dolphin/Source/Core/DolphinQt/Config/ControllersWindow.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

43 lines
1.3 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/ControllersWindow.h"
#include <QDialogButtonBox>
#include <QVBoxLayout>
#include "DolphinQt/Config/CommonControllersWidget.h"
#include "DolphinQt/Config/GamecubeControllersWidget.h"
#include "DolphinQt/Config/WiimoteControllersWidget.h"
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent)
{
setWindowTitle(tr("Controller Settings"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
m_gamecube_controllers = new GamecubeControllersWidget(this);
m_wiimote_controllers = new WiimoteControllersWidget(this);
m_common = new CommonControllersWidget(this);
CreateMainLayout();
ConnectWidgets();
}
void ControllersWindow::CreateMainLayout()
{
auto* layout = new QVBoxLayout();
m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
layout->addWidget(m_gamecube_controllers);
layout->addWidget(m_wiimote_controllers);
layout->addWidget(m_common);
layout->addStretch();
layout->addWidget(m_button_box);
WrapInScrollArea(this, layout);
}
void ControllersWindow::ConnectWidgets()
{
connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
}