dolphin/Source/Core/DolphinQt2/QtUtils/ElidedButton.h
Lioncash 222fe58e25 DolphinQt2: Add missing Q_OBJECT macro to all QObject-related classes missing it
Without this macro, if any signals or slots were attempted to be used,
they wouldn't work; neither would various other features of the Qt
meta-object system. This can also lead to weird behavior in other
circumstances. Qt's documentation specifically states:

"Therefore, we strongly recommend that all subclasses of QObject use the
Q_OBJECT macro regardless of whether or not they actually use signals,
slots, and properties."

on its page for "The Meta-Object System", which can be seen here:
https://doc.qt.io/qt-5/metaobjects.html

Let's opt for "always do the right thing", and keep the code extensible
for the future and not have random things blow up on us.
2018-05-13 17:33:32 -04:00

21 lines
534 B
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QPushButton>
class ElidedButton : public QPushButton
{
Q_OBJECT
public:
explicit ElidedButton(const QString& text = QStringLiteral(""),
Qt::TextElideMode elide_mode = Qt::ElideRight);
Qt::TextElideMode elideMode() const;
void setElideMode(Qt::TextElideMode elide_mode);
private:
void paintEvent(QPaintEvent* event) override;
Qt::TextElideMode m_elide_mode;
};