dolphin/Externals/WiiUseSrc/Src/nunchuk.c
Soren Jorvang e648c6d68b Overhaul of OS X real Wiimote support.
Fixes a number of problems, including unreliable connection setup, 
frequent disconnections, busy-waiting and shutdown deadlocks.

Motion Plus and nunchuk hot swapping now work and Wiiuse does a small
amount of queueing to prevent occasional dropped packets. The OS X 
bluetooth stack has no internal input buffering and while a worker  
thread can easily keep up with data coming from the Wiimote, the rest
of Dolphin can easily get behind if it is blocked by disk I/O or 
similar. Mostly the Wiimote protocol recovers from dropped packets,   
but sometimes the Wiimote would get out of sync and send a disconnect.
I wonder if the other platforms might benefit from a bit of queueing
at this layer as well.
 
Still doesn't support multiple devices, as I kept changing my mind 
about how best to do it. I only have one Wiimote anyway..
 
One improvement to the Wiimote plugin that would be really nice would
be for the scan for new devices to operate continuously or periodically
like on a real Wii rather than just for 5 seconds at startup..   


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5640 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 19:36:08 +00:00

231 lines
6.4 KiB
C

/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Nunchuk expansion device.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "events.h"
#include "nunchuk.h"
static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now);
/**
* @brief Handle the handshake data from the nunchuk.
*
* @param nc A pointer to a nunchuk_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* @return Returns 1 if handshake was successful, 0 if not.
*/
int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len) {
int i;
int offset = 0;
nc->btns = 0;
nc->btns_held = 0;
nc->btns_released = 0;
/* set the smoothing to the same as the wiimote */
nc->flags = &wm->flags;
nc->accel_calib.st_alpha = wm->accel_calib.st_alpha;
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = (byte *)malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Nunchuk handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
nc->accel_calib.cal_zero.x = data[offset + 0];
nc->accel_calib.cal_zero.y = data[offset + 1];
nc->accel_calib.cal_zero.z = data[offset + 2];
nc->accel_calib.cal_g.x = data[offset + 4];
nc->accel_calib.cal_g.y = data[offset + 5];
nc->accel_calib.cal_g.z = data[offset + 6];
nc->js.max.x = data[offset + 8];
nc->js.min.x = data[offset + 9];
nc->js.center.x = data[offset + 10];
nc->js.max.y = data[offset + 11];
nc->js.min.y = data[offset + 12];
nc->js.center.y = data[offset + 13];
/* default the thresholds to the same as the wiimote */
nc->orient_threshold = wm->orient_threshold;
nc->accel_threshold = wm->accel_threshold;
/* handshake done */
wm->expansion.type = EXP_NUNCHUK;
/* if min and max are reported as 0, initialize them to usable values based on center, and fine tune in nunchuck_event() */
if (nc->js.center.x) {
if (nc->js.min.x == 0) nc->js.min.x = nc->js.center.x - 80;
if (nc->js.max.x == 0) nc->js.max.x = nc->js.center.x + 80;
}
if (nc->js.center.y) {
if (nc->js.min.y == 0) nc->js.min.y = nc->js.center.y - 80;
if (nc->js.max.y == 0) nc->js.max.y = nc->js.center.y + 80;
}
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
return 1;
}
/**
* @brief The nunchuk disconnected.
*
* @param nc A pointer to a nunchuk_t structure.
*/
void nunchuk_disconnected(struct nunchuk_t* nc) {
memset(nc, 0, sizeof(struct nunchuk_t));
}
/**
* @brief Handle nunchuk event.
*
* @param nc A pointer to a nunchuk_t structure.
* @param msg The message specified in the event packet.
*/
void nunchuk_event(struct nunchuk_t* nc, byte* msg) {
int i;
/* decrypt data */
for (i = 0; i < 6; ++i)
msg[i] = (msg[i] ^ 0x17) + 0x17;
/* get button states */
nunchuk_pressed_buttons(nc, msg[5]);
nc->js.pos.x = msg[0];
nc->js.pos.y = msg[1];
/* extend min and max values to physical range of motion */
if (nc->js.center.x) {
if (nc->js.min.x > nc->js.pos.x) nc->js.min.x = nc->js.pos.x;
if (nc->js.max.x < nc->js.pos.x) nc->js.max.x = nc->js.pos.x;
}
if (nc->js.center.y) {
if (nc->js.min.y > nc->js.pos.y) nc->js.min.y = nc->js.pos.y;
if (nc->js.max.y < nc->js.pos.y) nc->js.max.y = nc->js.pos.y;
}
/* calculate joystick state */
calc_joystick_state(&nc->js, nc->js.pos.x, nc->js.pos.y);
/* calculate orientation */
nc->accel.x = msg[2];
nc->accel.y = msg[3];
nc->accel.z = msg[4];
calculate_orientation(&nc->accel_calib, &nc->accel, &nc->orient, NUNCHUK_IS_FLAG_SET(nc, WIIUSE_SMOOTHING));
calculate_gforce(&nc->accel_calib, &nc->accel, &nc->gforce);
}
/**
* @brief Find what buttons are pressed.
*
* @param nc Pointer to a nunchuk_t structure.
* @param msg The message byte specified in the event packet.
*/
static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now) {
/* message is inverted (0 is active, 1 is inactive) */
now = ~now & NUNCHUK_BUTTON_ALL;
/* pressed now & were pressed, then held */
nc->btns_held = (now & nc->btns);
/* were pressed or were held & not pressed now, then released */
nc->btns_released = ((nc->btns | nc->btns_held) & ~now);
/* buttons pressed now */
nc->btns = now;
}
/**
* @brief Set the orientation event threshold for the nunchuk.
*
* @param wm Pointer to a wiimote_t structure with a nunchuk attached.
* @param threshold The decimal place that should be considered a significant change.
*
* See wiiuse_set_orient_threshold() for details.
*/
void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold) {
if (!wm) return;
wm->expansion.nunchuk.orient_threshold = threshold;
}
/**
* @brief Set the accelerometer event threshold for the nunchuk.
*
* @param wm Pointer to a wiimote_t structure with a nunchuk attached.
* @param threshold The decimal place that should be considered a significant change.
*
* See wiiuse_set_orient_threshold() for details.
*/
void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold) {
if (!wm) return;
wm->expansion.nunchuk.accel_threshold = threshold;
}