dolphin/Source/Core/DolphinQt/HotkeyScheduler.cpp
Techjar 1a12876330 NetPlay: Implement golf mode
This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.

To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00

621 lines
18 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/HotkeyScheduler.h"
#include <algorithm>
#include <cmath>
#include <thread>
#include <QCoreApplication>
#include "AudioCommon/AudioCommon.h"
#include "Common/Config/Config.h"
#include "Common/Thread.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
#include "Core/State.h"
#include "DolphinQt/Settings.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
constexpr const char* DUBOIS_ALGORITHM_SHADER = "dubois";
HotkeyScheduler::HotkeyScheduler() : m_stop_requested(false)
{
HotkeyManagerEmu::Initialize();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
}
HotkeyScheduler::~HotkeyScheduler()
{
Stop();
}
void HotkeyScheduler::Start()
{
m_stop_requested.Set(false);
m_thread = std::thread(&HotkeyScheduler::Run, this);
}
void HotkeyScheduler::Stop()
{
m_stop_requested.Set(true);
if (m_thread.joinable())
m_thread.join();
}
static bool IsHotkey(int id, bool held = false)
{
return HotkeyManagerEmu::IsPressed(id, held);
}
static void HandleFrameStepHotkeys()
{
constexpr int MAX_FRAME_STEP_DELAY = 60;
constexpr int FRAME_STEP_DELAY = 30;
static int frame_step_count = 0;
static int frame_step_delay = 1;
static int frame_step_delay_count = 0;
static bool frame_step_hold = false;
if (IsHotkey(HK_FRAME_ADVANCE_INCREASE_SPEED))
{
frame_step_delay = std::min(frame_step_delay + 1, MAX_FRAME_STEP_DELAY);
return;
}
if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED))
{
frame_step_delay = std::max(frame_step_delay - 1, 0);
return;
}
if (IsHotkey(HK_FRAME_ADVANCE_RESET_SPEED))
{
frame_step_delay = 1;
return;
}
if (IsHotkey(HK_FRAME_ADVANCE, true))
{
if (frame_step_delay_count < frame_step_delay && frame_step_hold)
frame_step_delay_count++;
if ((frame_step_count == 0 || frame_step_count == FRAME_STEP_DELAY) && !frame_step_hold)
{
Core::DoFrameStep();
frame_step_hold = true;
}
if (frame_step_count < FRAME_STEP_DELAY)
{
frame_step_count++;
frame_step_hold = false;
}
if (frame_step_count == FRAME_STEP_DELAY && frame_step_hold &&
frame_step_delay_count >= frame_step_delay)
{
frame_step_hold = false;
frame_step_delay_count = 0;
}
return;
}
else if (frame_step_count > 0)
{
// Reset frame advance
frame_step_count = 0;
frame_step_hold = false;
frame_step_delay_count = 0;
}
}
void HotkeyScheduler::Run()
{
while (!m_stop_requested.IsSet())
{
Common::SleepCurrentThread(1000 / 60);
if (!HotkeyManagerEmu::IsEnabled())
continue;
if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
g_controller_interface.UpdateInput();
if (Core::GetState() != Core::State::Stopping)
{
HotkeyManagerEmu::GetStatus();
if (!Core::IsRunningAndStarted())
continue;
if (IsHotkey(HK_OPEN))
emit Open();
// Disc
if (IsHotkey(HK_EJECT_DISC))
emit EjectDisc();
if (IsHotkey(HK_CHANGE_DISC))
emit ChangeDisc();
// Fullscreen
if (IsHotkey(HK_FULLSCREEN))
{
emit FullScreenHotkey();
// Prevent fullscreen from getting toggled too often
Common::SleepCurrentThread(100);
}
// Refresh Game List
if (IsHotkey(HK_REFRESH_LIST))
emit RefreshGameListHotkey();
// Pause and Unpause
if (IsHotkey(HK_PLAY_PAUSE))
emit TogglePauseHotkey();
// Stop
if (IsHotkey(HK_STOP))
emit StopHotkey();
// Reset
if (IsHotkey(HK_RESET))
emit ResetHotkey();
// Frame advance
HandleFrameStepHotkeys();
// Screenshot
if (IsHotkey(HK_SCREENSHOT))
emit ScreenShotHotkey();
// Exit
if (IsHotkey(HK_EXIT))
emit ExitHotkey();
auto& settings = Settings::Instance();
// Toggle Chat
if (IsHotkey(HK_ACTIVATE_CHAT))
emit ActivateChat();
if (IsHotkey(HK_REQUEST_GOLF_CONTROL))
emit RequestGolfControl();
// Recording
if (IsHotkey(HK_START_RECORDING))
emit StartRecording();
if (IsHotkey(HK_EXPORT_RECORDING))
emit ExportRecording();
if (IsHotkey(HK_READ_ONLY_MODE))
emit ToggleReadOnlyMode();
// Wiimote
if (SConfig::GetInstance().m_bt_passthrough_enabled)
{
const auto ios = IOS::HLE::GetIOS();
auto device = ios ? ios->GetDeviceByName("/dev/usb/oh1/57e/305") : nullptr;
if (device != nullptr)
std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)->UpdateSyncButtonState(
IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
}
if (SConfig::GetInstance().bEnableDebugging)
{
CheckDebuggingHotkeys();
}
// TODO: HK_MBP_ADD
if (SConfig::GetInstance().bWii)
{
int wiimote_id = -1;
if (IsHotkey(HK_WIIMOTE1_CONNECT))
wiimote_id = 0;
if (IsHotkey(HK_WIIMOTE2_CONNECT))
wiimote_id = 1;
if (IsHotkey(HK_WIIMOTE3_CONNECT))
wiimote_id = 2;
if (IsHotkey(HK_WIIMOTE4_CONNECT))
wiimote_id = 3;
if (IsHotkey(HK_BALANCEBOARD_CONNECT))
wiimote_id = 4;
if (wiimote_id > -1)
emit ConnectWiiRemote(wiimote_id);
if (IsHotkey(HK_TOGGLE_USB_KEYBOARD))
{
Settings::Instance().SetUSBKeyboardConnected(
!Settings::Instance().IsUSBKeyboardConnected());
}
}
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_1))
m_profile_cycler.PreviousWiimoteProfile(0);
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_1))
m_profile_cycler.NextWiimoteProfile(0);
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_2))
m_profile_cycler.PreviousWiimoteProfile(1);
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_2))
m_profile_cycler.NextWiimoteProfile(1);
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_3))
m_profile_cycler.PreviousWiimoteProfile(2);
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_3))
m_profile_cycler.NextWiimoteProfile(2);
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_4))
m_profile_cycler.PreviousWiimoteProfile(3);
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_4))
m_profile_cycler.NextWiimoteProfile(3);
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_1))
m_profile_cycler.PreviousWiimoteProfileForGame(0);
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_1))
m_profile_cycler.NextWiimoteProfileForGame(0);
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_2))
m_profile_cycler.PreviousWiimoteProfileForGame(1);
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_2))
m_profile_cycler.NextWiimoteProfileForGame(1);
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_3))
m_profile_cycler.PreviousWiimoteProfileForGame(2);
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_3))
m_profile_cycler.NextWiimoteProfileForGame(2);
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_4))
m_profile_cycler.PreviousWiimoteProfileForGame(3);
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_4))
m_profile_cycler.NextWiimoteProfileForGame(3);
auto ShowVolume = []() {
OSD::AddMessage(std::string("Volume: ") +
(SConfig::GetInstance().m_IsMuted ?
"Muted" :
std::to_string(SConfig::GetInstance().m_Volume)) +
"%");
};
// Volume
if (IsHotkey(HK_VOLUME_DOWN))
{
settings.DecreaseVolume(3);
ShowVolume();
}
if (IsHotkey(HK_VOLUME_UP))
{
settings.IncreaseVolume(3);
ShowVolume();
}
if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
{
AudioCommon::ToggleMuteVolume();
ShowVolume();
}
// Graphics
const auto efb_scale = Config::Get(Config::GFX_EFB_SCALE);
auto ShowEFBScale = []() {
switch (Config::Get(Config::GFX_EFB_SCALE))
{
case EFB_SCALE_AUTO_INTEGRAL:
OSD::AddMessage("Internal Resolution: Auto (integral)");
break;
case 1:
OSD::AddMessage("Internal Resolution: Native");
break;
default:
OSD::AddMessage("Internal Resolution: %dx", g_Config.iEFBScale);
break;
}
};
if (IsHotkey(HK_INCREASE_IR))
{
Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale + 1);
ShowEFBScale();
}
if (IsHotkey(HK_DECREASE_IR))
{
if (efb_scale > EFB_SCALE_AUTO_INTEGRAL)
{
Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale - 1);
ShowEFBScale();
}
}
if (IsHotkey(HK_TOGGLE_CROP))
Config::SetCurrent(Config::GFX_CROP, !Config::Get(Config::GFX_CROP));
if (IsHotkey(HK_TOGGLE_AR))
{
const int aspect_ratio = (static_cast<int>(Config::Get(Config::GFX_ASPECT_RATIO)) + 1) & 3;
Config::SetCurrent(Config::GFX_ASPECT_RATIO, static_cast<AspectMode>(aspect_ratio));
switch (static_cast<AspectMode>(aspect_ratio))
{
case AspectMode::Stretch:
OSD::AddMessage("Stretch");
break;
case AspectMode::Analog:
OSD::AddMessage("Force 4:3");
break;
case AspectMode::AnalogWide:
OSD::AddMessage("Force 16:9");
break;
case AspectMode::Auto:
default:
OSD::AddMessage("Auto");
break;
}
}
if (IsHotkey(HK_TOGGLE_EFBCOPIES))
{
const bool new_value = !Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
Config::SetCurrent(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, new_value);
OSD::AddMessage(StringFromFormat("Copy EFB: %s", new_value ? "to Texture" : "to RAM"));
}
auto ShowXFBCopies = []() {
OSD::AddMessage(StringFromFormat(
"Copy XFB: %s%s", Config::Get(Config::GFX_HACK_IMMEDIATE_XFB) ? " (Immediate)" : "",
Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM) ? "to Texture" : "to RAM"));
};
if (IsHotkey(HK_TOGGLE_XFBCOPIES))
{
Config::SetCurrent(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM,
!Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM));
ShowXFBCopies();
}
if (IsHotkey(HK_TOGGLE_IMMEDIATE_XFB))
{
Config::SetCurrent(Config::GFX_HACK_IMMEDIATE_XFB,
!Config::Get(Config::GFX_HACK_IMMEDIATE_XFB));
ShowXFBCopies();
}
if (IsHotkey(HK_TOGGLE_FOG))
{
const bool new_value = !Config::Get(Config::GFX_DISABLE_FOG);
Config::SetCurrent(Config::GFX_DISABLE_FOG, new_value);
OSD::AddMessage(StringFromFormat("Fog: %s", new_value ? "Enabled" : "Disabled"));
}
if (IsHotkey(HK_TOGGLE_DUMPTEXTURES))
Config::SetCurrent(Config::GFX_DUMP_TEXTURES, !Config::Get(Config::GFX_DUMP_TEXTURES));
if (IsHotkey(HK_TOGGLE_TEXTURES))
Config::SetCurrent(Config::GFX_HIRES_TEXTURES, !Config::Get(Config::GFX_HIRES_TEXTURES));
Core::SetIsThrottlerTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
auto ShowEmulationSpeed = []() {
OSD::AddMessage(
SConfig::GetInstance().m_EmulationSpeed <= 0 ?
"Speed Limit: Unlimited" :
StringFromFormat("Speed Limit: %li%%",
std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)));
};
if (IsHotkey(HK_DECREASE_EMULATION_SPEED))
{
auto speed = SConfig::GetInstance().m_EmulationSpeed - 0.1;
speed = (speed <= 0 || (speed >= 0.95 && speed <= 1.05)) ? 1.0 : speed;
SConfig::GetInstance().m_EmulationSpeed = speed;
ShowEmulationSpeed();
}
if (IsHotkey(HK_INCREASE_EMULATION_SPEED))
{
auto speed = SConfig::GetInstance().m_EmulationSpeed + 0.1;
speed = (speed >= 0.95 && speed <= 1.05) ? 1.0 : speed;
SConfig::GetInstance().m_EmulationSpeed = speed;
ShowEmulationSpeed();
}
// Slot Saving / Loading
if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED))
emit StateSaveSlotHotkey();
if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED))
emit StateLoadSlotHotkey();
// Stereoscopy
if (IsHotkey(HK_TOGGLE_STEREO_SBS))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SBS)
{
// Disable post-processing shader, as stereoscopy itself is currently a shader
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SBS);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
}
}
if (IsHotkey(HK_TOGGLE_STEREO_TAB))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::TAB)
{
// Disable post-processing shader, as stereoscopy itself is currently a shader
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::TAB);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
}
}
if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Anaglyph)
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Anaglyph);
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, DUBOIS_ALGORITHM_SHADER);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
}
}
if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Nvidia3DVision)
{
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Nvidia3DVision);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
}
}
}
const auto stereo_depth = Config::Get(Config::GFX_STEREO_DEPTH);
if (IsHotkey(HK_DECREASE_DEPTH, true))
Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth - 1, 0));
if (IsHotkey(HK_INCREASE_DEPTH, true))
Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth + 1, 100));
const auto stereo_convergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::max(stereo_convergence - 5, 0));
if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::min(stereo_convergence + 5, 500));
// Freelook
static float fl_speed = 1.0;
if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
fl_speed /= 1.1f;
if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
fl_speed *= 1.1f;
if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
fl_speed = 1.0;
if (IsHotkey(HK_FREELOOK_UP, true))
VertexShaderManager::TranslateView(0.0, 0.0, -fl_speed);
if (IsHotkey(HK_FREELOOK_DOWN, true))
VertexShaderManager::TranslateView(0.0, 0.0, fl_speed);
if (IsHotkey(HK_FREELOOK_LEFT, true))
VertexShaderManager::TranslateView(fl_speed, 0.0);
if (IsHotkey(HK_FREELOOK_RIGHT, true))
VertexShaderManager::TranslateView(-fl_speed, 0.0);
if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
VertexShaderManager::TranslateView(0.0, fl_speed);
if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
VertexShaderManager::TranslateView(0.0, -fl_speed);
if (IsHotkey(HK_FREELOOK_RESET, true))
VertexShaderManager::ResetView();
// Savestates
for (u32 i = 0; i < State::NUM_STATES; i++)
{
if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
emit StateLoadSlot(i + 1);
if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
emit StateSaveSlot(i + 1);
if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
emit StateLoadLastSaved(i + 1);
if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
emit SetStateSlotHotkey(i + 1);
}
if (IsHotkey(HK_SAVE_FIRST_STATE))
emit StateSaveOldest();
if (IsHotkey(HK_UNDO_LOAD_STATE))
emit StateLoadUndo();
if (IsHotkey(HK_UNDO_SAVE_STATE))
emit StateSaveUndo();
if (IsHotkey(HK_LOAD_STATE_FILE))
emit StateLoadFile();
if (IsHotkey(HK_SAVE_STATE_FILE))
emit StateSaveFile();
}
}
void HotkeyScheduler::CheckDebuggingHotkeys()
{
if (IsHotkey(HK_STEP))
emit Step();
if (IsHotkey(HK_STEP_OVER))
emit StepOver();
if (IsHotkey(HK_STEP_OUT))
emit StepOut();
if (IsHotkey(HK_SKIP))
emit Skip();
if (IsHotkey(HK_SHOW_PC))
emit ShowPC();
if (IsHotkey(HK_SET_PC))
emit Skip();
if (IsHotkey(HK_BP_TOGGLE))
emit ToggleBreakpoint();
if (IsHotkey(HK_BP_ADD))
emit AddBreakpoint();
}