dolphin/Source/Core
Stenzek efb9759862 LightingShaderGen: Always calculate lighting for both color channels
Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.

We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
..
AudioCommon Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
Common Merge pull request #5973 from ligfx/renamefifoqueue 2017-11-19 13:51:22 +01:00
Core BootManager: RestoreSYSCONF without resetting all other config 2017-11-19 17:17:59 -08:00
DiscIO VolumeGC: Correct printf specifier in LoadBannerFile() 2017-11-19 00:54:47 -05:00
DolphinNoGUI UI: Implement a command line option to boot NAND title 2017-10-24 11:41:55 +02:00
DolphinQt2 Qt: show "Immediately present XFB" option 2017-11-19 15:37:24 -08:00
DolphinWX Merge pull request #6186 from lioncash/enum-class 2017-11-19 15:08:16 +01:00
InputCommon GCPadEmu: only connected if default device connected 2017-11-19 16:07:00 +01:00
UICommon Config: Flatten structures 2017-11-15 18:04:40 +00:00
VideoBackends LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
VideoCommon LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
CMakeLists.txt Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00