dolphin/Source/Plugins/Plugin_VideoDX9/Src
2008-12-07 00:12:15 +00:00
..
W32Util Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer. 2008-09-03 00:27:24 +00:00
bmp_io.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
bmp_io.h Initial megacommit. 2008-07-12 17:40:22 +00:00
BPStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
BPStructs.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
Config.cpp Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files! 2008-11-12 04:54:17 +00:00
Config.h Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
CPStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
CPStructs.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
D3DBase.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DBase.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DPostprocess.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
D3DPostprocess.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DShader.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
D3DShader.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DTexture.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DTexture.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DUtil.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DUtil.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
DecodedVArray.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
DecodedVArray.h Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version 2008-10-04 21:47:56 +00:00
DLCompiler.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DLCompiler.h Initial megacommit. 2008-07-12 17:40:22 +00:00
DlgSettings.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
DlgSettings.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
EmuWindow.cpp Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
EmuWindow.h added an option to render directx video plugin inside the main frame 2008-07-17 09:18:03 +00:00
IndexGenerator.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
IndexGenerator.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
main.cpp Bugfix, and moved readme file 2008-11-16 22:05:07 +00:00
main.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
OpcodeDecoding.cpp Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis 2008-11-15 02:30:29 +00:00
PixelShader.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
PixelShader.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
Render.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
Render.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
resource.h added overlay that displays texture formats (thanks to gigaherz!) 2008-08-06 01:08:02 +00:00
resource.rc update to the texture format overlay, thanks to giga (see issue 112) 2008-08-08 10:23:17 +00:00
RGBAFloat.h Initial megacommit. 2008-07-12 17:40:22 +00:00
ShaderManager.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
ShaderManager.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
stdafx.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
stdafx.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
TextureCache.cpp Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis 2008-11-15 02:30:29 +00:00
TextureCache.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
TransformEngine.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
TransformEngine.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
Utils.cpp Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
Utils.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
Vec3.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
VertexLoader.cpp Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually. If we didn't do this, the vertex format would be read as one bit offset from where it should be, making 01 become 00, and 10/11 become 01. Among the benefits of this fix: Zelda Wind Waker no longer crashes when you view the map. see http://forums.ngemu.com/dolphin-discussion/114035-those-pesky-bit-fields.html 2008-11-11 04:44:41 +00:00
VertexLoader.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexLoader_Color.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_MtxIndex.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.cpp Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Position.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_TextCoord.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexManager.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
VertexManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexShader.cpp Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9. 2008-10-04 22:47:28 +00:00
VertexShader.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
XFStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFStructs.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00