dolphin/Source/Core/DolphinWX/Src/GeckoCodeDiag.h
John Peterson 7cc2e3146b Updating Cheats manager when the ISO is changed etc.
The Cheats manager should be updated when the ISO is changed because it's non-modal

Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
2013-05-05 12:25:53 +02:00

55 lines
1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef __GECKOCODEDIAG_h__
#define __GECKOCODEDIAG_h__
#include "GeckoCode.h"
#include "GeckoCodeConfig.h"
#include "wx/wx.h"
namespace Gecko
{
class CodeConfigPanel : public wxPanel
{
public:
CodeConfigPanel(wxWindow* const parent);
void LoadCodes(const IniFile& inifile, const std::string& gameid = "", bool checkRunning = false);
const std::vector<GeckoCode>& GetCodes() const { return m_gcodes; }
protected:
void UpdateInfoBox(wxCommandEvent&);
void ToggleCode(wxCommandEvent& evt);
void DownloadCodes(wxCommandEvent&);
//void ApplyChanges(wxCommandEvent&);
void UpdateCodeList(bool checkRunning = false);
private:
std::vector<GeckoCode> m_gcodes;
std::string m_gameid;
// wxwidgets stuff
wxCheckListBox *m_listbox_gcodes;
struct
{
wxStaticText *label_name, *label_notes, *label_creator;
wxTextCtrl *textctrl_notes;
wxListBox *listbox_codes;
} m_infobox;
wxButton* btn_download;
};
}
#endif