dolphin/Source/Core/VideoCommon/Src/VideoConfig.cpp
NeoBrainX b06f30f845 Remove the per pixel depth option.
Depth calculations are always done in the pixel shader now.

Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00

290 lines
14 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <cmath>
#include "Common.h"
#include "IniFile.h"
#include "VideoConfig.h"
#include "VideoCommon.h"
#include "FileUtil.h"
VideoConfig g_Config;
VideoConfig g_ActiveConfig;
void UpdateActiveConfig()
{
g_ActiveConfig = g_Config;
}
VideoConfig::VideoConfig()
{
bRunning = false;
// Needed for the first frame, I think
fAspectRatioHackW = 1;
fAspectRatioHackH = 1;
// disable all features by default
backend_info.APIType = API_NONE;
backend_info.bUseRGBATextures = false;
backend_info.bSupports3DVision = false;
}
void VideoConfig::Load(const char *ini_file)
{
std::string temp;
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
iniFile.Get("Settings", "Crop", &bCrop, false);
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false);
iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
iniFile.Get("Settings", "EFBScale", &iEFBScale, 2); // native
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false);
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
// Load common settings
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
bool bTmp;
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp);
}
void VideoConfig::GameIniLoad(const char *ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting);
iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
iniFile.GetIfExists("Video", "UseBBox", &bUseBBox);
}
void VideoConfig::VerifyValidity()
{
// TODO: Check iMaxAnisotropy value
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
if (!backend_info.bSupports3DVision) b3DVision = false;
if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
}
void VideoConfig::Save(const char *ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Set("Hardware", "VSync", bVSync);
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
iniFile.Set("Settings", "Crop", bCrop);
iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
iniFile.Set("Settings", "UseXFB", bUseXFB);
iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
iniFile.Set("Settings", "ShowFPS", bShowFPS);
iniFile.Set("Settings", "LogFPSToFile", bLogFPSToFile);
iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
iniFile.Set("Settings", "Show", iCompileDLsLevel);
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
iniFile.Set("Settings", "FreeLook", bFreeLook);
iniFile.Set("Settings", "UseFFV1", bUseFFV1);
iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
iniFile.Set("Settings", "MSAA", iMultisampleMode);
iniFile.Set("Settings", "EFBScale", iEFBScale);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
iniFile.Set("Settings", "Wireframe", bWireFrame);
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
iniFile.Set("Settings", "DisableFog", bDisableFog);
iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging);
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable);
iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable);
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
iniFile.Set("Hardware", "Adapter", iAdapter);
iniFile.Save(ini_file);
}
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
{
// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
// This would allow us to make the "default config" dialog layout to be 2-state based, but the
// "game config" layout to be 3-state based (with the 3rd state being "use default")
// Since we can't do that, we instead just save anything which differs from the default config
// TODO: Make this less ugly
VideoConfig defCfg;
defCfg.Load(default_ini);
IniFile iniFile;
iniFile.Load(game_ini);
#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
iniFile.Save(game_ini);
}