dolphin/Source/Plugins/Plugin_VideoOGL/Src/GLWindow.h
XTra.KrazzY cd658ac755 More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 23:35:31 +00:00

142 lines
2.8 KiB
C++

#ifndef _GLWINDOW_H
#define _GLWINDOW_H
#include <vector>
#include "Common.h"
#include "EventHandler.h"
#include "Globals.h"
#include "Config.h"
#include "pluginspecs_video.h"
#ifdef _WIN32
#define GLEW_STATIC
#include <GLew/glew.h>
#include <GLew/wglew.h>
#include <GLew/gl.h>
#include <GLew/glext.h>
#else
#include <GL/glew.h>
#endif
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
enum OGL_Props {
OGL_FULLSCREEN,
OGL_KEEPRATIO,
OGL_HIDECURSOR,
OGL_PROP_COUNT
};
struct res {
u32 x;
u32 y;
};
class GLWindow {
private:
// TODO: what is xmax and ymax? do we need [xy]render?
u32 xWin, yWin; // Windows' size
int xOffset, yOffset; // Offset in window
float xMax, yMax; // ???
u32 xRender, yRender; // Render area
bool properties[OGL_PROP_COUNT];
protected:
EventHandler* eventHandler;
res origRes, currFullRes, currWinRes;
static std::vector<res> fullResolutions;
virtual void SetRender(u32 x, u32 y) {
xRender = x;
yRender = y;
}
static const std::vector<res>& getFsResolutions() {
return fullResolutions;
}
static void addFSResolution(res fsr) {
fullResolutions.push_back(fsr);
}
public:
virtual void SwapBuffers() {};
virtual void SetWindowText(const char *text) {};
virtual bool PeekMessages() {return false;};
virtual void Update() {};
virtual bool MakeCurrent() {return false;};
virtual void updateDim() {
if (GetProperty(OGL_FULLSCREEN))
SetWinSize(currFullRes.x, currFullRes.y);
else
SetWinSize(currWinRes.x, currWinRes.y);
float FactorX = 640.0f / (float)GetXwin();
float FactorY = 480.0f / (float)GetYwin();
//float Max = (FactorX < FactorY) ? FactorX : FactorY;
SetMax(1.0f / FactorX, 1.0f / FactorY);
SetOffset(0,0);
}
void SetEventHandler(EventHandler *eh) { eventHandler = eh;}
bool GetProperty(OGL_Props prop) {return properties[prop];}
virtual bool SetProperty(OGL_Props prop, bool value)
{return properties[prop] = value;}
u32 GetXrender() {return xRender;}
u32 GetYrender() {return yRender;}
u32 GetXwin() {return xWin;}
u32 GetYwin() {return yWin;}
void SetWinSize(u32 x, u32 y) {
xWin = x;
yWin = y;
}
int GetYoff() {return yOffset;}
int GetXoff() {return xOffset;}
void SetOffset(int x, int y) {
yOffset = y;
xOffset = x;
}
void SetMax(float x, float y) {
yMax = y;
xMax = x;
}
float GetXmax() {return xMax;}
float GetYmax() {return yMax;}
static bool valid() { return false;}
GLWindow() {
// Load defaults
sscanf(g_Config.iFSResolution, "%dx%d",
&currFullRes.x, &currFullRes.y);
sscanf(g_Config.iWindowedRes, "%dx%d",
&currWinRes.x, &currWinRes.y);
SetProperty(OGL_FULLSCREEN, g_Config.bFullscreen);
SetProperty(OGL_KEEPRATIO, g_Config.bKeepAR);
SetProperty(OGL_HIDECURSOR, g_Config.bHideCursor);
updateDim();
}
// setResolution
// resolution iter
};
#endif