dolphin/Source/Plugins/Plugin_VideoDX9/Src/DlgSettings.cpp
Rodolfo Osvaldo Bogado e641323de2 i know still a lot to fix and much work to do but sometimes experiments are fun :)
for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 02:17:48 +00:00

582 lines
27 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/filepicker.h>
#include <wx/gbsizer.h>
#include <wx/notebook.h>
#include <wx/mimetype.h>
#include "DlgSettings.h"
#include "FileUtil.h"
#include "D3DBase.h"
#include "D3DUtil.h"
#include "VideoConfig.h"
#include "TextureCache.h"
BEGIN_EVENT_TABLE(GFXConfigDialogDX,wxDialog)
EVT_CLOSE(GFXConfigDialogDX::OnClose)
EVT_BUTTON(ID_CLOSE, GFXConfigDialogDX::CloseClick)
//Direct3D Tab
EVT_CHECKBOX(ID_VSYNC, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_CHECKBOX(ID_WIDESCREEN_HACK, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_CHOICE(ID_ASPECT, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_CHOICE(ID_ANTIALIASMODE, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_CHOICE(ID_EFBSCALEMODE, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_CHECKBOX(ID_EFB_ACCESS_ENABLE, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_CHECKBOX(ID_SAFETEXTURECACHE, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_CHECKBOX(ID_DLISTCACHING, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_RADIOBUTTON(ID_RADIO_SAFETEXTURECACHE_SAFE, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_RADIOBUTTON(ID_RADIO_SAFETEXTURECACHE_NORMAL, GFXConfigDialogDX::DirectXSettingsChanged)
EVT_RADIOBUTTON(ID_RADIO_SAFETEXTURECACHE_FAST, GFXConfigDialogDX::DirectXSettingsChanged)
//Enhancements tab
EVT_CHECKBOX(ID_FORCEFILTERING, GFXConfigDialogDX::EnhancementsSettingsChanged)
EVT_CHECKBOX(ID_FORCEANISOTROPY, GFXConfigDialogDX::EnhancementsSettingsChanged)
EVT_CHECKBOX(ID_LOADHIRESTEXTURES, GFXConfigDialogDX::EnhancementsSettingsChanged)
EVT_CHECKBOX(ID_EFBSCALEDCOPY, GFXConfigDialogDX::EnhancementsSettingsChanged)
EVT_CHECKBOX(ID_PIXELLIGHTING, GFXConfigDialogDX::EnhancementsSettingsChanged)
EVT_CHECKBOX(ID_ANAGLYPH, GFXConfigDialogDX::EnhancementsSettingsChanged)
EVT_SLIDER(ID_ANAGLYPHSEPARATION, GFXConfigDialogDX::EnhancementsSettingsChanged)
EVT_SLIDER(ID_ANAGLYPHFOCALANGLE, GFXConfigDialogDX::EnhancementsSettingsChanged)
//Advanced Tab
EVT_CHECKBOX(ID_DISABLEFOG, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_OVERLAYFPS, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_ENABLEEFBCOPY, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_RADIOBUTTON(ID_EFBTORAM, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_RADIOBUTTON(ID_EFBTOTEX, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_ENABLEHOTKEY, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_WIREFRAME, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_ENABLEXFB, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_ENABLEREALXFB, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_USENATIVEMIPS, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXDUMP, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPFRAMES, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_OVERLAYSTATS, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_PROJSTATS, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHADERERRORS, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXFMT_OVERLAY, GFXConfigDialogDX::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXFMT_CENTER, GFXConfigDialogDX::AdvancedSettingsChanged)
END_EVENT_TABLE()
GFXConfigDialogDX::GFXConfigDialogDX(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
}
// Close and unload the window
// ---------------
GFXConfigDialogDX::~GFXConfigDialogDX()
{
INFO_LOG(CONSOLE, "GFXConfigDialogDX closed");
}
void GFXConfigDialogDX::OnClose(wxCloseEvent& event)
{
//INFO_LOG(CONSOLE, "OnClose");
CloseWindow();
}
void GFXConfigDialogDX::CloseClick(wxCommandEvent& WXUNUSED (event))
{
//INFO_LOG(CONSOLE, "CloseClick");
CloseWindow();
}
void GFXConfigDialogDX::InitializeGUIValues()
{
// General Display Settings
m_AdapterCB->SetSelection(g_Config.iAdapter);
m_VSync->SetValue(g_Config.bVSync);
m_WidescreenHack->SetValue(g_Config.bWidescreenHack);
m_KeepAR->SetSelection(g_Config.iAspectRatio);
m_MSAAModeCB->SetSelection(g_Config.iMultisampleMode);
m_EFBScaleMode->SetSelection(g_Config.iEFBScale);
m_EnableEFBAccess->SetValue(g_Config.bEFBAccessEnable);
m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache);
m_DlistCaching->SetValue(g_Config.bDlistCachingEnable);
if(g_Config.iSafeTextureCache_ColorSamples == 0)
m_Radio_SafeTextureCache_Safe->SetValue(true);
else
if(g_Config.iSafeTextureCache_ColorSamples > 128)
m_Radio_SafeTextureCache_Normal->SetValue(true);
else
m_Radio_SafeTextureCache_Fast->SetValue(true);
// Enhancements
if(g_Config.iMaxAnisotropy == 1)
m_MaxAnisotropy->SetValue(false);
else
{
if(g_Config.iMaxAnisotropy == 8)
m_MaxAnisotropy->SetValue(true);
}
m_ForceFiltering->SetValue(g_Config.bForceFiltering);
m_HiresTextures->SetValue(g_Config.bHiresTextures);
m_MSAAModeCB->SetSelection(g_Config.iMultisampleMode);
m_EFBScaledCopy->SetValue(g_Config.bCopyEFBScaled);
m_Anaglyph->SetValue(g_Config.bAnaglyphStereo);
m_PixelLighting->SetValue(g_Config.bEnablePixelLigting);
m_AnaglyphSeparation->SetValue(g_Config.iAnaglyphStereoSeparation);
m_AnaglyphFocalAngle->SetValue(g_Config.iAnaglyphFocalAngle);
//Advance
m_DisableFog->SetValue(g_Config.bDisableFog);
m_OverlayFPS->SetValue(g_Config.bShowFPS);
m_CopyEFB->SetValue(!g_Config.bEFBCopyDisable);
g_Config.bCopyEFBToTexture ? m_Radio_CopyEFBToGL->SetValue(true) : m_Radio_CopyEFBToRAM->SetValue(true);
m_EnableHotkeys->SetValue(g_Config.bOSDHotKey);
m_WireFrame->SetValue(g_Config.bWireFrame);
m_EnableXFB->SetValue(g_Config.bUseXFB);
m_EnableRealXFB->SetValue(g_Config.bUseRealXFB);
m_UseNativeMips->SetValue(g_Config.bUseNativeMips);
m_DumpTextures->SetValue(g_Config.bDumpTextures);
m_DumpFrames->SetValue(g_Config.bDumpFrames);
m_OverlayStats->SetValue(g_Config.bOverlayStats);
m_ProjStats->SetValue(g_Config.bOverlayProjStats);
m_ShaderErrors->SetValue(g_Config.bShowShaderErrors);
m_TexfmtOverlay->SetValue(g_Config.bTexFmtOverlayEnable);
m_TexfmtCenter->SetValue(g_Config.bTexFmtOverlayCenter);
m_TexfmtCenter->Enable(m_TexfmtOverlay->IsChecked());
}
void GFXConfigDialogDX::CreateGUIControls()
{
this->SetSizeHints( wxDefaultSize, wxDefaultSize );
this->SetBackgroundColour( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNFACE ) );
wxBoxSizer* sMain;
sMain = new wxBoxSizer( wxVERTICAL );
m_Notebook = new wxNotebook( this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize, 0 );
m_PageDirect3D = new wxPanel( m_Notebook, ID_DIRERCT3D, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
m_PageEnhancements = new wxPanel( m_Notebook, ID_PAGEENHANCEMENTS, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
m_PageAdvanced = new wxPanel( m_Notebook, ID_PAGEADVANCED, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
//D3D Tab
wxStaticBoxSizer* sbBasic;
sbBasic = new wxStaticBoxSizer( new wxStaticBox( m_PageDirect3D, wxID_ANY, wxT("Basic") ), wxVERTICAL );
m_AdapterText = new wxStaticText( m_PageDirect3D, wxID_ANY, wxT("Adapter:"), wxDefaultPosition, wxDefaultSize, 0 );
m_AdapterText->Wrap( -1 );
wxArrayString arrayStringFor_AdapterCB;
for (int i = 0; i < D3D::GetNumAdapters(); ++i)
{
const D3D::Adapter &adapter = D3D::GetAdapter(i);
arrayStringFor_AdapterCB.Add(wxString::FromAscii(adapter.ident.Description));
}
const D3D::Adapter &adapter = D3D::GetAdapter(g_Config.iAdapter);
m_AdapterCB = new wxChoice( m_PageDirect3D, ID_ADAPTER, wxDefaultPosition, wxDefaultSize, arrayStringFor_AdapterCB, 0);
m_VSync = new wxCheckBox( m_PageDirect3D, ID_VSYNC, wxT("V-sync"), wxPoint( -1,-1 ), wxDefaultSize, 0 );
m_WidescreenHack = new wxCheckBox( m_PageDirect3D, ID_WIDESCREEN_HACK, wxT("Widescreen hack"), wxPoint( -1,-1 ), wxDefaultSize, 0 );
m_staticARText = new wxStaticText( m_PageDirect3D, wxID_ANY, wxT("Aspect ratio:"), wxPoint( -1,-1 ), wxDefaultSize, 0 );
m_staticARText->Wrap( -1 );
wxString m_KeepARChoices[] = { wxT("Auto"), wxT("Force 16:9 (widescreen)"), wxT("Force 4:3 (standard)"), wxT("Stretch to window") };
int m_KeepARNChoices = sizeof( m_KeepARChoices ) / sizeof( wxString );
m_KeepAR = new wxChoice( m_PageDirect3D, ID_ASPECT, wxPoint( -1,-1 ), wxDefaultSize, m_KeepARNChoices, m_KeepARChoices, 0 );
m_KeepAR->SetSelection( 0 );
m_staticMSAAText = new wxStaticText( m_PageDirect3D, wxID_ANY, wxT("SSAA mode:"), wxPoint( -1,-1 ), wxDefaultSize, 0 );
m_staticMSAAText->Wrap( -1 );
wxArrayString arrayStringFor_MSAAModeCB;
for (int i = 0; i < (int)adapter.aa_levels.size(); i++)
{
arrayStringFor_MSAAModeCB.Add(wxString::FromAscii(adapter.aa_levels[i].name));
}
m_MSAAModeCB = new wxChoice( m_PageDirect3D, ID_ANTIALIASMODE, wxPoint( -1,-1 ), wxDefaultSize, arrayStringFor_MSAAModeCB, 0);
m_EFBScaleText = new wxStaticText( m_PageDirect3D, wxID_ANY, wxT("EFB scale:"), wxDefaultPosition, wxDefaultSize, 0 );
m_EFBScaleText->Wrap( -1 );
wxString m_EFBScaleModeChoices[] = { wxT("Auto (fractional)"), wxT("Auto (integral)"), wxT("1x"), wxT("2x"), wxT("3x") };
int m_EFBScaleModeNChoices = sizeof( m_EFBScaleModeChoices ) / sizeof( wxString );
m_EFBScaleMode = new wxChoice( m_PageDirect3D, ID_EFBSCALEMODE, wxDefaultPosition, wxDefaultSize, m_EFBScaleModeNChoices, m_EFBScaleModeChoices, 0 );
m_EnableEFBAccess = new wxCheckBox( m_PageDirect3D, ID_EFB_ACCESS_ENABLE, wxT("Enable CPU->EFB access"), wxDefaultPosition, wxDefaultSize, 0 );
wxStaticBoxSizer* sbSTC;
sbSTC = new wxStaticBoxSizer( new wxStaticBox( m_PageDirect3D, wxID_ANY, wxT("Safe texture cache") ), wxVERTICAL );
m_SafeTextureCache = new wxCheckBox( m_PageDirect3D, ID_SAFETEXTURECACHE, wxT("Use safe texture cache"), wxDefaultPosition, wxDefaultSize, 0 );
m_Radio_SafeTextureCache_Safe = new wxRadioButton( m_PageDirect3D, ID_RADIO_SAFETEXTURECACHE_SAFE, wxT("safe"), wxDefaultPosition, wxDefaultSize, 0 );
m_Radio_SafeTextureCache_Normal = new wxRadioButton( m_PageDirect3D, ID_RADIO_SAFETEXTURECACHE_NORMAL, wxT("normal"), wxDefaultPosition, wxDefaultSize, 0 );
m_Radio_SafeTextureCache_Fast = new wxRadioButton( m_PageDirect3D, ID_RADIO_SAFETEXTURECACHE_FAST, wxT("fast"), wxDefaultPosition, wxDefaultSize, 0 );
m_DlistCaching = new wxCheckBox( m_PageDirect3D, ID_DLISTCACHING, wxT("Use DList Caching"), wxDefaultPosition, wxDefaultSize, 0 );
// Sizers
wxGridBagSizer* sBasic;
wxBoxSizer* sGeneral;
sGeneral = new wxBoxSizer( wxVERTICAL );
sBasic = new wxGridBagSizer( 0, 0 );
sBasic->SetFlexibleDirection( wxBOTH );
sBasic->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
sBasic->Add( m_AdapterText, wxGBPosition( 0, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sBasic->Add( m_AdapterCB, wxGBPosition( 0, 1 ), wxGBSpan( 1, 2 ), wxALL|wxEXPAND, 5 );
sBasic->Add( m_VSync, wxGBPosition( 1, 1 ), wxGBSpan( 1, 1 ), wxALIGN_CENTER_VERTICAL|wxALL, 5 );
sBasic->Add( m_WidescreenHack, wxGBPosition( 1, 2 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sBasic->Add( m_staticARText, wxGBPosition( 2, 0 ), wxGBSpan( 1, 1 ), wxALIGN_CENTER_VERTICAL|wxALL, 5 );
sBasic->Add( m_KeepAR, wxGBPosition( 2, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sBasic->Add( m_staticMSAAText, wxGBPosition( 3, 0 ), wxGBSpan( 1, 1 ), wxALL|wxALIGN_CENTER_VERTICAL, 5 );
sBasic->Add( m_MSAAModeCB, wxGBPosition( 3, 1 ), wxGBSpan( 1, 2 ), wxALL, 5 );
sBasic->Add( m_EFBScaleText, wxGBPosition( 4, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sBasic->Add( m_EFBScaleMode, wxGBPosition( 4, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sBasic->Add( m_EnableEFBAccess, wxGBPosition( 5, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sBasic->Add( m_DlistCaching, wxGBPosition( 6, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sbBasic->Add( sBasic, 0, 0, 5 );
sGeneral->Add( sbBasic, 0, wxEXPAND|wxALL, 5 );
wxGridBagSizer* sSTC;
sSTC = new wxGridBagSizer( 0, 0 );
sSTC->SetFlexibleDirection( wxBOTH );
sSTC->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
sSTC->Add( m_SafeTextureCache, wxGBPosition( 0, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sSTC->Add( 0, 0, wxGBPosition( 0, 1 ), wxGBSpan( 1, 1 ), wxEXPAND, 5 );
sSTC->Add( m_Radio_SafeTextureCache_Safe, wxGBPosition( 0, 2 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sSTC->Add( m_Radio_SafeTextureCache_Normal, wxGBPosition( 0, 3 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sSTC->Add( m_Radio_SafeTextureCache_Fast, wxGBPosition( 0, 4 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sbSTC->Add( sSTC, 0, wxEXPAND, 5 );
sGeneral->Add( sbSTC, 0, wxEXPAND|wxALL, 5 );
m_PageDirect3D->SetSizer( sGeneral );
m_PageDirect3D->Layout();
sGeneral->Fit( m_PageDirect3D );
m_Notebook->AddPage( m_PageDirect3D, wxT("General"), true );
//Enhancements Tab
wxStaticBoxSizer* sbTextureFilter;
sbTextureFilter = new wxStaticBoxSizer( new wxStaticBox( m_PageEnhancements, wxID_ANY, wxT("Texture filtering") ), wxVERTICAL );
m_ForceFiltering = new wxCheckBox( m_PageEnhancements, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (breaks video in several Wii games)"), wxDefaultPosition, wxDefaultSize, 0 );
m_MaxAnisotropy = new wxCheckBox( m_PageEnhancements, ID_FORCEANISOTROPY, wxT("Enable 16x anisotropic filtering"), wxDefaultPosition, wxDefaultSize, 0 );
m_HiresTextures = new wxCheckBox( m_PageEnhancements, ID_LOADHIRESTEXTURES, wxT("Enable hires texture loading"), wxDefaultPosition, wxDefaultSize, 0 );
wxStaticBoxSizer* sbEFBHacks;
sbEFBHacks = new wxStaticBoxSizer( new wxStaticBox( m_PageEnhancements, wxID_ANY, wxT("EFB hacks") ), wxVERTICAL );
m_EFBScaledCopy = new wxCheckBox( m_PageEnhancements, ID_EFBSCALEDCOPY, wxT("EFB scaled copy"), wxDefaultPosition, wxDefaultSize, 0 );
m_Anaglyph = new wxCheckBox( m_PageEnhancements, ID_ANAGLYPH, wxT("Enable Anaglyph Stereo"), wxDefaultPosition, wxDefaultSize, 0 );
m_PixelLighting = new wxCheckBox( m_PageEnhancements, ID_PIXELLIGHTING, wxT("Enable Pixel Lighting"), wxDefaultPosition, wxDefaultSize, 0 );
m_AnaglyphSeparation = new wxSlider( m_PageEnhancements, ID_ANAGLYPHSEPARATION,2000,1,10000, wxDefaultPosition, wxDefaultSize, wxHORIZONTAL,wxDefaultValidator, wxT("Stereo separation") );
m_AnaglyphFocalAngle = new wxSlider( m_PageEnhancements, ID_ANAGLYPHFOCALANGLE,0,-1000,1000, wxDefaultPosition, wxDefaultSize, wxHORIZONTAL,wxDefaultValidator, wxT("Stereo Focal Angle") );
m_AnaglyphSeparationText = new wxStaticText( m_PageEnhancements, wxID_ANY, wxT("Stereo Separation:"), wxDefaultPosition, wxDefaultSize, 0 );
m_AnaglyphFocalAngleText= new wxStaticText( m_PageEnhancements, wxID_ANY, wxT("Focal Angle:"), wxDefaultPosition, wxDefaultSize, 0 );
// Sizers
wxBoxSizer* sEnhancements;
wxGridBagSizer* sTextureFilter;
sEnhancements = new wxBoxSizer( wxVERTICAL );
sTextureFilter = new wxGridBagSizer( 0, 0 );
sTextureFilter->SetFlexibleDirection( wxBOTH );
sTextureFilter->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
sTextureFilter->Add( m_ForceFiltering, wxGBPosition( 0, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sTextureFilter->Add( m_MaxAnisotropy, wxGBPosition( 1, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sTextureFilter->Add( m_HiresTextures, wxGBPosition( 2, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sbTextureFilter->Add( sTextureFilter, 0, wxEXPAND, 5 );
sEnhancements->Add( sbTextureFilter, 0, wxEXPAND|wxALL, 5 );
wxGridBagSizer* sEFBHacks;
sEFBHacks = new wxGridBagSizer( 0, 0 );
sEFBHacks->SetFlexibleDirection( wxBOTH );
sEFBHacks->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
sEFBHacks->Add( m_EFBScaledCopy, wxGBPosition( 0, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sbEFBHacks->Add( sEFBHacks, 1, wxEXPAND, 5 );
sEnhancements->Add( sbEFBHacks, 0, wxEXPAND|wxALL, 5 );
wxStaticBoxSizer* sbImprovements;
sbImprovements = new wxStaticBoxSizer( new wxStaticBox( m_PageEnhancements, wxID_ANY, wxT("Improvements") ), wxVERTICAL );
wxGridBagSizer* sImprovements;
sImprovements = new wxGridBagSizer( 0, 0 );
sImprovements->SetFlexibleDirection( wxBOTH );
sImprovements->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
sImprovements->Add( m_Anaglyph, wxGBPosition( 0, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sImprovements->Add( m_AnaglyphSeparationText, wxGBPosition( 1, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sImprovements->Add( m_AnaglyphFocalAngleText, wxGBPosition( 1, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sImprovements->Add( m_AnaglyphSeparation, wxGBPosition( 2, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sImprovements->Add( m_AnaglyphFocalAngle, wxGBPosition( 2, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sImprovements->Add( m_PixelLighting, wxGBPosition( 3, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sbImprovements->Add( sImprovements, 1, wxEXPAND, 5 );
sEnhancements->Add( sbImprovements, 0, wxEXPAND|wxALL, 5 );
m_PageEnhancements->SetSizer( sEnhancements );
m_PageEnhancements->Layout();
sEnhancements->Fit( m_PageEnhancements );
m_Notebook->AddPage( m_PageEnhancements, wxT("Enhancements"), false );
//Advanced Tab
wxStaticBoxSizer* sbSettings;
sbSettings = new wxStaticBoxSizer( new wxStaticBox( m_PageAdvanced, wxID_ANY, wxT("Settings") ), wxVERTICAL );
m_DisableFog = new wxCheckBox( m_PageAdvanced, ID_DISABLEFOG, wxT("Disable fog"), wxDefaultPosition, wxDefaultSize, 0 );
m_OverlayFPS = new wxCheckBox( m_PageAdvanced, ID_OVERLAYFPS, wxT("Overlay FPS counter"), wxDefaultPosition, wxDefaultSize, 0 );
m_CopyEFB = new wxCheckBox( m_PageAdvanced, ID_ENABLEEFBCOPY, wxT("Enable EFB copy"), wxDefaultPosition, wxDefaultSize, 0 );
m_EnableHotkeys = new wxCheckBox( m_PageAdvanced, ID_ENABLEHOTKEY, wxT("Enable hotkey"), wxDefaultPosition, wxDefaultSize, 0 );
m_Radio_CopyEFBToRAM = new wxRadioButton( m_PageAdvanced, ID_EFBTORAM, wxT("To RAM (accuracy)"), wxDefaultPosition, wxDefaultSize, 0 );
m_Radio_CopyEFBToGL = new wxRadioButton( m_PageAdvanced, ID_EFBTOTEX, wxT("To texture (performance, resolution)"), wxDefaultPosition, wxDefaultSize, 0 );
m_WireFrame = new wxCheckBox( m_PageAdvanced, ID_WIREFRAME, wxT("Enable wireframe"), wxDefaultPosition, wxDefaultSize, 0 );
m_EnableRealXFB = new wxCheckBox( m_PageAdvanced, ID_ENABLEREALXFB, wxT("Enable real XFB"), wxDefaultPosition, wxDefaultSize, 0 );
m_EnableXFB = new wxCheckBox( m_PageAdvanced, ID_ENABLEXFB, wxT("Enable XFB"), wxDefaultPosition, wxDefaultSize, 0 );
m_UseNativeMips = new wxCheckBox( m_PageAdvanced, ID_USENATIVEMIPS, wxT("Use native mipmaps"), wxDefaultPosition, wxDefaultSize, 0 );
wxStaticBoxSizer* sbDataDumping;
sbDataDumping = new wxStaticBoxSizer( new wxStaticBox( m_PageAdvanced, wxID_ANY, wxT("Data dumping") ), wxVERTICAL );
m_DumpTextures = new wxCheckBox( m_PageAdvanced, ID_TEXDUMP, wxT("Dump textures"), wxDefaultPosition, wxDefaultSize, 0 );
m_DumpFrames = new wxCheckBox( m_PageAdvanced, ID_DUMPFRAMES, wxT("Dump frames To User/Dump/Frames"), wxDefaultPosition, wxDefaultSize, 0 );
wxStaticBoxSizer* sbDebuggingTools;
sbDebuggingTools = new wxStaticBoxSizer( new wxStaticBox( m_PageAdvanced, wxID_ANY, wxT("Debugging tools") ), wxVERTICAL );
m_OverlayStats = new wxCheckBox( m_PageAdvanced, ID_OVERLAYSTATS, wxT("Overlay some statistics"), wxDefaultPosition, wxDefaultSize, 0 );
m_ShaderErrors = new wxCheckBox( m_PageAdvanced, ID_SHADERERRORS, wxT("Show shader compilation errors"), wxDefaultPosition, wxDefaultSize, 0 );
m_TexfmtOverlay = new wxCheckBox( m_PageAdvanced, ID_TEXFMT_OVERLAY, wxT("Enable texture format overlay"), wxDefaultPosition, wxDefaultSize, 0 );
m_TexfmtCenter = new wxCheckBox( m_PageAdvanced, ID_TEXFMT_CENTER, wxT("Centered"), wxDefaultPosition, wxDefaultSize, 0 );
m_ProjStats = new wxCheckBox( m_PageAdvanced, wxID_ANY, wxT("Overlay projection stats"), wxDefaultPosition, wxDefaultSize, 0 );
// Sizers
wxBoxSizer* sAdvanced;
sAdvanced = new wxBoxSizer( wxVERTICAL );
wxGridBagSizer* sSettings;
sSettings = new wxGridBagSizer( 0, 0 );
sSettings->SetFlexibleDirection( wxBOTH );
sSettings->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
sSettings->Add( m_DisableFog, wxGBPosition( 0, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sSettings->Add( m_OverlayFPS, wxGBPosition( 0, 1 ), wxGBSpan( 1, 1 ), wxEXPAND|wxLEFT, 20 );
sSettings->Add( m_CopyEFB, wxGBPosition( 1, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sSettings->Add( m_EnableHotkeys, wxGBPosition( 1, 1 ), wxGBSpan( 1, 1 ), wxEXPAND|wxLEFT, 20 );
sSettings->Add( m_Radio_CopyEFBToRAM, wxGBPosition( 2, 0 ), wxGBSpan( 1, 1 ), wxALIGN_CENTER_VERTICAL|wxLEFT, 10 );
sSettings->Add( m_Radio_CopyEFBToGL, wxGBPosition( 3, 0 ), wxGBSpan( 1, 1 ), wxALIGN_CENTER_VERTICAL|wxLEFT|wxTOP, 10 );
sSettings->Add( m_WireFrame, wxGBPosition( 2, 1 ), wxGBSpan( 1, 1 ), wxEXPAND|wxLEFT, 20 );
sSettings->Add( m_EnableRealXFB, wxGBPosition( 4, 1 ), wxGBSpan( 1, 1 ), wxEXPAND|wxLEFT, 20 );
sSettings->Add( m_EnableXFB, wxGBPosition( 4, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sSettings->Add( m_UseNativeMips, wxGBPosition( 5, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sbSettings->Add( sSettings, 0, wxEXPAND, 5 );
sAdvanced->Add( sbSettings, 0, wxEXPAND|wxALL, 5 );
wxGridBagSizer* sDataDumping;
sDataDumping = new wxGridBagSizer( 0, 0 );
sDataDumping->SetFlexibleDirection( wxBOTH );
sDataDumping->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
sDataDumping->Add( m_DumpTextures, wxGBPosition( 0, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sDataDumping->Add( m_DumpFrames, wxGBPosition( 1, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sbDataDumping->Add( sDataDumping, 0, wxEXPAND, 5 );
sAdvanced->Add( sbDataDumping, 0, wxEXPAND|wxALL, 5 );
wxGridBagSizer* sDebuggingTools;
sDebuggingTools = new wxGridBagSizer( 0, 0 );
sDebuggingTools->SetFlexibleDirection( wxBOTH );
sDebuggingTools->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
sDebuggingTools->Add( m_OverlayStats, wxGBPosition( 0, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sDebuggingTools->Add( m_ShaderErrors, wxGBPosition( 1, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sDebuggingTools->Add( m_TexfmtOverlay, wxGBPosition( 2, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sDebuggingTools->Add( m_TexfmtCenter, wxGBPosition( 2, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sDebuggingTools->Add( m_ProjStats, wxGBPosition( 0, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
sbDebuggingTools->Add( sDebuggingTools, 0, wxEXPAND, 5 );
sAdvanced->Add( sbDebuggingTools, 0, wxEXPAND|wxALL, 5 );
m_PageAdvanced->SetSizer( sAdvanced );
m_PageAdvanced->Layout();
sAdvanced->Fit( m_PageAdvanced );
m_Notebook->AddPage( m_PageAdvanced, wxT("Advanced"), false );
sMain->Add( m_Notebook, 1, wxALL|wxEXPAND, 5 );
//Buttons
wxBoxSizer* sButtons;
sButtons = new wxBoxSizer( wxVERTICAL );
m_Close = new wxButton( this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0 );
sButtons->Add( m_Close, 0, wxALL|wxEXPAND, 5 );
sMain->Add( sButtons, 0, wxALIGN_RIGHT, 5 );
this->SetSizer( sMain );
this->Layout();
InitializeGUIValues();
Fit();
Center();
UpdateGUI();
}
void GFXConfigDialogDX::DirectXSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_ADAPTER:
g_Config.iAdapter = m_AdapterCB->GetSelection();
break;
case ID_VSYNC:
g_Config.bVSync = m_VSync->IsChecked();
break;
case ID_WIDESCREEN_HACK:
g_Config.bWidescreenHack = m_WidescreenHack->IsChecked();
break;
case ID_ASPECT:
g_Config.iAspectRatio = m_KeepAR->GetSelection();
break;
case ID_ANTIALIASMODE:
g_Config.iMultisampleMode = m_MSAAModeCB->GetSelection();
break;
case ID_EFBSCALEMODE:
g_Config.iEFBScale = m_EFBScaleMode->GetSelection();
break;
case ID_EFB_ACCESS_ENABLE:
g_Config.bEFBAccessEnable = m_EnableEFBAccess->IsChecked();
break;
case ID_SAFETEXTURECACHE:
g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked();
break;
case ID_DLISTCACHING:
g_Config.bDlistCachingEnable = m_DlistCaching->IsChecked();
break;
case ID_RADIO_SAFETEXTURECACHE_SAFE:
g_Config.iSafeTextureCache_ColorSamples = 0;
break;
case ID_RADIO_SAFETEXTURECACHE_NORMAL:
if(g_Config.iSafeTextureCache_ColorSamples < 512)
g_Config.iSafeTextureCache_ColorSamples = 512;
break;
case ID_RADIO_SAFETEXTURECACHE_FAST:
if(g_Config.iSafeTextureCache_ColorSamples > 128 || g_Config.iSafeTextureCache_ColorSamples == 0)
g_Config.iSafeTextureCache_ColorSamples = 128;
break;
}
UpdateGUI();
}
void GFXConfigDialogDX::EnhancementsSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_FORCEFILTERING:
g_Config.bForceFiltering = m_ForceFiltering->IsChecked();
break;
case ID_FORCEANISOTROPY:
g_Config.iMaxAnisotropy = m_MaxAnisotropy->IsChecked() ? 8 : 1;
break;
case ID_LOADHIRESTEXTURES:
g_Config.bHiresTextures = m_HiresTextures->IsChecked();
break;
case ID_EFBSCALEDCOPY:
g_Config.bCopyEFBScaled = m_EFBScaledCopy->IsChecked();
break;
case ID_PIXELLIGHTING:
g_Config.bEnablePixelLigting = m_PixelLighting->IsChecked();
break;
case ID_ANAGLYPH:
g_Config.bAnaglyphStereo = m_Anaglyph->IsChecked();
break;
case ID_ANAGLYPHSEPARATION:
g_Config.iAnaglyphStereoSeparation = m_AnaglyphSeparation->GetValue();
break;
case ID_ANAGLYPHFOCALANGLE:
g_Config.iAnaglyphFocalAngle = m_AnaglyphFocalAngle->GetValue();
break;
}
UpdateGUI();
}
void GFXConfigDialogDX::AdvancedSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_DISABLEFOG:
g_Config.bDisableFog = m_DisableFog->IsChecked();
break;
case ID_OVERLAYFPS:
g_Config.bShowFPS = m_OverlayFPS->IsChecked();
break;
case ID_ENABLEEFBCOPY:
g_Config.bEFBCopyDisable = !m_CopyEFB->IsChecked();
break;
case ID_EFBTORAM:
g_Config.bCopyEFBToTexture = false;
break;
case ID_EFBTOTEX:
g_Config.bCopyEFBToTexture = true;
break;
case ID_ENABLEHOTKEY:
g_Config.bOSDHotKey = m_EnableHotkeys->IsChecked();
break;
case ID_WIREFRAME:
g_Config.bWireFrame = m_WireFrame->IsChecked();
break;
case ID_ENABLEXFB:
g_Config.bUseXFB = m_EnableXFB->IsChecked();
break;
case ID_ENABLEREALXFB:
g_Config.bUseRealXFB = m_EnableRealXFB->IsChecked();
break;
case ID_USENATIVEMIPS:
g_Config.bUseNativeMips = m_UseNativeMips->IsChecked();
break;
case ID_TEXDUMP:
g_Config.bDumpTextures = m_DumpTextures->IsChecked();
break;
case ID_DUMPFRAMES:
g_Config.bDumpFrames = m_DumpFrames->IsChecked();
break;
case ID_OVERLAYSTATS:
g_Config.bOverlayStats = m_OverlayStats->IsChecked();
break;
case ID_PROJSTATS:
g_Config.bOverlayProjStats = m_ProjStats->IsChecked();
break;
case ID_SHADERERRORS:
g_Config.bShowShaderErrors = m_ShaderErrors->IsChecked();
break;
case ID_TEXFMT_OVERLAY:
g_Config.bTexFmtOverlayEnable = m_TexfmtOverlay->IsChecked();
break;
case ID_TEXFMT_CENTER:
g_Config.bTexFmtOverlayCenter = m_TexfmtCenter->IsChecked();
break;
}
UpdateGUI();
}
void GFXConfigDialogDX::CloseWindow()
{
// Save the config to INI
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
EndModal(1);
}
void GFXConfigDialogDX::UpdateGUI()
{
if (g_Config.bUseRealXFB)
{
// must use XFB to use real XFB
g_Config.bUseXFB = true;
m_EnableXFB->SetValue(true);
}
m_EnableXFB->Enable(!g_Config.bUseRealXFB);
m_TexfmtCenter->Enable(g_Config.bTexFmtOverlayEnable);
// Disable the Copy to options when EFBCopy is disabled
m_Radio_CopyEFBToRAM->Enable(!g_Config.bEFBCopyDisable);
m_Radio_CopyEFBToGL->Enable(!g_Config.bEFBCopyDisable);
// Disable/Enable Safe Texture Cache options
m_Radio_SafeTextureCache_Safe->Enable(g_Config.bSafeTextureCache);
m_Radio_SafeTextureCache_Normal->Enable(g_Config.bSafeTextureCache);
m_Radio_SafeTextureCache_Fast->Enable(g_Config.bSafeTextureCache);
}