dolphin/Source/Core/VideoCommon/TextureUtils.cpp

41 lines
1 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/TextureUtils.h"
#include <fmt/format.h>
#include "Common/FileUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/AbstractTexture.h"
namespace VideoCommon::TextureUtils
{
void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary)
{
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
// make sure that the directory exists
if (!File::IsDirectory(szDir))
File::CreateDir(szDir);
if (is_arbitrary)
{
basename += "_arb";
}
if (level > 0)
{
basename += fmt::format("_mip{}", level);
}
const std::string filename = fmt::format("{}/{}.png", szDir, basename);
if (File::Exists(filename))
return;
texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
}
} // namespace VideoCommon::TextureUtils