address < XFMEM_ERROR)
{
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(address, address + transferSize);
PixelShaderManager::InvalidateXFRange(address, address + transferSize);
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
memcpy_gc((u32*)&xfmem[address], &pData[i], transferSize*4);
i += transferSize;
}
else if (address >= XFMEM_SETTEXMTXINFO && address <= XFMEM_SETTEXMTXINFO+7)
{
xfregs.texcoords[address - XFMEM_SETTEXMTXINFO].texmtxinfo.hex = pData[i];
}
else if (address >= XFMEM_SETPOSMTXINFO && address <= XFMEM_SETPOSMTXINFO+7)
{
xfregs.texcoords[address - XFMEM_SETPOSMTXINFO].postmtxinfo.hex = pData[i];
}
else if (address >= XFMEM_SETVIEWPORT && address <= XFMEM_SETVIEWPORT+5)
{
VertexManager::Flush();
u32 Index = address - XFMEM_SETVIEWPORT;
VertexShaderManager::SetViewport((float*)&pData[i],Index);
PixelShaderManager::SetViewport((float*)&pData[i],Index);
if(Index == 0)
{
i += 5;
}
}
else if (address >= XFMEM_SETPROJECTION && address <= XFMEM_SETPROJECTION+7)
{
VertexManager::Flush();
u32 Index = address - XFMEM_SETPROJECTION;
VertexShaderManager::SetProjection((float*)&pData[i],Index);
if(Index == 0)
{
i += 7;
}
}
else if (address < 0x2000)
{
u32 data = pData[i];
switch (address)
{
case XFMEM_ERROR:
case XFMEM_DIAG:
case XFMEM_STATE0: // internal state 0
case XFMEM_STATE1: // internal state 1
case XFMEM_CLOCK:
case XFMEM_SETGPMETRIC:
break;
case XFMEM_CLIPDISABLE:
//if (data & 1) {} // disable clipping detection
//if (data & 2) {} // disable trivial rejection
//if (data & 4) {} // disable cpoly clipping acceleration
break;
case XFMEM_VTXSPECS: //__GXXfVtxSpecs, wrote 0004
xfregs.hostinfo = *(INVTXSPEC*)&data;
break;
case XFMEM_SETNUMCHAN:
if ((u32)xfregs.nNumChans != (data & 3))
{
VertexManager::Flush();
xfregs.nNumChans = data & 3;
}
break;
case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
case XFMEM_SETCHAN1_AMBCOLOR:
{
u8 chan = address - XFMEM_SETCHAN0_AMBCOLOR;
if (xfregs.colChans[chan].ambColor != data)
{
VertexManager::Flush();
xfregs.colChans[chan].ambColor = data;
VertexShaderManager::SetMaterialColor(chan, data);
PixelShaderManager::SetMaterialColor(chan, data);
}
break;
}
case XFMEM_SETCHAN0_MATCOLOR: // Channel Material Color
case XFMEM_SETCHAN1_MATCOLOR:
{
u8 chan = address - XFMEM_SETCHAN0_MATCOLOR;
if (xfregs.colChans[chan].matColor != data)
{
VertexManager::Flush();
xfregs.colChans[chan].matColor = data;
VertexShaderManager::SetMaterialColor(address - XFMEM_SETCHAN0_AMBCOLOR, data);
PixelShaderManager::SetMaterialColor(address - XFMEM_SETCHAN0_AMBCOLOR, data);
}
break;
}
case XFMEM_SETCHAN0_COLOR: // Channel Color
case XFMEM_SETCHAN1_COLOR:
{
u8 chan = address - XFMEM_SETCHAN0_COLOR;
if (xfregs.colChans[chan].color.hex != (data & 0x7fff))
{
VertexManager::Flush();
xfregs.colChans[chan].color.hex = data;
}
break;
}
case XFMEM_SETCHAN0_ALPHA: // Channel Alpha
case XFMEM_SETCHAN1_ALPHA:
{
u8 chan = address - XFMEM_SETCHAN0_ALPHA;
if (xfregs.colChans[chan].alpha.hex != (data & 0x7fff))
{
VertexManager::Flush();
xfregs.colChans[chan].alpha.hex = data;
}
break;
}
case XFMEM_DUALTEX:
if (xfregs.bEnableDualTexTransform != (data & 1))
{
VertexManager::Flush();
xfregs.bEnableDualTexTransform = data & 1;
}
break;
case XFMEM_SETMATRIXINDA:
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
VertexShaderManager::SetTexMatrixChangedA(data); // ?
break;
case XFMEM_SETMATRIXINDB:
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
VertexShaderManager::SetTexMatrixChangedB(data); // ?
break;
case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
if ((u32)xfregs.numTexGens != data)
{
VertexManager::Flush();
xfregs.numTexGens = data;
}
break;
// --------------
// Unknown Regs
// --------------
// Maybe these are for Normals?
case 0x1048: //xfregs.texcoords[0].nrmmtxinfo.hex = data; break; ??
case 0x1049:
case 0x104a:
case 0x104b:
case 0x104c:
case 0x104d:
case 0x104e:
case 0x104f:
DEBUG_LOG(VIDEO, "Possible Normal Mtx XF reg?: %x=%x\n", address, data);
break;
case 0x1013:
case 0x1014:
case 0x1015:
case 0x1016:
case 0x1017:
default:
WARN_LOG(VIDEO, "Unknown XF Reg: %x=%x\n", address, data);
break;
}
}
}
}
// TODO - verify that it is correct. Seems to work, though.
void LoadIndexedXF(u32 val, int array)
{
int index = val >> 16;
int address = val & 0xFFF; // check mask
int size = ((val >> 12) & 0xF) + 1;
//load stuff from array to address in xf mem
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(address, address+size);
PixelShaderManager::InvalidateXFRange(address, address+size);
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
for (int i = 0; i < size; i++)
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array] * index + i * 4);
}