dolphin/Data/Sys/Shaders/acidtrip.glsl

11 lines
183 B
GLSL

uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
uniform vec4 resolution;
void main()
{
ocol0 = (texture(samp9, uv0+resolution.zw) - texture(samp9, uv0-resolution.zw))*8;
}