dolphin/Languages/po/nl.po
2023-02-03 10:03:22 +01:00

13156 lines
436 KiB
Text
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Boris Peeters, 2017-2018
# Boris Peeters, 2017
# Boris Peeters, 2018-2020
# Boris Peeters, 2020
# Sintendo <bram.speeckaert@gmail.com>, 2015-2016
# Garteal <garteal@gmail.com>, 2013-2014,2016-2017
# Jos van Mourik, 2018-2019,2021
# Lena Wildervanck <lena.wildervanck@gmail.com>, 2022
# MADCreations <http://www.dpro.freehosting.org>, 2011
# Marinus Schot <marinus@live.com>, 2013
# Martin Dierikx, 2022
# Mike van der Kuijl <kuijlmike@gmail.com>, 2019-2020
# Mike van der Kuijl <kuijlmike@gmail.com>, 2020-2023
# Mike van der Kuijl <kuijlmike@gmail.com>, 2021-2022
# Mourits Pvllen <mauritspullen@gmail.com>, 2014
# Pierre Bourdon <delroth@gmail.com>, 2014
# Simon Mariën, 2022
# Lena Wildervanck <lena.wildervanck@gmail.com>, 2015-2016
# Lena Wildervanck <lena.wildervanck@gmail.com>, 2016,2020
# Wafoe Wafoe, 2021
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-02-03 10:02+0100\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Mike van der Kuijl <kuijlmike@gmail.com>, 2020-2023\n"
"Language-Team: Dutch (http://www.transifex.com/delroth/dolphin-emu/language/"
"nl/)\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1456
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Omdat GameCube-schijfafbeeldingen weinig verificatiedata bevatten kunnen er "
"problemen zijn die Dolphin niet kan detecteren."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1462
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
"\n"
"\n"
"Omdat deze titel niet voor retail Wii consoles is, kan Dolphin niet "
"garanderen dat er niet mee geknoeid is, zelfs als de signatuur geldig lijken."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:102
msgid " (Disc %1)"
msgstr " (Schijf %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:264
msgid "! Not"
msgstr "! Niet"
#: Source/Core/Core/Boot/Boot.cpp:259
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"{0}\" is een ongeldig GCM/ISO-bestand."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:276
msgid "$ User Variable"
msgstr "$ Gebruiker Variabele"
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267
msgid "% Modulo"
msgstr "% Modulo"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"wil lid worden van uw partij."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:73
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:305
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:331
msgid "%1 %2"
msgstr "%1 %2"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:314
msgid "%1 %2 %3"
msgstr "%1 %2 %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:97
msgid "%1 (Copy)"
msgstr "%1 (Kopie)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:98
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Schijf %2, Revisie %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Revision %3)"
msgstr "%1 (Revisie %3)"
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:507
msgid "%1 (Stock)"
msgstr "%1 (Standaard)"
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:231
msgid "%1 (recommended)"
msgstr "%1 (aanbevolen)"
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:213
msgid "%1 (slow)"
msgstr "%1 (langzaam)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:317
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO bytes\n"
"%2 geheugen bytes\n"
"%3 frames"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:76
msgid "%1 Graphics Configuration"
msgstr "%1 Grafische Configuratie"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:308
msgid "%1 MB (MEM1)"
msgstr "%1 MB (MEM1)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:322
msgid "%1 MB (MEM2)"
msgstr "%1 MB (MEM2)"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:137
msgid "%1 doesn't support this feature on your system."
msgstr "%1 ondersteunt deze functie niet op uw systeem."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:243
msgid "%1 doesn't support this feature."
msgstr "%1 ondersteunt deze functie niet."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:297
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 frame(s)\n"
"%2 object(en)\n"
"Huidige Frame: %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:910
msgid "%1 has joined"
msgstr "%1 doet nu mee"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:915
msgid "%1 has left"
msgstr "%1 is vertrokken"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108
msgid "%1 is not a valid ROM"
msgstr "%1 is geen geldige ROM"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1037
msgid "%1 is now golfing"
msgstr "%1 is nu aan het golfen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:111
msgid "%1 memory ranges"
msgstr "%1 geheugen reeksen"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:252
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:321
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "%1 sessie gevonden"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "%1 sessies gevonden"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:406
msgid "%1%"
msgstr "%1%"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:292
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170
msgid "%1% (Normal Speed)"
msgstr "%1% (Normale Snelheid)"
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588
msgid "%1's value is changed"
msgstr "%1's waarde is veranderd"
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:582
msgid "%1's value is hit"
msgstr "%1's waarde is geraakt"
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585
msgid "%1's value is used"
msgstr "%1's waarde is gebruikt"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:605
msgid "%1: %2"
msgstr "%1: %2"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "%1x Native (%2x%3)"
msgstr "%1x Native (%2x%3)"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:310
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:328
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr ""
"%n adres(sen) kon(den) niet worden benaderd in het geëmuleerde geheugen."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:301
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "%n adres(sen) blijft/blijven over."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:300
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "%n adres(sen) is/zijn verwijderd."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272
msgid "& And"
msgstr "& En"
#: Source/Core/DolphinQt/GBAWidget.cpp:432
msgid "&1x"
msgstr "&1x"
#: Source/Core/DolphinQt/GBAWidget.cpp:434
msgid "&2x"
msgstr "&2x"
#: Source/Core/DolphinQt/GBAWidget.cpp:436
msgid "&3x"
msgstr "&3x"
#: Source/Core/DolphinQt/GBAWidget.cpp:438
msgid "&4x"
msgstr "&4x"
#: Source/Core/DolphinQt/MenuBar.cpp:588
msgid "&About"
msgstr "&Over"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:337
msgid "&Add Memory Breakpoint"
msgstr "&Voeg Geheugen Breekpunt Toe"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:56
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:81
msgid "&Add New Code..."
msgstr "&Nieuwe Code Toevoegen..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:560
msgid "&Add function"
msgstr "&Functie toevoegen"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:42
msgid "&Add..."
msgstr "&Toevoegen..."
#: Source/Core/DolphinQt/MenuBar.cpp:514
msgid "&Audio Settings"
msgstr "&Geluids Instellingen"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "&Auto Update:"
msgstr "&Automatisch Bijwerken:"
#: Source/Core/DolphinQt/MenuBar.cpp:530
msgid "&Automatic Start"
msgstr "&Automatische Start"
#: Source/Core/DolphinQt/GBAWidget.cpp:441
msgid "&Borderless Window"
msgstr "&Randloos Venster"
#: Source/Core/DolphinQt/MenuBar.cpp:455
msgid "&Breakpoints"
msgstr "&Breekpunten"
#: Source/Core/DolphinQt/MenuBar.cpp:571
msgid "&Bug Tracker"
msgstr "&Bug Tracker"
#: Source/Core/DolphinQt/WiiUpdate.cpp:104
msgid "&Cancel"
msgstr "&Annuleren"
#: Source/Core/DolphinQt/MenuBar.cpp:219
msgid "&Cheats Manager"
msgstr "&Cheats Beheer"
#: Source/Core/DolphinQt/MenuBar.cpp:581
msgid "&Check for Updates..."
msgstr "&Controleer op updates..."
#: Source/Core/DolphinQt/MenuBar.cpp:953
msgid "&Clear Symbols"
msgstr "&Leeg Symbolen"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:161
msgid "&Clone..."
msgstr "&Clone..."
#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "&Code"
msgstr "&Code"
#: Source/Core/DolphinQt/GBAWidget.cpp:386
msgid "&Connected"
msgstr "&Verbonden"
#: Source/Core/DolphinQt/MenuBar.cpp:516
msgid "&Controller Settings"
msgstr "&Controller Instellingen"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:536
msgid "&Copy address"
msgstr "&Kopieer adres"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:136
msgid "&Create..."
msgstr "&Creëren..."
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:444
#: Source/Core/DolphinQt/GCMemcardManager.cpp:112
msgid "&Delete"
msgstr "&Verwijderen"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:336
msgid "&Delete Watch"
msgstr "&Verwijder Watchvenster"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:315
msgid "&Delete Watches"
msgstr "&Verwijder Watches"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:57
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:155
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:82
msgid "&Edit Code..."
msgstr "&Wijzig Code..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:161
msgid "&Edit..."
msgstr "&Bewerken..."
#: Source/Core/DolphinQt/MenuBar.cpp:199
msgid "&Eject Disc"
msgstr "&Schijf Uitwerpen"
#: Source/Core/DolphinQt/MenuBar.cpp:298
msgid "&Emulation"
msgstr "&Emulatie"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:256
msgid "&Export"
msgstr "&Exporteer"
#: Source/Core/DolphinQt/GBAWidget.cpp:413
msgid "&Export Save Game..."
msgstr "&Exporteer Spel Save"
#: Source/Core/DolphinQt/GBAWidget.cpp:421
msgid "&Export State..."
msgstr "&Exporteer State..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:116
msgid "&Export as .gci..."
msgstr "&Exporteer als .gci..."
#: Source/Core/DolphinQt/MenuBar.cpp:193
msgid "&File"
msgstr "&Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:543
msgid "&Font..."
msgstr "&Lettertype..."
#: Source/Core/DolphinQt/MenuBar.cpp:304
msgid "&Frame Advance"
msgstr "&Frame Voorwaarts"
#: Source/Core/DolphinQt/MenuBar.cpp:518
msgid "&Free Look Settings"
msgstr "&Vrije-Kijk Instellingen"
#: Source/Core/DolphinQt/MenuBar.cpp:955
msgid "&Generate Symbols From"
msgstr "&Genereer Symbolen Van"
#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "&GitHub Repository"
msgstr "&GitHub Repository"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:442
msgid "&Go to start of function"
msgstr "&Ga naar het begin van de functie"
#: Source/Core/DolphinQt/MenuBar.cpp:513
msgid "&Graphics Settings"
msgstr "&Grafische Instellingen"
#: Source/Core/DolphinQt/MenuBar.cpp:558
msgid "&Help"
msgstr "&Help"
#: Source/Core/DolphinQt/MenuBar.cpp:517
msgid "&Hotkey Settings"
msgstr "&Sneltoets Instellingen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:251
msgid "&Import"
msgstr "&Importeer"
#: Source/Core/DolphinQt/GBAWidget.cpp:410
msgid "&Import Save Game..."
msgstr "&Importeer Spel Save"
#: Source/Core/DolphinQt/GBAWidget.cpp:418
msgid "&Import State..."
msgstr "&Importeer State..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:126
msgid "&Import..."
msgstr "&Importeer..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:562
msgid "&Insert blr"
msgstr "&Voeg blr toe"
#: Source/Core/DolphinQt/GBAWidget.cpp:451
msgid "&Interframe Blending"
msgstr "&Interframe Menging"
#: Source/Core/DolphinQt/MenuBar.cpp:480
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "&Taal:"
#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "&Load State"
msgstr "&Laad State"
#: Source/Core/DolphinQt/MenuBar.cpp:961
msgid "&Load Symbol Map"
msgstr "&Laad Symbol Map"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:252
msgid "&Load file to current address"
msgstr "&Laad bestand naar huidig adres"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:318
msgid "&Lock Watches"
msgstr "&Vergrendel Watches"
#: Source/Core/DolphinQt/MenuBar.cpp:412
msgid "&Lock Widgets In Place"
msgstr "&Vergrendel Widgets op hun Plaats"
#: Source/Core/DolphinQt/MenuBar.cpp:464
msgid "&Memory"
msgstr "&Geheugen"
#: Source/Core/DolphinQt/MenuBar.cpp:717
msgid "&Movie"
msgstr "&Opname"
#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "&Mute"
msgstr "&Dempen"
#: Source/Core/DolphinQt/MenuBar.cpp:472
msgid "&Network"
msgstr "&Netwerk"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "&Nee"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:135
#: Source/Core/DolphinQt/MenuBar.cpp:194
msgid "&Open..."
msgstr "&Open..."
#: Source/Core/DolphinQt/MenuBar.cpp:509
msgid "&Options"
msgstr "&Opties"
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "&Patch HLE Functions"
msgstr "&Patch HLE Functies"
#: Source/Core/DolphinQt/MenuBar.cpp:300
msgid "&Pause"
msgstr "&Pauze"
#: Source/Core/DolphinQt/MenuBar.cpp:299
msgid "&Play"
msgstr "&Speel"
#: Source/Core/DolphinQt/GameList/GameList.cpp:398
msgid "&Properties"
msgstr "&Eigenschappen"
#: Source/Core/DolphinQt/MenuBar.cpp:732
msgid "&Read-Only Mode"
msgstr "&Alleen-Lezen Modus"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:66
msgid "&Refresh List"
msgstr "&Ververs Lijst"
#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:44
msgid "&Remove"
msgstr "&Verwijder"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:58
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:83
msgid "&Remove Code"
msgstr "&Verwijder Code"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:551
msgid "&Rename symbol"
msgstr "&Symbool hernoemen"
#: Source/Core/DolphinQt/GBAWidget.cpp:404
#: Source/Core/DolphinQt/MenuBar.cpp:302
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinQt/MenuBar.cpp:216
msgid "&Resource Pack Manager"
msgstr "&Resourcepakket Beheer"
#: Source/Core/DolphinQt/MenuBar.cpp:962
msgid "&Save Symbol Map"
msgstr "&Sla Symbol Map op"
#: Source/Core/DolphinQt/GBAWidget.cpp:400
msgid "&Scan e-Reader Card(s)..."
msgstr "&Scan e-Reader Kaart(en)..."
#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "&Skylanders Portal"
msgstr "&Skylanders Portal"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:175
msgid "&Speed Limit:"
msgstr "&Snelheidslimiet:"
#: Source/Core/DolphinQt/MenuBar.cpp:301
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "&Thema:"
#: Source/Core/DolphinQt/MenuBar.cpp:437
msgid "&Threads"
msgstr "&Threads"
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "&Tools"
msgstr "&Tools"
#: Source/Core/DolphinQt/GBAWidget.cpp:396
msgid "&Unload ROM"
msgstr "&Leeg ROM"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:321
msgid "&Unlock Watches"
msgstr "&Ontgrendel Watches"
#: Source/Core/DolphinQt/MenuBar.cpp:386
msgid "&View"
msgstr "&Weergave"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:447
msgid "&Watch"
msgstr "&Watchvenster"
#: Source/Core/DolphinQt/MenuBar.cpp:560
msgid "&Website"
msgstr "&Website"
#: Source/Core/DolphinQt/GameList/GameList.cpp:401
msgid "&Wiki"
msgstr "&Wiki"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "&Ja"
#: Source/Core/DolphinQt/MenuBar.cpp:1217
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' niet gevonden, geen symboolnamen gegenereerd"
#: Source/Core/DolphinQt/MenuBar.cpp:1426
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' niet gevonden, in plaats daarvan zoeken naar algemene functies"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135
msgid "(None)"
msgstr "(Geen)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:142
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:217
msgid "(off)"
msgstr "(uit)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:141
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265
msgid "* Multiply"
msgstr "* Vermenigvuldig"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "+ Add"
msgstr "+ Optellen"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279
msgid ", Comma"
msgstr ", Komma"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269
msgid "- Subtract"
msgstr "- Aftrekken"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:343
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:144
msgid "--Unknown--"
msgstr "--Onbekend--"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:298
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:715
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:167
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:100
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266
msgid "/ Divide"
msgstr "/ Delen"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:164
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:165
msgid "0"
msgstr "0"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 blokken)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208
msgid "16 Bytes"
msgstr "16 Bytes"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 blokken)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "16-bit"
msgstr "16-bits"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:151
msgid "16-bit Signed Integer"
msgstr "16-bit Signed Integer"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:139
msgid "16-bit Unsigned Integer"
msgstr "16-bit Unsigned Integer"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95
msgid "16x Anisotropic"
msgstr "16x Anisotropisch"
#: Source/Core/Core/HotkeyManager.cpp:193
msgid "1x"
msgstr "1x"
#: Source/Core/Core/HotkeyManager.cpp:194
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92
msgid "2x Anisotropic"
msgstr "2x Anisotropisch"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:67
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Native (1280x1056) voor 720p"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 blokken)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "32-bit"
msgstr "32-bits"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:160
msgid "32-bit Float"
msgstr "32-bit Float"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:154
msgid "32-bit Signed Integer"
msgstr "32-bit Signed Integer"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:142
msgid "32-bit Unsigned Integer"
msgstr "32-bit Unsigned Integer"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:454
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:349
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "3D diepte"
#: Source/Core/Core/HotkeyManager.cpp:195
msgid "3x"
msgstr "3x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:67
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Native (1920x1584) voor 1080p"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206
msgid "4 Bytes"
msgstr "4 Bytes"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 blokken)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "4:3"
msgstr "4:3"
#: Source/Core/Core/HotkeyManager.cpp:196
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:93
msgid "4x Anisotropic"
msgstr "4x Anisotropisch"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Native (2560x2112) voor 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "5x Native (3200x2640)"
msgstr "5x Naive (3200x2640)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 blokken)"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:163
msgid "64-bit Float"
msgstr "64-bit Float"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:157
msgid "64-bit Signed Integer"
msgstr "64-bit Signed Integer"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:145
msgid "64-bit Unsigned Integer"
msgstr "64-bit Unsigned Integer"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Native (3840x3168) voor 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "7x Native (4480x3696)"
msgstr "7x Native (4480x3696)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207
msgid "8 Bytes"
msgstr "8 Bytes"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 blokken)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "8-bit"
msgstr "8-bits"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:148
msgid "8-bit Signed Integer"
msgstr "8-bit Signed Integer"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:136
msgid "8-bit Unsigned Integer"
msgstr "8-bit Unsigned Integer"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "8x Anisotropic"
msgstr "8x Anisotropisch"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:70
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Native (5120x4224) voor 5K"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271
msgid "< Less-than"
msgstr "< Minder dan"
#: Source/Core/Core/HW/EXI/EXI_Device.h:123
msgid "<Nothing>"
msgstr "<Niks>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<Systeemtaal>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr "<dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:653
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:292
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
"<font color='#ff0000'>AutoStepping timed out. Huidige instructie is niet "
"relevant."
#: Source/Core/DolphinQt/Updater.cpp:52
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Een nieuwe versie van Dolphin is beschikbaar!</h2>Dolphin %1 is "
"beschikbaar om te downloaden. U gebruikt %2.<br>Wilt u updaten?"
"<br><h4>Releaseopmerkingen:</h4>"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270
msgid "> Greater-than"
msgstr "> Meer dan"
#: Source/Core/DolphinQt/MainWindow.cpp:1453
#: Source/Core/DolphinQt/MainWindow.cpp:1520
msgid "A NetPlay Session is already in progress!"
msgstr "Er is al een NetPlay sesie bezig!"
#: Source/Core/Core/WiiUtils.cpp:171
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Een andere versie van deze titel is al geïnstalleerd op de NAND.\n"
"\n"
"Geïnstalleerde versie: {0}\n"
"WAD-versie: {1}\n"
"\n"
"Het installeren van deze WAD zal het onherstelbaar vervangen. Doorgaan?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:593
msgid "A disc is already about to be inserted."
msgstr "Er ligt al een schijf in de lade."
#: Source/Core/DolphinQt/Main.cpp:238
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""
"Een save state kan niet worden gebruikt zonder een spel te specificeren. "
#: Source/Core/DolphinQt/MainWindow.cpp:893
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Er wordt al afgesloten. Niet opgeslagen data kan verloren gaan wanneer u de "
"huidige emulatie stopzet voordat het afsluiten voltooid wordt. Stop forceren?"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:223
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Een synchronisatie kan alleen worden geactiveerd wanneer er een Wii spel "
"draait."
#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:90
msgid "AD16"
msgstr "AD16"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"WAARSCHUWING:\n"
"\n"
"Alle spelers moeten dezelfde Dolphin versie gebruiken.\n"
"Indien ingeschakeld, moeten SD kaarten identiek zijn voor alle spelers.\n"
"Wanneer DSP LLE wordt gebruikt, moeten de DSP ROMs identiek zijn voor alle "
"spelers.\n"
"Wanneer een spel vastloopt bij opstarten, ondersteunt deze mogelijk geen "
"Dual-core Netplay. Schakel Dual-core uit.\n"
"Wanneer u een directe verbinding maakt, moet de host de gekozen UDP poort "
"open hebben gezet!\n"
"\n"
"Wii-Afstandbediening ondersteuning in netplay is experimenteel en "
"functioneert mogelijk niet optimaal. Gebruik op eigen risico.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:90
msgid "AR Code"
msgstr "AR Code"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63
msgid "AR Codes"
msgstr "AR Codes"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:136
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/ConvertDialog.cpp:413
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "Annuleer"
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "Over Dolphin"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:224
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49
msgid "Accelerometer"
msgstr "Versnellingsmeter"
#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr "Versnellingsmeter Invloed"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74
msgid "Accuracy:"
msgstr "Nauwkeurigheid:"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172
msgid "Action"
msgstr "Actie"
#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"Action Replay Code decryptiefout:\n"
"Pariteitscontrole mislukt\n"
"\n"
"Verantwoordelijke code:\n"
"{0}"
#: Source/Core/Core/ActionReplay.cpp:531
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"Action Replay Fout: Onjuiste grootte ({0:08x} : address = {1:08x} ) in Voeg "
"Code Toe ({2})"
#: Source/Core/Core/ActionReplay.cpp:622
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"Action Replay Fout: Onjuiste grootte ({0:08x} : address = {1:08x} ) in Vul "
"en Shuif({2})"
#: Source/Core/Core/ActionReplay.cpp:409
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"Action Replay Fout: Onjuiste grootte ({0:08x} : adres = {1:08x}) in Ram "
"Schrijf En Vul ({2})"
#: Source/Core/Core/ActionReplay.cpp:469
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"Action Replay Fout: Onjuiste grootte ({0:08x} : adres = {1:08x}) in Schrijf "
"Naar Pointer ({2})"
#: Source/Core/Core/ActionReplay.cpp:677
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
"Action Replay Fout: Ongeldige waarde ({0:08x}) in Geheugen Kopie ({1})"
#: Source/Core/Core/ActionReplay.cpp:546
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay Fout: Master Code en Schrijf naar CCXXXXXX niet "
"geïmplementeerd ({0})\\n\n"
"Master codes zijn niet nodig en moeten niet gebruikt worden."
#: Source/Core/Core/ActionReplay.cpp:226
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "Action Replay Fout: Ongeldige AR code regel: {0}"
#: Source/Core/Core/ActionReplay.cpp:788
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "Action Replay: Conditionele Code: Onjuiste Grootte {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:756
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "Action Replay: Onjuiste Normal Code Type {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:714
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "Action Replay: Normal Code 0: Onjuist Subtype {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:812
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "Action Replay: Normal Code {1}: Onjuist Subtype {1:08x} ({2})"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr "Activeer NetPlay Chat"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:164
msgid "Active"
msgstr "Actief"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:79
msgid "Active Portal Skylanders:"
msgstr "Actieve Skylanders Portals:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:160
msgid "Active thread queue"
msgstr "Actieve thread wachtrij"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:175
msgid "Active threads"
msgstr "Actieve threads"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:261
msgid "Adapter"
msgstr "Adapter"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Adapter Gedetecteerd"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49
msgid "Add"
msgstr "Toevoegen"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:121
msgid "Add &breakpoint"
msgstr "Plaats &breekpunt"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr "Voeg Nieuwe DSU Server toe"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45
msgid "Add New USB Device"
msgstr "Nieuw USB Apparaat Toevoegen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:482
#: Source/Core/DolphinQt/GameList/GameList.cpp:485
msgid "Add Shortcut to Desktop"
msgstr "Voeg Snelkoppeling toe aan Bureaublad"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Breakpoint"
msgstr "Voeg een Breekpunt Toe"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Add a Memory Breakpoint"
msgstr "Voeg Een Geheugen Breekpunt Toe"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
msgid "Add memory &breakpoint"
msgstr "Plaats geheugen &breekpunt"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122
msgid "Add memory breakpoint"
msgstr "Plaats geheugen breekpunt"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:130
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:124
msgid "Add to &watch"
msgstr "Toevoegen aan &watchvenster"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:457
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:862
msgid "Add to watch"
msgstr "Voeg toe aan watch"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36
#: Source/Core/DolphinQt/Settings/PathPane.cpp:141
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:257
msgid "Add..."
msgstr "Toevoegen..."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:523
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:164
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156
#: Source/Core/DolphinQt/MenuBar.cpp:956
msgid "Address"
msgstr "Adres"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:161
msgid "Address Space"
msgstr "Adresruimte"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:119
msgid "Address space by CPU state"
msgstr "Adresruimte per CPU state"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
msgid "Address:"
msgstr "Adres:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:428
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
"Past de texture-filtering aan. Anisotrope filtering verbetert de visuele "
"kwaliteit van textures die onder een schuine kijkhoek staan.<br><br>Elke "
"optie behalve 'Standaard' zal het uiterlijk van de texturen van het spel "
"veranderen en kan problemen veroorzaken in een klein aantal spellen."
"<br><br><dolphin_emphasis>In geval van twijfel, selecteer 'Standaard'.</"
"dolphin_emphasis>"
#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107
msgid "Adjusts target radius of simulated stick gate."
msgstr "Stelt het bereik van de gesimuleerde stick in."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:242
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"Past de nauwkeurigheid aan waarmee de GPU texture-updates ontvangt van het "
"RAM.<br><br>De \"Veilig\" optie sluit de kans dat de GPU texture-updates "
"mist van RAM uit. Een lagere nauwkeurigheid kan leiden tot verminkte "
"weergave en het ontbreken van tekst.<br><br><dolphin_emphasis>In geval van "
"twijfel de meest rechter waarde gebruiken.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:144
msgid ""
"Adjusts the amount of RAM in the emulated console.\n"
"\n"
"WARNING: Enabling this will completely break many games. Only a small number "
"of games can benefit from this."
msgstr ""
"Past de hoeveelheid RAM in de geëmuleerde console aan.\n"
"\n"
"WAARSCHUWING: Dit inschakelen zal vele spellen kapot maken. Slechts een "
"klein aantal spellen kan hiervan profiteren."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Past de kloksnelheid van de geëmuleerde CPU aan.\n"
"\n"
"Hogere waarden kunnen ervoor zorgen dat variabele framerate spellen op een "
"hogere framerate draaien, ten koste van prestaties. Lagere waarden kunnen de "
"interne frameskip van een spel activeren, waardoor prestaties mogelijk "
"verbeteren.\n"
"\n"
"WAARSCHUWING: Het veranderen van de standaard (100%) kan en zal spellen "
"breken en glitches veroorzaken. Doe dit op eigen risico. Rapporteer "
"alstublieft geen bugs die plaatsvinden als u dit aanpast."
#: Source/Core/Core/HW/EXI/EXI_Device.h:96
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:156
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "Geavanceerd"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:209
msgid "Advanced Settings"
msgstr "Geavanceerde Instellingen"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "Afrika"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116
msgid "Aligned to data type length"
msgstr "Uitgelijnd naar data type lengte"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167
msgid "All Double"
msgstr "Alles Double"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
#: Source/Core/DolphinQt/GCMemcardManager.cpp:439
#: Source/Core/DolphinQt/GCMemcardManager.cpp:590
#: Source/Core/DolphinQt/MainWindow.cpp:733
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:328
#: Source/Core/DolphinQt/Settings/PathPane.cpp:51
msgid "All Files"
msgstr "Alle Bestanden"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:650
msgid "All Files (*)"
msgstr "Alle Bestanden (*)"
#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164
msgid "All Float"
msgstr "Alle Float"
#: Source/Core/DolphinQt/MainWindow.cpp:732
#: Source/Core/DolphinQt/Settings/PathPane.cpp:50
msgid "All GC/Wii files"
msgstr "Alle GC/Wii bestanden"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:157
msgid "All Hexadecimal"
msgstr "Alle Hexadecimaal"
#: Source/Core/DolphinQt/MainWindow.cpp:1322
#: Source/Core/DolphinQt/MainWindow.cpp:1330
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Alle Save States (*.sav *.s##);; Alle Bestanden (*)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:159
msgid "All Signed Integer"
msgstr "Alles Signed Integer"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:161
msgid "All Unsigned Integer"
msgstr "Alles Unsigned Integer"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:689
msgid "All files (*)"
msgstr "Alle Bestanden (*)"
#: Source/Core/Core/NetPlayServer.cpp:1139
msgid "All players' codes synchronized."
msgstr "Codes van alle spelers gesynchroniseerd."
#: Source/Core/Core/NetPlayServer.cpp:1096
msgid "All players' saves synchronized."
msgstr "Saves van alle spelers gesynchroniseerd."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145
msgid "Allow Mismatched Region Settings"
msgstr "Sta Niet-Overeenkomende-Regio Instellingen toe"
#: Source/Core/DolphinQt/Main.cpp:271
msgid "Allow Usage Statistics Reporting"
msgstr "Gebruiksstatistiekrapportage Toestaan"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:177
msgid "Allow Writes to SD Card"
msgstr "Sta Schrijven naar SD-Kaart toe"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Maakt manipulatie van de in-game camera mogelijk."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:36
msgid "Alternate Input Sources"
msgstr "Alternatieve invoerbronnen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:184
msgid "Always"
msgstr "Altijd"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:84
msgid "Always Connected"
msgstr "Altijd Verbonden"
#: Source/Core/DolphinQt/GBAWidget.cpp:446
msgid "Always on &Top"
msgstr "Altijd &Bovenop"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:179
msgid "An inserted disc was expected but not found."
msgstr "Een geplaatste schijf werd verwacht maar is niet gevonden."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166
msgid "Analyze"
msgstr "Analyseer"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Hoek"
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41
msgid "Angular velocity to ignore and remap."
msgstr "Hoeksnelheid om te negeren en te remappen."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:499
msgid "Anti-Aliasing"
msgstr "Anti-Aliasing"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75
msgid "Any Region"
msgstr "Elke Regio"
#: Source/Core/DolphinQt/MenuBar.cpp:1567
msgid "Append signature to"
msgstr "Voeg Signatuur toe aan"
#: Source/Core/DolphinQt/MenuBar.cpp:974
msgid "Append to &Existing Signature File..."
msgstr "Toevoegen aan &Bestaand Signatuurbestand..."
#: Source/Core/DolphinQt/MenuBar.cpp:978
msgid "Appl&y Signature File..."
msgstr "P&as Signatuur Toe..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:434
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"Past een post-processing effect toe na het verwerken van een frame. <br><br /"
"><dolphin_emphasis>In geval van twijfel selecteer (uit).</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
msgid "Apploader Date:"
msgstr "Apploader Datum:"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "Toepassen"
#: Source/Core/DolphinQt/MenuBar.cpp:1590
msgid "Apply signature file"
msgstr "Pas signatuurbestand toe..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Arbitrary Mipmap Detection"
msgstr "Arbitraire Mipmapdetectie"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265
msgid "Are you sure that you want to delete '%1'?"
msgstr "Weet u zeker dat u '%1' wilt verwijderen?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:809
msgid "Are you sure you want to delete this file?"
msgstr "Weet u zeker dat u dit bestand wilt verwijderen?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:240
msgid "Are you sure you want to delete this pack?"
msgstr "Weet u zeker dat u dit pakket wilt verwijderen?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:498
msgid "Are you sure you want to quit NetPlay?"
msgstr "Weet u zeker dat u NetPlay wilt afsluiten?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:282
msgid "Are you sure?"
msgstr "Weet u het zeker?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:263
msgid "Aspect Ratio"
msgstr "Beeldverhouding"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Aspect Ratio:"
msgstr "Beeldverhouding:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294
msgid "Assign Controller Ports"
msgstr "Controllerpoorten Toewijzen"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Controllers Toewijzen"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:535
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
"Minstens twee van de geselecteerde opslagbestanden hebben dezelfde interne "
"bestandsnaam."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
msgid "Attach MotionPlus"
msgstr "Koppel MotionPlus"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Audio Backend:"
msgstr "Audio Backend:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:140
msgid "Audio Stretching Settings"
msgstr "Audio Uitrek Instellingen"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Australië"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Author"
msgstr "Auteur"
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Authors"
msgstr "Auteurs"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Veelvoud van 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180
msgid "Auto Update Settings"
msgstr "Instellingen voor automatisch bijwerken"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:479
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"Automatische interne resolutie is niet toegestaan in de strikte "
"synchronisatiemodus, omdat dit afhankelijk is van de venstergrootte.\n"
"\n"
"Selecteer een specifieke interne resolutie."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Auto-Adjust Window Size"
msgstr "Pas Venstergrootte Automatisch aan"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Automatisch Verbergen"
#: Source/Core/DolphinQt/MenuBar.cpp:1227
msgid "Auto-detect RSO modules?"
msgstr "Auto-detect RSO module?"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:197
msgid "Automatically Sync with Folder"
msgstr "Automatisch Synchroniseren met Map"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:207
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Past de venster grootte automatisch aan aan de interne resolutie."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:170
msgid "Auxiliary"
msgstr "Auxiliary"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:524
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT is fout. Dolphin sluit zich nu af"
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:73
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"BBA MAC adres {0} is ongeldig voor XLink Kai. Een geldige Nintendo GameCube "
"MAC adres moet worden gebruikt. Genereer een MAC adres dat start met 00:09:"
"bf of 00:17:ab."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:208
msgid "BIOS:"
msgstr "BIOS:"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:537
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
msgid "Back Chain"
msgstr "Back Chain"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:258
msgid "Backend"
msgstr "Backend"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158
msgid "Backend Multithreading"
msgstr "Backend Multi-threading"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:78
msgid "Backend Settings"
msgstr "Backend Instellingen"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:64
msgid "Background Input"
msgstr "Achtergrondinvoer"
#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Achteruit"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:815
msgid "Bad Value Given"
msgstr "Slechte Waarde Gegeven"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:635
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:678
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:801
msgid "Bad address provided."
msgstr "Verkeerd adres opgegeven."
#: Source/Core/DiscIO/VolumeVerifier.cpp:355
msgid "Bad dump"
msgstr "Slechte dump"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:641
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:684
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:807
msgid "Bad offset provided."
msgstr "Slechte offset gegeven."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:650
msgid "Bad value provided."
msgstr "Verkeerde waarde opgegeven."
#: Source/Core/DolphinQt/GameList/GameList.cpp:972
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:217
#: Source/Core/DolphinQt/GCMemcardManager.cpp:151
#: Source/Core/DolphinQt/MenuBar.cpp:615
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "Banner Details"
msgstr "Banner Details"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:170
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92
msgid "Bar"
msgstr "Balk"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184
msgid "Base priority"
msgstr "Basis prioriteit"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:55
msgid "Basic"
msgstr "Basis"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:134
msgid "Basic Settings"
msgstr "Basis Instellingen"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39
msgid "Bass"
msgstr "Bass"
#: Source/Core/DolphinQt/Main.cpp:245
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "Batch modus kan niet worden gebruikt zonder een spel te specificeren. "
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Battery"
msgstr "Batterij"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193
msgid "Beta (once a month)"
msgstr "Bèta (één keer per maand)"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, etc."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:404
msgid "Binary SSL"
msgstr "Binaire SSL"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:405
msgid "Binary SSL (read)"
msgstr "Binaire SSL (lees)"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:406
msgid "Binary SSL (write)"
msgstr "Binaire SSL (schrijf)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:143
msgid "Bitrate (kbps):"
msgstr "Bitrate (kbps):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:982
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:231
#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "Block Size"
msgstr "Blokgrootte"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:75
#: Source/Core/DolphinQt/ConvertDialog.cpp:61
msgid "Block Size:"
msgstr "Blokgrootte:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
msgid "Blocking"
msgstr "Blokkeren"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:157
msgid "Blocks"
msgstr "Blokken"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Blue"
msgstr "Blauw"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Left"
msgstr "Blauw Links"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
msgid "Blue Right"
msgstr "Blauw Rechts"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetooth passthrough modus staat aan, maar Dolphin is gecompileerd zonder "
"libusb. Passthrough mode kan niet gebruikt worden."
#: Source/Core/DolphinQt/MenuBar.cpp:523
msgid "Boot to Pause"
msgstr "Opstarten naar Pauze"
#: Source/Core/DolphinQt/MainWindow.cpp:1676
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND backup bestanden (*.bin);;Alle bestanden (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1702
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii sleutelbestand (*.bin);;Alle Bestanden (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171
msgid "Borderless Fullscreen"
msgstr "Randloos Fullscreen"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:287
msgid "Bottom"
msgstr "Beneden"
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Branch: %1"
msgstr "Branch: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:156
msgid "Branches"
msgstr "Branches"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143
msgid "Break"
msgstr "Afbreken"
#: Source/Core/Core/HotkeyManager.cpp:337
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "Breekpunt"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:534
msgid "Breakpoint encountered! Step out aborted."
msgstr "Breekpunt tegengekomen! Uitstappen afgebroken."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:39
msgid "Breakpoints"
msgstr "Breekpunten"
#: Source/Core/Core/HW/EXI/EXI_Device.h:99
msgid "Broadband Adapter (HLE)"
msgstr "Broadband Adapter (HLE)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:92
msgid "Broadband Adapter (TAP)"
msgstr "Breedband Adapter (TAP)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:97
msgid "Broadband Adapter (XLink Kai)"
msgstr "Breedband Adapter (XLink Kai)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:98
msgid "Broadband Adapter (tapserver)"
msgstr "Breedband Adapter (tapserver)"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:57
msgid "Broadband Adapter DNS setting"
msgstr "Breedband Adapter DNS instellingen"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:106
msgid "Broadband Adapter Error"
msgstr "Broadband Adapter Fout"
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr "Broadband Adapter MAC Adres"
#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "Browse &NetPlay Sessions...."
msgstr "Blader &NetPlay Sessies...."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:145
msgid "Buffer Size:"
msgstr "Buffergrootte:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:925
msgid "Buffer size changed to %1"
msgstr "Buffergrootte gewijzigd naar %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:956
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:391
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"Problematische GPU stuurprogramma gedetecteerd.\n"
"Installeer het closed-source GPU stuurprogramma of werk uw Mesa 3D versie "
"bij."
#: Source/Core/Core/HW/GCPadEmu.cpp:69
msgid "Button"
msgstr "Knop"
#: Source/Core/Core/HW/GBAPadEmu.h:36 Source/Core/Core/HW/GCPadEmu.h:54
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:118
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:98
msgid "Buttons"
msgstr "Knoppen"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:212
msgid "By: "
msgstr "Door:"
#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33
msgid "C Stick"
msgstr "C Stick"
#: Source/Core/DolphinQt/MenuBar.cpp:973
msgid "C&reate Signature File..."
msgstr "M&aak Signatuurbestand aan..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:554
msgid "CP register "
msgstr "CP register "
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:60
msgid "CPU Emulation Engine:"
msgstr "CPU Emulatie Engine:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:49
msgid "CPU Options"
msgstr "CPU Opties"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:73
msgid "CRC32:"
msgstr "CRC32:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29
msgid "Cached Interpreter (slower)"
msgstr "Gecachete Interpreter (trager)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:321
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Cachet aangepaste textures in het systeem RAM tijdens het opstarten."
"<br><br>Dit kan exponentieel meer ram vereisen, maar lost mogelijke "
"stotteringen op.<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:107
msgid "Calculate"
msgstr "Bereken"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:442
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Berekent de belichting van 3D objecten per pixel in plaats van per vertex, "
"vereffent het uiterlijk van belichte veelhoeken en maakt individuele "
"driehoeken minder opvallend.<br><br />Zorgt bijna nooit voor vertragingen of "
"grafische problemen.<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:897
msgid "Calibrate"
msgstr "Kalibreren"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:889
msgid "Calibration"
msgstr "Kalibratie"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45
msgid "Calibration Period"
msgstr "Kalibratieperiode"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Call display list at %1 with size %2"
msgstr "Roep weergave lijst op bij %1 met grootte %2"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:139
msgid "Callers"
msgstr "Callers"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:135
msgid "Calls"
msgstr "Calls"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:127
msgid "Callstack"
msgstr "Callstack"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:68
msgid "Camera 1"
msgstr "Camera 1"
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr "Camera gezichtsveld (beïnvloedt gevoeligheid van het wijzen)."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:504
msgid "Can only generate AR code for values in virtual memory."
msgstr "Kan alleen AR code genereren voor waarden in virtueel geheugen."
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1827
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr "Kan Wii-afstandsbediening niet vinden via verbindingshendel {0:02x}"
#: Source/Core/DolphinQt/MainWindow.cpp:1446
#: Source/Core/DolphinQt/MainWindow.cpp:1513
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "Kan geen NetPlay-sessie starten als spel nog draait!"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:157
#: Source/Core/DolphinQt/MenuBar.cpp:1257
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:59
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "Annuleren"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:937
msgid "Cancel Calibration"
msgstr "Kalibratie Annuleren"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:244
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Kan SingleStep niet uitvoeren. Gebruik in plaats hiervan Frame Voorwaarts."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Kan deze WAD niet starten omdat het niet op de NAND kon worden geïnstalleerd."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:272
msgid "Cannot compare against last value on first search."
msgstr "Kan niet vergelijken met de laatste waarde bij de eerste zoekactie."
#: Source/Core/Core/Boot/Boot.cpp:603
msgid "Cannot find the GC IPL."
msgstr "Kan de GC IPL niet vinden."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:507
msgid "Cannot generate AR code for this address."
msgstr "Kan geen AR code genereren voor dit adres."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:374
msgid "Cannot refresh without results."
msgstr "Kan niet verversen zonder resultaten."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:523
msgid "Cannot set GCI folder to an empty path."
msgstr "Kan GCI map niet op een leeg pad zetten."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:422
msgid "Cannot set memory card to an empty path."
msgstr "Kan geheugenkaart niet op een leeg pad zetten."
#: Source/Core/Core/Boot/Boot.cpp:601
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Kan het spel niet starten, omdat de GC IPL niet kon worden gevonden."
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "Kaartgrootte"
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:43
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr "Middelpunt"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr "Centreer Muis"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898
msgid "Center and Calibrate"
msgstr "Centreer en Kalibreer"
#: Source/Core/DolphinQt/GameList/GameList.cpp:418
msgid "Change &Disc"
msgstr "Schijf &Veranderen"
#: Source/Core/DolphinQt/MenuBar.cpp:198
msgid "Change &Disc..."
msgstr "Schijf &Veranderen..."
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Schijf Veranderen"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:148
msgid "Change Discs Automatically"
msgstr "Verwisselen Schijfen Automatisch"
#: Source/Core/Core/Movie.cpp:1279
msgid "Change the disc to {0}"
msgstr "Verander de schijf naar {0}"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Verandert de kleur van de FPS-teller afhankelijk van de emulatiesnelheid."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"Verandert de in-game camera methode tijdens Vrije-Kijk.<br><br>Zes Assen: "
"Biedt volledige camerabesturing op alle assen, vergelijkbaar met het "
"verplaatsen van een ruimtevaartuig zonder zwaartekracht. Dit is de "
"krachtigste Vrije-Kijk methode maar is het meest uitdagend om te gebruiken."
"<br><br>First Person: Bedient de vrije camera vergelijkbaar aan een first-"
"person videospel. De camera kan draaien en rond bewegen maar rollen is "
"onmogelijk. Makkelijk te gebruiken, maar beperkend.<br><br>Orbitaal: Draait "
"de vrije camera rond de originele camera. Heeft geen zijwaartse beweging, "
"alleen rotatie. U kunt inzoomen tot het oorsprongspunt van de camera."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
"Het veranderen van cheats zal pas van kracht worden wanneer het spel opnieuw "
"wordt opgestart."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149
msgid "Channel Partition (%1)"
msgstr "Kanaal Partitie (%1)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:265
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25
msgid "Cheat Code Editor"
msgstr "Cheat Code Bewerker"
#: Source/Core/DolphinQt/CheatsManager.cpp:119
msgid "Cheat Search"
msgstr "Cheat Zoeken"
#: Source/Core/DolphinQt/CheatsManager.cpp:27
msgid "Cheats Manager"
msgstr "Cheats Beheer"
#: Source/Core/DolphinQt/MenuBar.cpp:251
msgid "Check NAND..."
msgstr "Controleer NAND..."
#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Check for Game List Changes in the Background"
msgstr "Controleer op de achtergrond op spellijstwijzigingen"
#: Source/Core/DolphinQt/AboutDialog.cpp:58
msgid "Check for updates"
msgstr "Controleer op updates"
#: Source/Core/DolphinQt/GameList/GameList.cpp:834
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Controleer of u de vereiste machtigingen heeft om het bestand te "
"verwijderen, of dat het nog in gebruik is."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Checksum"
msgstr "Controlesom"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "China"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:617
msgid "Choose a file to open"
msgstr "Kies een bestand om te openen"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:410
msgid "Choose a file to open or create"
msgstr "Kies een bestand om te openen of te maken"
#: Source/Core/DolphinQt/MenuBar.cpp:1609
msgid "Choose priority input file"
msgstr "Kies een invoerbestand met prioriteit"
#: Source/Core/DolphinQt/MenuBar.cpp:1614
msgid "Choose secondary input file"
msgstr "Kies een secundair invoerbestand"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:512
msgid "Choose the GCI base folder"
msgstr "Kies de GCI basis map"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:215
msgid "Choose the folder to extract to"
msgstr "Kies een map om naar uit te pakken"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr "Limiteert rotatie rond the vertical as."
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:299
msgid "Classic Buttons"
msgstr "Klassieke Knoppen"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr "Klassieke Controller"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:246
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:152
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:95
msgid "Clear"
msgstr "Legen"
#: Source/Core/DolphinQt/MenuBar.cpp:832
msgid "Clear Cache"
msgstr "Leeg Cache"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:83
msgid "Clock Override"
msgstr "Klok Overschrijven"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:155
msgid "Clone and &Edit Code..."
msgstr "Clone en &Wijzig Code..."
#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Sluiten"
#: Source/Core/DolphinQt/MenuBar.cpp:510
msgid "Co&nfiguration"
msgstr "Co&nfiguratie"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:33
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:34
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:168
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:178
msgid "Code Diff Tool"
msgstr "Code Verschil Hulpmiddel"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:401
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:420
msgid "Code Diff Tool Help"
msgstr "Code Verschil Hulpmiddel Hulp"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:52
msgid "Code did not get executed"
msgstr "Code is niet uitgevoerd"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:53
msgid "Code has been executed"
msgstr "Code is uitgevoerd"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93
msgid "Code:"
msgstr "Code:"
#: Source/Core/Core/NetPlayClient.cpp:1814
msgid "Codes received!"
msgstr "Codes ontvangen!"
#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "Combine &Two Signature Files..."
msgstr "Combineer &Twee Signatuurbestanden..."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32
msgid "Common"
msgstr "Algemeen"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Comparand:"
msgstr "Vergelijking:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1430
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
"Vergeleken met de Wii disc release van het spel zijn er problemen van lage "
"ernst gevonden. Desondanks is het mogelijk dat dit een goede dump is "
"vergeleken met de Wii U eShop release van het spel. Dolphin kan dit niet "
"verifiëren."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1394
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
"Vergeleken met de Wii disc release van het spel is dit een slechte dump. "
"Desondanks is het mogelijk dat dit een goede dump is vergeleken met de Wii U "
"eShop release van het spel. Dolphin kan dit niet verifiëren."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122
msgid "Compile Shaders Before Starting"
msgstr "Compileer Shaders Voor Starten"
#: Source/Core/VideoCommon/ShaderCache.cpp:173
msgid "Compiling Shaders"
msgstr "Shaders Compileren"
#: Source/Core/DolphinQt/GameList/GameList.cpp:983
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:233
#: Source/Core/DolphinQt/MenuBar.cpp:626
msgid "Compression"
msgstr "Compressie"
#: Source/Core/DolphinQt/ConvertDialog.cpp:69
msgid "Compression Level:"
msgstr "Compressieniveau:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:65
msgid "Compression:"
msgstr "Compressie:"
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:164
msgid "Condition"
msgstr "Conditie"
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178
msgid "Condition:"
msgstr "Voorwaarde:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Conditional"
msgstr "Voorwaarde"
#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:367
msgid "Conditional help"
msgstr "Voorwaardelijke hulp"
#: Source/Core/DolphinQt/ToolBar.cpp:129
msgid "Config"
msgstr "Config"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:134
msgid "Configure"
msgstr "Configureer"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38
msgid "Configure Controller"
msgstr "Configureer Controller"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:43
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35
msgid "Configure Dolphin"
msgstr "Dolphin Configureren"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:223
msgid "Configure Input"
msgstr "Configureer Invoer"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:223
msgid "Configure Output"
msgstr "Configureer Uitvoer"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:264
#: Source/Core/DolphinQt/ConvertDialog.cpp:281
#: Source/Core/DolphinQt/ConvertDialog.cpp:402
#: Source/Core/DolphinQt/GameList/GameList.cpp:631
#: Source/Core/DolphinQt/GameList/GameList.cpp:808
#: Source/Core/DolphinQt/MainWindow.cpp:892
#: Source/Core/DolphinQt/MainWindow.cpp:1642
#: Source/Core/DolphinQt/WiiUpdate.cpp:140
msgid "Confirm"
msgstr "Bevestigen"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:168
msgid "Confirm backend change"
msgstr "Bevestig backend verandering"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168
msgid "Confirm on Stop"
msgstr "Bevestiging bij Stop"
#: Source/Core/DolphinQt/MenuBar.cpp:1176
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:497
#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Confirmation"
msgstr "Bevestiging"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201
msgid "Connect"
msgstr "Verbind"
#: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:292
msgid "Connect Balance Board"
msgstr "Verbind Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid "Connect USB Keyboard"
msgstr "Verbind USB Toetsenbord"
#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "Connect Wii Remote %1"
msgstr "Verbind Wii-afstandsbediening %1"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 1"
msgstr "Verbind Wii-afstandsbediening 1"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 2"
msgstr "Verbind Wii-afstandsbediening 2"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 3"
msgstr "Verbind Wii-afstandsbediening 3"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 4"
msgstr "Verbind Wii-afstandsbediening 4"
#: Source/Core/DolphinQt/MenuBar.cpp:277
msgid "Connect Wii Remotes"
msgstr "Verbind Wii-afstandsbedieningen"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "Verbind Wii-afstandbediening voor Geëmuleerde Controllers"
#: Source/Core/DolphinQt/WiiUpdate.cpp:141
msgid "Connect to the Internet and perform an online system update?"
msgstr "Verbinding maken met internet en een online systeemupdate uitvoeren?"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:87
msgid "Connected"
msgstr "Verbonden"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:713
msgid "Connecting"
msgstr "Verbinden"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Connection Type:"
msgstr "Verbindingstype:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1234
msgid "Content {0:08x} is corrupt."
msgstr "Inhoud {0:08x} is beschadigd."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106
msgid "Continuous Scanning"
msgstr "Continu Scannen"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr "Bedien NetPlay Golf Modus"
#: Source/Core/Core/HW/GCPadEmu.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "Controle Stick"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451
msgid "Controller Profile"
msgstr "Controllerprofiel"
#: Source/Core/Core/HotkeyManager.cpp:339
msgid "Controller Profile 1"
msgstr "Controllerprofiel 1"
#: Source/Core/Core/HotkeyManager.cpp:340
msgid "Controller Profile 2"
msgstr "Controllerprofiel 2"
#: Source/Core/Core/HotkeyManager.cpp:341
msgid "Controller Profile 3"
msgstr "Controllerprofiel 3"
#: Source/Core/Core/HotkeyManager.cpp:342
msgid "Controller Profile 4"
msgstr "Controllerprofiel 4"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16
msgid "Controller Settings"
msgstr "Controllerinstellingen"
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Controllers"
msgstr "Controllers"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:470
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Regelt de afstand van de convergentie-vlak. Dit is de afstand dat bepaalt of "
"virtuele objecten op de voorgrond van een scherm moeten worden getoond."
"<br><br>Een hogere waarde zorgt voor een sterker 'uit het scherm' effect."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:415
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"Regelt de render resolutie.<br><br>Een hoge resolutie verbetert de visuele "
"kwaliteit aanzienlijk, maar verhoogt de GPU-belasting enorm en kan problemen "
"veroorzaken in bepaalde spellen. Over het algemeen geldt dat hoe lager de "
"interne resolutie is, hoe beter uw prestaties zullen zijn."
"<br><br><dolphin_emphasis>In geval van twijfel Native selecteren.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:467
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"Regelt de scheidingsafstand tussen de virtuele camera's.<br><br>Een hogere "
"waarde zorgt voor een sterker gevoel van diepte."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Bepaalt of Dual Core moet worden ingeschakeld. Kan de prestaties verbeteren, "
"maar kan ook problemen veroorzaken. Standaard ingesteld op <b>Aan</b>"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Bepaalt of de geheugenbeheerseenheid (MMU) volledig moet worden geëmuleerd. "
"Weinig spellen vereisen dit."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Bepaalt of high of low-level DSP-emulatie moet worden gebruikt. Standaard "
"ingesteld op <b>Waar</b>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:528
msgid "Convergence"
msgstr "Convergentie"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Convergence:"
msgstr "Convergentie:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:232
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:246
msgid "Conversion failed."
msgstr "Conversie mislukt."
#: Source/Core/DolphinQt/ConvertDialog.cpp:41
msgid "Convert"
msgstr "Converteer"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:220
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:237
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:246
msgid "Convert File to Folder Now"
msgstr "Converteer Bestand Nu naar Map"
#: Source/Core/DolphinQt/GameList/GameList.cpp:416
msgid "Convert File..."
msgstr "Converteer Bestand..."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:219
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:223
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:232
msgid "Convert Folder to File Now"
msgstr "Converteer Map Nu naar Bestand"
#: Source/Core/DolphinQt/GameList/GameList.cpp:380
msgid "Convert Selected Files..."
msgstr "Converteer Geselecteerde Bestanden..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Convert..."
msgstr "Converteren..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:313
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"Het converteren van Wii-schijfimages naar GCZ zonder het verwijderen van "
"junk data bespaart geen merkbare hoeveelheid ruimte in vergelijking met het "
"converteren naar ISO. Wilt u toch doorgaan?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:413
msgid "Converting..."
msgstr "Converteren..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:421
msgid ""
"Converting...\n"
"%1"
msgstr ""
"Converteren...\n"
"%1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:291
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:705
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:761
msgid "Copy"
msgstr "Kopieer"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:538
msgid "Copy &function"
msgstr "Kopieer &functie"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:541
msgid "Copy &hex"
msgstr "Kopieer &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:846
msgid "Copy Address"
msgstr "Kopieer Adres"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:640
msgid "Copy Failed"
msgstr "Kopie mislukt"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:848
msgid "Copy Hex"
msgstr "Kopieer Hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:851
msgid "Copy Value"
msgstr "Kopieer Waarde"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:540
msgid "Copy code &line"
msgstr "Kopieer code &lijn"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:547
msgid "Copy tar&get address"
msgstr "Kopieer &doeladres"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Copy to A"
msgstr "Kopiëren naar A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Copy to B"
msgstr "Kopiëren naar B"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Core"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:91
msgid "Cost"
msgstr "Kosten"
#: Source/Core/Core/NetPlayClient.cpp:174
#: Source/Core/Core/NetPlayClient.cpp:235
msgid "Could not communicate with host."
msgstr "Kon niet communiceren met de host."
#: Source/Core/Core/NetPlayClient.cpp:142
msgid "Could not create client."
msgstr "Kon geen client maken."
#: Source/Core/Core/NetPlayClient.cpp:154
msgid "Could not create peer."
msgstr "Kon geen peer maken."
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Kon geen updatebestanden van Nintendo downloaden. Controleer uw "
"internetverbinding en probeer het opnieuw."
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Kon geen updateinformatie van Nintendo downloaden. Controleer uw "
"internetverbinding en probeer het opnieuw."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:168
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Kan geen bruikbare Bluetooth USB-adapter vinden voor Bluetooth Passthrough.\n"
"\n"
"De geëmuleerde console stopt nu."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:174
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Kan geen bruikbare Bluetooth USB-adapter vinden voor Bluetooth Passthrough.\n"
"De volgende fout deed zich voor toen Dolphin probeerde een adapter te "
"gebruiken: {0}\n"
"\n"
"De geëmuleerde console stopt nu."
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Kon geen update installeren naar het Wii-systeemgeheugen. Raadpleeg de logs "
"voor meer informatie."
#: Source/Core/Core/IOS/ES/ES.cpp:367
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kon IOS {0:016x} niet starten omdat het ontbreekt in de NAND.\n"
"De geëmuleerde software zal nu waarschijnlijk vasthangen."
#: Source/Core/Core/IOS/ES/ES.cpp:402
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kon het Wii-menu niet starten omdat het ontbreekt in de NAND.\n"
"De geëmuleerde software zal nu waarschijnlijk vasthangen."
#: Source/Core/Core/IOS/ES/ES.cpp:407
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kon titel {0:016x} niet starten omdat het in de NAND mist.\n"
"De geëmuleerde software zal nu waarschijnlijk vast lopen."
#: Source/Core/Core/Boot/Boot.cpp:281 Source/Core/Core/Boot/Boot.cpp:298
msgid "Could not recognize file {0}"
msgstr "Kon het bestand {0} niet herkennen"
#: Source/Core/UICommon/AutoUpdate.cpp:280
#: Source/Core/UICommon/AutoUpdate.cpp:286
msgid "Could not start updater process: {0}"
msgstr "Kon updater proces niet starten: {0}"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Kon niet naar geheugenkaart {0} schrijven. \n"
"\n"
"Draait u Dolphin vanaf een CD/DVD, of is het bestand misschien beveiligd "
"tegen schrijven?\n"
"\n"
"Krijgt u dit nadat u de emulator map hebt verplaatst?\n"
"In dat geval moet u uw geheugenkaartlocatie opnieuw aangeven in de "
"configuratie."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:991
msgid "Couldn't look up central server"
msgstr "Kon de centrale server niet vinden"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:827
msgid "Couldn't open file."
msgstr "Kon bestand niet openen."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:830
msgid "Couldn't read file."
msgstr "Kon bestand niet lezen."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:96
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:177
msgid "Create"
msgstr "Creëer"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr "Maak Nieuwe Geheugenkaart"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:223
msgid "Create Skylander File"
msgstr "Maak Skylander Bestand aan"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108
msgid "Create mappings for other devices"
msgstr "Maak koppelingen voor andere apparaten"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "Creëer..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:338
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within."
"<br><br>If the aspect ratio is widescreen, the output image will be scaled "
"horizontally to preserve the vertical resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Maakt framedumps en schermafbeeldingen met de interne resolutie van de "
"renderer, in plaats van de grootte van het venster waarin het wordt "
"weergegeven.<br><br>Als de beeldverhouding breedbeeld is, wordt de "
"afbeelding horizontaal geschaald om de verticale resolutie te behouden."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107
msgid "Creator:"
msgstr "Maker:"
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Kritiek"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid "Crop"
msgstr "Bijsnijden"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:358
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Snijdt de afbeelding bij van de oorspronkelijke beeldverhouding naar 4:3 of "
"16:9.<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid "Cull Vertices on the CPU"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:375
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required. May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Current Region"
msgstr "Huidige Regio"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:523
msgid "Current Value"
msgstr "Huidige Waarde"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:145
msgid "Current context"
msgstr "Huidige context"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Current game"
msgstr "Huidig spel"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:148
msgid "Current thread"
msgstr "Huidige thread"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51
msgid "Custom Address Space"
msgstr "Aangepaste Adresruimte"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151
msgid "Custom RTC Options"
msgstr "Aangepaste RTC Opties"
#: Source/Core/Core/HW/GBAPadEmu.h:37 Source/Core/Core/HW/GCPadEmu.h:57
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:119
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
"Magisch nummer van DFF bestand is incorrect: kreeg {0:08x}, verwachtte "
"{1:08x}"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr "DFF bestandsgrootte is 0; corrupt/incompleet bestand?"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr "DJ Draaitafel"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP Emulation Engine"
msgstr "DSP Emulatie Engine"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "DSP HLE (fast)"
msgstr "DSP HLE (snel)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:52
msgid "DSP HLE (recommended)"
msgstr "DSP HLE (aanbevolen)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:54
msgid "DSP LLE Interpreter (very slow)"
msgstr "DSP LLE Interpreter (zeer langzaam)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP LLE Recompiler (slow)"
msgstr "DSP LLE Recompiler (langzaam)"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31
msgid "DSU Client"
msgstr "DSU Client"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"DSU-protocol maakt het gebruik van invoer- en bewegingsgegevens van "
"compatibele invoerbronnen, zoals PlayStation, Nintendo Switch en Steam-"
"controllers mogelijk. <br><br><a href=\"https://wiki.dolphin-emu.org/index."
"php?title=DSU_Client\">Raadpleeg deze pagina voor installatie-instructies.</"
"a>"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "Dance Mat"
msgstr "Dansmat"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138
msgid "Data"
msgstr "Data"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:143
msgid "Data Partition (%1)"
msgstr "Data Partitie (%1)"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46
msgid "Data Transfer"
msgstr "Data Overdracht"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89
msgid "Data Type"
msgstr "Data Type"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:848
msgid "Data in area of file that should be unused."
msgstr "Data in bestandsgedeelte dat ongebruikt zou moeten zijn."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Data in unrecognized format or corrupted."
msgstr "Data in onherkenbaar formaat of corrupt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:377
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "Data inconsistent in GCMemcardManager, actie afbreken."
#: Source/Core/Core/NetPlayClient.cpp:1772
msgid "Data received!"
msgstr "Data ontvangen!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:402
msgid "Datel MaxDrive/Pro files"
msgstr "Datel MaxDrive/Pro bestanden"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37
msgid "Dead Zone"
msgstr "Dead Zone"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448
msgid "Debugging"
msgstr "Debugging"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:158
msgid "Decimal"
msgstr "Decimaal"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:101
msgid "Decoding Quality:"
msgstr "Decoding Kwaliteit:"
#: Source/Core/Core/FreeLookManager.cpp:95
msgid "Decrease"
msgstr "Verlaag"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Decrease Convergence"
msgstr "Verlaag Convergentie"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Decrease Depth"
msgstr "Verlaag Diepte"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease Emulation Speed"
msgstr "Verlaag Emulatiesnelheid"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Decrease IR"
msgstr "Verlaag IR"
#: Source/Core/Core/HotkeyManager.cpp:183
msgid "Decrease Selected State Slot"
msgstr "Verlaag Geselecteerde State Slot"
#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Decrease X"
msgstr "Verlaag X"
#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Decrease Y"
msgstr "Verlaag Y"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153
msgid "Default"
msgstr "Standaard"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:171
msgid "Default Config (Read Only)"
msgstr "Standaardconfiguratie (Alleen-lezen)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:367
msgid "Default Device"
msgstr "Standaardapparaat"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Default Font"
msgstr "Standaardlettertype"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:185
msgid "Default ISO:"
msgstr "Standaard ISO:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151
msgid "Default thread"
msgstr "Standaard thread"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182
msgid "Defer EFB Cache Invalidation"
msgstr "Stel EFB Cache Invalidatie uit"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51
msgid "Defer EFB Copies to RAM"
msgstr "Stel EFB Kopieën naar RAM uit"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:379
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Stelt het invalideren van de EFB toegangscache uit totdat een GPU "
"synchronisatieopdracht wordt uitgevoerd. Indien uitgeschakeld, wordt de "
"cache geïnvalideerd bij elke teken-oproep. <br><br>Kan prestaties verbeteren "
"in sommige spellen die afhankelijk zijn van CPU EFB toegang, ten koste van "
"stabiliteit.<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90
msgid "Delete"
msgstr "Verwijderen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:480
msgid "Delete File..."
msgstr "Verwijder Bestand..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:391
msgid "Delete Selected Files..."
msgstr "Verwijder Geselecteerde Bestanden..."
#: Source/Core/AudioCommon/WaveFile.cpp:36
#: Source/Core/VideoCommon/FrameDump.cpp:137
msgid "Delete the existing file '{0}'?"
msgstr "Verwijder het bestaande bestand '{0}'?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:525
msgid "Depth"
msgstr "Diepte"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid "Depth Percentage:"
msgstr "Dieptepercentage:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:170
msgid "Depth:"
msgstr "Diepte:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:523
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
#: Source/Core/DolphinQt/GameList/GameList.cpp:974
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:219
#: Source/Core/DolphinQt/MenuBar.cpp:617
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Description"
msgstr "Beschrijving"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:158
msgid "Description:"
msgstr "Beschrijving:"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:219
msgid "Description: "
msgstr "Beschrijving:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182
msgid "Detached"
msgstr "Ontkoppeld"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:243
msgid "Detect"
msgstr "Detecteer"
#: Source/Core/DolphinQt/MenuBar.cpp:1258
msgid "Detecting RSO Modules"
msgstr "RSO Module Detecteren"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:114
msgid "Deterministic dual core:"
msgstr "Deterministische dual-core:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193
msgid "Dev (multiple times a day)"
msgstr "Dev (meerdere keren per dag)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98
msgid "Device"
msgstr "Apparaat"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102
msgid "Device PID (e.g., 0305)"
msgstr "Apparaat PID (bijv., 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "Device Settings"
msgstr "Apparaatinstellingen"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100
msgid "Device VID (e.g., 057e)"
msgstr "Apparaat VID (bijv., 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:129
msgid "Device:"
msgstr "Apparaat:"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:133
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr "%1 werd niet herkend als een geldig Riivolution XML bestand."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101
msgid "Diff"
msgstr "Verschil"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:152
msgid "Dims the screen after five minutes of inactivity."
msgstr "Dimt het scherm na vijf minuten inactiviteit."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189
msgid "Direct Connection"
msgstr "Rechtstreekse Verbinding"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:37
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:56
msgid ""
"Direct3D 11 renderer requires support for features not supported by your "
"system configuration. This is most likely because you are using Windows 7. "
"You may still use this backend, but you might encounter graphical "
"artifacts.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"Direct3D 11 renderer vereist ondersteuning voor features die uw systeem niet "
"ondersteund. Dit komt waarschijnlijk omdat u Windows 7 gebruikt. U kan nog "
"steeds deze backend gebruiken, maar u kunt misschien op grafische problemen "
"stuiten.\n"
"\n"
"Wilt u echt Direct3D 11 gebruiken? In geval van twijfel 'Nee' selecteren."
#: Source/Core/DolphinQt/GBAWidget.cpp:386
msgid "Dis&connected"
msgstr "&Verbinding Verbroken"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:392
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:409
msgid "Disable"
msgstr "Uitschakelen"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Disable Bounding Box"
msgstr "Schakel Bounding Box uit"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "Disable Copy Filter"
msgstr "Schakel Kopieerfilter uit"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Disable EFB VRAM Copies"
msgstr "Schakel EFB VRAM Kopieën uit"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Disable Emulation Speed Limit"
msgstr "Schakel Emulatie Snelheidslimit uit"
#: Source/Core/DolphinQt/MenuBar.cpp:824
msgid "Disable Fastmem"
msgstr "Schakel Fastmem uit"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114
msgid "Disable Fog"
msgstr "Schakel Mist uit"
#: Source/Core/DolphinQt/MenuBar.cpp:816
msgid "Disable JIT Cache"
msgstr "JIT Cache uitschakelen"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:196
msgid "Disabled"
msgstr "Uitgeschakeld"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:274
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Schakelt bounding box emulatie uit.<br><br>Dit kan de GPU prestatie enorm "
"verbeteren, maar breekt sommige spellen.<br><br><dolphin_emphasis>In geval "
"van twijfel geselecteerd laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:331
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Schakelt de VRAM kopie van de EFB uit, waardoor een retour naar RAM wordt "
"afgedwongen. Blokkeert alle opschaling.<br><br><dolphin_emphasis>In geval "
"van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:482
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Schakelt mengen van aangrenzende rijen uit bij het kopiëren van de EFB. Dit "
"staat in sommige spellen bekend als \"deflickering\" of \"smoothing\"."
"<br><br>Uitschakelen van de filter heeft geen effect op de prestaties, maar "
"kan een scherper beeld geven, en veroorzaakt weinig grafische problemen."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:95
msgid "Disc"
msgstr "Schijf"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "Verwerpen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181
msgid "Display Type"
msgstr "Weergavetype"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:231
msgid "Display values in Hex"
msgstr "Geef waardes weer in Hex"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:253
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Geeft de XFB-kopieën weer zodra ze zijn gemaakt, zonder op scanout te "
"wachten.<br><br>Kan in sommige spellen grafische defecten veroorzaken als "
"het spel niet verwacht dat alle XFB-kopieën worden weergegeven. Echter neemt "
"de vertraging af als u deze instelling inschakelt."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr "Afstand"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr "Reisafstand vanaf neutrale positie."
#: Source/Core/DolphinQt/Main.cpp:273
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Machtigt u Dolphin om informatie te rapporteren aan de ontwikkelaars van "
"Dolphin?"
#: Source/Core/DolphinQt/MainWindow.cpp:1643
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Wilt u \"%1\" toevoegen aan de lijst met Spelpaden?"
#: Source/Core/DolphinQt/MenuBar.cpp:1177
msgid "Do you want to clear the list of symbol names?"
msgstr "Wilt u de lijst met symboolnamen wissen?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:658
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "Wilt u de %n geselecteerde save bestand(en) verwijderen?"
#: Source/Core/DolphinQt/MainWindow.cpp:896
msgid "Do you want to stop the current emulation?"
msgstr "Wilt u de emulatie stoppen?"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:86
msgid "Do you want to try to repair the NAND?"
msgstr "Wilt u proberen de NAND te repareren?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:83
msgid "Dolby Pro Logic II Decoder"
msgstr "Dolby Pro Logic II Decoder"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:230
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO Log (*.dff)"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:327
msgid "Dolphin Game Mod Preset"
msgstr "Dolphin Spel Modificatie Voorinstelling "
#: Source/Core/DolphinQt/MenuBar.cpp:1456
#: Source/Core/DolphinQt/MenuBar.cpp:1473
#: Source/Core/DolphinQt/MenuBar.cpp:1492
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin Mapbestand (*.map)"
#: Source/Core/DolphinQt/MenuBar.cpp:70
msgid "Dolphin Signature CSV File"
msgstr "Dolphin CSV Signatuurbestand"
#: Source/Core/DolphinQt/MenuBar.cpp:70
msgid "Dolphin Signature File"
msgstr "Dolphin Signatuurbestand"
#: Source/Core/DolphinQt/MainWindow.cpp:1723
#: Source/Core/DolphinQt/MainWindow.cpp:1794
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS Opname (*.dtm)"
#: Source/Core/DolphinQt/ConvertDialog.cpp:324
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
"Dolphin kan NKit bestanden niet converteren naar non-NKit bestanden. Het "
"converteren van een NKit bestand in Dolphin zal resulteren in een ander NKit "
"bestand.\n"
"\n"
"Als u een NKit bestand wilt converteren naar een non-NKit bestand, dan kunt "
"u hetzelfde programma gebruiken dat u heeft gebruikt bij het converteren van "
"het oorspronkelijk bestand naar het NKit formaat.\n"
"\n"
"Wilt u toch doorgaan?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:278
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin kon geen GameCube/Wii ISO's of WAD's vinden.\n"
"Dubbelklik hier om een spellenmap in te stellen ..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:507
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin kon de gevraagde actie niet voltooien."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin is een vrije en open-source GameCub- en Wii-emulator."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:996
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin is te oud voor de traversal server"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1383
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"Dolphin kan TGC bestanden niet verifiëren, omdat het geen dumps zijn van "
"werkelijke schijven."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1376
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin kan ongelicenseerde schijven niet verifiëren."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:216
msgid ""
"Dolphin will use this for titles whose region cannot be determined "
"automatically."
msgstr ""
"Dolphin gebruikt dit voor spellen waarvan de regio niet automatisch kan "
"worden bepaald."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:73
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphin's cheatsysteem is momenteel uitgeschakeld."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "Domain"
msgstr "Domein"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193
msgid "Don't Update"
msgstr "Niet Updaten"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "Don't show this again"
msgstr "Laat dit niet meer zien"
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Done compressing disc image."
msgstr "Comprimeren van schijfafbeelding voltooid."
#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:53
msgid "Doors Locked"
msgstr "Deuren Gesloten"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153
msgid "Double"
msgstr "Double"
#: Source/Core/Core/FreeLookManager.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Down"
msgstr "Omlaag"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:84
msgid "Download Codes"
msgstr "Download Codes"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86
msgid "Download Codes from the WiiRD Database"
msgstr "Download Codes van de WiiRD-Database"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Download Game Covers van GameTDB.com voor gebruik in Grid-modus"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346
msgid "Download complete"
msgstr "Download voltooid"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:347
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 codes gedownload. (%2 toegevoegd)"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr "Drawsome Tablet"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr "Drumstel"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Dual-Core"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211
msgid "Dual View"
msgstr "Dubbele Weergave"
#: Source/Core/Core/HW/EXI/EXI_Device.h:86
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259
msgid "Dump &ARAM"
msgstr "Dump &ARAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:258
msgid "Dump &ExRAM"
msgstr "Dump &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
msgid "Dump &FakeVMEM"
msgstr "Dump &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257
msgid "Dump &MRAM"
msgstr "Dump &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:786
msgid "Dump Audio"
msgstr "Dump Audio"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121
msgid "Dump Base Textures"
msgstr "Dump Basis Textures"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101
msgid "Dump EFB Target"
msgstr "Dump EFB Doel"
#: Source/Core/DolphinQt/MenuBar.cpp:780
msgid "Dump Frames"
msgstr "Dump Frames"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:358
msgid "Dump GameCube BBA traffic"
msgstr "Dump GameCube BBA verkeer"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122
msgid "Dump Mip Maps"
msgstr "Dump Mip Maps"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:202
msgid "Dump Path:"
msgstr "Dump Pad:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102
msgid "Dump XFB Target"
msgstr "Dump XFB Doel"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:134
msgid "Dump at Internal Resolution"
msgstr "Dump in Interne Resolutie"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Dump decrypted SSL reads"
msgstr "Dump gedecodeerde SSL-leesbewerkingen"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:354
msgid "Dump decrypted SSL writes"
msgstr "Dump gedecodeerde SSL-schrijfbewerkingen"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:347
msgid "Dump options"
msgstr "Dump opties"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:357
msgid "Dump peer certificates"
msgstr "Dump peer certificaten"
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:356
msgid "Dump root CA certificates"
msgstr "Dump root CA certificaten"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Dumpt gedecodeerde spel textures gebaseerd op de andere opties naar User/"
"Dump/Textures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:325
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Dumpt de inhoud van EFB-kopieën naar User/Dump/Textures/."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:328
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Dumpt de inhoud van XFB-kopieën naar User/Dump/Textures/."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57
msgid "Duration of Turbo Button Press (frames):"
msgstr "Duur van Turbo-knop in Drukken (frames):"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:63
msgid "Duration of Turbo Button Release (frames):"
msgstr "Duur van Tubo-knop los Laten (frames):"
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:138
msgid "Dutch"
msgstr "Nederlands"
#: Source/Core/DolphinQt/MenuBar.cpp:208
msgid "E&xit"
msgstr "Sl&uiten"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:178
msgid "EFB copy %1"
msgstr "EFB kopie %1"
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FOUT: Deze versie van Dolphin vereist een TAP-Win32 driver van op zijn minst "
"versie {0}.{1} -- Als u Dolphin recentelijk heeft geüpdatet is het mogelijk "
"dat Windows eerst moet herstarten voordat de driver herkend wordt."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"Elke speler stuurt zijn eigen invoer naar het spel, met dezelfde "
"buffergrootte voor alle spelers, geconfigureerd door de host.\n"
"Geschikt voor competitieve spellen waarbij rechtvaardigheid en minimale "
"latentie het belangrijkst zijn."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122
msgid "Early Memory Updates"
msgstr "Vroege Geheugen Updates"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "Oost-Azië"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60
msgid "Edit Breakpoint"
msgstr "Bewerk Breekpunt"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:416
msgid "Edit..."
msgstr "Bewerk..."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196
msgid "Editor"
msgstr "Bewerker"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:77
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "Effect"
#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:167
msgid "Effective"
msgstr "Effectief"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184
msgid "Effective priority"
msgstr "Effectieve prioriteit"
#: Source/Core/UICommon/UICommon.cpp:525
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "Schijf Uitwerpen"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (EFB)"
#: Source/Core/Core/State.cpp:541
msgid "Empty"
msgstr "Leeg"
#: Source/Core/Core/Core.cpp:221
msgid "Emu Thread already running"
msgstr "Emu Thread draait al"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:65
msgid "Emulate Skylander Portal"
msgstr "Emuleer Skylander Portal"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:105
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emuleer de Wii's Bluetooth adapter"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:136
msgid "Emulated Wii Remote"
msgstr "Geëmuleerde Wii-afstandsbediening"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"Geëmuleerde geheugengrootte komt niet overeen!\n"
"Huidig: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
#: Source/Core/Core/HotkeyManager.cpp:332
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "Emulatiesnelheid"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:169
msgid "Emulation must be started to record."
msgstr "Emulatie moet gestart zijn om op te nemen."
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:129
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:392
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:409
msgid "Enable"
msgstr "Inschakelen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86
msgid "Enable API Validation Layers"
msgstr "Activeer API Validatielagen"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:142
msgid "Enable Audio Stretching"
msgstr "Activeer Audio Uitrekking"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:142
msgid "Enable Cheats"
msgstr "Activeer Cheats"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:155
msgid "Enable Custom RTC"
msgstr "Activeer Aangepaste RTC"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87
msgid "Enable Dual Core"
msgstr "Activeer Dual-Core"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139
msgid "Enable Dual Core (speedup)"
msgstr "Activeer Dual-Core (snelheidsverhoging)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88
msgid "Enable Emulated CPU Clock Override"
msgstr "Activeer Overschrijven van Geëmuleerde CPU Klok"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:118
msgid "Enable Emulated Memory Size Override"
msgstr "Schakel Gemuleerde Geheugen Grootte Overschrijven in"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable FPRF"
msgstr "Activeer FPRF"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105
msgid "Enable Graphics Mods"
msgstr "Schakel Grafische Mods in"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66
msgid "Enable MMU"
msgstr "Activeer MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156
msgid "Enable Progressive Scan"
msgstr "Activeer Progressieve Scan"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:282
msgid "Enable Rumble"
msgstr "Activeer Trillen"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "Enable Screen Saver"
msgstr "Activeer Schermbeveiliger"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
msgid "Enable Speaker Data"
msgstr "Activeer Speaker Data"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230
msgid "Enable Usage Statistics Reporting"
msgstr "Activeer Gebruiksstatistieken Rapportage"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:81
msgid "Enable Wireframe"
msgstr "Activeer Wireframe"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:77
msgid "Enable Write-Back Cache (slow)"
msgstr "Schakel Write-Back Cache in (traag)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Activeer snelle schijftoegang. Dit kan crashes en andere problemen "
"veroorzaken in enkele spellen. (AAN = Snel, UIT = Compatibel)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:97
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Activeert Dolby Pro Logic II emulatie met 5.1 surround. Alleen bij bepaalde "
"backends."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Activeer Floating Point Result Flag berekening, nodig voor enkele spellen. "
"(AAN = Compatibel, UIT = Snel)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:488
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures. This feature is not compatible with GPU "
"Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Activeert detectie van arbitraire mipmaps, die sommige spellen gebruiken "
"voor speciale afstand-gebaseerde effecten.<br><br>Kan valse positieven "
"geven, die resulteren in wazige textures bij verhoogde interne resolutie, "
"zoals bij spellen die zeer lage resolutie mipmaps gebruiken.\n"
"Uitschakelen hiervan vermindert ook de kans op stotteren in spellen die "
"regelmatig nieuwe textures laden. Deze functie is niet compatibel met GPU "
"Texture Decodering.<br><br><dolphin_emphasis>In geval van twijfel "
"geselecteerd laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:79
msgid ""
"Enables emulation of the CPU write-back cache.\n"
"Enabling will have a significant impact on performance.\n"
"This should be left disabled unless absolutely needed."
msgstr ""
"Schakelt emulatie van de CPU write-back cache in.\n"
"Inschakelen heeft een aanzienlijke invloed op de prestaties.\n"
"Dit zou uitgeschakeld moeten blijven tenzij het absoluut noodzakelijk is."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:365
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Schakelt multi-threaded command indiening in voor backends die dit "
"ondersteunen. Als u deze optie inschakelt, kan dit resulteren in een "
"prestatieverbetering op systemen met meer dan twee CPU kernen. Momenteel is "
"deze functie alleen beschikbaar voor de Vulkan backend."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:361
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Schakelt progressieve scan in als het ondersteund wordt door de geëmuleerde "
"software. De meeste spellen geven hier niks om.<br><br><dolphin_emphasis>In "
"geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:151
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Maakt uitrekking van audio mogelijk, zodat de audio gelijk blijft aan de "
"emulatiesnelheid."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:265
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Activeert texture-decodering door de GPU in plaats van de CPU.<br><br>Dit "
"kan leiden tot prestatieverbeteringen in sommige scenario's, of op systemen "
"waarbij de CPU de bottleneck is.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:99
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Schakel de Memory Management Unit in die nodig is voor sommige spellen. (AAN "
"= Compatibel, UIT = Snel)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Maakt validatie van API-aanroepen door de video-backend mogelijk, wat kan "
"helpen bij het debuggen van grafische problemen. Met Vulkan en D3D backends, "
"schakelt dit ook debug symbolen in voor de gecompileerde shaders."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344
msgid ""
"Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Encode frame dumps met de FFV1 codec.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "Encoding"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:615
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"De volgende fouten zijn opgetreden bij het openen van opslagbestanden: \n"
"% 1\n"
"\n"
"Importeren afbreken."
#: Source/Core/Core/NetPlayServer.cpp:126
msgid "Enet Didn't Initialize"
msgstr "Enet niet geïnitialiseerd"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:84
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:133
msgid "English"
msgstr "Engels"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:60
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63
msgid "Enhancements"
msgstr "Verbeteringen"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:61
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr "Voer IP-adres in van het apparaat waarop de XLink Kai Client draait:"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59
msgid "Enter USB device ID"
msgstr "Voer USB apparaat ID in"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:255
msgid "Enter address to watch:"
msgstr "Voer adres in voor watch:"
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Voer een nieuw MAC-adres voor de breedbandadapter in:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr "Voer wachtwoord in"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:52
msgid "Enter the DNS server to use:"
msgstr "Voer de te gebruiken DNS-server in:"
#: Source/Core/DolphinQt/MenuBar.cpp:1232
msgid "Enter the RSO module address:"
msgstr "Voer adres van de RSO-module in:"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:383
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:319
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:325
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:521
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:255
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:259
#: Source/Core/DolphinQt/ConvertDialog.cpp:452
#: Source/Core/DolphinQt/ConvertDialog.cpp:506
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:635
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:641
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:650
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:659
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:678
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:684
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:699
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:707
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:729
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:736
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:262
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:405
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241
#: Source/Core/DolphinQt/GBAWidget.cpp:581
#: Source/Core/DolphinQt/GCMemcardManager.cpp:346
#: Source/Core/DolphinQt/GCMemcardManager.cpp:376
#: Source/Core/DolphinQt/Main.cpp:221 Source/Core/DolphinQt/Main.cpp:237
#: Source/Core/DolphinQt/Main.cpp:244 Source/Core/DolphinQt/MainWindow.cpp:279
#: Source/Core/DolphinQt/MainWindow.cpp:287
#: Source/Core/DolphinQt/MainWindow.cpp:1071
#: Source/Core/DolphinQt/MainWindow.cpp:1445
#: Source/Core/DolphinQt/MainWindow.cpp:1452
#: Source/Core/DolphinQt/MainWindow.cpp:1512
#: Source/Core/DolphinQt/MainWindow.cpp:1519
#: Source/Core/DolphinQt/MainWindow.cpp:1621
#: Source/Core/DolphinQt/MenuBar.cpp:1140
#: Source/Core/DolphinQt/MenuBar.cpp:1216
#: Source/Core/DolphinQt/MenuBar.cpp:1239
#: Source/Core/DolphinQt/MenuBar.cpp:1251
#: Source/Core/DolphinQt/MenuBar.cpp:1282
#: Source/Core/DolphinQt/MenuBar.cpp:1303
#: Source/Core/DolphinQt/MenuBar.cpp:1511
#: Source/Core/DolphinQt/MenuBar.cpp:1520
#: Source/Core/DolphinQt/MenuBar.cpp:1532
#: Source/Core/DolphinQt/MenuBar.cpp:1554
#: Source/Core/DolphinQt/MenuBar.cpp:1580
#: Source/Core/DolphinQt/MenuBar.cpp:1631
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:478
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:980
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1098
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347
#: Source/Core/DolphinQt/RenderWidget.cpp:124
#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:422
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:438
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:459
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:480
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:523
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:560
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:583
#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error"
msgstr "Error"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "Fout bij openen van adapter: %1"
#: Source/Core/Core/NetPlayServer.cpp:1408
msgid "Error collecting save data!"
msgstr "Fout bij verzamelen van save data!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:199
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:206
msgid "Error converting value"
msgstr "Fout bij het omzetten van de waarde"
#: Source/Core/DolphinQt/Translation.cpp:323
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fout bij het laden van de geselecteerde taal. Dolphin zal terugvallen op de "
"systeemtaal."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr "Fout in het verkrijgen van sessie lijst: %1"
#: Source/Core/DolphinQt/MainWindow.cpp:280
msgid "Error occurred while loading some texture packs"
msgstr "Fout opgetreden bij het laden van sommige texture packs"
#: Source/Core/Core/NetPlayClient.cpp:1801
msgid "Error processing codes."
msgstr "Fout bij verwerking van codes."
#: Source/Core/Core/NetPlayClient.cpp:1773
msgid "Error processing data."
msgstr "Fout bij het verwerken van gegevens."
#: Source/Core/Core/NetPlayCommon.cpp:60
msgid "Error reading file: {0}"
msgstr "Fout bij het lezen van bestand: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1444
msgid "Error synchronizing cheat codes!"
msgstr "Fout bij het synchroniseren van cheat codes!"
#: Source/Core/Core/NetPlayServer.cpp:1430
msgid "Error synchronizing save data!"
msgstr "Fout bij synchroniseren van save data!"
#: Source/Core/Core/NetPlayCommon.cpp:214
msgid "Error writing file: {0}"
msgstr "Fout bij het schrijven van bestand: {0}"
#: Source/Core/Common/ChunkFile.h:310
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
"Fout: Na \"{0}\", gevonden {1} ({2:#x}) in plaats van bewaar punt {3} ({4:"
"#x}). Savestate laadactie wordt geannuleerd..."
#: Source/Core/Core/HW/GBACore.cpp:191
msgid "Error: GBA{0} failed to create core"
msgstr "Fout: GBA{0} initialisatie mislukt "
#: Source/Core/Core/HW/GBACore.cpp:346
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr "Fout: GBA{0} BIOS in {1} laden mislukt"
#: Source/Core/Core/HW/GBACore.cpp:211
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr "Fout: GBA{0} ROM in {1} laden mislukt"
#: Source/Core/Core/HW/GBACore.cpp:365
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr "Fout: GBA{0} save in {1} laden mislukt"
#: Source/Core/Core/HW/GBACore.cpp:340
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr "Fout: GBA{0} BIOS in {1} openen mislukt"
#: Source/Core/Core/HW/GBACore.cpp:181
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr "Fout: GBA{0} ROM in {1} openen mislukt"
#: Source/Core/Core/HW/GBACore.cpp:359
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr "Fout: GBA{0} save in {1} openen mislukt"
#: Source/Core/Core/HW/SI/SI_Device.cpp:198
msgid "Error: This build does not support emulated GBA controllers"
msgstr "Fout: Deze versie ondersteunt geen geëmuleerde GBA-controllers"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:335
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Fout: Poging tot het verkrijgen van toegang tot Shift JIS-lettertypen, maar "
"deze zijn niet geladen. Spellen kunnen wellicht lettertypes niet juist "
"weergeven, of crashen."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:330
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Fout: Poging tot het verkrijgen van toegang tot Windows-1252-lettertypen, "
"maar deze zijn niet geladen. Spellen kunnen wellicht lettertypes niet juist "
"weergeven, of crashen."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1332
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "Er zijn fouten gevonden in {0} blokken in de {1} partitie."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1343
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr "Er zijn fouten gevonden in {0} ongebruikte blokken in de {1} partitie."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:62
msgid "Euphoria"
msgstr "Euforie"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:263
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:421
msgid ""
"Example:\n"
"You want to find a function that runs when HP is modified.\n"
"1. Start recording and play the game without letting HP be modified, then "
"press 'Code did not get executed'.\n"
"2. Immediately gain/lose HP and press 'Code has been executed'.\n"
"3. Repeat 1 or 2 to narrow down the results.\n"
"Includes (Code has been executed) should have short recordings focusing on "
"what you want.\n"
"\n"
"Pressing 'Code has been executed' twice will only keep functions that ran "
"for both recordings. Hits will update to reflect the last recording's number "
"of Hits. Total Hits will reflect the total number of times a function has "
"been executed until the lists are cleared with Reset.\n"
"\n"
"Right click -> 'Set blr' will place a blr at the top of the symbol.\n"
msgstr ""
"Voorbeeld:\n"
"U wilt een functie vinden die uitgevoerd wordt wanneer HP verandert.\n"
"1. Start de opname en speel het spel zonder HP te laten veranderen, druk dan "
"op 'Code is niet uitgevoerd'.\n"
"2. Krijg/verlies onmiddellijk HP en druk op 'Code is uitgevoerd'.\n"
"3. Herhaal 1 of 2 om de hoeveelheid resultaten te verminderen.\n"
"\"Code has been executed\" zouden korte opnames moeten bevatten die focussen "
"op wat je wilt.\n"
"\n"
"Twee keer op 'Code is uitgevoerd' drukken zal alleen de functies behouden "
"die voor beide opnames zijn uitgevoerd. 'Hits' zal het aantal hits van de "
"laatste opname weergeven. 'Totale hits' zal het totaal aantal keren "
"weergeven dat een functie is uitgevoerd totdat de lijsten worden gewist met "
"Reset.\n"
"\n"
"Rechts klik -> 'Stel blr in' zal een blr bovenaan het symbool plaatsen.\n"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:134
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:390
msgid "Excluded: %1"
msgstr "Uitgesloten: %1"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:68
msgid "Excluded: 0"
msgstr "Uitgesloten: 0"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111
msgid "Exclusive Ubershaders"
msgstr "Exclusieve Ubershaders"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Sluit"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:936
msgid "Expected + or closing paren."
msgstr "+ of haakje sluiten verwacht."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:772
msgid "Expected arguments: "
msgstr "Verwachte argumenten:"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:903
msgid "Expected closing paren."
msgstr "Verwachtte haakje sluiten."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:759
msgid "Expected comma."
msgstr "Verwachte comma."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:691
msgid "Expected end of expression."
msgstr "Verwachtte eind van uitdrukking."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922
msgid "Expected name of input."
msgstr "Verwachte naam van invoer."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:913
msgid "Expected opening paren."
msgstr "Verwachte haakje openen."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:833
msgid "Expected start of expression."
msgstr "Verwachte start van de uitdrukking."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:813
msgid "Expected variable name."
msgstr "Verwachtte naam van variabele."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177
msgid "Experimental"
msgstr "Experimenteel"
#: Source/Core/DolphinQt/MenuBar.cpp:275
msgid "Export All Wii Saves"
msgstr "Exporteer alle Wii Saves"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:422
#: Source/Core/DolphinQt/GCMemcardManager.cpp:447
#: Source/Core/DolphinQt/GCMemcardManager.cpp:492
#: Source/Core/DolphinQt/GCMemcardManager.cpp:499
msgid "Export Failed"
msgstr "Exporteren Mislukt"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Export Recording"
msgstr "Exporteer Opname"
#: Source/Core/DolphinQt/MenuBar.cpp:725
msgid "Export Recording..."
msgstr "Exporteer Opname..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:437
msgid "Export Save File"
msgstr "Exporteer Save Bestand"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:454
msgid "Export Save Files"
msgstr "Exporteer Save Bestanden"
#: Source/Core/DolphinQt/GameList/GameList.cpp:469
msgid "Export Wii Save"
msgstr "Exporteer Wii Save"
#: Source/Core/DolphinQt/GameList/GameList.cpp:387
msgid "Export Wii Saves"
msgstr "Exporteer Wii Saves"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "Export as .&gcs..."
msgstr "Exporteer als .&gcs..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:118
msgid "Export as .&sav..."
msgstr "Exporteer als .&sav..."
#: Source/Core/DolphinQt/MenuBar.cpp:1104
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "%n save(s) geëxporteerd"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Extensie"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121
msgid "Extension Motion Input"
msgstr "Extensie Bewegings-invoer"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122
msgid "Extension Motion Simulation"
msgstr "Extensie Bewegings-simulatie"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:521
msgid "External"
msgstr "Extern"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "External Frame Buffer (XFB)"
msgstr "Externe Frame Buffer (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:252
msgid "Extract Certificates from NAND"
msgstr "Certificaten uitpakken van NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:267
msgid "Extract Entire Disc..."
msgstr "Volledige Schijf Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:291
msgid "Extract Entire Partition..."
msgstr "Volledige Partitie Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298
msgid "Extract File..."
msgstr "Bestand Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:240
msgid "Extract Files..."
msgstr "Bestanden Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:250
msgid "Extract System Data..."
msgstr "Systeemdata Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:354
msgid "Extracting All Files..."
msgstr "Alle Bestanden Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:355
msgid "Extracting Directory..."
msgstr "Map Uitpakken..."
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
msgid "FD"
msgstr "FD"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:37
#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "FIFO Player"
msgstr "FIFO Speler"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:132
msgid "Failed loading XML."
msgstr "XML laden mislukt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:347
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"Openen van geheugenkaart mislukt:\n"
"%1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "Kon deze sessie niet aan de NetPlay index toe voegen: %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1581
msgid "Failed to append to signature file '%1'"
msgstr "Kon signatuurbestand niet toevoegen aan bestand '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:665
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr "Kon geen toegang krijgen tot de interface voor BT passthrough: {0}"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330
msgid "Failed to clear Skylander!"
msgstr "Legen van Skylander mislukt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:331
msgid "Failed to clear the Skylander from slot(%1)!\n"
msgstr "Legen van Skylander uit slot(%1) mislukt!\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:108
msgid "Failed to connect to Redump.org"
msgstr "Verbinden met Redump.org mislukt"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:981
msgid "Failed to connect to server: %1"
msgstr "Kon geen verbinding maken met server: %1"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:151
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:127
msgid "Failed to create D3D swap chain"
msgstr "Kon D3D swap chain niet maken"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:109
msgid "Failed to create D3D12 context"
msgstr "Creëren van D3D12 context mislukt"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:118
msgid "Failed to create D3D12 global resources"
msgstr "Creëren van D3D12 global resources mislukt"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:59
msgid "Failed to create DXGI factory"
msgstr "Kon DXGI factory niet maken"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:234
msgid "Failed to create Skylander file!"
msgstr "Maken van Skylander bestand mislukt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:235
msgid ""
"Failed to create Skylander file:\n"
"%1"
msgstr ""
"Maken van Skylander bestand mislukt:\n"
"%1"
#: Source/Core/Core/NetPlayClient.cpp:1270
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
"NetPlay GBA{0} save bestand verwijderen mislukt. Controleer uw "
"schrijfrechten."
#: Source/Core/Core/NetPlayClient.cpp:1060
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Kon de NetPlay-geheugenkaart niet verwijderen. Controleer uw schrijfrechten."
#: Source/Core/DolphinQt/GameList/GameList.cpp:833
msgid "Failed to delete the selected file."
msgstr "Kon het geselecteerde bestand niet verwijderen."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:658
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr "Kon kernel driver voor BT passthrough niet ontkoppelen: {0}"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:319
msgid "Failed to download codes."
msgstr "Kon codes niet downloaden."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:730
msgid "Failed to dump %1: Can't open file"
msgstr "Kon %1 niet dumpen: Kon het bestand niet openen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:737
msgid "Failed to dump %1: Failed to write to file"
msgstr "Kon %1 niet dumpen: Kon niet naar het bestand schrijven"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:488
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "Exporteren van %n van de %1 save bestand(en) is mislukt."
#: Source/Core/DolphinQt/GameList/GameList.cpp:575
msgid "Failed to export the following save files:"
msgstr "Kon de volgende save bestanden niet exporteren:"
#: Source/Core/DolphinQt/MenuBar.cpp:1140
msgid "Failed to extract certificates from NAND"
msgstr "Kon geen certificaten uitpakken van NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:383
msgid "Failed to extract file."
msgstr "Uitpakken van het bestand is mislukt."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
msgid "Failed to extract system data."
msgstr "Uitpakken van de systeemdata is mislukt."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"Nieuwe bestandsnaam vinden mislukt.\n"
"{0}\n"
"wordt overschreven"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr "Kon één of meerdere D3D symbolen niet vinden"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:565
msgid "Failed to import \"%1\"."
msgstr "Kon \"%1\" niet importeren."
#: Source/Core/DolphinQt/MenuBar.cpp:1080
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
"Save bestand importeren mislukt. Start het spel eerst en probeer het dan "
"opnieuw."
#: Source/Core/DolphinQt/MenuBar.cpp:1074
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"Save bestand importeren mislukt. Het bestand lijkt beschadigd te zijn of is "
"geen geldige Wii-save."
#: Source/Core/DolphinQt/MenuBar.cpp:1087
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"Save bestand importeren mislukt. Uw NAND is mogelijk beschadigd of iets "
"verhindert de toegang tot bestanden erin. Probeer uw NAND te repareren "
"(Tools -> Beheer NAND -> Controleer NAND...) en importeer de save opnieuw."
#: Source/Core/DolphinQt/MainWindow.cpp:1071
msgid "Failed to init core"
msgstr "Kon core niet initiëren"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
"Direct3D initialisatie mislukt.\n"
"Zorg ervoor dat uw videokaart ten minste D3D 10.0 ondersteunt.\n"
"{0}"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:145
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:200
msgid "Failed to initialize renderer classes"
msgstr "Initialiseren renderer classes mislukt"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:204
msgid "Failed to install pack: %1"
msgstr "Het is niet gelukt om het pakket te installeren: %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:618
#: Source/Core/DolphinQt/MenuBar.cpp:1045
msgid "Failed to install this title to the NAND."
msgstr "Kon deze titel niet installeren op de NAND."
#: Source/Core/DolphinQt/MainWindow.cpp:1545
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Luisteren naar poort %1 mislukt. Is er nog een exemplaar van de NetPlay-"
"server actief?"
#: Source/Core/DolphinQt/MenuBar.cpp:1251
#: Source/Core/DolphinQt/MenuBar.cpp:1303
msgid "Failed to load RSO module at %1"
msgstr "Kon RSO-module op %1 niet laden"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:45
msgid "Failed to load d3d11.dll"
msgstr "Kon d3d11.dll niet laden"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "Kon dxgi.dll niet laden"
#: Source/Core/DolphinQt/MenuBar.cpp:1520
msgid "Failed to load map file '%1'"
msgstr "Kon mapbestand'%1' niet laden"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:315
msgid "Failed to load the Skylander file!"
msgstr "Laden van Skylander bestand mislukt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:316
msgid "Failed to load the Skylander file(%1)!\n"
msgstr "Laden van Skylander bestand mislukt(%)!\n"
#: Source/Core/Core/Boot/Boot.cpp:559
msgid "Failed to load the executable to memory."
msgstr "Kon het uitvoerbare bestand niet in het geheugen laden."
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Laden van {0} mislukt. Als u Windows 7 gebruikt, probeer dan het KB4019990 "
"update pakket te installeren."
#: Source/Core/DolphinQt/GBAWidget.cpp:581
#: Source/Core/DolphinQt/MainWindow.cpp:1621
#: Source/Core/DolphinQt/RenderWidget.cpp:124
msgid "Failed to open '%1'"
msgstr "Kon '%1' niet openen"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:643
msgid "Failed to open Bluetooth device: {0}"
msgstr "Kon Bluetooth-apparaat niet openen: {0}"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr "Kon het configuratiebestand niet openen!"
#: Source/Core/Core/NetPlayCommon.cpp:26
msgid "Failed to open file \"{0}\"."
msgstr "Openen van bestand \"{0}\" mislukt"
#: Source/Core/Core/NetPlayCommon.cpp:184
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr "Openen van bestand \"{0}\" mislukt. Controleer uw schrijfrechten."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"Openen van bestand in externe editor mislukt.\n"
"Zorg ervoor dat er een toepassing is toegewezen om INI-bestanden te openen."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:861
msgid "Failed to open file."
msgstr "Openen bestand mislukt."
#: Source/Core/DolphinQt/MainWindow.cpp:1544
msgid "Failed to open server"
msgstr "Kon server niet openen"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:292
msgid "Failed to open the Skylander file!"
msgstr "Openen van Skylander bestand mislukt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:293
msgid ""
"Failed to open the Skylander file(%1)!\n"
"File may already be in use on the portal."
msgstr ""
"Openen van Skylander bestand mislukt(%1)!\n"
"Bestand is mogelijk al in gebruik op het portaal."
#: Source/Core/DolphinQt/ConvertDialog.cpp:453
msgid "Failed to open the input file \"%1\"."
msgstr "Kan het invoerbestand \"% 1\" niet openen."
#: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53
#: Source/Core/DiscIO/WIABlob.cpp:2036
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Openen van \"{0}\" is mislukt.\n"
"Controleer of u permissies heeft om de map te maken, en dat de media "
"geschreven kan worden."
#: Source/Core/DiscIO/VolumeVerifier.cpp:220
#: Source/Core/DiscIO/VolumeVerifier.cpp:319
msgid "Failed to parse Redump.org data"
msgstr "Ontleden van Redump.org data mislukt"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:285
msgid "Failed to parse given value into target data type."
msgstr "Kan de gegeven waarde niet verwerken tot het beoogde data type."
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr "Lezen DFF bestand mislukt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Failed to read from file."
msgstr "Lezen bestand mislukt."
#: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93
#: Source/Core/DiscIO/WIABlob.cpp:2051
msgid "Failed to read from the input file \"{0}\"."
msgstr "Lezen van het invoerbestand \"{0}\" is mislukt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
#: Source/Core/DolphinQt/GCMemcardManager.cpp:641
msgid "Failed to read selected savefile(s) from memory card."
msgstr "Lezen van geselecteerde save bestand(en) van geheugenkaart mislukt."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:302
msgid "Failed to read the Skylander file!"
msgstr "Lezen van Skylander bestand mislukt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:303
msgid ""
"Failed to read the Skylander file(%1)!\n"
"File was too small."
msgstr ""
"Lezen van Skylander bestand mislukt(%1)!\n"
"Het bestand was te klein."
#: Source/Core/Core/Movie.cpp:1034
msgid "Failed to read {0}"
msgstr "Lezen van {0} is mislukt"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:668
msgid "Failed to remove file."
msgstr "Verwijderen bestand mislukt."
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
"Kan junk data niet verwijderen uit bestand \"% 1\".\n"
"\n"
"Wilt u het converteren zonder deze ongewenste gegevens te verwijderen?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:646
msgid "Failed to remove this title from the NAND."
msgstr "Kon deze titel niet van de NAND verwijderen."
#: Source/Core/Core/NetPlayClient.cpp:1084
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr "Kon NetPlay CGI-map niet resetten. Controleer uw schrijfrechten."
#: Source/Core/Core/NetPlayClient.cpp:1115
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr "Kon NetPlay NAND-map niet resetten. Controleer uw schrijfrechten."
#: Source/Core/Core/NetPlayClient.cpp:1121
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr "Kon NetPlay omleid map niet resetten. Controleer uw schrijfrechten."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241
msgid "Failed to save FIFO log."
msgstr "Kon FIFO log niet opslaan."
#: Source/Core/DolphinQt/MenuBar.cpp:1512
msgid "Failed to save code map to path '%1'"
msgstr "Kon code map niet opslaan naar pad '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1554
msgid "Failed to save signature file '%1'"
msgstr "Kon signatuurbestand '%1' niet opslaan"
#: Source/Core/DolphinQt/MenuBar.cpp:1533
msgid "Failed to save symbol map to path '%1'"
msgstr "Kon symbool map niet opslaan naar pad '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1632
msgid "Failed to save to signature file '%1'"
msgstr "Kon niet opslaan naar signatuurbestand '%1'"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:225
msgid "Failed to uninstall pack: %1"
msgstr "Het is niet gelukt om het pakket te deïnstalleren: %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Het schrijven van BT.DINF naar SYSCONF is mislukt"
#: Source/Core/Core/NetPlayClient.cpp:1151
msgid "Failed to write Mii data."
msgstr "Kon Mii data niet schrijven."
#: Source/Core/Core/NetPlayClient.cpp:1236
msgid "Failed to write Wii save."
msgstr "Kon Wii-save niet schrijven."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr "Kon configuratiebestand niet schrijven!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:573
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
#: Source/Core/DolphinQt/GCMemcardManager.cpp:691
msgid "Failed to write modified memory card to disk."
msgstr "Schrijven van gewijzigde geheugenkaart naar schijf mislukt."
#: Source/Core/Core/NetPlayClient.cpp:1249
msgid "Failed to write redirected save."
msgstr "Schrijven van omgeleide save mislukt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:447
msgid "Failed to write savefile to disk."
msgstr "Schrijven van save bestand naar schijf mislukt."
#: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99
#: Source/Core/DiscIO/WIABlob.cpp:2055
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Schrijven naar uitvoerbestand \"{0}\" is mislukt.\n"
"Controleer of u voldoende ruimte beschikbaar heeft op de doelschijf."
#: Source/Core/DolphinQt/GameList/GameList.cpp:616
#: Source/Core/DolphinQt/GameList/GameList.cpp:644
#: Source/Core/DolphinQt/GameList/GameList.cpp:832
#: Source/Core/DolphinQt/MenuBar.cpp:1045
msgid "Failure"
msgstr "Gefaald"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:184
msgid "Fair Input Delay"
msgstr "Redelijke Invoer Vertraging"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:199
msgid "Fallback Region"
msgstr "Terugval Regio"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
msgid "Fallback Region:"
msgstr "Terugval Regio:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79
msgid "Fast"
msgstr "Snel"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103
msgid "Fast Depth Calculation"
msgstr "Snelle Diepteberekening"
#: Source/Core/Core/Movie.cpp:1315
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte "
"{2}.){3}"
msgstr ""
"Fatale desync. Terugspelen wordt geannuleerd. (Fout in PlayWiimote: {0} != "
"{1}, byte {2}.){3}"
#: Source/Core/Core/FreeLookManager.cpp:103
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr "Gezichtsveld"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:46
msgid "File Details"
msgstr "Bestand Details"
#: Source/Core/DolphinQt/GameList/GameList.cpp:981
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:229
#: Source/Core/DolphinQt/MenuBar.cpp:624
msgid "File Format"
msgstr "Bestandsformaat"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:65
msgid "File Format:"
msgstr "Bestandsformaat:"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:80
msgid "File Info"
msgstr "Bestandsinfo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:976
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:223
#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "File Name"
msgstr "Bestandsnaam"
#: Source/Core/DolphinQt/GameList/GameList.cpp:977
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:225
#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "File Path"
msgstr "Bestandspad"
#: Source/Core/DolphinQt/GameList/GameList.cpp:980
#: Source/Core/DolphinQt/MenuBar.cpp:623
msgid "File Size"
msgstr "Bestandsgrootte"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:58
msgid "File Size:"
msgstr "Bestandsgrootte:"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:325
msgid "File contained no codes."
msgstr "Bestand bevat geen codes."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:149
msgid "Filename"
msgstr "Bestandsnaam"
#: Source/Core/DiscIO/CompressedBlob.cpp:289
msgid "Files opened, ready to compress."
msgstr "Bestanden geopend, gereed voor compressie."
#: Source/Core/Core/Boot/Boot.cpp:90
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
"Bestanden gespecificeerd in het M3U-bestand \"{0}\" werden niet gevonden:\n"
"{1}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:833
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
"Bestandsgrootte komt niet overeen met een bekende GameCube geheugenkaart "
"grootte."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:836
msgid "Filesize in header mismatches actual card size."
msgstr ""
"Bestandsgrootte in header komt niet overeen met de werkelijke kaartgrootte."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:83
msgid "Filesystem"
msgstr "Bestandssysteem"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102
msgid "Filters"
msgstr "Filters"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:151
msgid "Find &Next"
msgstr "Vind &Volgende"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
msgid "Find &Previous"
msgstr "Vind &Vorige"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922
msgid "Finish Calibration"
msgstr "Kalibratie Afronden"
#: Source/Core/DolphinQt/WiiUpdate.cpp:109
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"De update voltooien...\n"
"Dit kan even duren."
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "First Person"
msgstr "First Person"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:127
msgid "Fix Checksums"
msgstr "Herstel Controlesommen"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:690
msgid "Fix Checksums Failed"
msgstr "Herstel Controlesom Mislukt"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201
msgid "Fixed Alignment"
msgstr "Vaste Uitlijning"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:164
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Flags"
msgstr "Flags"
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:162
msgid "Float"
msgstr "Float"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:532
msgid "Follow &branch"
msgstr "Volg &branch"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
"Stuur voor de beste resultaten uw invoer langzaam naar alle mogelijke "
"regio's."
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
"Voor setup instructies, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">raadpleeg deze pagina</a>."
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:65
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">refer to this page</a>."
msgstr ""
"Voor setup instructies, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">raadpleeg deze pagina."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 16:9"
msgstr "Forceer 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
msgid "Force 24-Bit Color"
msgstr "Forceer 24-Bits Kleur"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 4:3"
msgstr "Forceer 4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97
msgid "Force Linear"
msgstr "Forceer Lineair"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:104
msgid "Force Linear and 16x Anisotropic"
msgstr "Forceer Lineair en 16x Anisotropisch"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98
msgid "Force Linear and 2x Anisotropic"
msgstr "Forceer Lineair en 2x Anisotropisch"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:100
msgid "Force Linear and 4x Anisotropic"
msgstr "Forceer Lineair en 4x Anisotropisch"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102
msgid "Force Linear and 8x Anisotropic"
msgstr "Forceer Lineair en 8x Anisotropisch"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Force Listen Port:"
msgstr "Forceer Luisterpoort:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:96
msgid "Force Nearest"
msgstr "Forceer Nearest"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:444
msgid "Forced off because %1 doesn't support VS expansion."
msgstr "Uitgeschakeld omdat %1 geen VS uitbreiding ondersteunt."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:441
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr "Uitgeschakeld omdat %1 geen geometry shaders ondersteunt."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:448
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9."
"<br><br>Rarely produces good results and often partially breaks graphics and "
"game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code "
"widescreen patches.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Forceert het spel om grafische afbeeldingen op elke beeldverhouding te "
"tonen. Gebruik in combinatie met de \"Beeldverhouding\" instelling op "
"\"Forceer 16:9\" om 4:3 spellen te forceren naar 16:9.<br><br>Zorgt zelden "
"voor goede resultaten en breekt delen van de graphics en spel user "
"interface. Onnodig (en schadelijk) bij het gebruik van AR/Gecko-code "
"breedbeeld patches.<br><br><dolphin_emphasis>In geval van twijfel leeg laten."
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:477
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Forceert het spel om de RGB-kleurkanalen in 24-bits weer te geven, wat de "
"kwaliteit verbetert doordat kleurbanding wordt vermindert.<br><br>Dit heeft "
"geen invloed op prestaties en veroorzaakt weinig grafische problemen."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/ConvertDialog.cpp:57
msgid "Format:"
msgstr "Formaat:"
#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "Vooruit"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Forward port (UPnP)"
msgstr "Poort forwarden (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:470
msgid "Found %1 results for \"%2\""
msgstr "%1 resultaten gevonden voor \"%2\""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:319
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr "%n adres(sen) gevonden."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157
msgid "Frame %1"
msgstr "Frame %1"
#: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:333
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Frame Voorwaarts"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Decrease Speed"
msgstr "Frame Voorwaarts Verlaag Snelheid"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Increase Speed"
msgstr "Frame Vordering Verhoog Snelheid"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Frame Advance Reset Speed"
msgstr "Frame Voorwaarts Reset Snelheid"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130
msgid "Frame Dumping"
msgstr "Frame Dumping"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105
msgid "Frame Range"
msgstr "Framebereik"
#: Source/Core/VideoCommon/RenderBase.cpp:1812
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr "Frame Dump-afbeelding(en) '{0}' bestaan al. Overschrijven?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135
msgid "Frames to Record:"
msgstr "Frames om Op te Nemen:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Frankrijk"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:311
msgid "Free Blocks: %1"
msgstr "Vrije Blokken: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Free Files: %1"
msgstr "Vrije Bestanden: %1"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42
msgid "Free Look Control Type"
msgstr "Vrije-Kijk Bestuur Methode"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466
msgid "Free Look Controller %1"
msgstr "Vrije-Kijk Controller %1"
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:17
msgid "Free Look Settings"
msgstr "Vrije-Kijk Instellingen"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"Vrije-Kijk maakt manipulatie van de in-game camera mogelijk. Verschillende "
"camera types zijn beschikbaar in de keuzelijst.<br><br>Raadpleeg deze <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">pagina voor "
"gedetailleerde instructies.</a>"
#: Source/Core/Core/FreeLookManager.cpp:306
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr "Vrije-Kijk"
#: Source/Core/Core/HotkeyManager.cpp:345
msgid "Freelook"
msgstr "Vrije-Kijk"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Toggle"
msgstr "Vrije-Kijk Schakelaar"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:85
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:135
msgid "French"
msgstr "Frans"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr "Frequentie"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
msgid "From"
msgstr "Van"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:94
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109
msgid "From:"
msgstr "Van:"
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "FullScr"
msgstr "Volledig Scherm"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:164
msgid "Function"
msgstr "Functie"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283
msgid "Functions"
msgstr "Functies"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "GBA (Integrated)"
msgstr "GBA (Geïntegreerd)"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "GBA (TCP)"
msgstr "GBA (TCP)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:113
msgid "GBA Cartridge Path:"
msgstr "GBA Cartridge Pad:"
#: Source/Core/Core/HotkeyManager.cpp:355
msgid "GBA Core"
msgstr "GBA Kern"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35
msgid "GBA Port %1"
msgstr "GBA Port %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:197
msgid "GBA Settings"
msgstr "GBA Instellingen"
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr "GBA TAS Invoer %1"
#: Source/Core/Core/HotkeyManager.cpp:356
msgid "GBA Volume"
msgstr "GBA Volume"
#: Source/Core/Core/HotkeyManager.cpp:357
msgid "GBA Window Size"
msgstr "GBA Venster Grootte"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:833
msgid "GBA%1 ROM changed to \"%2\""
msgstr "GBA%1 ROM verandert naar \"%2\""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:838
msgid "GBA%1 ROM disabled"
msgstr "GBA%1 ROM uitgeschakeld"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "GC Port %1"
msgstr "GC Poort %1"
#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "GCI Folder"
msgstr "GCI Map"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:119
msgid "GCI Folder Path:"
msgstr "GCI Map Pad:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock aangeroepen met ongeldige blok adres"
#: Source/Core/DolphinQt/ConvertDialog.cpp:346
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "GCZ GC/Wii schijfafbeeldingen (*.gcz)"
#: Source/Core/VideoCommon/CommandProcessor.cpp:695
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang."
msgstr ""
"GFX FIFO: Onbekende Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"Dit betekent een van de volgende dingen:\n"
"* De geëmuleerde GPU is gedesynchroniseerd, dual core uitschakelen kan "
"helpen\n"
"* De commando stroom is gecorrumpeerd door een geheugenfout\n"
"* Dit is echt een onbekende opcode (onwaarschijnlijk)\n"
"* Een ander soort fout\n"
"\n"
"Verdere fouten zullen naar het Video Backend log gestuurd worden en\n"
"Dolphin zal nu waarschijnlijk crashen of blijven hangen."
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:167
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_MAX_TEXTURE_SIZE is {0} - moet op zijn minst 1024 zijn."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69
msgid "GPU Texture Decoding"
msgstr "GPU Texture Decodering"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:357
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: FOUT: GL_ARB_framebuffer_object vereist voor meerdere render doelen.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:131
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr "GPU: OGL FOUT: Ondersteunt uw videokaart OpenGL 2.0?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:375
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL FOUT: GL_ARB_map_buffer_range vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:400
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"GPU: OGL FOUT: GL_ARB_sampler_objects vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.3?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:384
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"GPU: OGL FOUT: GL_ARB_uniform_buffer_object vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.1?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:366
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL FOUT: GL_ARB_vertex_array_object vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:138
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"GPU: OGL FOUT: OpenGL versie 3 vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:595
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
"GPU: OGL FOUT: Minstens GLSL 1.30 nodig\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?\n"
"GPU: Uw stuurprogramma ondersteunt GLSL {0}"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:155
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
"GPU: OGL FOUT: Aantal attributen {0} niet genoeg.\n"
"GPU: Ondersteunt uw videokaart OpenGL 2.x?"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "Game"
msgstr "Spel"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:400
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457
msgid "Game Boy Advance"
msgstr "Game Boy Advance"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:618
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance Carts (*.gba)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:803
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)"
msgstr ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"Alle Bestanden (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:399
msgid "Game Boy Advance at Port %1"
msgstr "Game Boy Advance aan Poort %1"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61
msgid "Game Config"
msgstr "Spelconfiguratie"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
msgid "Game Details"
msgstr "Spel Details"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:120
msgid "Game Folders"
msgstr "Spelmappen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:978
#: Source/Core/DolphinQt/MenuBar.cpp:621
msgid "Game ID"
msgstr "Spel ID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:122
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110
msgid "Game ID:"
msgstr "Spel ID:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:634
msgid "Game Status"
msgstr "Spelstatus"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:825
msgid "Game changed to \"%1\""
msgstr "Spel gewijzigd naar \"%1\""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:642
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
"Het spelbestand heeft een andere hash; klik er met de rechtermuisknop op, "
"selecteer Eigenschappen, ga naar het tabblad Verifieer, en selecteer "
"Verifieer Integriteit om de hash te controleren"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Game has a different disc number"
msgstr "Spel heeft een ander schijf nummer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647
msgid "Game has a different revision"
msgstr "Spel heeft een andere revisie"
#: Source/Core/Core/NetPlayClient.cpp:1699
msgid "Game is already running!"
msgstr "Het spel draait al!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr "Spel overschreven door een andere save. Data corruptie {0:#x}, {1:#x}"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Game region does not match"
msgstr "Spel regio komt niet overeen"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145
msgid "Game-Specific Settings"
msgstr "Spelspecifieke Instellingen"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
msgid "GameCube Adapter for Wii U"
msgstr "GameCube Adapter voor de Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "GameCube Adapter voor de Wii U op Poort %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:413
msgid "GameCube Controller"
msgstr "GameCube Controller"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:412
msgid "GameCube Controller at Port %1"
msgstr "GameCube Controller op Poort %1"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:75
msgid "GameCube Controllers"
msgstr "GameCube Controllers"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405
msgid "GameCube Keyboard"
msgstr "GameCube Toetsenbord"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404
msgid "GameCube Keyboard at Port %1"
msgstr "GameCube Toetsenbord op Poort %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:99
msgid "GameCube Memory Card Manager"
msgstr "GameCube Geheugenkaart Beheer"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
msgid "GameCube Memory Cards"
msgstr "GameCube Geheugenkaart"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:412
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "GameCube Geheugenkaarten (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:417
msgid "GameCube Microphone Slot %1"
msgstr "GameCube Microfoon Slot %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr "GameCube TAS Invoer %1"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103
msgid "Gate Size"
msgstr "Stickbereik Grootte"
#: Source/Core/DolphinQt/CheatsManager.cpp:91
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65
msgid "Gecko Codes"
msgstr "Gecko Codes"
#: Source/Core/Core/HotkeyManager.cpp:330
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:195
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:464
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Algemeen"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428
msgid "General and Options"
msgstr "Algemeen en Opties"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:461
msgid "Generate Action Replay Code"
msgstr "Genereer Action Replay Code"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:232
msgid "Generate a New Statistics Identity"
msgstr "Genereer een nieuwe statistieken identiteit"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:497
msgid "Generated AR code."
msgstr "Gegenereerde AR code."
#: Source/Core/DolphinQt/MenuBar.cpp:1210
msgid "Generated symbol names from '%1'"
msgstr "Gegenereerde symboolnamen van '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:84
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:134
msgid "German"
msgstr "Duits"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Duitsland"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:160
msgid "GetDeviceList failed: {0}"
msgstr "GetDeviceList mislukt: {0}"
#: Source/Core/UICommon/UICommon.cpp:524
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196
msgid "Golf Mode"
msgstr "Golf Modus"
#: Source/Core/DiscIO/VolumeVerifier.cpp:345
msgid "Good dump"
msgstr "Goede dump"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Graphics"
msgstr "Grafisch"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:67
msgid "Graphics Mods"
msgstr "Grafische Mods"
#: Source/Core/Core/HotkeyManager.cpp:343
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "Graphics Schakelaars"
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59
msgid "Graphics mods are currently disabled."
msgstr "Grafische mods zijn momenteel uitgeschakeld."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:437
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Verhoogt de kwaliteit enorm van de textures die gegenereerd worden met "
"behulp van render-naar-texture-effecten.<br><br>Het verhogen van de interne "
"resolutie zal het effect van deze instelling verbeteren. Verhoogt de GPU-"
"belasting een beetje maar zorgt voor weinig grafische problemen."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Green"
msgstr "Groen"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Left"
msgstr "Groen Links"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Green Right"
msgstr "Groen Rechts"
#: Source/Core/DolphinQt/MenuBar.cpp:596
msgid "Grid View"
msgstr "Rasterweergave"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Gitaar"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:226
msgid "Gyroscope"
msgstr "Gyroscoop"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:64
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:163
msgid "Head"
msgstr "Hoofd"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:89
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "Help"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:188
msgid "Hex 16"
msgstr "Hex 16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189
msgid "Hex 32"
msgstr "Hex 32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:187
msgid "Hex 8"
msgstr "Hex 8"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135
msgid "Hex Byte String"
msgstr "Hex Byte String"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:147
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156
msgid "Hexadecimal"
msgstr "Hexadecimaal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Verberg"
#: Source/Core/DolphinQt/MenuBar.cpp:691
msgid "Hide All"
msgstr "Verberg Alles"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide In-Game Sessions"
msgstr "Verberg In-Game Sessies"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91
msgid "Hide Incompatible Sessions"
msgstr "Verberg Incompatibele Sessies"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
msgid "Hide Remote GBAs"
msgstr "Verberg Externe GBAs"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:206
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:427
msgid "High"
msgstr "Hoog"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:425
msgid "Highest"
msgstr "Hoogste"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:67
msgid "Hit Strength"
msgstr "Sla Sterkte "
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
msgid "Hits"
msgstr "Hits"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Horizontal FOV"
msgstr "Horiztontale FOV"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309
msgid "Host Code:"
msgstr "Host Code:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:190
msgid "Host Input Authority"
msgstr "Host Invoer Autoriteit"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
msgid "Host Size"
msgstr "Hostgrootte"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"Host heeft controle over het verzenden van alle invoer naar het spel, zoals "
"die ontvangen wordt van andere spelers, waardoor de host geen latentie heeft "
"maar de latentie voor anderen groter wordt. Geschikt voor casual spellen met "
"3+ spelers, mogelijk op onstabiele of hoge latency-verbindingen."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:934
msgid "Host input authority disabled"
msgstr "Host Invoer Autoriteit Uitgeschakeld"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:934
msgid "Host input authority enabled"
msgstr "Host Invoer Autoriteit Ingeschakeld"
#: Source/Core/DolphinQt/GameList/GameList.cpp:518
msgid "Host with NetPlay"
msgstr "Host met NetPlay"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "Hostname"
msgstr "Hostnaam"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458
msgid "Hotkey Settings"
msgstr "Sneltoets Instellingen"
#: Source/Core/Core/HotkeyManager.cpp:207
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Sneltoetsen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Hotkeys Require Window Focus"
msgstr "Sneltoetsen Vereisen Venster Focus"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:112
msgid "Hybrid Ubershaders"
msgstr "Hybride Ubershaders"
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr "Hz"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:50
msgid "I am aware of the risks and want to continue"
msgstr "Ik ben me bewust van de risico's en wil doorgaan"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:215
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:199
msgid "ID entered is invalid!"
msgstr "Het ingevoerde ID is ongeldig!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:162
msgid "ID:"
msgstr "ID:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:136
msgid "IOS Version:"
msgstr "IOS Versie:"
#: Source/Core/Core/IOS/Network/SSL.cpp:174
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Een vereist bestand voor SSL-services ({0}) is ongeldig. Raadpleeg "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ voor instructies over "
"het instellen van Wii-netwerken."
#: Source/Core/Core/IOS/Network/SSL.cpp:159
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Kon een vereist bestand voor SSL-services ({0}) niet lezen. Raadpleeg "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ voor instructies over "
"het instellen van Wii-netwerken."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309
msgid "IP Address:"
msgstr "IP Adres:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:67
msgid "IPL Settings"
msgstr "IPL Instellingen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:46
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:291
msgid "IR Sensitivity:"
msgstr "IR Gevoeligheid:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:85
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"ISO: Een simpel en robust formaat dat wordt ondersteund door vele "
"programma's. Het gebruik meer opslagruimte in dan andere formaten.\n"
"\n"
"GCZ: Een basis gecomprimeerd formaat dat compatibel is met de meeste versies "
"van Dolphin en een aantal andere programma's. Het kan junk data (tenzij "
"verwijdert) en versleuteld Wii data niet efficiënt comprimeren.\n"
"\n"
"WIA: Een geavanceerd gecomprimeerd formaat dat compatibel is met Dolphin "
"5.0-12188 en latere versies en een aantal andere programma's. Het kan "
"versleuteld Wii data efficiënt comprimeren maar junk data niet (tenzij "
"verwijdert).\n"
"\n"
"RVZ: Een geavanceerd gecomprimeerd formaat dat compatibel is met Dolphin "
"5.0-12188 en latere versies. Het kan versleuteld Wii data en junk data "
"efficiënt comprimeren."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:155
msgid "Icon"
msgstr "Icoon"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:198
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"Hetzelfde als Host Invoer Autoriteit, behalve dat de \"Host\" (die geen "
"vertraging heeft) op elk moment gewisseld kan worden.\n"
"Geschikt voor turn-based spellen met timing gevoelige bediening, zoals golf."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:371
msgid "Identity Generation"
msgstr "Genereer Identiteit"
#: Source/Core/DolphinQt/Main.cpp:275
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Indien toegestaan, kan Dolphin gegevens verzamelen over zijn prestaties, "
"gebruik van functies en configuratie, evenals gegevens over de hardware en "
"het besturingssysteem van uw apparaat.\n"
"\n"
"Er worden nooit privégegevens verzameld. Deze informatie helpt ons begrijpen "
"hoe Dolphin wordt gebruikt, en bij het stellen van onze prioriteiten. Het "
"helpt ons ook om zeldzame configuraties te herkennen die bugs en prestatie- "
"en stabiliteitsproblemen veroorzaken. \n"
"Deze machtiging kan op elk moment worden ingetrokken via de Dolphin-"
"instellingen."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
"Indien aangevinkt worden alle Wii saves gebruikt in plaats van alleen de "
"save van het spel dat gestart wordt. Handig als u halverwege van spel "
"wisselt. Heeft geen effect als Geen Save Data is geselecteerd."
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
"Indien aangevinkt, is de geëmuleerde controller altijd verbonden. Indien "
"niet aangevinkt, is de verbindingsstatus van de geëmuleerde controller "
"gekoppeld aan de verbindingsstatus van de echte standaard controller (als er "
"een is)."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Indien ingeschakeld, worden alle geheugenupdates tegelijk uitgevoerd voor "
"het eerste frame.<br><br>Veroorzaakt problemen met veel fifologs, maar kan "
"nuttig zijn voor testen<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Indien uitgeschakeld, stopt het afspelen van fifolog na het laatste frame."
"<br><br>Dit is over het algemeen alleen nuttig wanneer een frame-dump optie "
"is ingeschakeld.<br><br><dolphin_emphasis>In geval van twijfel geselecteerd "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "Negeren"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Ignore Format Changes"
msgstr "Negeer Formaat Veranderingen"
#: Source/Core/DolphinQt/Main.cpp:75
msgid "Ignore for this session"
msgstr "Negeer voor deze sessie"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Negeert elke verandering aan het EFB formaat.<br><br>Verbetert de prestaties "
"in veel spelen zonder een negatieve effect. Kan voor grafische glitches "
"zorgen in een aantal spellen.<br><br><dolphin_emphasis>In geval van twijfel "
"geselecteerd laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Negeert elke poging van de CPU om de EFB te lezen of om te beschrijven."
"<br><br>Verbetert de prestatie in sommige spellen, maar schakelt alle EFB "
"gerelateerde gameplay features of grafische effecten uit."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89
msgid "Immediately Present XFB"
msgstr "Presenteer XFB Onmiddellijk"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:398
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Gebruikt fullscreen modus met randloos venster dat het hele scherm opvult. "
"Zorgt voor een snellere schakeling tussen fullscreen en venster modus, maar "
"verhoogt de invoervertraging enigzins, maakt bewegingen minder vloeiend en "
"verminderd prestaties enigzins.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:249
msgid "Import BootMii NAND Backup..."
msgstr "Importeer BootMii NAND Backup..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:550
#: Source/Core/DolphinQt/GCMemcardManager.cpp:564
#: Source/Core/DolphinQt/GCMemcardManager.cpp:572
#: Source/Core/DolphinQt/GCMemcardManager.cpp:614
msgid "Import Failed"
msgstr "Importeren Mislukt"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:586
msgid "Import Save File(s)"
msgstr "Importeer Save Bestand(en)"
#: Source/Core/DolphinQt/MenuBar.cpp:274
msgid "Import Wii Save..."
msgstr "Importeer Wii Save..."
#: Source/Core/DolphinQt/MainWindow.cpp:1685
msgid "Importing NAND backup"
msgstr "NAND backup Importeren"
#: Source/Core/DolphinQt/MainWindow.cpp:1695
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"NAND backup Importeren\n"
" Verstreken tijd: %1s"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr "In het spel?"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:135
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:391
msgid "Included: %1"
msgstr "Omvat: %1"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:69
msgid "Included: 0"
msgstr "Omvat: 0"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Neemt de inhoud van de embedded frame buffer (EFB) en opgeschaalde EFB "
"kopieën in de save states op. Lost missende en/of niet opgeschaalde textures/"
"objecten op wanneer save states worden geladen ten koste van langere save/"
"load tijd.<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten."
"</dolphin_emphasis>"
#: Source/Core/Core/FreeLookManager.cpp:96
msgid "Increase"
msgstr "Verhoog"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Increase Convergence"
msgstr "Verhoog Convergentie"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Increase Depth"
msgstr "Verhoog Diepte"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Increase Emulation Speed"
msgstr "Verhoog Emulatiesnelheid"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Increase IR"
msgstr "Verhoog IR"
#: Source/Core/Core/HotkeyManager.cpp:182
msgid "Increase Selected State Slot"
msgstr "Verhoog Geselecteerde State Slot"
#: Source/Core/Core/FreeLookManager.cpp:105
msgid "Increase X"
msgstr "Verhoog X"
#: Source/Core/Core/FreeLookManager.cpp:107
msgid "Increase Y"
msgstr "Verhoog Y"
#: Source/Core/Core/FreeLookManager.cpp:111
msgid "Incremental Rotation"
msgstr "Incrementele Rotatie"
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41
msgid "Incremental Rotation (rad/sec)"
msgstr "Incrementele Rotatie (rad/sec)"
#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
"Invloed van versnellingsmeterdata op pitch en rol. Hogere waarden "
"verminderen drift ten koste van ruis. Overweeg waarden tussen 1% en 3%."
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
#: Source/Core/DolphinQt/ConvertDialog.cpp:99
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:754
#: Source/Core/DolphinQt/MenuBar.cpp:1209
#: Source/Core/DolphinQt/MenuBar.cpp:1436
msgid "Information"
msgstr "Informatie"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Inhibit Screensaver During Emulation"
msgstr "Blokkeer Screensaver Tijdens Emulatie"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:255
#: Source/Core/DolphinQt/MenuBar.cpp:1232
#: Source/Core/DolphinQt/MenuBar.cpp:1288
#: Source/Core/DolphinQt/MenuBar.cpp:1539
#: Source/Core/DolphinQt/MenuBar.cpp:1564
msgid "Input"
msgstr "Invoer"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "Invoer drempelwaarde."
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47
msgid "Input strength to ignore and remap."
msgstr "Invoersterkte om te negeren en te remappen."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:563
msgid "Insert &nop"
msgstr "Toevoegen &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:175
msgid "Insert SD Card"
msgstr "Plaats SD-kaart"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
msgid "Inspected"
msgstr "Geïnspecteerd"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/ResourcePackManager.cpp:319
msgid "Install"
msgstr "Installeren"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152
msgid "Install Partition (%1)"
msgstr "Installatie Partitie (%1)"
#: Source/Core/DolphinQt/Updater.cpp:74
msgid "Install Update"
msgstr "Installeer Update"
#: Source/Core/DolphinQt/MenuBar.cpp:247
msgid "Install WAD..."
msgstr "Installeer WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:441
msgid "Install to the NAND"
msgstr "Installeren op de NAND"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:153
msgid "Instr."
msgstr "Instr."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19
msgid "Instruction"
msgstr "Instructie"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101
msgid "Instruction Breakpoint"
msgstr "Instructie Breekpunt"
#: Source/Core/DolphinQt/MenuBar.cpp:1659
msgid "Instruction:"
msgstr "Instructie:"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59
msgid "Instruction: %1"
msgstr "Instructie: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:683
msgid ""
"Instructions executed: %1\n"
"Value contained in:\n"
"Registers: %2\n"
"Memory: %3"
msgstr ""
"Uitgevoerde instructies: %1\n"
"Waarde in:\n"
"Registers: %2\n"
"Geheugen: %3"
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr "Intensiteit"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interface"
#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
#: Source/Core/Core/State.cpp:407
msgid "Internal LZO Error - compression failed"
msgstr "Interne LZO fout - compressie is mislukt"
#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr "Interne LZO fout - decompressie is mislukt"
#: Source/Core/Core/State.cpp:617
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n"
"Try loading the state again"
msgstr ""
"Interne LZO fout - decompressie is mislukt ({0}) ({1}, {2}) \n"
"Probeer de state opnieuw te laden"
#: Source/Core/Core/State.cpp:725
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Interne LZO fout - lzo_init() is mislukt"
#: Source/Core/Core/HotkeyManager.cpp:344
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:496
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "Interne Resolutie"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Internal Resolution:"
msgstr "Interne Resolutie:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:510
msgid "Internal error while generating AR code."
msgstr "Interne fout bij het genereren van AR code."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:28
msgid "Interpreter (slowest)"
msgstr "Interpreter (traagst)"
#: Source/Core/DolphinQt/MenuBar.cpp:797
msgid "Interpreter Core"
msgstr "Interpreter Core"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:689
msgid "Invalid Expression."
msgstr "Ongeldige Uitdrukking."
#: Source/Core/UICommon/AutoUpdate.cpp:195
msgid "Invalid JSON received from auto-update service : {0}"
msgstr "Ongeldige JSON ontvangen van auto-update service: {0}"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166
msgid "Invalid Mixed Code"
msgstr "Ongeldige Gemengde Code"
#: Source/Core/DolphinQt/MainWindow.cpp:288
msgid "Invalid Pack %1 provided: %2"
msgstr "Ongeldige Pakket %1 ingevoerd: %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr "Ongeldige Speler-ID"
#: Source/Core/DolphinQt/MenuBar.cpp:1239
msgid "Invalid RSO module address: %1"
msgstr "Ongeldig RSO-moduleadres: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:336
msgid "Invalid callstack"
msgstr "Ongeldige callstack"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:839
msgid "Invalid checksums."
msgstr "Invalide controlesom."
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:140
msgid "Invalid game."
msgstr "Ongeldig spel."
#: Source/Core/Core/NetPlayClient.cpp:1932
msgid "Invalid host"
msgstr "Ongeldige host"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256
msgid "Invalid input for the field \"%1\""
msgstr "Ongeldige invoer voor het veld \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:405
msgid "Invalid input provided"
msgstr "Ongeldige invoer opgegeven"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:455
msgid "Invalid literal."
msgstr "Ongeldige tekst."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:355
msgid "Invalid parameters given to search."
msgstr "Ongeldige parameters gegeven om te zoeken."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315
msgid "Invalid password provided."
msgstr "Ongeldig wachtwoord ingevoerd."
#: Source/Core/Core/Movie.cpp:968
msgid "Invalid recording file"
msgstr "Onjuist opnamebestand"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:397
msgid "Invalid search parameters (no object selected)"
msgstr "Ongeldige zoekparameters (geen object geselecteerd)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:424
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ongeldige zoekopdracht (niet in staat naar nummers te converteren)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:407
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Ongeldige zoekopdracht (alleen gelijke string lengtes zijn ondersteund)"
#: Source/Core/DolphinQt/Main.cpp:221
msgid "Invalid title ID."
msgstr "Ongeldige titel-ID."
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:262
msgid "Invalid watch address: %1"
msgstr "Ongeldig watch adres: 1%"
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:137
msgid "Italian"
msgstr "Italiaans"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Italië"
#: Source/Core/DolphinQt/MenuBar.cpp:795
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:808
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking Uit"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:24
msgid "JIT Blocks"
msgstr "JIT Blokken"
#: Source/Core/DolphinQt/MenuBar.cpp:932
msgid "JIT Branch Off"
msgstr "Jit Branch Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:900
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:908
msgid "JIT Integer Off"
msgstr "JIT Integer Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:883
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:851
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:892
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:867
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:859
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:875
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:843
msgid "JIT Off (JIT Core)"
msgstr "JIT Uit (JIT Core)"
#: Source/Core/DolphinQt/MenuBar.cpp:916
msgid "JIT Paired Off"
msgstr "JIT Paired Uit"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr "JIT Recompiler voor ARM64 (aanbevolen)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr "JIT Recompiler voor x86-64 (aanbevolen)"
#: Source/Core/DolphinQt/MenuBar.cpp:940
msgid "JIT Register Cache Off"
msgstr "JIT Register Cache Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:924
msgid "JIT SystemRegisters Off"
msgstr "JIT SysteemRegisters Uit"
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:883
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:833
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
"JIT kon geen ruimte voor code vinden na het vrij maken van cache. Dit zou "
"nooit moeten gebeuren. Meld dit incident alstublieft via de bugtracker. "
"Dolphin zal nu afsluiten."
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:265
msgid "Japan"
msgstr "Japan"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:132
msgid "Japanese"
msgstr "Japans"
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "Japans (Shift-JIS)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:624
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid "Keep Running"
msgstr "Blijf Uitvoeren"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Keep Window on Top"
msgstr "Houd Venster Bovenop"
#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:178
msgid "Keep addresses where value in memory"
msgstr "Bewaar adressen waar de waarde in het geheugen"
#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr "Toetsenbord"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:43
msgid "Keyboard Controller"
msgstr "Toetsenbord Controller"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:55
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:59
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:63
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:67
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:71
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:75
msgid "Keys"
msgstr "Toetsen"
#: Source/Core/UICommon/UICommon.cpp:524
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:293
msgid "Kick Player"
msgstr "Speler kicken"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:267
msgid "Korea"
msgstr "Korea"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:141
msgid "Korean"
msgstr "Koreaans"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:71
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:46
msgid "L"
msgstr "L"
#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "L&oad ROM..."
msgstr "L&aad ROM..."
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
msgid "L-Analog"
msgstr "L-Analoog"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
msgid "LR Save"
msgstr "LR Save"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156
msgid "Label"
msgstr "Label"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:523
msgid "Last Value"
msgstr "Laatste Waarde"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:87
msgid "Latency:"
msgstr "Vertraging:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:436
msgid "Latency: ~10 ms"
msgstr "Vertraging: ~10 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:438
msgid "Latency: ~20 ms"
msgstr "Vertraging: ~20 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:442
msgid "Latency: ~40 ms"
msgstr "Vertraging: ~40 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:440
msgid "Latency: ~80 ms"
msgstr "Vertraging: ~80 ms"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:81
msgid "Launching these titles may also fix the issues."
msgstr "Het starten van deze spellen kan de problemen ook verhelpen."
#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:43
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:179
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Left"
msgstr "Links"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91
msgid "Left Stick"
msgstr "Linker Stick"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr "Linker Tafel"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Klik met de linkermuisknop om de IR-waarde in te stellen.\n"
"Klik met de rechtermuisknop om het opnieuw te centreren."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Klik met de linkermuisknop om de stick-waarde in te stellen.\n"
"Klik met de rechtermuisknop om het opnieuw te centreren."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:81
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Klik met de linkermuisknop om invoer te detecteren.\n"
"Midden-klik om te wissen.\n"
"Klik met de rechtermuisknop voor meer opties."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:85
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"Links / Rechts-klik om output te configureren.\n"
"Midden-klik om te wissen."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr "Hendels"
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "License"
msgstr "Licentie"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
msgid "Lift"
msgstr "Optillen"
#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
msgid "Light"
msgstr "Licht"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Limit Chunked Upload Speed:"
msgstr "Beperk chunked-uploadsnelheid:"
#: Source/Core/DolphinQt/MenuBar.cpp:630
msgid "List Columns"
msgstr "Lijstkolommen"
#: Source/Core/DolphinQt/MenuBar.cpp:593
msgid "List View"
msgstr "Lijstweergave"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:94
msgid "Listening"
msgstr "Luisteren"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:92
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:97
msgid "Load"
msgstr "Laden"
#: Source/Core/DolphinQt/MenuBar.cpp:966
msgid "Load &Bad Map File..."
msgstr "Laad &Slechte Mapbestand..."
#: Source/Core/DolphinQt/MenuBar.cpp:965
msgid "Load &Other Map File..."
msgstr "Laad &Ander Mapbestand..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:98
msgid "Load Custom Textures"
msgstr "Laad Aangepaste Textures"
#: Source/Core/DolphinQt/MenuBar.cpp:232
msgid "Load GameCube Main Menu"
msgstr "Laad GameCube Hoofdmenu"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid "Load Host's Save Data Only"
msgstr "Laad Alleen Host Save Data"
#: Source/Core/Core/HotkeyManager.cpp:353
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "Laad Laatste State"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:211
msgid "Load Path:"
msgstr "Laad pad:"
#: Source/Core/Core/HotkeyManager.cpp:185
msgid "Load ROM"
msgstr "Laad ROM"
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:350
msgid "Load State"
msgstr "Laad State"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Load State Last 1"
msgstr "Laad Laatste State 1"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 10"
msgstr "Laad Laatste State 10"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 2"
msgstr "Laad Laatste State 2"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 3"
msgstr "Laad Laatste State 3"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 4"
msgstr "Laad Laatste State 4"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 5"
msgstr "Laad Laatste State 5"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 6"
msgstr "Laad Laatste State 6"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 7"
msgstr "Laad Laatste State 7"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 8"
msgstr "Laad Laatste State 8"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 9"
msgstr "Laad Laatste State 9"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Slot 1"
msgstr "Laad State Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 10"
msgstr "Laad State Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 2"
msgstr "Laad State Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 3"
msgstr "Laad State Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 4"
msgstr "Laad State Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 5"
msgstr "Laad State Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 6"
msgstr "Laad State Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 7"
msgstr "Laad State Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 8"
msgstr "Laad State Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 9"
msgstr "Laad State Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Load State from File"
msgstr "Laad State van Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Load State from Selected Slot"
msgstr "Laad State van Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:324
msgid "Load State from Slot"
msgstr "Laad State van Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:1005
msgid "Load Wii System Menu %1"
msgstr "Laad Wii Hoofdmenu %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151
msgid "Load and Write Host's Save Data"
msgstr "Laad en Schrijf Alleen Host Save Data"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load from Selected Slot"
msgstr "Laden van Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:378
msgid "Load from Slot %1 - %2"
msgstr "Laad van Slot Slot %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1455
#: Source/Core/DolphinQt/MenuBar.cpp:1472
msgid "Load map file"
msgstr "Laad mapbestand"
#: Source/Core/DolphinQt/MenuBar.cpp:1004
msgid "Load vWii System Menu %1"
msgstr "Laad vWii Systeem Menu %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148
msgid "Load..."
msgstr "Laden..."
#: Source/Core/DolphinQt/MenuBar.cpp:1437
msgid "Loaded symbols from '%1'"
msgstr "Symbolen geladen van '%1'"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:317
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Laadt aangepaste textures van User/Load/Textures/<game_id>/ en User/Load/"
"DynamicInputTextures/<game_id>/.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Laadt grafische mods van User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:526
msgid "Local"
msgstr "Lokaal"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:191
msgid "Lock Mouse Cursor"
msgstr "Vergrendel Muiscursor"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:162
msgid "Locked"
msgstr "Vergrendeld"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:235
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "Log Configuratie"
#: Source/Core/DolphinQt/MenuBar.cpp:837
msgid "Log JIT Instruction Coverage"
msgstr "Log JIT-instructiedekking"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63
msgid "Log Render Time to File"
msgstr "Log Rendertijden naar Bestand"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Log Types"
msgstr "Log Types"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
msgid "Logger Outputs"
msgstr "Logger Uitvoer"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:284
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Logt de rendertijd van elke frame naar User/Logs/render_time.txt."
"<br><br>Gebruik deze optie als u de prestaties van Dolphin wilt meten."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123
msgid "Loop"
msgstr "Loop"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:974
msgid "Lost connection to NetPlay server..."
msgstr "Verbinding met NetPlay-server verloren..."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:200
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:423
msgid "Low"
msgstr "Laag"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:421
msgid "Lowest"
msgstr "Laagste"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "MD5:"
msgstr "MD5:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285
msgid "MORIBUND"
msgstr "MORIBUND"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:400
msgid "MadCatz Gameshark files"
msgstr "MadCatz Gameshark bestanden"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "Hoofd Stick"
#: Source/Core/DolphinQt/GameList/GameList.cpp:975
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:221
#: Source/Core/DolphinQt/MenuBar.cpp:618
msgid "Maker"
msgstr "Maker"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:157
msgid "Maker:"
msgstr "Maker:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:455
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Maakt objecten op afstand meer zichtbaar door de mist te verwijderen."
"<br><br>Het deactiveren van mist zal sommige spellen breken dat op correcte "
"mist emulatie rekent.<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "Manage NAND"
msgstr "Beheer NAND"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:184
msgid "Manual Texture Sampling"
msgstr "Handmatige Texture Sampling"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:634
msgid "Mapping"
msgstr "Mapping"
#: Source/Core/Core/HW/EXI/EXI_Device.h:88
msgid "Mask ROM"
msgstr "Mask ROM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:833
msgid "Match Found"
msgstr "Overeenkomst Gevonden"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:956
msgid "Max Buffer:"
msgstr "Max Buffer:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:924
msgid "Max buffer size changed to %1"
msgstr "Max buffergrootte gewijzigd naar %1"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr "Maximale kantel hoek."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:154
msgid "May cause slow down in Wii Menu and some games."
msgstr "Kan leiden tot vertraging van het Wii-menu en een aantal spellen."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:203
msgid "Medium"
msgstr "Medium"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:44
msgid "Memory"
msgstr "Geheugen"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
msgid "Memory Breakpoint"
msgstr "Geheugen Breekpunt"
#: Source/Core/Core/HW/EXI/EXI_Device.h:87
msgid "Memory Card"
msgstr "Geheugenkaart"
#: Source/Core/DolphinQt/MenuBar.cpp:241
msgid "Memory Card Manager"
msgstr "Geheugenkaart Beheer"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "Memory Card Path:"
msgstr "Geheugenkaart Pad:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:113
msgid "Memory Override"
msgstr "Geheugen Overschrijven"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:219
msgid "Memory breakpoint options"
msgstr "Geheugen breekpuntopties"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr "MemoryCard: ClearBlock opgeroepen op ongeldige adres ({0:#x})"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr "MemoryCard: Read opgeroepen met onjuiste bron adres ({0:#x})"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr "MemoryCard: Write opgeroepen met ongeldige bestemming adres ({0:#x})"
#: Source/Core/DolphinQt/MainWindow.cpp:1666
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Het samenvoegen van een nieuwe NAND over uw momenteel geselecteerde NAND "
"overschrijft alle bestaande kanalen en savegames. Dit proces is niet "
"omkeerbaar, dus het is raadzaam om back-ups van beide NAND's maken. Weet u "
"zeker dat u wilt doorgaan?"
#: Source/Core/UICommon/UICommon.cpp:524
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/EXI/EXI_Device.h:91 Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419
msgid "Microphone"
msgstr "Microfoon"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151
msgid "Misc"
msgstr "Overig"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Misc Settings"
msgstr "Overige Instellingen"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:842
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
"Verschil tussen het aantal vrije blokken in de header en de werkelijke "
"ongebruikte blokken."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:845
msgid "Mismatch between internal data structures."
msgstr "Verschil tussen interne data structuren."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1100
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
"Niet-overeenkomende ROMs\n"
"Geselecteerd: {0}\n"
"- Titel: {1}\n"
"- Hash: {2:02X}\n"
"Verwacht:\n"
"- Titel: {3}\n"
"- Hash: {4:02X}"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Shift"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Past textures aan om het formaat weer te geven waarin ze gecodeerd zijn."
"<br><br>Vereist in de meeste gevallen een emulatie reset."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:1257
#: Source/Core/DolphinQt/MenuBar.cpp:1401
msgid "Modules found: %1"
msgstr "Module gevonden: %1"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:145
msgid "Mono"
msgstr "Mono"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:130
msgid "Monoscopic Shadows"
msgstr "Monoscopische Schaduwen"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Monospaced Font"
msgstr "Niet-proportionele (monospace) Lettertype"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
msgid "Motion Input"
msgstr "Bewegings-invoer"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429
msgid "Motion Simulation"
msgstr "Bewegings-simulatie"
#: Source/Core/Core/HW/GCPadEmu.cpp:65
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Mouse Cursor Visibility"
msgstr "Muis Cursor Zichtbaarheid"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180
msgid ""
"Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement."
msgstr ""
"Muis Cursor wordt verborgen na inactiviteit en komt terug zodra de Muis "
"Cursor wordt bewogen."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185
msgid "Mouse Cursor will always be visible."
msgstr "Muis Cursor is altijd zichtbaar."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:183
msgid "Mouse Cursor will never be visible while a game is running."
msgstr "Muis Cursor zal onzichtbaar zijn terwijl een spel draait."
#: Source/Core/Core/FreeLookManager.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr "Verplaats"
#: Source/Core/Core/HotkeyManager.cpp:334
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "Opname"
#: Source/Core/Core/Movie.cpp:1003
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
"Opname {0} geeft aan dat het start vanuit een savestate, maar {1} bestaat "
"niet. De opname zal waarschijnlijk niet synchroniseren!"
#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323
msgid "Multiplier"
msgstr "Vermenigvuldiger"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "N&ee op Alles"
#: Source/Core/DolphinQt/MenuBar.cpp:1113
#: Source/Core/DolphinQt/MenuBar.cpp:1122
#: Source/Core/DolphinQt/MenuBar.cpp:1126
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr "NAND Check"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:29
msgid "NKit Warning"
msgstr "NKit Waarschuwing"
#: Source/Core/DolphinQt/MenuBar.cpp:234
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212
msgid "NTSC-K"
msgstr "NTSC-K"
#: Source/Core/DolphinQt/MenuBar.cpp:236
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Name"
msgstr "Naam"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1094
msgid "Name for a new tag:"
msgstr "Naam voor deze nieuwe tag:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1106
msgid "Name of the tag to remove:"
msgstr "Naam van de te verwijderen tag:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159
msgid "Name of your session shown in the server browser"
msgstr "Naam van uw sessie zoals weergegeven in de server browser"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:106
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:163
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108
msgid "Name:"
msgstr "Naam:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66
msgid "Native (640x528)"
msgstr "Native (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:398
#: Source/Core/DolphinQt/GCMemcardManager.cpp:405
msgid "Native GCI File"
msgstr "Native GCI bestand"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "NetPlay"
msgstr "NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr "NetPlay Sessie Browser"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "Netplay Instellingen"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Nederland"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
"Netplay zal starten met de Host save data, en alle save data die tijdens de "
"Netplay-sessie zijn gemaakt of gewijzigd blijven in de lokale saves van de "
"host."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
"Netplay zal starten met de Host save data, maar alle save data die tijdens "
"de Netplay-sessie zijn gemaakt of gewijzigd worden aan het eind van de "
"sessie weggegooid."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
"Netplay zal starten zonder enige save data, en alle aangemaakte save data "
"worden aan het einde van de Netplay-sessie weggegooid."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:146
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:182
msgid "Network"
msgstr "Netwerk"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:362
msgid "Network dump format:"
msgstr "Netwerk dump formaat:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181
msgid "Never"
msgstr "Nooit"
#: Source/Core/DolphinQt/Updater.cpp:72
msgid "Never Auto-Update"
msgstr "Nooit Automatisch Bijwerken"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "New"
msgstr "Nieuw"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28
msgid "New Breakpoint"
msgstr "Nieuw Breekpunt"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123
msgid "New Search"
msgstr "Nieuwe Zoekopdracht"
#: Source/Core/DolphinQt/GameList/GameList.cpp:513
msgid "New Tag..."
msgstr "Nieuwe Tag..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372
msgid "New identity generated."
msgstr "Nieuwe identiteit gegenereerd."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35
msgid "New instruction:"
msgstr "Nieuwe instructie:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1094
msgid "New tag"
msgstr "Nieuwe tag"
#: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95
#: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103
msgid "Next Game Profile"
msgstr "Volgend Spel Profiel"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87
msgid "Next Match"
msgstr "Volgende Overeenkomst"
#: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93
#: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101
msgid "Next Profile"
msgstr "Volgend Profiel"
#: Source/Core/Core/NetPlayClient.cpp:285
msgid "Nickname is too long."
msgstr "Nickname is te lang"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Nickname:"
msgstr "Bijnaam:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr "Nee"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "Geen Adapter Gedetecteerd"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
msgid "No Alignment"
msgstr "Geen Uitlijning"
#: Source/Core/Core/Config/MainSettings.h:16
msgid "No Audio Output"
msgstr "Geen Audio-uitvoer"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:69
#: Source/Core/DolphinQt/ConvertDialog.cpp:215
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:187
msgid "No Compression"
msgstr "Geen Compressie"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:845
msgid "No Match"
msgstr "Geen Overeenkomst"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid "No Save Data"
msgstr "Geen Save Data"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:542
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:559
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:574
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:732
msgid "No description available"
msgstr "Geen omschrijving beschikbaar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:851
msgid "No errors."
msgstr "Geen fouten."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr "Geen extensie geselecteerd."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:329
msgid "No file loaded / recorded."
msgstr "Geen bestand geladen / opgenomen."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:352
msgid "No game is running."
msgstr "Er draait geen spel."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:163
msgid "No game running."
msgstr "Er draait geen spel."
#: Source/Core/DolphinQt/MenuBar.cpp:1113
msgid "No issues have been detected."
msgstr "Er zijn geen problemen gedetecteerd."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "No matching game was found"
msgstr "Geen overeenkomend spel gevonden"
#: Source/Core/Core/Boot/Boot.cpp:96
msgid "No paths found in the M3U file \"{0}\""
msgstr "Geen mappen gevonden in het M3U-bestand \"{0}\""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:387
msgid "No possible functions left. Reset."
msgstr "Geen mogelijke functies meer. Reset."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1423
msgid "No problems were found."
msgstr "Er zijn geen problemen gevonden"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1417
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"Er zijn geen problemen gevonden. Dit garandeert niet dat dit een goede dump "
"is, maar omdat Wii spellen veel verificatie data bevatten betekend het dat "
"er waarschijnlijk geen problemen zijn die emulatie beïnvloeden. "
#: Source/Core/InputCommon/InputConfig.cpp:83
msgid "No profiles found for game setting '{0}'"
msgstr "Geen profielen gevonden voor de spel-instelling '{0}'"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:143
msgid "No recording loaded."
msgstr "Geen opname geladen."
#: Source/Core/DolphinQt/GameList/GameList.cpp:754
msgid "No save data found."
msgstr "Geen save data gevonden."
#: Source/Core/Core/State.cpp:817
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Geen undo.dtm gevonden, het ongedaan maken van de state laden wordt "
"afgebroken om opname desynchonisatie te voorkomen"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:33
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:271
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:136
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:401
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:82
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:360
msgid "None"
msgstr "Geen"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr "Noord-Amerika"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95
msgid "Not Set"
msgstr "Niet ingesteld"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:471
msgid "Not all players have the game. Do you really want to start?"
msgstr "Niet alle spelers hebben het spel. Weet u zeker dat u wilt doorgaan?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:528
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
"Niet genoeg vrije blokken op de doelgeheugenkaart. Ten minste %n vrij(e) "
"blok(ken) vereist."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:521
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
"Niet genoeg vrije bestanden op de doelgeheugenkaart. Ten minste %n vrije "
"bestand(en) vereist."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Not found"
msgstr "Niet gevonden"
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
"Waarschuwing: bewegingsinvoer vereist mogelijk het instellen van "
"alternatieve invoerbronnen voor gebruik."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
msgid "Notes:"
msgstr "Opmerkingen:"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41
msgid "Nothing to configure"
msgstr "Niets te configureren"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "Opmerkingen"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:111
msgid "Null"
msgstr "Null"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89
msgid "NumExec"
msgstr "NumExec"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr "Aantal schudbewegingen per seconde."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:243
msgid "Nunchuk Buttons"
msgstr "Nunchuk Knoppen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147
msgid "Nunchuk Orientation"
msgstr "Nunchuk Oriëntatie"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Nunchuk Stick"
msgstr "Nunchuk Stick"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:57
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176
msgid "Object %1"
msgstr "Object %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:90
msgid "Object Range"
msgstr "Object Bereik"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr "Oceanië"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160
msgid "Off"
msgstr "Uit"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109
msgid "Offset"
msgstr "Offset"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "Aan"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178
msgid "On Movement"
msgstr "Op Beweging"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:370
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job. May affect performance.<br><br>%1"
msgstr ""
"Op backends die zowel de geometry shader als de vertex shader ondersteunen "
"voor het uitbreiden van punten en lijnen, selecteert de vertex shader voor "
"de taak. Kan de prestatie beïnvloeden.<br><br>%1"
#: Source/Core/DolphinQt/MenuBar.cpp:563
msgid "Online &Documentation"
msgstr "Online &Documentatie"
#: Source/Core/DolphinQt/MenuBar.cpp:1564
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Alleen symbolen toevoegen die beginnen met:\n"
"(Leeg voor alle symbolen)"
#: Source/Core/DolphinQt/MenuBar.cpp:1539
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Exporteer alleen symbolen met voorvoegsel:\n"
"(Leeg voor alle symbolen)"
#: Source/Core/Core/HotkeyManager.cpp:27 Source/Core/DolphinQt/ToolBar.cpp:115
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Open"
#: Source/Core/DolphinQt/GameList/GameList.cpp:479
msgid "Open &Containing Folder"
msgstr "Open &Bijbehorende Map"
#: Source/Core/DolphinQt/MenuBar.cpp:204
msgid "Open &User Folder"
msgstr "Open &Gebruiker Bestand"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:65
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
msgid "Open Directory..."
msgstr "Map Openen..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218
msgid "Open FIFO log"
msgstr "FIFO log Openen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:475
msgid "Open GameCube &Save Folder"
msgstr "Open GameCube &Save Map"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:60
msgid "Open Riivolution XML..."
msgstr "Open Riivolution XML..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:468
msgid "Open Wii &Save Folder"
msgstr "Open Wii &Save Map"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:359
msgid "Open dump folder"
msgstr "Open dump map"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Openen in externe Bewerker"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL: kan geen context aanmaken voor apparaat {0}"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Kan geen geluidsapparaten vinden"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL: kan apparaat {0} niet openen"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:70
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:260
msgid "Operators"
msgstr "Operators"
#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:277
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:81
#: Source/Core/DolphinQt/GBAWidget.cpp:429
msgid "Options"
msgstr "Opties"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53
msgid "Orange"
msgstr "Oranje"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "Orbital"
msgstr "Orbitaal"
#: Source/Core/Core/FreeLookManager.cpp:99
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227
msgid "Other"
msgstr "Overige"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:156
msgid "Other Partition (%1)"
msgstr "Andere Partitie (%1)"
#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr "Overige State Sneltoetsen"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456
msgid "Other State Management"
msgstr "Overige State Beheer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214
msgid "Other game..."
msgstr "Ander spel..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:643
msgid "Overwritten"
msgstr "Overschrijven"
#: Source/Core/DolphinQt/MenuBar.cpp:721
msgid "P&lay Input Recording..."
msgstr "O&pname Invoer Afspelen..."
#: Source/Core/DolphinQt/MenuBar.cpp:239
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212
msgid "PAL"
msgstr "PAL"
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:403
msgid "PCAP"
msgstr "PCAP"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147
msgid "PNG Compression Level"
msgstr "PNG Compressie Level"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146
msgid "PNG Compression Level:"
msgstr "PNG Compressie Level:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG afbeeldingsbestand (*.png);; Alle bestanden (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
msgid "PPC Size"
msgstr "PPC Grootte"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:561
msgid "PPC vs Host"
msgstr "PPC vs Host"
#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:59
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154
msgid "Parameters"
msgstr "Parameters"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "Parse as Hex"
msgstr "Parseer als Hex"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236
msgid "Parsing Error"
msgstr "Parseerfout"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161
msgid "Passive"
msgstr "Passief"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:99
msgid "Passthrough a Bluetooth adapter"
msgstr "Passthrough een Bluetooth adapter"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Password"
msgstr "Wachtwoord"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid "Password for joining your game (leave empty for none)"
msgstr "Wachtwoord voor deelname aan uw spel (laat leeg voor geen)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr "Wachtwoord?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "Patch Bewerker"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63
msgid "Patch name"
msgstr "Patchnaam"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:52
msgid "Path:"
msgstr "Pad:"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:27
msgid "Paths"
msgstr "Pad"
#: Source/Core/DolphinQt/ToolBar.cpp:158
msgid "Pause"
msgstr "Pauze"
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "Pause at End of Movie"
msgstr "Pauzeer aan het Einde van de Opname"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Pause on Focus Loss"
msgstr "Pauzeer bij Verliezen van Focus"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71
msgid "Pause on Panic"
msgstr "Pauzeer op Panic"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs.\n"
"Enabling will affect performance.\n"
"The performance impact is the same as having Enable MMU on."
msgstr ""
"Pauzeert de emulatie wanneer een Read/Write of Unknown instructie panic "
"optreedt.\n"
"Inschakelen heeft invloed op de prestaties.\n"
"Het effect op de prestaties is hetzelfde als wanneer Activeer MMU aan staat."
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr "Piek hoeksnelheid (gemeten in rotaties per seconde)."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr "Top snelheid van beweging naar neutrale positie."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr "Top snelheid van buitenwaartse zwaai beweging."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:111
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Belichting"
#: Source/Core/DolphinQt/MenuBar.cpp:259
msgid "Perform Online System Update"
msgstr "Voer Online Systeemupdate Uit"
#: Source/Core/DolphinQt/GameList/GameList.cpp:429
msgid "Perform System Update"
msgstr "Voer Systeemupdate Uit"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Performance Sample Window (ms)"
msgstr "Prestatie Samplevenster (ms)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Performance Sample Window (ms):"
msgstr "Prestatie Samplevenster (ms):"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
msgid "Performance Statistics"
msgstr "Prestatie Statistieken"
#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:173
msgid "Physical"
msgstr "Fysieke"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:122
msgid "Physical address space"
msgstr "Fysieke adresruimte"
#: Source/Core/UICommon/UICommon.cpp:525
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1168
msgid "Pick a debug font"
msgstr "Kies een debug-lettertype"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:634
msgid "Ping"
msgstr "Ping"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Pitch Down"
msgstr "Stamp Omlaag"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Up"
msgstr "Stamp Omhoog"
#: Source/Core/DolphinQt/GameList/GameList.cpp:971
#: Source/Core/DolphinQt/MenuBar.cpp:614
msgid "Platform"
msgstr "Platform"
#: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165
msgid "Play"
msgstr "Speel"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165
msgid "Play / Record"
msgstr "Afspelen / Opnemen"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Play Recording"
msgstr "Speel Opname"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120
msgid "Playback Options"
msgstr "Terugspeel Opties"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:634
msgid "Player"
msgstr "Speler"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:288
msgid "Players"
msgstr "Spelers"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:164
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
"Start eerst een spel voordat u een zoekactie start met standaard "
"geheugengebieden."
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:219
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
msgid "Point"
msgstr "Wijzen"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:65
msgid "Port %1"
msgstr "Poort %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:217
msgid "Port %1 ROM:"
msgstr "Port %1 ROM:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Port:"
msgstr "Poort:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:967
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Mogelijke desync gedetecteerd: %1 heeft mogelijk sync verloren in frame %2"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:505
msgid "Post-Processing Effect"
msgstr "Post-Processing Effect"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Post-Processing Effect:"
msgstr "Post-Processing Effect:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr "Post-Processing Shader Configuratie"
#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid "Prefer VS for Point/Line Expansion"
msgstr "Geef voorkeur aan VS voor Punt/Lijn uitbreiding"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:100
msgid "Prefetch Custom Textures"
msgstr "Prefetch Aangepaste Textures"
#: Source/Core/Core/Movie.cpp:1214
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr "Vroegtijdig opname einde in PlayController. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1329
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr "Vroegtijdig opname einde in PlayWiimote. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1303
msgid "Premature movie end in PlayWiimote. {0} > {1}"
msgstr "Vroegtijdig opname einde in PlayWiimote. {0} > {1}"
#: Source/Core/DolphinQt/WiiUpdate.cpp:96
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Update voorbereiden...\n"
"Dit kan even duren."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Voorinstellingen"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Press Sync Button"
msgstr "Druk Op Sync Knop"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:50
msgid "Pressure"
msgstr "Druk"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"Voorkomt shadercompilatie stottering door wachtende objecten niet te "
"renderen. Kan werken in scenario's waarin Ubershaders dat niet doen, ten "
"koste van het introduceren van visuele glitches en slecht werkende effecten. "
"<br><br><dolphin_emphasis>Niet aanbevolen, gebruik alleen als de andere "
"opties slechte resultaten opleveren.</dolphin_emphasis>"
#: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96
#: Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Previous Game Profile"
msgstr "Vorig Spel Profiel"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:88
msgid "Previous Match"
msgstr "Vorige Overeenkomst"
#: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102
msgid "Previous Profile"
msgstr "Vorig Profiel"
#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:617
msgid "Primitive %1"
msgstr "Primitief %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private"
msgstr "Privé"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96
msgid "Private and Public"
msgstr "Privé en Openbaar"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62
msgid "Problem"
msgstr "Probleem"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1448
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"Er zijn zeer ernstige problemen gevonden. Het spel zal waarschijnlijk niet "
"werken."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1437
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"Er zijn problemen met lage ernst gevonden. Het spel zal waarschijnlijk goed "
"werken."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1443
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"Er zijn problemen met middelmatig ernst gevonden. Het spel of bepaalde delen "
"van het spel zullen misschien niet goed werken."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:127
msgid "Profile"
msgstr "Profiel"
#: Source/Core/Core/HotkeyManager.cpp:336
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr "Programmateller"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:343
#: Source/Core/DolphinQt/ConvertDialog.cpp:415
msgid "Progress"
msgstr "Voortgang"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Public"
msgstr "Openbaar"
#: Source/Core/DolphinQt/MenuBar.cpp:497
msgid "Purge Game List Cache"
msgstr "Wis Spellijst Cache"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:708
msgid "Put IPL ROMs in User/GC/<region>."
msgstr "Zet IPL ROMs in Gebruiker/GC/<region>."
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr "LTR"
#: Source/Core/Core/NetPlayClient.cpp:1574
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Quality of Service (QoS) kan niet worden geactiveerd."
#: Source/Core/Core/NetPlayClient.cpp:1570
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) is succesvol geactiveerd."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr ""
"Kwaliteit van de DPLII decoder. Audio vetraging neemt toe met de kwaliteit."
#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:433
#: Source/Core/DolphinQt/GCMemcardManager.cpp:660
#: Source/Core/DolphinQt/MainWindow.cpp:1665
msgid "Question"
msgstr "Vraag"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Quit"
msgstr "Stoppen"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "R-Analog"
msgstr "R-Analoog"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:276
msgid "READY"
msgstr "GEREED"
#: Source/Core/DolphinQt/MenuBar.cpp:958
msgid "RSO Modules"
msgstr "RSO Modules"
#: Source/Core/DolphinQt/MenuBar.cpp:1227
msgid "RSO auto-detection"
msgstr "RSO autodetectie"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:279
msgid "RUNNING"
msgstr "LOPEND"
#: Source/Core/DolphinQt/ConvertDialog.cpp:354
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "RVZ GC/Wii schijfafbeeldingen (*.rvz)"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127
msgid "Range"
msgstr "Afstand"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75
msgid "Range End: "
msgstr "Bereik Einde:"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range Start: "
msgstr "Bereik Start:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:565
msgid "Re&place instruction"
msgstr "Ver&vang instructie"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
msgid "Read"
msgstr "Lezen"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:226
msgid "Read and write"
msgstr "Lezen en schrijven"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:230
msgid "Read only"
msgstr "Alleen lezen"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Read or Write"
msgstr "Lezen of Schrijven"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Read-Only Mode"
msgstr "Alleen-Lezen Modus"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107
msgid "Real Balance Board"
msgstr "Echte Balance Board"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:136
msgid "Real Wii Remote"
msgstr "Echte Wii-afstandsbediening"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:386
msgid "Received invalid Wii Remote data from Netplay."
msgstr "Ongeldige Wii-afstandsbediening gegevens ontvangen van Netplay."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr "Hercentreren"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150
msgid "Record"
msgstr "Opnemen"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228
msgid "Record Inputs"
msgstr "Invoer Opnemen"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:147
msgid "Recording"
msgstr "Opnemen"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132
msgid "Recording Options"
msgstr "Opname Opties"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:325
msgid "Recording..."
msgstr "Opnemen..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Red"
msgstr "Rood"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Left"
msgstr "Rood Links"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Red Right"
msgstr "Rood Rechts"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:421
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"Vermindert de hoeveelheid aliasing dat is ontstaan door het rasteren van 3D "
"graphics. Deze optie maakt de oneffen randjes op objecten glad. Verhoogt GPU "
"load en kan voor grafische problemen zorgen.<br><br>SSAA is aanzienlijk meer "
"belastend dan MSAA, maar geeft een beter resultaat en brengt ook anti-"
"aliasing aan op belichting, shaders, effecten en textures."
"<br><br><dolphin_emphasis>In geval van twijfel \"Geen\" selecteren.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:86
msgid "Redump.org Status:"
msgstr "Redump.org Status:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:102
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:99
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/ToolBar.cpp:116
msgid "Refresh"
msgstr "Ververs"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:220
msgid "Refresh Current Values"
msgstr "Ververs Huidige Waarden"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr "Spellijst Verversen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:396
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""
"Verversen mislukt. Laat het spel een tijdje draaien en probeer het opnieuw."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:410
msgid "Refreshed current values."
msgstr "Huidige waarden ververst."
#: Source/Core/DolphinQt/GameList/GameList.cpp:277
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr "Verversen..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:979
#: Source/Core/DolphinQt/MenuBar.cpp:622
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "Regio"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106
msgid "Region:"
msgstr "Regio:"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:25
msgid "Registers"
msgstr "Registers"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "Relatieve Invoer"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr "Relatieve Invoer Houden"
#: Source/Core/DolphinQt/Updater.cpp:73
msgid "Remind Me Later"
msgstr "Herinner Me Later"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:142
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:258
msgid "Remove"
msgstr "Verwijder"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:668
#: Source/Core/DolphinQt/GCMemcardManager.cpp:675
msgid "Remove Failed"
msgstr "Verwijderen Mislukt"
#: Source/Core/DolphinQt/ConvertDialog.cpp:73
msgid "Remove Junk Data (Irreversible):"
msgstr "Verwijder Junk Data (Onomkeerbaar):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:514
msgid "Remove Tag..."
msgstr "Tag Verwijderen..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:1106
msgid "Remove tag"
msgstr "Tag verwijderen"
#: Source/Core/DolphinQt/ConvertDialog.cpp:300
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
"Het verwijderen van Junk data bespaart geen ruimte bij het converteren naar "
"ISO (tenzij u het ISO-bestand verpakt in een gecomprimeerd bestandsformaat "
"zoals ZIP achteraf). Wilt u toch doorgaan?"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:840
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:875
msgid "Rename symbol"
msgstr "Hernoem symbool"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "Render Window"
msgstr "Render Scherm"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95
msgid "Render to Main Window"
msgstr "Geef weer op hoofdvenster"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Rendert de scène als een wireframe.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr "Report: GCIFolder schrijft naar niet gealloceerde blok {0:#x}"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr "Verzoek om Lid te Worden van Uw Partij"
#: Source/Core/Core/FreeLookManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:187
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:151
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:101
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:215
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:87
msgid "Reset All"
msgstr "Reset Alles"
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "Reset Ignore Panic Handler"
msgstr "Reset Negeer Panic Handler"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:222
msgid "Reset Results"
msgstr "Reset Resultaat"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389
msgid "Reset Traversal Server"
msgstr "Reset Traversal Server"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390
msgid "Reset Traversal Server to %1:%2"
msgstr "Reset Traversal Server naar %1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr "Reset Traversal Instellingen"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:314
msgid "Reset Values"
msgstr "Reset Waarde"
#: Source/Core/Core/FreeLookManager.cpp:101
msgid "Reset View"
msgstr "Reset Weergave"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:104
msgid "Reset all saved Wii Remote pairings"
msgstr "Reset alle opgeslagen Wii-afstandsbediening koppelingen"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "Resourcepakket Beheer"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:222
msgid "Resource Pack Path:"
msgstr "Resourcepakket Pad:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:317
msgid "Restart Required"
msgstr "Herstarten Vereist"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "Herstel Standaardinstellingen"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:567
msgid "Restore instruction"
msgstr "Herstel instructie"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "Opnieuw"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr "Terugkeer Snelheid"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:634
msgid "Revision"
msgstr "Revisie"
#: Source/Core/DolphinQt/AboutDialog.cpp:55
msgid "Revision: %1"
msgstr "Revisie: %1"
#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:47
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:182
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Right"
msgstr "Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:96
msgid "Right Stick"
msgstr "Rechter Stick"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr "Rechter Tafel"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121
msgid "Riivolution XML files"
msgstr "Riivolution XML bestanden"
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr "Rand"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr "Knop Omlaag"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr "Knop Omhoog"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Left"
msgstr "Rol Links"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Roll Right"
msgstr "Rol Rechts"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:520
msgid "Room ID"
msgstr "Kamer ID"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465
msgid "Rotation"
msgstr "Rotatie"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr "Rotatie toegepast aan de uiteinden van de zwaai."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:283
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Rondt 2D-hoekpunten af op hele pixels en rond de viewport grootte naar een "
"geheel getal.<br><br>Lost grafische problemen bij hogere interne resoluties "
"op voor sommige spellen. Deze instelling heeft geen effect wanneer natieve "
"interne resolutie wordt gebruikt.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:558
msgid "Run &To Here"
msgstr "Loop &Tot Hier"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202
msgid "Run GBA Cores in Dedicated Threads"
msgstr "Voer GBA Emulatie uit in Specifieke threads"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:623
msgid "Run until"
msgstr "Uitvoeren tot"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:580
msgid "Run until (ignoring breakpoints)"
msgstr "Uitvoeren tot (negeer breekpunten)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:176
msgid "Run until hit (ignoring breakpoints)"
msgstr "Uitvoeren tot hit (negeer breekpunten)"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Rusland"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:222
msgid "SD Card"
msgstr "SD-kaart"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:417
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SD-kaartafbeedling (*.raw);;Alle Bestanden(*)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:189
msgid "SD Card Path:"
msgstr "SD-kaart Pad:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:169
msgid "SD Card Settings"
msgstr "SD-Kaart Instellingen"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:168
msgid "SD Root:"
msgstr "SD Root:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:211
msgid "SD Sync Folder:"
msgstr "SD Sync Map:"
#: Source/Core/Core/HW/GBAPadEmu.h:43
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:40
msgid "SELECT"
msgstr "SELECT"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr "SHA1 Digest"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:190
msgid "SP1:"
msgstr "SP1:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "SSL context"
msgstr "SSL context"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:44 Source/Core/Core/HW/GCPadEmu.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:41
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:970
msgid "Sa&ve Code"
msgstr "Code Op&slaan"
#: Source/Core/DolphinQt/MenuBar.cpp:337
msgid "Sa&ve State"
msgstr "S&la State Op"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71
msgid "Safe"
msgstr "Veilig"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:130
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Opslaan"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "Sla Alles op"
#: Source/Core/DolphinQt/GameList/GameList.cpp:574
#: Source/Core/DolphinQt/GameList/GameList.cpp:579
#: Source/Core/DolphinQt/MenuBar.cpp:1103
msgid "Save Export"
msgstr "Export Opslaan"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229
msgid "Save FIFO log"
msgstr "FIFO log Opslaan"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Save File to"
msgstr "Bestand Opslaan in"
#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:409
msgid "Save Game"
msgstr "Spel Opslag"
#: Source/Core/DolphinQt/GBAWidget.cpp:245
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr "Spel Save Bestanden (*.sav);;All Files (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:1061
#: Source/Core/DolphinQt/MenuBar.cpp:1070
#: Source/Core/DolphinQt/MenuBar.cpp:1073
#: Source/Core/DolphinQt/MenuBar.cpp:1079
#: Source/Core/DolphinQt/MenuBar.cpp:1086
msgid "Save Import"
msgstr "Import Opslaan"
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Save Oldest State"
msgstr "Sla Oudste State op"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:325
msgid "Save Preset"
msgstr "Voorinstelling opslaan"
#: Source/Core/DolphinQt/MainWindow.cpp:1794
msgid "Save Recording File As"
msgstr "Sla Opnamebestand op Als"
#: Source/Core/Core/HotkeyManager.cpp:180
#: Source/Core/Core/HotkeyManager.cpp:351
#: Source/Core/DolphinQt/GBAWidget.cpp:417
msgid "Save State"
msgstr "Save State"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Save State Slot 1"
msgstr "Save State Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 10"
msgstr "Save State Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 2"
msgstr "Save State Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 3"
msgstr "Save State Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 4"
msgstr "Save State Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 5"
msgstr "Save State Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 6"
msgstr "Save State Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 7"
msgstr "Save State Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 8"
msgstr "Save State Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 9"
msgstr "Save State Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:338
msgid "Save State to File"
msgstr "Save State naar Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Save State to Oldest Slot"
msgstr "Save State naar Oudste Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:339
msgid "Save State to Selected Slot"
msgstr "Save State naar Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:341
msgid "Save State to Slot"
msgstr "Save State naar Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "Save Symbol Map &As..."
msgstr "Sla Symbol Map Op &Als..."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108
msgid "Save Texture Cache to State"
msgstr "Sla Texture Cache in Save State op"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455
msgid "Save and Load State"
msgstr "Save en Laad State"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:63
msgid "Save as Preset..."
msgstr "Opslaan als voorinstelling..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:183
msgid "Save as..."
msgstr "Opslaan als..."
#: Source/Core/DolphinQt/MenuBar.cpp:1619
msgid "Save combined output file as"
msgstr "Gecombineerde uitvoerbestand opslaan als"
#: Source/Core/DolphinQt/MenuBar.cpp:1062
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Save data voor deze titel bestaat al in de NAND. Overweeg om een backup te "
"maken van de huidige data voordat u het overschrijft.\n"
"Nu overschrijven?"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:223
msgid "Save in Same Directory as the ROM"
msgstr "Save in de Zelfde Map als de ROM"
#: Source/Core/DolphinQt/MenuBar.cpp:1490
msgid "Save map file"
msgstr "Sla mapbestand op"
#: Source/Core/DolphinQt/MenuBar.cpp:1542
msgid "Save signature file"
msgstr "Sla signatuurbestand op"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save to Selected Slot"
msgstr "Opslaan naar Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:379
msgid "Save to Slot %1 - %2"
msgstr "Opslaan naar Slot %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149
msgid "Save..."
msgstr "Opslaan..."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:207
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Opgeslagen Wii-afstandsbediening koppelingen kunnen alleen gerest worden "
"wanneer er een Wii spel draait."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:229
msgid "Saves:"
msgstr "Saves:"
#: Source/Core/Core/Movie.cpp:1043
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr "Savestate opname {0} is corrupt, opname wordt gestopt..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:109
msgid "Scaled EFB Copy"
msgstr "Geschaalde EFB Kopie"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:295
msgid "Scan succeeded."
msgstr "Scan gelukt."
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
#: Source/Core/DolphinQt/MenuBar.cpp:504
msgid "Search"
msgstr "Zoeken"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:104
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:108
msgid "Search Address"
msgstr "Zoek Adres"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84
msgid "Search Current Object"
msgstr "Zoek Huidig Object"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
msgid "Search Subfolders"
msgstr "Zoeken in submappen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:218
msgid "Search and Filter"
msgstr "Zoek en Filter"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:359
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
"Zoeken is momenteel niet mogelijk in de virtuele adresruimte. Laat het spel "
"een tijdje draaien en probeer het opnieuw."
#: Source/Core/DolphinQt/MenuBar.cpp:839
msgid "Search for an Instruction"
msgstr "Zoek naar Instructie"
#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "Zoek Spellen..."
#: Source/Core/DolphinQt/MenuBar.cpp:1659
msgid "Search instruction"
msgstr "Zoek instructie"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Sectie die alle Action Replay cheatcodes bevat."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Sectie die alle Gecko cheatcodes bevat."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Sectie die alle grafisch gerelateerde instellingen bevat."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr "Sectie die alle CPU en Hardware gerelateerde instellingen bevat."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:386
msgid "Security options"
msgstr "Veiligheidsopties"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Select"
msgstr "Selecteer"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:71
msgid "Select Dump Path"
msgstr "Selecteer Dump Pad"
#: Source/Core/DolphinQt/GameList/GameList.cpp:554
#: Source/Core/DolphinQt/MenuBar.cpp:1097
msgid "Select Export Directory"
msgstr "Selecteer Export Map"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:649
msgid "Select GBA BIOS"
msgstr "Selecteer GBA BIOS"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:797
msgid "Select GBA ROM"
msgstr "Selecteer GBA ROM"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:678
msgid "Select GBA Saves Path"
msgstr "Selecteer GBA Saves Pad"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr "Selecteer Laatste State"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:82
msgid "Select Load Path"
msgstr "Selecteer Laad Pad"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:93
msgid "Select Resource Pack Path"
msgstr "Selecteer Resourcepakket Pad"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:120
msgid "Select Riivolution XML file"
msgstr "Selecteer Riivolution XML bestand"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275
msgid "Select Skylander File"
msgstr "Selecteer Skylander Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:380
msgid "Select Slot %1 - %2"
msgstr "Selecteer Slot %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:352
msgid "Select State"
msgstr "Selecteer State"
#: Source/Core/DolphinQt/MenuBar.cpp:354
msgid "Select State Slot"
msgstr "Selecteer State Slot"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Select State Slot 1"
msgstr "Selecteer State Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 10"
msgstr "Selecteer State Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 2"
msgstr "Selecteer State Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 3"
msgstr "Selecteer State Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 4"
msgstr "Selecteer State Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 5"
msgstr "Selecteer State Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 6"
msgstr "Selecteer State Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 7"
msgstr "Selecteer State Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 8"
msgstr "Selecteer State Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 9"
msgstr "Selecteer State Slot 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:105
msgid "Select WFS Path"
msgstr "Selecteer WFS Pad"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:60
msgid "Select Wii NAND Root"
msgstr "Selecteer Wii NAND Basismap"
#: Source/Core/DolphinQt/GameList/GameList.cpp:290
#: Source/Core/DolphinQt/Settings/PathPane.cpp:39
msgid "Select a Directory"
msgstr "Selecteer een Map"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:194
#: Source/Core/DolphinQt/GBAWidget.cpp:213
#: Source/Core/DolphinQt/GBAWidget.cpp:244
#: Source/Core/DolphinQt/MainWindow.cpp:728
#: Source/Core/DolphinQt/MainWindow.cpp:1321
#: Source/Core/DolphinQt/MainWindow.cpp:1329
msgid "Select a File"
msgstr "Selecteer een Bestand"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:432
msgid "Select a Folder to sync with the SD Card Image"
msgstr "Selecteer een map om te synchroniseren met de SD-kaart afbeelding"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid "Select a Game"
msgstr "Selecteer een Spel"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:415
msgid "Select a SD Card Image"
msgstr "Selecteer een SD-kaartafbeelding"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:688
msgid "Select a file"
msgstr "Selecteer een bestand"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18
msgid "Select a game"
msgstr "Selecteer een Spel"
#: Source/Core/DolphinQt/MenuBar.cpp:1032
msgid "Select a title to install to NAND"
msgstr "Selecteer een titel om te installeren op de NAND"
#: Source/Core/DolphinQt/GBAWidget.cpp:191
msgid "Select e-Reader Cards"
msgstr "Selecteer e-Reader Kaarten"
#: Source/Core/DolphinQt/MenuBar.cpp:1288
msgid "Select the RSO module address:"
msgstr "Selecteer het RSO module adres:"
#: Source/Core/DolphinQt/MainWindow.cpp:1723
msgid "Select the Recording File to Play"
msgstr "Selecteer Opnamebestand om Af te Spelen"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:174
msgid "Select the Virtual SD Card Root"
msgstr "Selecteer de Virtuele SD-Kaart Root"
#: Source/Core/DolphinQt/MainWindow.cpp:1701
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "Selecteer het sleutelbestand (OTP/SEEPROM dump)"
#: Source/Core/DolphinQt/MainWindow.cpp:1675
#: Source/Core/DolphinQt/MenuBar.cpp:1052
msgid "Select the save file"
msgstr "Selecteer het save bestand"
#: Source/Core/DolphinQt/ConvertDialog.cpp:376
msgid "Select where you want to save the converted image"
msgstr "Selecteer waar u de geconverteerde afbeelding wilt opslaan"
#: Source/Core/DolphinQt/ConvertDialog.cpp:367
msgid "Select where you want to save the converted images"
msgstr "Selecteer waar u de geconverteerde afbeeldingen wilt opslaan"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Selected Font"
msgstr "Selecteer Font"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:232
msgid "Selected controller profile does not exist"
msgstr "Geselecteerde controller profiel bestaat niet"
#: Source/Core/Core/NetPlayServer.cpp:1251
#: Source/Core/Core/NetPlayServer.cpp:1605
#: Source/Core/Core/NetPlayServer.cpp:1917
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:487
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:888
msgid "Selected game doesn't exist in game list!"
msgstr "Het geselecteerde spel bestaat niet in de spellijst!"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:227
msgid "Selected thread callstack"
msgstr "Geselecteerde thread callstack"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:205
msgid "Selected thread context"
msgstr "Geselecteerde thread context"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:311
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
"Selecteert een hardware-adapter om te gebruiken.<br><br></dolphin_emphasis>"
"%1 ondersteunt deze functie niet.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:308
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"Selecteert een hardware-adapter om te gebruiken.<br><br><dolphin_emphasis>In "
"geval van twijfel de eerste selecteren.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:460
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"Selecteert de stereoscopische 3D-modus. Stereoscopie geeft een beter gevoel "
"van diepte als de benodigde hardware aanwezig is. Verlaagt de "
"emulatiesnelheid zwaar en kan voor problemen zorgen.<br><br>Zij-aan-zij en "
"boven-en-onder worden door de meeste 3D-tv's gebruikt.<br>Anaglyph wordt "
"gebruikt voor rood-cyaan brillen.<br>HDMI 3D wordt gebruikt wanneer de "
"monitor 3D-weergaveresoluties ondersteunt.<br>Passief is een ander type 3D "
"dat door sommige tv's wordt gebruikt.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:214
msgid ""
"Selects which aspect ratio to use when rendering.<br><br>Auto: Uses the "
"native aspect ratio<br>Force 16:9: Mimics an analog TV with a widescreen "
"aspect ratio.<br>Force 4:3: Mimics a standard 4:3 analog TV.<br>Stretch to "
"Window: Stretches the picture to the window size."
"<br><br><dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>"
msgstr ""
"Selecteert de beeldverhouding die gebruikt wordt tijdens het renderen."
"<br><br>Auto: Gebruik de oorspronkelijke beeldverhouding<br>Forceer 16:9: "
"Boots een analoge TV met een breedbeeldverhouding na.<br>Forceer 4:3: Boots "
"een standaard 4:3 analoge TV na.<br>Uitrekken naar Venster: Rekt het beeld "
"uit naar venstergrootte.<br><br><dolphin_emphasis>In geval van twijfel \"Auto"
"\" selecteren.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:196
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
"Selecteert welke grafische API intern moet worden gebruikt.<br><br>De "
"software-renderer is extreem traag en alleen nuttig voor foutopsporing, dus "
"alleen de andere backends worden aangeraden. Verschillende spellen en "
"verschillende GPU's gedragen zich anders op elke backend, dus voor de beste "
"emulatie-ervaring wordt aangeraden om elk spel te proberen en de backend te "
"selecteren die het minst problematisch is.<br><br><dolphin_emphasis>In geval "
"van twijfel OpenGL selecteren.</dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:268
msgid "Send"
msgstr "Verzend"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:284
msgid "Sensor Bar Position:"
msgstr "Sensor Bar Positie:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:315
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
"Serie- en / of versiegegevens ontbreken in {0}\n"
"Voeg bij het downloaden \"{1}\" (zonder de aanhalingstekens) toe aan de "
"datfile URL\n"
"Voorbeeld: {2}\n"
" "
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
msgid "Server IP Address"
msgstr "Server IP-adres"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server Port"
msgstr "Server Poort"
#: Source/Core/Core/NetPlayClient.cpp:1929
msgid "Server rejected traversal attempt"
msgstr "Server heeft traversal poging geweigerd"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "Set &Value"
msgstr "Stel &Waarde In"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:443
msgid "Set &blr"
msgstr "Stel &blr in"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113
msgid "Set PC"
msgstr "Stel PC In"
#: Source/Core/DolphinQt/GameList/GameList.cpp:413
msgid "Set as &Default ISO"
msgstr "Stel in als &Standaard ISO"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Set memory card file for Slot A"
msgstr "Stel geheugenkaartbestand in voor Slot A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Set memory card file for Slot B"
msgstr "Stel geheugenkaartbestand in voor Slot B"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:555
msgid "Set symbol &end address"
msgstr "Stel symbool in &eindadres"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:553
msgid "Set symbol &size"
msgstr "Stel symbool in &grootte"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:898
msgid "Set symbol end address"
msgstr "Stel symbool eindadres in"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:876
msgid "Set symbol size (%1):"
msgstr "Stel symboolgrootte (%1) in:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:150
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Stelt de Wii weergavemodus in op 60Hz (480i) in plaats van 50Hz (576i) voor "
"PAL spellen.\n"
"Werkt mogelijk niet voor alle spellen."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:153
msgid "Sets the Wii system language."
msgstr "Stelt de Wii systeemtaal in."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:92
msgid ""
"Sets the latency in milliseconds. Higher values may reduce audio crackling. "
"Certain backends only."
msgstr ""
"Stelt de vertraging in milliseconden in. Hogere waarden kunnen audio gekraak "
"verminderen. Alleen voor bepaalde backends."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
"Stelt het zoeken in met standaard MEM1 en (op de Wii) MEM2 mappings in de "
"virtuele adresruimte. Dit zal werken voor de overgrote meerderheid van "
"spellen."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:69
msgid "Settings"
msgstr "Instellingen"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:423
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMem: Kan setting.txt niet aanmaken"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62
msgid "Severity"
msgstr "Ernst"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:106
msgid "Shader Compilation"
msgstr "Shadercompilatie"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:222
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Schudden"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr "Shinkansen"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr "Shinkansen Controller"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
"Verkort de laadtijden, maar werkt niet met sommige spellen. Kan negatieve "
"effecten hebben op de prestaties. Standaard ingesteld op <b>Uit</b>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58
#, c-format
msgid "Show % Speed"
msgstr "Toon % Snelheid"
#: Source/Core/DolphinQt/MenuBar.cpp:387
msgid "Show &Log"
msgstr "Toon &Log"
#: Source/Core/DolphinQt/MenuBar.cpp:400
msgid "Show &Toolbar"
msgstr "Toon &Toolbar"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Show Active Title in Window Title"
msgstr "Toon Actieve Titel in Venstertitel"
#: Source/Core/DolphinQt/MenuBar.cpp:690
msgid "Show All"
msgstr "Toon Alles"
#: Source/Core/DolphinQt/MenuBar.cpp:677
msgid "Show Australia"
msgstr "Toon Australië"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152
msgid "Show Current Game on Discord"
msgstr "Toon Huidig Spel op Discord"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148
msgid "Show Debugging UI"
msgstr "Toon Debugging UI"
#: Source/Core/DolphinQt/MenuBar.cpp:652
msgid "Show ELF/DOL"
msgstr "Toon ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Show FPS"
msgstr "Toon FPS"
#: Source/Core/DolphinQt/MenuBar.cpp:759
msgid "Show Frame Counter"
msgstr "Toon Frameteller"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Show Frame Times"
msgstr "Toon Frame Tijden"
#: Source/Core/DolphinQt/MenuBar.cpp:678
msgid "Show France"
msgstr "Toon Frankrijk"
#: Source/Core/DolphinQt/MenuBar.cpp:650
msgid "Show GameCube"
msgstr "Toon GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:679
msgid "Show Germany"
msgstr "Toon Duitsland"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:230
msgid "Show Golf Mode Overlay"
msgstr "Toon Golf Modus Overlay"
#: Source/Core/DolphinQt/MenuBar.cpp:765
msgid "Show Input Display"
msgstr "Toon Invoervenster"
#: Source/Core/DolphinQt/MenuBar.cpp:680
msgid "Show Italy"
msgstr "Toon Italië"
#: Source/Core/DolphinQt/MenuBar.cpp:674
msgid "Show JPN"
msgstr "Toon JPN"
#: Source/Core/DolphinQt/MenuBar.cpp:681
msgid "Show Korea"
msgstr "Toon Korea"
#: Source/Core/DolphinQt/MenuBar.cpp:753
msgid "Show Lag Counter"
msgstr "Toon Lagteller"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:152
msgid "Show Language:"
msgstr "Toon Taal:"
#: Source/Core/DolphinQt/MenuBar.cpp:393
msgid "Show Log &Configuration"
msgstr "Toon Log &Configuratie"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94
msgid "Show NetPlay Messages"
msgstr "Toon NetPlay Berichten"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Show NetPlay Ping"
msgstr "Toon NetPlay Ping"
#: Source/Core/DolphinQt/MenuBar.cpp:682
msgid "Show Netherlands"
msgstr "Toon Nederland"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Show On-Screen Display Messages"
msgstr "Toon On-Screen Berichtgevingen"
#: Source/Core/DolphinQt/MenuBar.cpp:675
msgid "Show PAL"
msgstr "Toon PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Show PC"
msgstr "PC weergeven"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57
msgid "Show Performance Graphs"
msgstr "Toon Prestatie Grafieken"
#: Source/Core/DolphinQt/MenuBar.cpp:655
msgid "Show Platforms"
msgstr "Toon Platformen"
#: Source/Core/DolphinQt/MenuBar.cpp:689
msgid "Show Regions"
msgstr "Toon Regio"
#: Source/Core/DolphinQt/MenuBar.cpp:747
msgid "Show Rerecord Counter"
msgstr "Toon Heropnameteller"
#: Source/Core/DolphinQt/MenuBar.cpp:683
msgid "Show Russia"
msgstr "Toon Rusland"
#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "Show Spain"
msgstr "Toon Spanje"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59
msgid "Show Speed Colors"
msgstr "Toon Snelheid Kleuren"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:82
msgid "Show Statistics"
msgstr "Toon Statistieken"
#: Source/Core/DolphinQt/MenuBar.cpp:772
msgid "Show System Clock"
msgstr "Toon Systeemklok"
#: Source/Core/DolphinQt/MenuBar.cpp:685
msgid "Show Taiwan"
msgstr "Toon Taiwan"
#: Source/Core/DolphinQt/MenuBar.cpp:676
msgid "Show USA"
msgstr "Toon VS"
#: Source/Core/DolphinQt/MenuBar.cpp:687
msgid "Show Unknown"
msgstr "Toon Onbekend"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56
msgid "Show VBlank Times"
msgstr "Toon VBlank Tijden"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55
msgid "Show VPS"
msgstr "Toon VPS"
#: Source/Core/DolphinQt/MenuBar.cpp:651
msgid "Show WAD"
msgstr "Toon WAD"
#: Source/Core/DolphinQt/MenuBar.cpp:649
msgid "Show Wii"
msgstr "Toon Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:686
msgid "Show World"
msgstr "Toon Wereld"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:543
msgid "Show in &memory"
msgstr "In &geheugen weergeven"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:391
msgid "Show in Code"
msgstr "In Code Weergeven"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:408
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:333
msgid "Show in Memory"
msgstr "In Geheugen Weergeven"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:858
msgid "Show in code"
msgstr "In code tonen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:456
msgid "Show in memory"
msgstr "In geheugen weergeven"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Show in server browser"
msgstr "Weergeef in server browser"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:545
msgid "Show target in memor&y"
msgstr "Toon doel in &geheugen"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Toont chatberichten, buffer-aanpassingen en desynchronisatie berichten "
"tijdens NetPlay.<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Toont de frametime grafiek samen met statistieken als weergave van "
"emulatieprestaties.<br><br><dolphin_emphasis>In geval van twijfel leeg laten."
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Toont de % snelheid van de emulatie in vergelijking met de volledige "
"snelheid.<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:254
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Toont de gemiddelde tijd in ms tussen elk unieke frame en de "
"standaardafwijking.<br><br><dolphin_emphasis>In geval van twijfel leeg laten."
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Toont de gemiddelde tijd in ms tussen elk weergegeven frame en de "
"standaardafwijking.<br><br><dolphin_emphasis>In geval van twijfel leeg laten."
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:250
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Toont het aantal frames dat per seconde wordt weergegeven als maatstaf voor "
"de visuele vloeiendheid.<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:258
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Toont het aantal frames per seconde dat wordt gerendered als een meting van "
"de emulatie snelheid.<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:224
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Toont de maximum ping van de spelers tijdens NetPlay."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Toont diverse rendering statistieken.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160
msgid "Side-by-Side"
msgstr "Naast Elkaar"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Sideways Hold"
msgstr " Houd Zijwaarts"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Sideways Toggle"
msgstr " Schakel Zijwaarts"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
msgid "Sideways Wii Remote"
msgstr "Wii-afstandsbediening Zijwaarts"
#: Source/Core/DolphinQt/MenuBar.cpp:957
msgid "Signature Database"
msgstr "Signatuurdatabase"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Signed 16"
msgstr "Signed 16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Signed 32"
msgstr "Signed 32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Signed 8"
msgstr "Signed 8"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148
msgid "Signed Integer"
msgstr "Signed Integer"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:139
msgid "Simplified Chinese"
msgstr "Vereenvoudigd Chinees"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "Simuleer DK Bongos"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "Six Axis"
msgstr "Zes Assen"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:227
msgid "Size"
msgstr "Grootte"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:152
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Grootte van uitrekkingsbuffer in milliseconden. Te lage waarden kunnen "
"leiden tot krakend geluid."
#: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Skip"
msgstr "Overslaan"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:113
msgid "Skip Drawing"
msgstr "Tekenen Overslaan"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Skip EFB Access from CPU"
msgstr "Sla EFB toegang van de CPU over"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
msgid "Skip Main Menu"
msgstr "Hoofdmenu Overslaan"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90
msgid "Skip Presenting Duplicate Frames"
msgstr "Sla Weergave Dubbele Frames Over"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:288
msgid ""
"Skips VI interrupts when lag is detected, allowing for smooth audio playback "
"when emulation speed is not 100%. <br><br><dolphin_emphasis>WARNING: Can "
"cause freezes and compatibility issues.</dolphin_emphasis> "
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Slaat VI-interrupts over wanneer lag wordt gedetecteerd, waardoor een "
"soepele audioweergave mogelijk is wanneer de emulatiesnelheid niet 100% is. "
"<br><br><dolphin_emphasis>WAARSCHUWING: Kan haperingen en "
"compatibiliteitsproblemen veroorzaken.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br />Disable this option as well as enabling V-Sync for "
"optimal frame pacing.<br><br><dolphin_emphasis>If unsure, leave this checked."
"</dolphin_emphasis>"
msgstr ""
"Slaat de weergave van dubbele frames (XFB kopieën) over in 25fps/30fps "
"spellen. Dit kan de prestaties op low-end apparaten verbeteren, maar zorgt "
"voor minder consistente frame weergave.<br><br />Schakel deze optie uit en "
"schakel V-Sync in voor optimale frame weergave.<br><br><dolphin_emphasis>In "
"geval van twijfel geselecteerd laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:91
msgid "Skylander %1"
msgstr "Skylander %1"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:131
msgid "Skylander Creator"
msgstr "Skylander Maker"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:224
msgid "Skylander Object (*.sky);;"
msgstr "Skylander Object (*.sky);;"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:41
msgid "Skylanders Manager"
msgstr "Skylanders Beheer"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr "Schuifbalk"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:133
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:162
msgid "Slot A:"
msgstr "Slot A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:133
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:176
msgid "Slot B:"
msgstr "Slot B:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr "Plaats de stick positie op de dichtstbijzijnde achthoekige as."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:302
msgid "Socket table"
msgstr "Socket table"
#: Source/Core/VideoBackends/Software/SWmain.cpp:52
msgid "Software Renderer"
msgstr "Software Renderer"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1322
msgid "Some of the data could not be read."
msgstr "Een deel van de data kon niet worden gelezen."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1048
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
"Sommige opvulgegevens die nul moeten zijn, zijn niet nul. Hierdoor kan het "
"spel op bepaalde punten vastlopen."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Sommige waarden die u heeft opgegeven zijn ongeldig.\n"
"Controleer de gemarkeerde waarden."
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:114
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
msgid "Sort Alphabetically"
msgstr "Sorteer Alfabetisch"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Sound:"
msgstr "Geluid:"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "Zuid-Amerika"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Spanje"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:85
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:136
msgid "Spanish"
msgstr "Spaans"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
msgid "Speaker Pan"
msgstr "Speaker Pan"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:298
msgid "Speaker Volume:"
msgstr "Speaker Volume:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110
msgid "Specialized (Default)"
msgstr "Gespecialiseerd (Standaard)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "Specific"
msgstr "Specifiek"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:348
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all. A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression. However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
"Specificeert het zlib-compressieniveau dat moet worden gebruikt bij het "
"opslaan van PNG-afbeeldingen (zowel voor schermafbeeldingen als frame-"
"dumping).<br><br>Aangezien PNG lossless compressie gebruikt, heeft dit geen "
"invloed op de beeldkwaliteit. In plaats daarvan is het een afweging tussen "
"bestandsgrootte en compressietijd.<br><br>Een waarde van 0 gebruikt helemaal "
"geen compressie. Een waarde van 1 gebruikt heel weinig compressie, terwijl "
"de maximale waarde van 9 veel compressie toepast. Voor PNG-bestanden zijn "
"niveaus tussen 3 en 6 echter over het algemeen ongeveer net zo goed als "
"niveau 9, maar verwerken aanzienlijk sneller.<br><br><dolphin_emphasis>Als "
"je het niet zeker weet, laat dit dan op 6 staan.</dolphin_emphasis>"
#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr "Snelheid"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Speed up Disc Transfer Rate"
msgstr "Versnel Disc Transfer Rate"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Stack end"
msgstr "Stack eind"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Stack start"
msgstr "Stack begin"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34
msgid "Standard Controller"
msgstr "Standaard Controller"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:61
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:227
msgid "Start &NetPlay..."
msgstr "Start &NetPlay..."
#: Source/Core/DolphinQt/CheatsManager.cpp:106
msgid "Start New Cheat Search"
msgstr "Start Nieuwe Cheat Zoekopdracht"
#: Source/Core/DolphinQt/MenuBar.cpp:719
msgid "Start Re&cording Input"
msgstr "Start Invoer Op&name"
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:54
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:200
msgid "Start Recording"
msgstr "Start Opname"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:64
msgid "Start in Fullscreen"
msgstr "Start in Fullscreen"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:47
msgid "Start with Riivolution Patches"
msgstr "Start met Riivolution Patches"
#: Source/Core/DolphinQt/GameList/GameList.cpp:408
msgid "Start with Riivolution Patches..."
msgstr "Start met Riivolution Patches..."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:870
msgid "Started game"
msgstr "Gestart spel"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:71
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181
msgid "State"
msgstr "Staat"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Steering Wheel"
msgstr "Stuurwiel"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:102
msgid "Step"
msgstr "Stap"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Step Into"
msgstr "Stap In"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Step Out"
msgstr "Stap Uit"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105
msgid "Step Over"
msgstr "Stap Over"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:538
msgid "Step out successful!"
msgstr "Uitstappen succesvol!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:536
msgid "Step out timed out!"
msgstr "Uitstappen timed out!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:461
msgid "Step over in progress..."
msgstr "Overstappen in voortgang..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:446
msgid "Step successful!"
msgstr "Stap succesvol!"
#: Source/Core/Core/HotkeyManager.cpp:335
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr "Stappen"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:146
msgid "Stereo"
msgstr "Stereo"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:522
msgid "Stereoscopic 3D Mode"
msgstr "Stereoscopische 3D Modus"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Stereoscopic 3D Mode:"
msgstr "Stereoscopische 3D Modus:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156
msgid "Stereoscopy"
msgstr "Stereoscopie"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:74
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "Stick"
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Stop"
msgstr "Stop"
#: Source/Core/DolphinQt/MenuBar.cpp:722
msgid "Stop Playing/Recording Input"
msgstr "Stop Afspelen/Opnemen van Invoer"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:192
msgid "Stop Recording"
msgstr "Stop Opname"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:407
msgid "Stopped game"
msgstr "Gestopt spel"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48
msgid "Store EFB Copies to Texture Only"
msgstr "Bewaar EFB Kopieën alleen in Textures"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87
msgid "Store XFB Copies to Texture Only"
msgstr "Bewaar XFB Kopieën alleen in Textures"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Bewaart EFB kopieën alleen op de GPU, en omzeilt het systeemgeheugen. Kan "
"voor grafische problemen zorgen in een klein aantal spellen.<br><br>Aan = "
"EFB kopieën naar Texture<br>Uit = EFB kopieën naar RAM (en "
"Texture)<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Bewaart XFB kopieën alleen op de GPU, en omzeilt het systeemgeheugen. Kan "
"voor grafische problemen zorgen in een klein aantal spellen.<br><br>Aan = "
"XFB kopieën naar Texture<br>Uit = XFB kopieën naar RAM (en "
"Texture)<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Stretch to Window"
msgstr "Uitrekken naar Venster"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175
msgid "Strict Settings Sync"
msgstr "Strikte Instellingensynchronisatie"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:160
msgid "String"
msgstr "String"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Strum"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr "Stylus"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:257
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:381
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282
#: Source/Core/DolphinQt/ConvertDialog.cpp:513
#: Source/Core/DolphinQt/GameList/GameList.cpp:616
#: Source/Core/DolphinQt/GameList/GameList.cpp:644
#: Source/Core/DolphinQt/MenuBar.cpp:1040
#: Source/Core/DolphinQt/MenuBar.cpp:1135
msgid "Success"
msgstr "Geslaagd"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:454
msgid "Successfully added to the NetPlay index"
msgstr "Succesvol aan NetPlay index toegevoegd"
#: Source/Core/DolphinQt/ConvertDialog.cpp:514
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "Succesvol %n afbeelding(en) geconverteerd."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:283
msgid "Successfully deleted '%1'."
msgstr "'%1' is succesvol verwijderd."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:496
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr "Exporteren van %n van de %1 save bestand(en) gelukt."
#: Source/Core/DolphinQt/GameList/GameList.cpp:579
msgid "Successfully exported save files"
msgstr "Save bestanden succesvol geëxporteerd"
#: Source/Core/DolphinQt/MenuBar.cpp:1136
msgid "Successfully extracted certificates from NAND"
msgstr "Certificaten succesvol uitgepakt van NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:381
msgid "Successfully extracted file."
msgstr "Bestand succesvol uitgepakt."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:258
msgid "Successfully extracted system data."
msgstr "Systeemdata succesvol uitgepakt."
#: Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "Successfully imported save file."
msgstr "Save bestand succesvol geïmporteerd."
#: Source/Core/DolphinQt/GameList/GameList.cpp:617
#: Source/Core/DolphinQt/MenuBar.cpp:1041
msgid "Successfully installed this title to the NAND."
msgstr "Titel succesvol geïnstalleerd op de NAND."
#: Source/Core/DolphinQt/GameList/GameList.cpp:645
msgid "Successfully removed this title from the NAND."
msgstr "Titel succesvol verwijderd van de NAND."
#: Source/Core/DolphinQt/AboutDialog.cpp:69
msgid "Support"
msgstr "Ondersteuning"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:588
msgid "Supported file formats"
msgstr "Ondersteunde bestandsformaten"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "Ondersteunt SD en SDHC. De standaardgrootte is 128 MB."
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Surround"
msgstr "Surround"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Suspended"
msgstr "Onderbroken"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:166
msgid "Swap Eyes"
msgstr "Wissel Ogen"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:474
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Wisselt het linker- en het rechteroog om. Handig in de \"Naast Elkaar\" "
"stereoscopie modus.<br><br><dolphin_emphasis>In geval van twijfel leeg laten."
"</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:220
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Zwaaien"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Switch to A"
msgstr "Overschakelen naar A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Switch to B"
msgstr "Overschakelen naar B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:84
msgid "Symbol"
msgstr "Symbool"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:899
msgid "Symbol (%1) end address:"
msgstr "Symbool (%1) eindadres:"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:179
msgid ""
"Symbol map not found.\n"
"\n"
"If one does not exist, you can generate one from the Menu bar:\n"
"Symbols -> Generate Symbols From ->\n"
"\tAddress | Signature Database | RSO Modules"
msgstr ""
"Symbol map niet gevonden.\n"
"\n"
"Als er geen bestaat, kunt u er een genereren vanuit de Menubalk:\n"
"Symbolen -> Genereer Symbolen Van ->\n"
"Adres | Signatuurdatabase | RSO Modules"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:840
msgid "Symbol name:"
msgstr "Symboolnaam:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:155
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:131
#: Source/Core/DolphinQt/MenuBar.cpp:951
msgid "Symbols"
msgstr "Symbolen"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:100
msgid "Sync"
msgstr "Sync"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173
msgid "Sync AR/Gecko Codes"
msgstr "AR/Gecko Codes Synchroniseren"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:103
msgid "Sync real Wii Remotes and pair them"
msgstr "Sync echte Wii-afstandsbedieningen en paar ze"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Synchronize GPU thread"
msgstr "Synchroniseer GPU thread"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchroniseert de GPU- en CPU-threads om willekeurige vastlopers te "
"voorkomen in Dual-core modus. (Aan = Compatibel, Uit = Snel)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:199
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
"Synchroniseert de SD-kaart met de SD Sync-map bij het starten en beëindigen "
"van emulatie."
#: Source/Core/Core/NetPlayClient.cpp:1410
msgid "Synchronizing AR codes..."
msgstr "AR Codes aan het Synchroniseren..."
#: Source/Core/Core/NetPlayClient.cpp:1343
msgid "Synchronizing Gecko codes..."
msgstr "Gecko Codes aan het Synchroniseren..."
#: Source/Core/Core/NetPlayClient.cpp:1028
msgid "Synchronizing save data..."
msgstr "Synchroniseren van save data..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:81
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:130
msgid "System Language:"
msgstr "Systeemtaal:"
#: Source/Core/DolphinQt/MenuBar.cpp:737
msgid "TAS Input"
msgstr "TAS Invoer"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:446
msgid "TAS Tools"
msgstr "TAS-Tools"
#: Source/Core/DolphinQt/GameList/GameList.cpp:493
#: Source/Core/DolphinQt/GameList/GameList.cpp:984
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:235
#: Source/Core/DolphinQt/MenuBar.cpp:627
msgid "Tags"
msgstr "Tags"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr "Taiko Drum"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166
msgid "Tail"
msgstr "Staart"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:306
msgid "Take Screenshot"
msgstr "Maak Screenshot"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:659
msgid "Target address range is invalid."
msgstr "Doeladresbereik is ongeldig."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:644
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed: %1"
msgstr ""
"Doelwaarde werd overschreven door huidige instructie.\n"
"Uitgevoerde instructies: %1"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:298
msgid "Texture Cache Accuracy"
msgstr "Texture Cache Nauwkeurigheid"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:117
msgid "Texture Dumping"
msgstr "Texture Dumping"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:502
msgid "Texture Filtering"
msgstr "Texture Filtering"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:131
msgid "Texture Filtering:"
msgstr "Texture Filtering:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:84
msgid "Texture Format Overlay"
msgstr "Texture Formaat Overlay"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
"De DFF's minimale loader versie ({0}) overschrijd de versie van deze FIFO "
"Player ({1})"
#: Source/Core/DiscIO/VolumeVerifier.cpp:601
msgid "The H3 hash table for the {0} partition is not correct."
msgstr "De H3 hashtabel voor de {0} partitie is onjuist."
#: Source/Core/Core/Boot/Boot.cpp:426
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr "Het IPL bestand is geen bekende goede dump. (CRC32: {0:x})"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:484
msgid "The Masterpiece partitions are missing."
msgstr "De Masterpiece partities ontbreken."
#: Source/Core/DolphinQt/MenuBar.cpp:1127
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"De NAND kon niet worden gerepareerd. Het wordt aanbevolen om een back-up te "
"maken van uw huidige gegevens en opnieuw te beginnen met een nieuwe NAND."
#: Source/Core/DolphinQt/MenuBar.cpp:1122
msgid "The NAND has been repaired."
msgstr "De NAND is gerepareerd."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1003
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
"De TMD is niet correct ondertekend. Als je deze titel naar de SD-kaart "
"verplaatst of kopieert, zal het Wii Hoofdmenu het niet meer starten en zal "
"het ook weigeren om het te kopiëren of terug te zetten naar de NAND."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
"De hoeveelheid tijd dat de FPS- en VPS-tellers zullen samplen.<br><br>Hoe "
"hoger de waarde, hoe stabieler de FPS/VPS-teller zal zijn, maar hoe "
"langzamer het wordt bijgewerkt.<br><br><dolphin_emphasis>In geval van "
"twijfel op 1000ms laten.</dolphin_emphasis>"
#: Source/Core/DiscIO/VolumeVerifier.cpp:467
msgid "The channel partition is missing."
msgstr "De kanaalpartitie ontbreekt."
#: Source/Core/DiscIO/VolumeVerifier.cpp:462
msgid "The data partition is missing."
msgstr "De datapartitie ontbreekt."
#: Source/Core/DiscIO/VolumeVerifier.cpp:501
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
"De data partitie is niet op zijn normale positie. Dit zal de geemuleerde "
"laadtijden beinvloeden. U kunt geen invoer opnames delen en niet NetPlay "
"gebruiken met iemand die een goede dump heeft."
#: Source/Core/DiscIO/VolumeVerifier.cpp:614
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
"De datagrootte voor de {0} partitie is niet gelijkmatig deelbaar door de "
"blokgrootte."
#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
"De decryptie sleutels moeten bijgevoegd worden aan het NAND backupbestand."
#: Source/Core/Core/Movie.cpp:402
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Schijf wissel naar \"{0}\" kan niet worden opgeslagen in de .dtm bestand.\n"
"Bestandsnaam van schijfafbeelding mag niet langer dan 40 karakters zijn."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:385
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr "Schijf kan niet worden gelezen (op {0:#x} - {1:#x})."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:555
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
"De schijf die op het punt stond geplaatst te worden, kon niet worden "
"gevonden."
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:36
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
"De geëmuleerde NAND is beschadigd. Systeemtitels zoals het Wii-menu en het "
"Wii-winkelkanaal werken mogelijk niet correct."
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
msgid "The emulated Wii console has been updated."
msgstr "De geëmuleerde Wii-console is geupdate."
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "The emulated Wii console is already up-to-date."
msgstr "De geëmuleerde Wii-console is al up-to-date."
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:109
msgid "The entered MAC address is invalid."
msgstr "Het ingevoerde MAC adres is ongeldig."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138
msgid "The entered PID is invalid."
msgstr "De ingevoerde PID is ongeldig."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132
msgid "The entered VID is invalid."
msgstr "De ingevoerde VID is ongeldig."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:521
msgid "The expression contains a syntax error."
msgstr "De uitdrukken bevat een syntax error."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:460
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"Het bestand\n"
"% 1\n"
"is beschadigd of geen GameCube geheugenkaartbestand.\n"
"% 2"
#: Source/Core/DolphinQt/ConvertDialog.cpp:403
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Bestand %1 bestaat al.\n"
"Wilt u het vervangen?"
#: Source/Core/AudioCommon/WaveFile.cpp:58
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Het bestand {0} kan niet worden geopend om te schrijven. Controleer of het "
"bestand al geopend is in een ander programma."
#: Source/Core/AudioCommon/WaveFile.cpp:50
msgid "The file {0} was already open, the file header will not be written."
msgstr ""
"Het bestand {0} is al geopend. De bestandsheader zal niet worden "
"weggeschreven."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:439
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
"De bestandsnaam %1 komt niet overeen met Dolphin's regio code formaat voor "
"geheugenkaarten. Hernoem dit bestand naar %2, %3, of %4, passend bij de "
"regio van de save bestanden die erop staan."
#: Source/Core/DiscIO/VolumeVerifier.cpp:431
msgid "The filesystem is invalid or could not be read."
msgstr "Het bestandssysteem is ongeldig of kon niet gelezen worden."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:561
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""
"De map %1 voldoet niet aan Dolphin's regio code formaat voor GCI mappen. "
"Hernoem deze map naar %2, %3, of %4, overeenkomstig met de regio van de "
"opgeslagen bestanden."
#: Source/Core/DiscIO/VolumeVerifier.cpp:781
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"Het formaat waarin de schijfafbeelding is opgeslagen, slaat de grote van de "
"schijfafbeelding niet op."
#: Source/Core/DiscIO/VolumeVerifier.cpp:887
msgid "The game ID is inconsistent."
msgstr "Het spel ID is inconsistent."
#: Source/Core/DiscIO/VolumeVerifier.cpp:898
msgid "The game ID is unusually short."
msgstr "Het spel ID is ongewoon kort."
#: Source/Core/DiscIO/VolumeVerifier.cpp:879
msgid "The game ID is {0} but should be {1}."
msgstr "Het spel ID is {0} maar zou {1} moeten zijn."
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr "De spelschijf bevat geen bruikbare update informatie."
#: Source/Core/Core/NetPlayClient.cpp:282
msgid "The game is currently running."
msgstr "Het spel wordt momenteel uitgevoerd."
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"De regio van het spel komt niet overeen met die van uw console. Om problemen "
"met het systeemmenu te voorkomen, is het niet mogelijk om de geëmuleerde "
"console met deze schijf bij te werken."
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:727
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"Het grafische stuurprogramma forceert anti-aliasing voor Dolphin. U moet dit "
"uitschakelen in de grafische stuurprogramma instellingen om Dolphin te laten "
"werken.\n"
"\n"
"(MSAA met {0} samples gevonden op de standaard framebuffer)"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:155
msgid "The hashes do not match!"
msgstr "De hashes komen niet overeen!"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:151
msgid "The hashes match!"
msgstr "De hashes komen overeen!"
#: Source/Core/Core/NetPlayClient.cpp:182
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"De hostcode is te lang.\n"
"Controleer nogmaals of u de juiste code heeft."
#: Source/Core/DiscIO/VolumeVerifier.cpp:472
msgid "The install partition is missing."
msgstr "De installatiepartitie ontbreekt."
#: Source/Core/Core/HW/EXI/EXI.cpp:63
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted). For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
"De opname geeft aan dat er een geheugenkaart in {0:n} moet worden geplaatst, "
"maar dat er momenteel geen kaart is geplaatst (in plaats daarvan is {1} "
"geplaatst). Om de opname correct te synchroniseren, dient u het "
"geselecteerde apparaat te wijzigen in Geheugenkaart of GCI-map."
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:141
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
"De patches in %1 zijn niet voor het geselecteerde spel or spel revisie."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:256
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295
msgid "The profile '%1' does not exist"
msgstr "Het profiel '%1' bestaat niet"
#: Source/Core/Core/Movie.cpp:258
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr ""
"Het opgenomen spel ({0}) is niet hetzelfde als het geselecteerde spel ({1})"
#: Source/Core/DiscIO/VolumeVerifier.cpp:916
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"De regiocode komt niet overeen met het spel ID. Als dit komt doordat de "
"regiocode is gewijzigd, kan het spel op de verkeerde snelheid worden "
"uitgevoerd, kunnen grafische elementen worden verschoven of kan het spel "
"misschien helemaal niet werken."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "De gedecodeerde AR code bevat geen regels."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:481
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
"Hetzelfde bestand kan niet in meerdere slots worden gebruikt; het wordt al "
"gebruikt door %1."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:584
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
"Dezelfde map kan niet worden gebruikt in meerdere slots; de map wordt al "
"gebruikt door %1."
#: Source/Core/Core/NetPlayClient.cpp:279
msgid "The server and client's NetPlay versions are incompatible."
msgstr "De NetPlay versie van de server en client zijn incompatibel."
#: Source/Core/Core/NetPlayClient.cpp:275
msgid "The server is full."
msgstr "De server is vol."
#: Source/Core/Core/NetPlayClient.cpp:288
msgid "The server sent an unknown error message."
msgstr "De server verstuurde een onbekende foutmelding."
#: Source/Core/VideoBackends/Software/SWmain.cpp:57
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Software Rendering is een stuk trager dan de andere backends en is alleen "
"nuttig om te debuggen.\n"
"\n"
"Weet u zeker dat u software rendering aan wilt zetten? In geval van twijfel "
"\"Nee\" selecteren."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:976
msgid "The specified common key index is {0} but should be {1}."
msgstr ""
"De gespecificeerde gedeelde sleutel index is {0} maar zou {1} moeten zijn."
#: Source/Core/Core/Boot/Boot.cpp:199
msgid "The specified file \"{0}\" does not exist"
msgstr "Het opgegeven bestand \"{0}\" bestaat niet"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:543
msgid "The target memory card already contains a file \"%1\"."
msgstr "De doelgeheugenkaart bevat al een bestand \"% 1\"."
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:994
msgid "The ticket is not correctly signed."
msgstr "Het ticket is niet correct ondertekend."
#: Source/Core/DiscIO/VolumeVerifier.cpp:523
msgid "The type of a partition could not be read."
msgstr "Het type van een partitie kon niet worden gelezen."
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"De update is geannuleerd. Het wordt ten zeerste aanbevolen om de update af "
"te maken om problemen te voorkomen."
#: Source/Core/DiscIO/VolumeVerifier.cpp:684
msgid "The update partition does not contain the IOS used by this title."
msgstr "De updatepartitie bevat niet de IOS die wordt gebruikt door dit spel."
#: Source/Core/DiscIO/VolumeVerifier.cpp:457
msgid "The update partition is missing."
msgstr "De updatepartitie ontbreekt."
#: Source/Core/DiscIO/VolumeVerifier.cpp:492
msgid "The update partition is not at its normal position."
msgstr "De updatepartitie staat niet op zijn normale positie."
#: Source/Core/DiscIO/VolumeVerifier.cpp:643
msgid "The {0} partition does not have a valid file system."
msgstr "De {0} partitie heeft geen geldig bestandssysteem. "
#: Source/Core/DiscIO/VolumeVerifier.cpp:572
msgid "The {0} partition does not seem to contain valid data."
msgstr "De {0} partitie bevat geen geldige data."
#: Source/Core/DiscIO/VolumeVerifier.cpp:594
msgid "The {0} partition is not correctly signed."
msgstr "De {0} partitie is niet correct ondertekend."
#: Source/Core/DiscIO/VolumeVerifier.cpp:539
msgid "The {0} partition is not properly aligned."
msgstr "De {0} partitie is niet goed uitgelijnd."
#: Source/Core/DiscIO/VolumeVerifier.cpp:445
msgid "There are too many partitions in the first partition table."
msgstr "Er zijn te veel partities in de eerste partitietabel."
#: Source/Core/Core/State.cpp:827
msgid "There is nothing to undo!"
msgstr "Er is niks om ongedaan te maken!"
#: Source/Core/DolphinQt/GameList/GameList.cpp:486
msgid "There was an issue adding a shortcut to the desktop"
msgstr ""
"Er is een probleem opgetreden bij het toevoegen van een snelkoppeling aan "
"het bureaublad."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Deze instellingen overschrijven kerninstellingen van Dolphin.\n"
"Onbepaald betekent dat het spel gebruik maakt van Dolphin's instellingen."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Deze Action Replay-code bevat zowel gecodeerde als niet-gecodeerde regels; u "
"moet controleren of u het correct heeft ingevoerd.\n"
"\n"
"Wilt u alle niet-gecodeerde regels verwijderen?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
msgid "This Gecko code doesn't contain any lines."
msgstr "Deze Gecko code bevat geen regels."
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:941
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"Deze Koreaanse titel gebruikt een IOS die meestal niet wordt gebruikt op "
"Koreaanse consoles. Dit leidt waarschijnlijk tot ERROR #002."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:150
msgid "This USB device is already whitelisted."
msgstr "Dit USB apparaat staat al op de whitelist."
#: Source/Core/Core/ConfigManager.cpp:274
msgid "This WAD is not bootable."
msgstr "Deze WAD is niet opstartbaar."
#: Source/Core/Core/ConfigManager.cpp:269
msgid "This WAD is not valid."
msgstr "Deze WAD is niet geldig."
#: Source/Core/Core/ActionReplay.cpp:897
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Deze action replay simulator ondersteund geen codes die de Action Replay "
"zelf aanpassen."
#: Source/Core/Common/x64CPUDetect.cpp:83
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
"Deze build van Dolphin is niet gecompileerd voor uw CPU.\n"
"Draai alstublieft de ARM64 build van Dolphin voor een betere ervaring."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:266
#: Source/Core/DolphinQt/GameList/GameList.cpp:810
msgid "This cannot be undone!"
msgstr "Dit kan niet ongedaan gemaakt worden!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:828
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
"Deze debug schijfafbeelding heeft de grootte van een retail schijfafbeelding."
#: Source/Core/DiscIO/VolumeVerifier.cpp:851
msgid "This disc image has an unusual size."
msgstr "Deze schijfafbeelding heeft een ongebruikelijke grootte."
#: Source/Core/DiscIO/VolumeVerifier.cpp:845
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
"De schijfafbeelding heeft een ongebruikelijke grootte. Dit maakt geëmuleerde "
"laadtijden waarschijnlijk langer. U kunt waarschijnlijk geen invoer opnames "
"delen en NetPlay niet gebruiken met iemand die een goede dump heeft."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1013
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"Deze schijfafbeelding heeft het NKit-formaat. Het is geen goede dump in zijn "
"huidige vorm maar het kan een goede dump worden als het terug wordt "
"geconverteerd. De CRC32 van dit bestand kan overeenkomen met de CRC32 van "
"een goede dump, hoewel de bestanden niet identiek zijn."
#: Source/Core/DiscIO/VolumeVerifier.cpp:801
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"Deze schijfafbeelding is te klein en mist wat gegevens. Als uw dumpprogramma "
"de schijfafbeelding in verschillende stukken heeft opgeslagen, moet u deze "
"in één bestand samenvoegen."
#: Source/Core/DiscIO/VolumeVerifier.cpp:798
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"Deze schijfafbeelding is te klein en mist wat gegevens. Het probleem is "
"hoogstwaarschijnlijk veroorzaakt doordat dit een dubbellaagse schijf is die "
"als een enkellaagse schijf is gedumpt."
#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr "Dit bestand bevat geen geldig Wii bestandssysteem."
#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr "Dit bestand lijkt niet op een BootMii NAND-back-up."
#: Source/Core/DiscIO/VolumeVerifier.cpp:773
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"Dit spel is gehackt zodat het op een single-layer DVD past. Inhoud zoals "
"vooraf gerenderde videos, extra talen of hele spelmodi zullen niet goed "
"werken. Dit probleem komt over het algemeen alleen in illegale kopieën van "
"spellen voor."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:184
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Dit spel vereist bounding box emulatie om correct te werken, maar uw "
"grafische kaart of stuurprogramma's ondersteunen dit niet. Als gevolg "
"hiervan zult u bugs of vastlopers ervaren tijdens het uitvoeren van dit spel."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1408
msgid "This is a bad dump."
msgstr "Dit is een slechte dump."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1401
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
"Dit is een slechte dump. Dit betekend niet per se dat het spel niet goed "
"werkt."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1368
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"Dit is een goede dump volgens Redump.org, maar Dolphin heeft problemen "
"gevonden. Dit is misschien een fout in Dolphin."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1363
msgid "This is a good dump."
msgstr "Dit is een goede dump."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr "Deze sessie heeft een wachtwoord nodig:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:177
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Met deze instelling kunt u een aangepaste real-time klok (RTC) instellen die "
"los staat van uw huidige systeemtijd.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Deze software moet niet worden gebruikt om spellen te spelen die u niet "
"legaal bezit."
#: Source/Core/Core/ConfigManager.cpp:292
msgid "This title cannot be booted."
msgstr "Deze titel kan niet worden opgestart."
#: Source/Core/DiscIO/VolumeVerifier.cpp:949
msgid "This title is set to use an invalid IOS."
msgstr "Dit spel gebruikt een ongeldige IOS."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:963
msgid "This title is set to use an invalid common key."
msgstr "Dit spel gebruikt een ongeldige gedeelde sleutel."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:343
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
"Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als "
"dit homebrew is.\n"
"\n"
"DSPHLE: Onbekende ucode (CRC = {0:08x}) - AX wordt geforceerd."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:334
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
"Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als "
"dit homebrew is.\n"
"\n"
"Onbekende ucode (CRC = {0:08x}) - AXWii wordt geforceerd."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Deze waarde wordt toegevoegd aan de gekozen convergentie waarde in de "
"grafische instellingen."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:133
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Deze waarde wordt vermenigvuldigd met de gekozen diepte waarde in de "
"grafische instellingen."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Dit zal de snelheid van het chunked uploaden per client beperken, wat wordt "
"gebruikt om saves te synchroniseren."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Hiermee worden extra grafische instellingen gesynchroniseerd en wordt "
"iedereen gedwongen dezelfde interne resolutie te gebruiken.\n"
"Kan desync in spellen die EFB-reads gebruiken voorkomen. Zorg ervoor dat "
"iedereen dezelfde video-backend gebruikt."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:142
msgid "Thread context"
msgstr "Thread context"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:23
msgid "Threads"
msgstr "Threads"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Drempelwaarde"
#: Source/Core/UICommon/UICommon.cpp:525
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:221
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Kantelen"
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
"Tijdsperiode van stabiele invoer om kalibratie te activeren. (nul om uit te "
"schakelen)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:291
msgid "Timed Out"
msgstr "Timed Out"
#: Source/Core/DolphinQt/GameList/GameList.cpp:973
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:213
#: Source/Core/DolphinQt/GCMemcardManager.cpp:153
#: Source/Core/DolphinQt/MenuBar.cpp:616
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309
msgid "To"
msgstr "Naar"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "To:"
msgstr "Naar:"
#: Source/Core/DolphinQt/MenuBar.cpp:303
msgid "Toggle &Fullscreen"
msgstr "Schakel &Fullscreen Om"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "Schakel 3D Anaglyph Om"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr "Schakel 3D Naast elkaar Om"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr "Schakel 3D Boven en Beneden Om"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Toggle All Log Types"
msgstr "Schakel Alle Log Types Om"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Aspect Ratio"
msgstr "Schakel Beeldverhouding Om"
#: Source/Core/Core/HotkeyManager.cpp:76
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:867
msgid "Toggle Breakpoint"
msgstr "Schakel Breekpunt Om"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Crop"
msgstr "Schakel Bijsnijden Om"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle Custom Textures"
msgstr "Schakel Aangepaste Textures Om"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle EFB Copies"
msgstr "Schakel EFB Kopieën Om"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Fog"
msgstr "Schakel Mist Om "
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "Schakel Fullscreen Om"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "Schakel Pauze Om"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle SD Card"
msgstr "Schakel SD-Kaart Om"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle Skip EFB Access"
msgstr "Schakel EFB Toegang Overslaan Om"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle Texture Dumping"
msgstr "Schakel Texture Dumpen Om"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Toggle USB Keyboard"
msgstr "Schakel USB Toetsenbord"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle XFB Copies"
msgstr "Schakel XFB Kopieën Om"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle XFB Immediate Mode"
msgstr "Schakel XFB Onmiddellijke Modus Om"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:956
msgid "Tokenizing failed."
msgstr "Tokeniseren is mislukt."
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr "Toolbar"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:286
msgid "Top"
msgstr "Boven"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160
msgid "Top-and-Bottom"
msgstr "Boven en Beneden"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
msgid "Total Hits"
msgstr "Totale Hits"
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr "Totale stamp"
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr "Totale gier"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr "Totale rotatie rond de horizontale as."
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr "Totale rotatie rond de verticale as."
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr "Totale reisafstand."
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr "Aanraking"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:140
msgid "Traditional Chinese"
msgstr "Chinees (Traditioneel)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:991
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995
msgid "Traversal Error"
msgstr "Traversalfout"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190
msgid "Traversal Server"
msgstr "Traversal Server"
#: Source/Core/Core/NetPlayClient.cpp:1926
msgid "Traversal server timed out connecting to the host"
msgstr "Traversal server time-out tijdens het verbinden met de host"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"Tracht branches van tevoren te vertalen, waardoor de prestaties in de meeste "
"gevallen verbeteren. Standaard ingesteld op <b>Waar</b>"
#: Source/Core/Core/HW/EXI/EXI_Device.h:93
msgid "Triforce AM Baseboard"
msgstr "Triforce AM Baseboard"
#: Source/Core/Core/HW/GCPadEmu.h:58
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:40
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:177
msgid "Triggers"
msgstr "Trekkers"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:164
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "Type"
msgstr "Type"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
msgid "Type-based Alignment"
msgstr "Type gebaseerde Uitlijning"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Typical GameCube/Wii Address Space"
msgstr "Typische GameCube/Wii Adresruimte"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "UNKNOWN"
msgstr "ONBEKEND"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "USB Gecko"
msgstr "USB Gecko"
#. i18n: Here, VID means Vendor ID (for a USB device).
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:149
msgid "USB Whitelist Error"
msgstr "USB Whitelist Fout"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:231
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"Ubershaders worden nooit gebruikt. Er zullen stotteringen optreden tijdens "
"shadercompilatie, maar de GPU-vereisten zijn laag.<br><br>Aanbevolen voor "
"low-end hardware.<br><br><dolphin_emphasis>In geval van twijfel deze modus "
"selecteren.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
"Ubershaders zullen altijd worden gebruikt. Biedt een vrijwel stotterloze "
"ervaring, ten koste van hoge GPU-prestatievereisten."
"<br><br><dolphin_emphasis>Alleen aanbevolen als u stotteringen ondervindt "
"met Hybride Ubershaders en u een krachtige GPU heeft.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:241
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"Ubershaders worden gebruikt om stottering tijdens het compileren van de "
"shaders te voorkomen, maar gespecialiseerde shaders zullen worden gebruikt "
"wanneer ze geen stotteren veroorzaken.<br><br>In het beste geval elimineert "
"het shadercompilatie met minimale impact op de prestaties, maar de "
"resultaten zijn afhankelijk van het gedrag van video-stuurprogramma's."
#: Source/Core/DolphinQt/MenuBar.cpp:1282
msgid "Unable to auto-detect RSO module"
msgstr "Kan RSO-module niet automatisch detecteren"
#: Source/Core/UICommon/AutoUpdate.cpp:185
msgid "Unable to contact update server."
msgstr "Kan geen contact maken met update server."
#: Source/Core/UICommon/AutoUpdate.cpp:253
msgid "Unable to create updater copy."
msgstr "Kan geen updater kopie maken."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:699
msgid "Unable to open file."
msgstr "Niet in staat bestand te openen."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Niet in staat om regel %1 van de ingevoerde AR code te verwerken als een "
"geldige gecodeerde of gedecodeerde code. Controleer of u het correct heeft "
"getypt.\n"
"\n"
"Wilt u deze regel negeren en verder gaan met verwerken?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Niet in staat om regel %1 van de ingevoerde Gecko code te verwerken als een "
"geldige code. Controleer of u het correct heeft getypt.\n"
"\n"
"Wilt u deze regel negeren en verder gaan met verwerken?"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:707
msgid "Unable to read file."
msgstr "Niet in staat bestand te lezen."
#: Source/Core/UICommon/AutoUpdate.cpp:258
msgid "Unable to set permissions on updater copy."
msgstr "Kan geen rechten instellen op updater kopie."
#: Source/Core/DiscIO/NANDImporter.cpp:267
msgid "Unable to write to file {0}"
msgstr "Kon niet naar bestand {0} schrijven"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95
msgid "Unbound"
msgstr "Unbound"
#: Source/Core/DolphinQt/ConvertDialog.cpp:342
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Ongecomprimeerde GC/Wii-afbeeldingen (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Undo Load State"
msgstr "Laad State Ongedaan Maken"
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:342
msgid "Undo Save State"
msgstr "Save State Ongedaan Maken"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Uninstall"
msgstr "Deïnstalleren"
#: Source/Core/DolphinQt/GameList/GameList.cpp:442
msgid "Uninstall from the NAND"
msgstr "Deïnstalleren van de NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:632
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Het deïnstalleren van de WAD verwijdert de momenteel geïnstalleerde versie "
"van deze titel uit de NAND, zonder dat zijn save data wordt verwijderd. "
"Doorgaan?"
#: Source/Core/DolphinQt/MenuBar.cpp:269
msgid "United States"
msgstr "Verenigde Staten"
#: Source/Core/Core/State.cpp:545 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:43
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:66
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:125
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757
msgid "Unknown"
msgstr "Onbekend"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
msgid "Unknown (Id:%1 Var:%2)"
msgstr "Onbekend (Id:%1 Var:%2)"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1313
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "Onbekend DVD commando {0:08x} - fatale fout"
#: Source/Core/Core/NetPlayClient.cpp:1310
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr "Onbekend SYNC_CODES bericht ontvangen met id: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1159
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
"Onbekend SYNC_GECKO_CODES bericht met ID:{0} ontvangen van speler:{1} Speler "
"wordt gekickt!"
#: Source/Core/Core/NetPlayClient.cpp:1013
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "Onbekend SYNC_SAVE_DATA-bericht ontvangen met id: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1117
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
"Onbekend SYNC_SAVE_DATA-bericht met id:{0} ontvangen van speler:{1} Speler "
"wordt gekickt!"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:128
msgid "Unknown address space"
msgstr "Onbekende adresruimte"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:119
msgid "Unknown author"
msgstr "Onbekende auteur"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:166
msgid "Unknown data type"
msgstr "Onbekend data type"
#: Source/Core/DiscIO/VolumeVerifier.cpp:357
msgid "Unknown disc"
msgstr "Onbekende disc"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:363
msgid "Unknown error occurred."
msgstr "Onbekende fout opgetreden."
#: Source/Core/Core/NetPlayClient.cpp:1935
msgid "Unknown error {0:x}"
msgstr "Onbekende fout {0:x}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:867
msgid "Unknown error."
msgstr "Onbekende fout."
#: Source/Core/Core/NetPlayClient.cpp:472
msgid "Unknown message received with id : {0}"
msgstr "Onbekend bericht ontvangen met id : {0}"
#: Source/Core/Core/NetPlayServer.cpp:1167
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
"Onbekend bericht ontvangen met id: {0} ontvangen van speler: {1} Speler "
"wordt gekickt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:219
msgid "Unknown(%1 %2).sky"
msgstr "Onbekend(%1 %2).sky"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163
msgid "Unlimited"
msgstr "Onbeperkt"
#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Unload ROM"
msgstr "Leeg ROM"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr "Ontgrendel Cursor"
#: Source/Core/DiscIO/FileBlob.cpp:82
msgid "Unpacking"
msgstr "Uitpakken"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191
msgid "Unsigned 16"
msgstr "Unsigned 16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192
msgid "Unsigned 32"
msgstr "Unsigned 32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190
msgid "Unsigned 8"
msgstr "Unsigned 8"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149
msgid "Unsigned Integer"
msgstr "Unsigned Integer"
#: Source/Core/Core/FreeLookManager.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:32
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Up"
msgstr "Omhoog"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:280
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346
msgid "Update"
msgstr "Update"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146
msgid "Update Partition (%1)"
msgstr "Update Partitie (%1)"
#: Source/Core/DolphinQt/Updater.cpp:65
msgid "Update after closing Dolphin"
msgstr "Update na het sluiten van Dolphin"
#: Source/Core/DolphinQt/Updater.cpp:48
msgid "Update available"
msgstr "Update beschikbaar"
#: Source/Core/DolphinQt/WiiUpdate.cpp:58
msgid "Update cancelled"
msgstr "Update geannuleerd"
#: Source/Core/DolphinQt/WiiUpdate.cpp:32
#: Source/Core/DolphinQt/WiiUpdate.cpp:37
msgid "Update completed"
msgstr "Update voltooid"
#: Source/Core/DolphinQt/WiiUpdate.cpp:42
#: Source/Core/DolphinQt/WiiUpdate.cpp:47
#: Source/Core/DolphinQt/WiiUpdate.cpp:52
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "Update mislukt"
#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid "Updating"
msgstr "Aan het updaten"
#: Source/Core/DolphinQt/WiiUpdate.cpp:123
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Titel %1 wordt bijgewerkt...\n"
"Dit kan even duren."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
msgid "Upright Hold"
msgstr "Houd Rechtop"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Upright Toggle"
msgstr "Schakel Rechtop"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Upright Wii Remote"
msgstr "Wii-afstandsbediening Rechtop"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:225
msgid "Usage Statistics Reporting Settings"
msgstr "Gebruiksstatistieken Rapportageinstellingen"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:55
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr "Gebruik 8.8.8.8 voor normale DNS, voer anders uw eigen in"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165
msgid "Use All Wii Save Data"
msgstr "Alle Wii Save Data gebruiken"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144
msgid "Use Built-In Database of Game Names"
msgstr "Gebruik Ingebouwde Database met Spelnamen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145
msgid "Use Custom User Style"
msgstr "Gebruik Aangepaste Gebruikersstijl"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136
msgid "Use Lossless Codec (FFV1)"
msgstr "Gebruik Lossless Codec (FFV1)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Gebruik PAL60 Modus (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169
msgid "Use Panic Handlers"
msgstr "Gebruik Panic Handlers"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:385
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions; additionally, "
"Anisotropic Filtering is currently incompatible with Manual Texture Sampling."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Gebruik een handmatige implementatie van texture-sampling in plaats van de "
"ingebouwde functionaliteit van de grafische backend.<br><br>Deze instelling "
"kan grafische problemen oplossen in sommige games, meestal verticale lijnen "
"op FMV's, met bepaalde videokaarten. Daarnaast zorgt het inschakelen van "
"handmatige texture-sampling voor een correcte emulatie van speciale gevallen "
"voor texture-omhulling (bij 1xIR, of wanneer geschaalde EFB en aangepaste "
"textures zijn uitgeschakeld) en emuleert de detailniveau berekening beter."
"<br><br>Dit gaat ten koste van mogelijk slechtere prestaties, vooral bij "
"hogere interne resoluties. Bovendien is anisotrope filtering momenteel niet "
"compatibel met handmatige texturesampling.<br><br><dolphin_emphasis>In geval "
"van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr "Gebruik één dieptebuffer voor beide ogen. Nodig voor een paar spellen."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65
msgid "Use memory mapper configuration at time of scan"
msgstr "Gebruik geheugen mapper configuratie tijdens scan"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use physical addresses"
msgstr "Gebruik fysiek adres"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use virtual addresses when possible"
msgstr "Gebruik virtuele adressen waar mogelijk"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:402
msgid ""
"Used to find functions based on when they should be running.\n"
"Similar to Cheat Engine Ultimap.\n"
"A symbol map must be loaded prior to use.\n"
"Include/Exclude lists will persist on ending/restarting emulation.\n"
"These lists will not persist on Dolphin close.\n"
"\n"
"'Start Recording': keeps track of what functions run.\n"
"'Stop Recording': erases current recording without any change to the lists.\n"
"'Code did not get executed': click while recording, will add recorded "
"functions to an exclude list, then reset the recording list.\n"
"'Code has been executed': click while recording, will add recorded function "
"to an include list, then reset the recording list.\n"
"\n"
"After you use both exclude and include once, the exclude list will be "
"subtracted from the include list and any includes left over will be "
"displayed.\n"
"You can continue to use 'Code did not get executed'/'Code has been executed' "
"to narrow down the results."
msgstr ""
"Wordt gebruikt om functies te vinden gebaseerd op wanneer ze zouden moeten "
"werken.\n"
"Vergelijkbaar met Cheat Engine Ultimap.\n"
"Een symbol map moet worden geladen voor gebruik.\n"
"Omvat/Uitgesloten lijsten blijven bestaan bij het beëindigen/herstarten van "
"de emulatie.\n"
"Deze lijsten zullen niet blijven bestaan bij het sluiten van Dolphin.\n"
"\n"
"'Start Opname': houdt bij welke functies worden uitgevoerd.\n"
"'Stop Opname': wist de huidige opname zonder enige verandering aan de "
"lijsten.\n"
"'Code is niet uitgevoerd': klik tijdens het opnemen, zal opgenomen functies "
"toevoegen aan een uitgeslotenlijst, en vervolgens de opnamelijst resetten.\n"
"'Code is uitgevoerd': klik tijdens opname, voegt opgenomen functie toe aan "
"een omvatlijst en reset vervolgens de opnamelijst.\n"
"\n"
"Nadat u zowel uitgesloten als omvat één keer hebt gebruikt, wordt de "
"uitgeslotenlijst afgetrokken van de omvatlijst en worden alle overgebleven "
"code in omvat getoond.\n"
"U kunt gebruik blijven maken van 'Code is niet uitgevoerd'/ 'Code is "
"uitgevoerd' om de resultaten te beperken."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:178
msgid "User Config"
msgstr "Gebruikersconfiguratie"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Gebruikersinterface"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130
msgid "User Style:"
msgstr "Gebruikersstijl:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:309
msgid "User Variables"
msgstr "Gebruiker Variabelen"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:311
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
"Door de gebruiker gedefinieerde variabelen die bruikbaar zijn in de "
"besturingsuitdrukking. U kunt ze gebruiken om waarden op te slaan of te "
"verkrijgen tussen invoer en uitvoer van dezelfde controller."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:270
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Gebruikt een minder nauwkeurige algoritme om dieptewaarden te berekenen."
"<br><br>Veroorzaakt problemen in enkele spellen, maar kan een behoorlijke "
"snelheidswinst opleveren afhankelijk van het spel en/of uw GPU."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:203
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Gebruikt het volledige scherm voor weergave.<br><br>Als dit uitgeschakeld is "
"zal er een render venster worden aangemaakt.<br><br><dolphin_emphasis>In "
"geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:210
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Gebruikt het hoofdvenster van Dolphin voor rendering in plaats van een "
"afzonderlijk rendervenster.<br><br><dolphin_emphasis>In geval van twijfel "
"leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/AboutDialog.cpp:57
msgid "Using Qt %1"
msgstr "Gebruikt Qt %1"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:601
msgid "Usually used for light objects"
msgstr "Meestal gebruikt voor licht objecten"
#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:594
msgid "Usually used for normal matrices"
msgstr "Meestal gebruikt voor normaal-matrices"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588
msgid "Usually used for position matrices"
msgstr "Meestal gebruikt voor positiematrices"
#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598
msgid "Usually used for tex coord matrices"
msgstr "Meestal gebruikt voor texture-coördinatenmatrices"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Utility"
msgstr "Hulpprogramma"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109
msgid "VI Skip"
msgstr "VI Skip"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124
msgid "Value"
msgstr "Waarde"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:657
msgid "Value tracked to current instruction."
msgstr "Waarde getraceerd naar huidige instructie."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157
msgid "Value:"
msgstr "Waarde:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:206
msgid "Variant entered is invalid!"
msgstr "Ingevoerde variant is ongeldig!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:163
msgid "Variant:"
msgstr "Variant:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr "Snelheid"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "Breedsprakigheid"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:77
msgid "Verify"
msgstr "Verifieer"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:100
msgid "Verify Integrity"
msgstr "Verifieer Integriteit"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:390
msgid "Verify certificates"
msgstr "Controleer certificaten"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:157
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
msgid "Verifying"
msgstr "Verifiëren"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Version"
msgstr "Versie"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "Vertex Rounding"
msgstr "Vertex Afronding"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:243
msgid "Vertical FOV"
msgstr "Verticale FOV"
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr "Verticale compensatie"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Video"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "View &code"
msgstr "Bekijk &code"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "View &memory"
msgstr "Bekijk &geheugen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
msgid "Virtual Notches"
msgstr "Virtuele Inkepingen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:125
msgid "Virtual address space"
msgstr "Virtuele adresruimte"
#: Source/Core/Core/HotkeyManager.cpp:331
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:62
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:189
msgid "Volume Down"
msgstr "Volume Omlaag"
#: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:191
msgid "Volume Toggle Mute"
msgstr "Schakel Volume Dempen Om"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:190
msgid "Volume Up"
msgstr "Volume Omhoog"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:1032
msgid "WAD files (*.wad)"
msgstr "WAD bestanden (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:136
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr "WAD installatie mislukt: Kon Wii Shop Log bestand niet creëren."
#: Source/Core/Core/WiiUtils.cpp:104
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD installatie mislukt: Kon titelimport niet voltooien."
#: Source/Core/Core/WiiUtils.cpp:94
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr "WAD installatie mislukt: Kon inhoud niet importeren {0:08x}."
#: Source/Core/Core/WiiUtils.cpp:78
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
"WAD installatie mislukt: Kon titelimport niet initialiseren (fout {0})."
#: Source/Core/Core/WiiUtils.cpp:56
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"WAD installatie mislukt: Het geselecteerde bestand is geen geldige WAD."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:282
msgid "WAITING"
msgstr "WACHTEN"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:44
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
"WAARSCHUWING: Het herstellen van deze NAND vereist verwijdering van titels "
"met onvolledige gegevens op de NAND, inclusief alle bijbehorende save data. "
"Door verder te gaan worden de volgende titel(s) verwijderd:"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:31
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
"Waarschuwing: De bediening van Accelerometer en Gyroscoop is ontworpen om "
"rechtstreeks te worden gekoppeld aan bewegingssensors. Het is niet bedoeld "
"om te koppelen met traditionele knoppen, trekkers of sticks. Mogelijk moet u "
"alternatieve invoerbronnen configureren voordat u deze besturing kan "
"gebruiken."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:34
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
"Waarschuwing: Deze bediening is ontworpen om rechtstreeks te worden "
"gekoppeld aan bewegingssensors. Het is niet bedoeld om te koppelen met "
"traditionele knoppen, trekkers of sticks. Mogelijk moet u alternatieve "
"invoerbronnen configureren voordat u deze besturing kan gebruiken."
#: Source/Core/Core/Config/MainSettings.h:22
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (Exclusieve Modus)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:231
msgid "WFS Path:"
msgstr "WFS Pad:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:350
msgid "WIA GC/Wii images (*.wia)"
msgstr "WIA GC/Wii schijfafbeeldingen (*.wia)"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:228
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:425
msgid "Waiting for first scan..."
msgstr "Wachten op de eerste scan.."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Wacht totdat alle shaders klaar zijn met compileren vóór het begin van een "
"spel. Als je deze optie inschakelt, kan het stotteren of haperen gedurende "
"korte tijd na het starten van het spel worden verminderd, ten koste van een "
"langere vertraging voordat het spel start. Voor systemen met twee of minder "
"cores wordt het aangeraden om deze optie in te schakelen, omdat een grote "
"shader-wachtrij de framerate kan verminderen.<br><br><dolphin_emphasis>In "
"geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:219
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Wacht op vertical blanks om scheuren te voorkomen.<br><br>Verlaagt de "
"prestaties als de emulatiesnelheid onder de 100% is."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Wacht totdat het spel wordt gesynchroniseerd met de geëmuleerde GPU voor dat "
"de inhoud van EFB kopieën naar RAM worden geschreven.<br><br>Reduceert de "
"overhead van EFB RAM kopieën, waardoor prestaties verbeteren in veel "
"spellen, met het risico op problemen bij spellen die niet veilig "
"synchroniseren.<br><br><dolphin_emphasis>In geval van twijfel geselecteerd "
"laten.</dolphin_emphasis>"
#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:206
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:222
#: Source/Core/DolphinQt/MenuBar.cpp:1425
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:470
msgid "Warning"
msgstr "Waarschuwing"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
"Waarschuwing: Een GCI-map overschrijf pad is momenteel geconfigureerd voor "
"dit slot . Het aanpassen van het GCI-pad hier heeft geen effect."
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Waarschuwing: Analoge invoer kan willekeurig worden gereset naar "
"controllerwaarden. In sommige gevallen kan dit worden opgelost door een dode "
"zone toe te voegen."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
"Waarschuwing: Het aantal blokken aangegeven door BAT ({0}) komt niet overeen "
"met de geladen bestandsheader ({1})"
#: Source/Core/Core/Movie.cpp:1092
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
"Waarschuwing: U hebt een save geladen die zich na het einde van de huidige "
"opname bevindt. (byte {0} > {1}) (invoer {2} > {3}). U moet een andere save "
"laden voordat u verdergaat, of deze state laden in alleen-lezen modus."
#: Source/Core/Core/Movie.cpp:1067
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
"Waarschuwing: U hebt een save geladen waarvan de huidige opname eindigt voor "
"het huidige beeld in de save (byte {0} < {1}) (frame {2} < {3}). U moet een "
"andere save laden voordat u verder gaat."
#: Source/Core/Core/Movie.cpp:1117
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Waarschuwing: U heeft een save geladen waarvan de opname niet overeenkomt op "
"byte {0} ({1:#x}). U dient een andere save te laden voordat u verder gaat, "
"of deze staat laden met alleen-lezen uitgeschakeld. Anders zullen er "
"waarschijnlijk synchronisatieproblemen optreden. "
#: Source/Core/Core/Movie.cpp:1133
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
"Waarschuwing: U hebt een save geladen waarvan de opname niet overeenkomt op "
"frame {0}. U dient een andere save te laden voordat u verder gaat, of laad "
"deze state opnieuw met alleen-lezen modus uitgeschakeld. Anders zullen er "
"waarschijnlijk synchronisatieproblemen optreden.\n"
"\n"
"Meer informatie: De huidige opname is {1} frames lang en de opname van de "
"savestate is {2} frames lang.\n"
"\n"
"Op frame {3}, drukt de opname van de savestate:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DOmhoog={10}, DOmlaag={11}, "
"DLinks={12}, DRechts={13}, L={14}, R={15}, LT={16}, RT={17}, AnaloogX={18}, "
"AnaloogY={19}, CX={20}, CY={21}, Verbonden={22}\n"
"\n"
"Op frame {23}, drukt de opname van de savestate:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DOmhoog={30}, "
"DOmlaag={31}, DLinks={32}, DRechts={33}, L={34}, R={35}, LT={36}, RT={37}, "
"AnaloogX={38}, AnaloogY={39}, CX={40}, CY={41}, Verbonden={42}"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:29
msgid "Watch"
msgstr "Watch"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Website"
msgstr "Website"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "Westers (Windows-1252)"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Of basisspel-texturen moeten worden gedumpt naar User/Dump/Textures/&lt;"
"game_id&gt;/. Dit omvat willekeurige basistexturen als 'Arbitraire "
"Mipmapdetectie' is ingeschakeld in Verbeteringen."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:307
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Of mipmap-textures moeten worden gedumpt naar User/Dump/Textures/&lt;"
"game_id&gt;/. Dit omvat willekeurige mipmap-textures als 'Arbitraire "
"Mipmapdetectie' is ingeschakeld in Verbeteringen."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:270
msgid "Whitelisted USB Passthrough Devices"
msgstr "Whitelist van USB Passthrough Apparaten"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Widescreen Hack"
msgstr "Breedbeeld Hack"
#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:86
msgid "Wii Menu"
msgstr "Wii Menu"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Wii NAND Root:"
msgstr "Wii NAND Basismap:"
#: Source/Core/Core/HW/Wiimote.cpp:99
msgid "Wii Remote"
msgstr "Wii-afstandsbediening"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:132
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43
msgid "Wii Remote %1"
msgstr "Wii-afstandsbediening %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:235
msgid "Wii Remote Buttons"
msgstr "Wii-afstandbedieningsknoppen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105
msgid "Wii Remote Orientation"
msgstr "Wii-afstandsbediening Oriëntatie"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:278
msgid "Wii Remote Settings"
msgstr "Wii-afstandsbediening Instellingen"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96
msgid "Wii Remotes"
msgstr "Wii-afstandsbedieningen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:370
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS-Invoer %1 - Klassieke Controller"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:384
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS-Invoer %1 - Wii-afstandsbediening"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:356
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS-Invoer %1 - Wii-afstandsbediening + Nunchuk"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450
msgid "Wii and Wii Remote"
msgstr "Wii en Wii-afstandsbediening"
#: Source/Core/DiscIO/VolumeVerifier.cpp:103
msgid "Wii data is not public yet"
msgstr "Wii data is nog niet publiek"
#: Source/Core/DolphinQt/MenuBar.cpp:1053
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii save bestanden (*.bin);;All Files (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:71
msgid "WiiTools Signature MEGA File"
msgstr "WiiTools Signatuur MEGA Bestand"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:192
msgid ""
"Will lock the Mouse Cursor to the Render Widget as long as it has focus. You "
"can set a hotkey to unlock it."
msgstr ""
"Vergrendelt de muiscursor op de rendervenster zolang deze focus heeft. U "
"kunt een sneltoets instellen om deze te ontgrendelen."
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:431
msgid "Window Size"
msgstr "Venster Grootte"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:134
msgid "Word Wrap"
msgstr "Regelafbreking"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Wereld"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136
msgid "Write"
msgstr "Schrijven"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:234
msgid "Write only"
msgstr "Alleen schrijven"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to Console"
msgstr "Schrijf naar Console"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54
msgid "Write to File"
msgstr "Schrijf naar Bestand"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log"
msgstr "Schrijf naar Log"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145
msgid "Write to Log and Break"
msgstr "Schrijf naar Log en Breek af"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Window"
msgstr "Schrijf naar Venster"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Wrong disc number"
msgstr "Verkeerde schijf nummer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:641
msgid "Wrong hash"
msgstr "Verkeerde hash"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Wrong region"
msgstr "Verkeerde regio"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647
msgid "Wrong revision"
msgstr "Verkeerde revisie"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:121
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:151
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:569
msgid "XF register "
msgstr "XF register "
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:67
msgid "XLink Kai BBA Destination Address"
msgstr "XLink Kai BBA Bestemmings Adres"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:128
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:158
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Left"
msgstr "Gier Links"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Yaw Right"
msgstr "Gier Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Yellow"
msgstr "Geel"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "Ja"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "Ja op &Alles"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:238
msgid ""
"You are about to convert the content of the file at %2 into the folder at "
"%1. All current content of the folder will be deleted. Are you sure you want "
"to continue?"
msgstr ""
"U staat op het punt om de inhoud van het bestand in %2 te converteren naar "
"de map in %1. Alle huidige inhoud van de map zal worden verwijderd. Weet u "
"zeker dat u door wilt gaan?"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:224
msgid ""
"You are about to convert the content of the folder at %1 into the file at "
"%2. All current content of the file will be deleted. Are you sure you want "
"to continue?"
msgstr ""
"U staat op het punt om de inhoud van de map in %1 te converteren naar het "
"bestand in %2. Alle huidige inhoud van het bestand zal worden verwijderd. "
"Weet u zeker dat u door wilt gaan?"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:36
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
"U staat op het punt een NKit-schijfafbeelding uit te voeren. NKit-"
"schijfafbeeldingen veroorzaken problemen die niet optreden bij normale "
"schijfafbeeldingen. Deze problemen zijn onder meer:\n"
"• De geëmuleerde laadtijden zijn langer\n"
"• U kunt NetPlay niet gebruiken met mensen met normale schijfkopieën\n"
"• Invoeropnamen zijn niet compatibel tussen NKit-schijfafbeeldingen en "
"normale schijfafbeeldingen\n"
"• Savestates zijn niet compatibel tussen NKit-schijfafbeeldingen en normale "
"schijfafbeeldingen\n"
"• Sommige spellen lopen vast, zoals Super Paper Mario en Metal Gear Solid: "
"The Twin Snakes\n"
"• Wii-spellen werken niet in oudere versies van Dolphin en in veel andere "
"programma's\n"
"\n"
"Weet u zeker dat je toch wilt doorgaan?"
#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
"U configureert een \"Toetsenbord Controller\". Dit apparaat is exclusief "
"voor \"Phantasy Star Online Episode I & II\". Keer terug in geval van "
"twijfel en configureer een \"Standaard Controller\"."
#: Source/Core/UICommon/AutoUpdate.cpp:203
msgid "You are running the latest version available on this update track."
msgstr "U gebruikt de nieuwste versie die beschikbaar is op deze update-track."
#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"U gebruikt een oude gratis DSP ROM gemaakt door het Dolphin Team.\n"
"Door verbeteringen in nauwkeurigheid van emulatie, werkt deze ROM niet meer "
"goed.\n"
"\n"
"Verwijder de dsp_rom.bin en dsp_coef.bin bestanden in de GC map, te vinden "
"in de Gebruiker map, om de meest recente gratis DSP ROM te gebruiken, of "
"vervang deze .bin bestanden door deugdelijke dumps van een echte GameCube/"
"Wii.\n"
"\n"
"Wilt u nu stoppen om het probleem te verhelpen?\n"
"Als u \"Nee\" kiest, kan het geluid vervormd zijn."
#: Source/Core/Core/IOS/ES/ES.cpp:324
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"U kunt het Wii-winkelkanaal niet gebruiken zonder dat u gebruik maakt van uw "
"apparaatgegevens.\n"
"Radpleeg de NAND gebruiksgids voor installatie-instructies: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232
msgid "You have to enter a name."
msgstr "U moet een naam opgeven."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340
msgid "You must provide a name for your session!"
msgstr "U moet een naam voor uw sessie opgeven!"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348
msgid "You must provide a region for your session!"
msgstr "U moet een regio voor uw sessie opgeven!"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:318
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "U moet Dolphin herstarten voordat deze optie effect zal hebben."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334
msgid "You must select a game to host!"
msgstr "U moet een spel selecteren om te hosten!"
#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Uw DSP ROMs hebben incorrecte hashes.\n"
"\n"
"Verwijder de dsp_rom.bin en dsp_coef.bin bestanden in de GC map, te vinden "
"in de Gebruiker Map, om de gratis DSP ROM te gebruiken, of vervang deze "
"bestanden door deugdelijke dumps van een echte GameCube/Wii.\n"
"\n"
"Wilt u nu stoppen om het probleem op te lossen?\n"
"Als u \"Nee\" kiest, kan het geluid vervormd zijn."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:165
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:930
msgid "Zero 3 code not supported"
msgstr "Zero 3 code niet ondersteund"
#: Source/Core/Core/ActionReplay.cpp:950
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "Zero code onbekend voor Dolphin: {0:08x}"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:93
msgid "[%1, %2]"
msgstr "[%1, %2]"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:103
msgid "[%1, %2] and [%3, %4]"
msgstr "[%1, %2] en [%3, %4]"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273
msgid "^ Xor"
msgstr "^ Exclusieve Of"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:169
msgid "aligned"
msgstr "uitgelijnd"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:201
msgid "any value"
msgstr "elke waarde"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95
msgid "auto"
msgstr "automatisch"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr "cm"
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:102
msgid "d3d12.dll could not be loaded."
msgstr "d3d12.dll kan niet worden geladen."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:617
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:637
msgid "default"
msgstr "standaard"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:639
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:384
msgid "disconnected"
msgstr "verbinding verbroken"
#: Source/Core/DolphinQt/GBAWidget.cpp:191
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr "e-Reader Kaarten (*.raw);;Alle Bestanden (*)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "errno"
msgstr "errno"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95
msgid "fake-completion"
msgstr "fake-completion"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:182
msgid "is equal to"
msgstr "is gelijk aan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:190
msgid "is greater than"
msgstr "is meer dan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:192
msgid "is greater than or equal to"
msgstr "is meer dan of gelijk aan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:186
msgid "is less than"
msgstr "is minder dan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:188
msgid "is less than or equal to"
msgstr "is minder dan of gelijk aan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:184
msgid "is not equal to"
msgstr "is niet gelijk aan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:200
msgid "last value"
msgstr "laatste waarde"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr "m/s"
#: Source/Core/DolphinQt/GBAWidget.cpp:214
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;All Files (*)"
msgstr ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;Alle Bestanden (*)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95
msgid "none"
msgstr "geen"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:222
msgid "off"
msgstr "uit"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:222
msgid "on"
msgstr "aan"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81
msgid "or select a device"
msgstr "of selecteer een apparaat"
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47
msgid "s"
msgstr "s"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:198
msgid "this value:"
msgstr "deze waarde:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr "uDraw GameTablet"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:169
msgid "unaligned"
msgstr "niet-uitgelijnd"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:706
msgid "{0} (Masterpiece)"
msgstr "{0} (Masterpiece)"
#: Source/Core/UICommon/GameFile.cpp:822
msgid "{0} (NKit)"
msgstr "{0} (NKit)"
#: Source/Core/Core/Boot/Boot.cpp:433
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
"{0} IPL gevonden in {1} map. Het is mogelijk dat de schijf niet herkend wordt"
#: Source/Core/Core/NetPlayServer.cpp:1151
msgid "{0} failed to synchronize codes."
msgstr "{0} kon codes niet synchroniseren."
#: Source/Core/Core/NetPlayServer.cpp:1108
msgid "{0} failed to synchronize."
msgstr "{0} kon niet synchroniseren."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:208
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} is geen map, verplaatsen naar *.original is mislukt.\n"
" Controleer of u toegang hebt om te schrijven of verplaats het bestand "
"buiten Dolphin"
#: Source/Core/DiscIO/CompressedBlob.cpp:260
#: Source/Core/DiscIO/WIABlob.cpp:1697
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "{0} van {1} blokken. Compressieverhouding {2}%"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:199
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} was geen map, verplaatst naar *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275
msgid "| Or"
msgstr "| Of"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:82
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. “GameCube”en “Wii” zijn geregistreerde "
"handelsmerken van Nintendo. Dolphin is op geen enkele manier verbonden met "
"Nintendo."
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:245
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39
msgid "°/s"
msgstr "°/s"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✔ Invite"
msgstr "✔ Uitnodigen"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✖ Decline"
msgstr "✖ Weigeren"