dolphin/Source/Core/VideoBackends
Pokechu22 ed5015fa24 Software: Remove alpha=1 blending special-case
This was added in #10394 for both the hardware and software backends to work around an issue with Mario Kart Wii, Fortune Street, and Baten Kaitos. However, it seems like the software renderer handles blending well enough that we don't need this (and in any case, it's easy to change blending in the software renderer).

Some experimentation with #11387 (not pushed) showed that the software renderer's logic would also produce correct results on the hardware backends with this hack removed, but would require fbfetch (currently); if a better solution is found the hack can also be removed from the hardware backends.
2022-12-28 14:21:33 -08:00
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D3D Merge pull request #11351 from JosJuice/bitset-cpp20 2022-12-20 15:02:38 +00:00
D3D12 Merge pull request #11286 from K0bin/vk-query-fix 2022-12-19 03:15:48 -05:00
D3DCommon D3DCommon: Remove unused swap chain functions 2022-08-17 18:16:50 -07:00
Metal Replace BitUtils with C++20: Counting Zeroes 2022-12-21 04:17:00 -06:00
Null VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
OGL Merge pull request #11286 from K0bin/vk-query-fix 2022-12-19 03:15:48 -05:00
Software Software: Remove alpha=1 blending special-case 2022-12-28 14:21:33 -08:00
Vulkan Follow-up on a four-year-old Android NDK workaround 2022-12-22 19:54:46 -06:00
CMakeLists.txt VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00