dolphin/Source/Core
Rodolfo Osvaldo Bogado e93e777ffb second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know) 
do not apply full hashing to other format because it kills the performance.
for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional.
as always please test and let me know the results.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 23:23:04 +00:00
..
AudioCommon Fix an issue with OpenAL not properly using the correct Volume on boot 2010-02-07 19:36:29 +00:00
Common second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
Core make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246), 2010-02-08 09:57:52 +00:00
DebuggerUICommon Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently 2010-01-20 11:49:11 +00:00
DebuggerWX Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
DiscIO DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either. 2010-02-08 22:54:16 +00:00
DolphinWX make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246), 2010-02-08 09:57:52 +00:00
DSPCore DSPTool: show hex and substitute names by default for disasm 2010-02-07 01:03:31 +00:00
InputCommon EXPERIMENTAL: an attempt to fix Issue 1725 2010-02-07 06:07:56 +00:00
VideoCommon second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00