dolphin/Source/Core/Common/NandPaths.h
JosJuice c74c317ab5 IOS HLE: More robust escaping of NAND paths
Prevents path traversal without needing an absolute path
function, and also improves accuracy (character sequences
like ../ appear to have no special meaning in IOS).

This removes the creation and usage of /sys/replace,
because the new escapes are too complicated to all
be representable in its format and because no other
NAND handling software seems to use /sys/replace.
2016-11-26 22:49:46 +01:00

40 lines
1.4 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <utility>
#include <vector>
#include "Common/CommonTypes.h"
static const u64 TITLEID_SYSMENU = 0x0000000100000002;
static const std::string TITLEID_SYSMENU_STRING = "0000000100000002";
namespace Common
{
void InitializeWiiRoot(bool use_temporary);
void ShutdownWiiRoot();
enum FromWhichRoot
{
FROM_CONFIGURED_ROOT, // not related to currently running game - use D_WIIROOT_IDX
FROM_SESSION_ROOT, // request from currently running game - use D_SESSION_WIIROOT_IDX
};
std::string GetTicketFileName(u64 _titleID, FromWhichRoot from);
std::string GetTMDFileName(u64 _titleID, FromWhichRoot from);
std::string GetTitleDataPath(u64 _titleID, FromWhichRoot from);
std::string GetTitleContentPath(u64 _titleID, FromWhichRoot from);
bool CheckTitleTMD(u64 _titleID, FromWhichRoot from);
bool CheckTitleTIK(u64 _titleID, FromWhichRoot from);
// Escapes characters that are invalid or have special meanings in the host file system
std::string EscapeFileName(const std::string& filename);
// Escapes characters that are invalid or have special meanings in the host file system
std::string EscapePath(const std::string& path);
// Reverses escaping done by EscapeFileName
std::string UnescapeFileName(const std::string& filename);
}