dolphin/Source/Core/VideoBackends/OGL
aldelaro5 f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
FramebufferManager.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
FramebufferManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
main.cpp OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00
NativeVertexFormat.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OGL.vcxproj VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
OGL.vcxproj.filters VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
PerfQuery.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ProgramShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
ProgramShaderCache.h Remove UID Checker. 2016-06-26 16:13:22 +12:00
RasterFont.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RasterFont.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp Reorganise a ton of logs level 2016-10-01 15:50:28 -04:00
Render.h Fix a really stupid GLSL version parsing bug 2016-08-19 08:53:27 -04:00
SamplerCache.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
SamplerCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
StreamBuffer.cpp Common: namespace MemoryUtil 2016-08-07 13:03:07 -04:00
StreamBuffer.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCache.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
TextureCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureConverter.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
TextureConverter.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManager.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
VertexManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00