dolphin/Source/Core/VideoBackends/OGL/TextureCache.h
Lioncash f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00

67 lines
1.9 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include "Common/GL/GLUtil.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"
namespace OGL
{
class TextureCache : public TextureCacheBase
{
public:
TextureCache();
~TextureCache();
static void DisableStage(unsigned int stage);
static void SetStage();
private:
struct TCacheEntry : TCacheEntryBase
{
GLuint texture;
GLuint framebuffer;
//TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to
TCacheEntry(const TCacheEntryConfig& config);
~TCacheEntry();
void CopyRectangleFromTexture(
const TCacheEntryBase* source,
const MathUtil::Rectangle<int> &srcrect,
const MathUtil::Rectangle<int> &dstrect) override;
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) override;
void FromRenderTarget(u8 *dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool scaleByHalf, unsigned int cbufid, const float *colmat) override;
void Bind(unsigned int stage) override;
bool Save(const std::string& filename, unsigned int level) override;
};
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf) override;
void CompileShaders() override;
void DeleteShaders() override;
};
bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
}