dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-12-07 00:12:15 +00:00
..
Debugger fixed up CopySettingsFile and idef'd away MSWDrawSubItem 2008-12-02 00:12:42 +00:00
GUI dded wxT() 2008-11-30 15:13:33 +00:00
Logging warning fixes 2008-11-26 20:28:03 +00:00
OS Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
BPStructs.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
BPStructs.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
cocoaGL.h more osx64 work 2008-10-25 17:47:46 +00:00
cocoaGL.m more osx64 work 2008-10-25 17:47:46 +00:00
Config.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
Config.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
Globals.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
Globals.h Added missing header. 2008-12-01 05:57:56 +00:00
GLUtil.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
GLUtil.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
ImageWrite.cpp Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
ImageWrite.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
main.cpp Build fix. Please clarify what is going on, what was this code doing here? 2008-11-27 21:09:50 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp compiler doesn't like unmatched '' even in comments 2008-09-08 06:48:23 +00:00
NativeVertexFormat.cpp Didn't replace all the instances 2008-11-26 21:41:17 +00:00
OpcodeDecoding.cpp More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now. 2008-11-22 15:25:04 +00:00
PixelShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
PixelShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
rasterfont.cpp more warning fixes 2008-09-08 07:09:34 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
Render.cpp Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers. 2008-12-02 01:08:21 +00:00
Render.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
SConscript some more scons cleanup 2008-12-06 22:28:32 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
TextureConverter.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
TextureConverter.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureMngr.cpp Better tlut hash for fixing MPs font. Didn't notice any slowdown for now. 2008-12-04 22:55:17 +00:00
TextureMngr.h Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
VertexLoader.cpp small fixes 2008-12-01 08:34:51 +00:00
VertexLoader.h make vertex format compiler less confusing (no more duplicated work). 2008-11-30 22:47:06 +00:00
VertexLoader_Color.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_Color.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_Normal.cpp reorganize the vertex normal loader tables a little. 2008-12-01 00:02:36 +00:00
VertexLoader_Normal.h small fixes 2008-12-01 08:34:51 +00:00
VertexLoader_Position.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_Position.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_TextCoord.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_TextCoord.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoaderManager.cpp GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexLoaderManager.h GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexManager.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexManager.h GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
VertexShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
XFB.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
XFB.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00