dolphin/Source/Core/VideoCommon/Src/DriverDetails.h

62 lines
2.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "CommonTypes.h"
namespace DriverDetails
{
// Enum of known vendors
// Tegra and Nvidia are separated out due to such substantial differences
enum Vendor
{
VENDOR_NVIDIA = 0,
VENDOR_ATI,
VENDOR_INTEL,
VENDOR_ARM,
VENDOR_QUALCOMM,
VENDOR_IMGTEC,
VENDOR_TEGRA,
VENDOR_VIVANTE,
VENDOR_UNKNOWN
};
// Enum of known bugs
// These can be vendor specific, but we put them all in here
// For putting a new bug in here, make sure to put a detailed comment above the enum
// This'll ensure we know exactly what the issue is.
enum Bug
{
// Bug: No Dynamic UBO array object access
// Affected Devices: Qualcomm/Adreno
// Started Version: 14
// Ended Version: -1
// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
// Errors out with "Internal Error"
BUG_NODYNUBOACCESS = 0,
// Bug: Centroid is broken in shaders
// Affected devices: Qualcomm/Adreno
// Started Version: 14
// Ended Version: -1
// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
// When MSAA is disabled, it acts like a regular in/out
// Tends to cause the driver to render full white or black
BUG_BROKENCENTROID,
// Bug: INFO_LOG_LENGTH broken
// Affected devices: Qualcomm/Adreno
// Started Version: ? (Noticed on v14)
// Ended Version: -1
// When compiling a shader, it is important that when it fails,
// you first get the length of the information log prior to grabbing it.
// This allows you to allocate an array to store all of the log
// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
// They also max out at 1024 bytes(1023 characters + null terminator) for the log
BUG_BROKENINFOLOG,
};
// Initializes our internal vendor, device family, and driver version
void Init(Vendor vendor, const u32 devfamily, const double version);
// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
bool HasBug(Bug bug);
}