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comex eaacf10f71 Fix an idiotic race condition when starting games in multiple Dolphin instances at the same time on Unix.
MemArena mmaps the emulated memory from a file in order to get the same
mapping at multiple addresses.  A file which, formerly, was located at a
static filename: it was unlinked after creation, but the open did not
use O_EXCL, so if two instances started up on the same system at just
the right time, they would get the same memory.  Naturally, this caused
extremely mysterious crashes, but only in Netplay, where the game is
automatically started when the client receives a broadcast from the
server, so races are actually quite likely.

And switch to shm_open, because it fits the bill better and avoids any
issues with using /tmp.
2013-12-10 16:20:52 -05:00
CMakeTests Remove the REQUIRED option from the cmake pkg-config check for GLEW so 2013-09-09 16:48:14 -05:00
Data Gameini database update. Beyond Good and Evil (gc), Hunter: The Reckoning (gc), MARIO SUPERSTAR BASEBALL (gc), Heavy Fire Special Operations (wiiware), Tiger Woods PGA TOUR 2005 (gc), Tiger Woods PGA TOUR 06 (gc), Midway Arcade Treasures (gc), Midway Arcade Treasures 2 (gc), Midway Arcade Treasures 3 (gc), FINAL FANTASY Crystal Chronicles (gc), Freestyle Metal X (gc), Hunter: The Reckoning (gc), Finding Nemo (gc), Tony Hawk's Pro Skater 4 (gc), Yogi Bear (wii), Ghost Mansion Party (wiiware) are updated/added. 2013-11-22 14:03:12 +02:00
docs Remove outdated documentation files 2013-08-22 01:05:29 +02:00
Externals Disable a certain clang warning for libpng. 2013-12-08 15:43:23 -05:00
Installer Fix the icon used for Dolphin on windows 2013-09-23 01:41:44 +00:00
Languages Update translation files to reflect recent changes in the code. 2013-11-03 08:53:20 -06:00
Source Fix an idiotic race condition when starting games in multiple Dolphin instances at the same time on Unix. 2013-12-10 16:20:52 -05:00
Tools Sync gameini ratings from the wiki. Fixes issue 6477. 2013-08-11 18:42:18 +02:00
.gitignore Update .gitignore 2013-12-07 14:54:02 -05:00
CMakeLists.txt [ANDROID] Fix ARMv5 build. 2013-11-30 12:25:01 -06:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
Readme.txt Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.org/
Project Site: http://code.google.com/p/dolphin-emu

Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/

Please read the FAQ before use:

http://dolphin-emu.org/docs/faq/

System Requirements:
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
  Windows XP x64 is NOT supported.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
  Dual Core for speed boost.
* Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL,ELF,WAD,GCM,ISO)
  -b, --batch             	Exit Dolphin with emulator
  -V, --video_backend=<str>  	Specify a video plugin
  -A, --audio_emulation=<str>	Low level (LLE) or high level (HLE) audio

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Emulator Engines]
HLE: High Level DSP Emulation
LLE: Low Level DSP Emulation (requires DSP dumps)
     Recompiler is faster than interpreter but may be buggy.

[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language
Software Renderer: Render using the CPU only (for devs only)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GameConfig: holds the INI game config files
GC: Gamecube memory cards
Load: custom textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here