dolphin/Source/Plugins/Plugin_DSP_HLE/Src/Debugger
2008-10-09 04:00:47 +00:00
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Debugger.cpp Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume. 2008-10-09 04:00:47 +00:00
Debugger.h Tried another SSBM fix. Please test if "SSBM remedy 2" is still needed in SSBM by turning it off from the debugger. I didn't need it but perhaps someone else does. 2008-10-07 00:59:12 +00:00
PBView.cpp Fix compiling in Linux for the most part 2008-09-29 21:22:44 +00:00
PBView.h Fix compiling in Linux for the most part 2008-09-29 21:22:44 +00:00