dolphin/Source/Core/DolphinWX/FrameTools.cpp
Léo Lam ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00

1821 lines
58 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <array>
#include <chrono>
#include <cinttypes>
#include <cstdarg>
#include <cstdio>
#include <future>
#include <mutex>
#include <string>
#include <vector>
#include <wx/app.h>
#include <wx/aui/framemanager.h>
#include <wx/bitmap.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/statusbr.h>
#include <wx/toolbar.h>
#include <wx/toplevel.h>
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/Movie.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "Core/WiiUtils.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/NANDImporter.h"
#include "DiscIO/VolumeWad.h"
#include "DolphinWX/AboutDolphin.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/ControllerConfigDiag.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/FifoPlayerDlg.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
#include "DolphinWX/Input/InputConfigDiag.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/MainMenuBar.h"
#include "DolphinWX/MainToolBar.h"
#include "DolphinWX/MemcardManager.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WxEventUtils.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
class InputConfig;
class wxFrame;
// This override allows returning a fake menubar object while removing the real one from the screen
wxMenuBar* CFrame::GetMenuBar() const
{
if (m_frameMenuBar)
{
return m_frameMenuBar;
}
else
{
return m_menubar_shadow;
}
}
// Create menu items
// ---------------------
wxMenuBar* CFrame::CreateMenuBar() const
{
const auto menu_type =
m_use_debugger ? MainMenuBar::MenuType::Debug : MainMenuBar::MenuType::Regular;
return new MainMenuBar{menu_type};
}
void CFrame::BindMenuBarEvents()
{
// File menu
Bind(wxEVT_MENU, &CFrame::OnOpen, this, wxID_OPEN);
Bind(wxEVT_MENU, &CFrame::OnChangeDisc, this, IDM_CHANGE_DISC);
Bind(wxEVT_MENU, &CFrame::OnBootDrive, this, IDM_DRIVE1, IDM_DRIVE24);
Bind(wxEVT_MENU, &CFrame::OnRefresh, this, wxID_REFRESH);
Bind(wxEVT_MENU, &CFrame::OnQuit, this, wxID_EXIT);
// Emulation menu
Bind(wxEVT_MENU, &CFrame::OnPlay, this, IDM_PLAY);
Bind(wxEVT_MENU, &CFrame::OnStop, this, IDM_STOP);
Bind(wxEVT_MENU, &CFrame::OnReset, this, IDM_RESET);
Bind(wxEVT_MENU, &CFrame::OnToggleFullscreen, this, IDM_TOGGLE_FULLSCREEN);
Bind(wxEVT_MENU, &CFrame::OnFrameStep, this, IDM_FRAMESTEP);
Bind(wxEVT_MENU, &CFrame::OnScreenshot, this, IDM_SCREENSHOT);
Bind(wxEVT_MENU, &CFrame::OnLoadStateFromFile, this, IDM_LOAD_STATE_FILE);
Bind(wxEVT_MENU, &CFrame::OnLoadCurrentSlot, this, IDM_LOAD_SELECTED_SLOT);
Bind(wxEVT_MENU, &CFrame::OnUndoLoadState, this, IDM_UNDO_LOAD_STATE);
Bind(wxEVT_MENU, &CFrame::OnLoadState, this, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10);
Bind(wxEVT_MENU, &CFrame::OnLoadLastState, this, IDM_LOAD_LAST_1, IDM_LOAD_LAST_10);
Bind(wxEVT_MENU, &CFrame::OnSaveStateToFile, this, IDM_SAVE_STATE_FILE);
Bind(wxEVT_MENU, &CFrame::OnSaveCurrentSlot, this, IDM_SAVE_SELECTED_SLOT);
Bind(wxEVT_MENU, &CFrame::OnSaveFirstState, this, IDM_SAVE_FIRST_STATE);
Bind(wxEVT_MENU, &CFrame::OnUndoSaveState, this, IDM_UNDO_SAVE_STATE);
Bind(wxEVT_MENU, &CFrame::OnSaveState, this, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10);
Bind(wxEVT_MENU, &CFrame::OnSelectSlot, this, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10);
// Movie menu
Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD);
Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD);
Bind(wxEVT_MENU, &CFrame::OnStopRecording, this, IDM_STOP_RECORD);
Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT);
Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY);
Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT);
Bind(wxEVT_MENU, &CFrame::OnTogglePauseMovie, this, IDM_TOGGLE_PAUSE_MOVIE);
Bind(wxEVT_MENU, &CFrame::OnShowLag, this, IDM_SHOW_LAG);
Bind(wxEVT_MENU, &CFrame::OnShowFrameCount, this, IDM_SHOW_FRAME_COUNT);
Bind(wxEVT_MENU, &CFrame::OnShowInputDisplay, this, IDM_SHOW_INPUT_DISPLAY);
Bind(wxEVT_MENU, &CFrame::OnShowRTCDisplay, this, IDM_SHOW_RTC_DISPLAY);
Bind(wxEVT_MENU, &CFrame::OnToggleDumpFrames, this, IDM_TOGGLE_DUMP_FRAMES);
Bind(wxEVT_MENU, &CFrame::OnToggleDumpAudio, this, IDM_TOGGLE_DUMP_AUDIO);
// Options menu
Bind(wxEVT_MENU, &CFrame::OnConfigMain, this, wxID_PREFERENCES);
Bind(wxEVT_MENU, &CFrame::OnConfigGFX, this, IDM_CONFIG_GFX_BACKEND);
Bind(wxEVT_MENU, &CFrame::OnConfigAudio, this, IDM_CONFIG_AUDIO);
Bind(wxEVT_MENU, &CFrame::OnConfigControllers, this, IDM_CONFIG_CONTROLLERS);
Bind(wxEVT_MENU, &CFrame::OnConfigHotkey, this, IDM_CONFIG_HOTKEYS);
// Tools menu
Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLJAP, this, IDM_LOAD_GC_IPL_JAP);
Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLUSA, this, IDM_LOAD_GC_IPL_USA);
Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLEUR, this, IDM_LOAD_GC_IPL_EUR);
Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU);
Bind(wxEVT_MENU, &CFrame::OnImportBootMiiBackup, this, IDM_IMPORT_NAND);
Bind(wxEVT_MENU, &CFrame::OnExtractCertificates, this, IDM_EXTRACT_CERTIFICATES);
for (const int idm : {IDM_PERFORM_ONLINE_UPDATE_CURRENT, IDM_PERFORM_ONLINE_UPDATE_EUR,
IDM_PERFORM_ONLINE_UPDATE_JPN, IDM_PERFORM_ONLINE_UPDATE_KOR,
IDM_PERFORM_ONLINE_UPDATE_USA})
{
Bind(wxEVT_MENU, &CFrame::OnPerformOnlineWiiUpdate, this, idm);
}
Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER);
Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD);
// View menu
Bind(wxEVT_MENU, &CFrame::OnToggleToolbar, this, IDM_TOGGLE_TOOLBAR);
Bind(wxEVT_MENU, &CFrame::OnToggleStatusbar, this, IDM_TOGGLE_STATUSBAR);
Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW);
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES);
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE);
Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_STATE);
// Help menu
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_ONLINE_DOCS);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_GITHUB);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, wxID_ABOUT);
if (m_use_debugger)
BindDebuggerMenuBarEvents();
}
void CFrame::BindDebuggerMenuBarEvents()
{
// Debug menu
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_SAVE_PERSPECTIVE);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_EDIT_PERSPECTIVES);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_TOP);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_BOTTOM);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_LEFT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_RIGHT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_CENTER);
Bind(wxEVT_MENU, &CFrame::OnSelectPerspective, this, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_ADD_PERSPECTIVE);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_TAB_SPLIT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_NO_DOCKING);
BindDebuggerMenuBarUpdateEvents();
}
void CFrame::BindDebuggerMenuBarUpdateEvents()
{
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
Bind(wxEVT_UPDATE_UI, &CFrame::OnUpdateInterpreterMenuItem, this, IDM_INTERPRETER);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LS_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLXZ_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLWZ_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLBZX_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSF_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSP_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_FP_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_I_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_P_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_SR_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_CLEAR_CODE_CACHE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SEARCH_INSTRUCTION);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CLEAR_SYMBOLS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_FUNCTIONS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_SIGNATURES);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_RSO);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVEMAPFILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE_AS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_AS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_BAD_MAP_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_SAVE_MAP_FILE_WITH_CODES);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CREATE_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_APPEND_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_COMBINE_SIGNATURE_FILES);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_RENAME_SYMBOLS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_USE_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_PATCH_HLE_FUNCTIONS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreUninitialized, IDM_JIT_NO_BLOCK_CACHE);
}
wxToolBar* CFrame::OnCreateToolBar(long style, wxWindowID id, const wxString& name)
{
const auto type =
m_use_debugger ? MainToolBar::ToolBarType::Debug : MainToolBar::ToolBarType::Regular;
return new MainToolBar{type, this, id, wxDefaultPosition, wxDefaultSize, style};
}
void CFrame::OpenGeneralConfiguration(wxWindowID tab_id)
{
if (!m_main_config_dialog)
m_main_config_dialog = new CConfigMain(this);
if (tab_id > wxID_ANY)
m_main_config_dialog->SetSelectedTab(tab_id);
m_main_config_dialog->Show();
m_main_config_dialog->SetFocus();
}
// Menu items
// Start the game or change the disc.
// Boot priority:
// 1. Show the game list and boot the selected game.
// 2. Default ISO
// 3. Boot last selected game
void CFrame::BootGame(const std::string& filename)
{
std::string bootfile = filename;
SConfig& StartUp = SConfig::GetInstance();
if (Core::GetState() != Core::State::Uninitialized)
return;
// Start filename if non empty.
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
if (m_game_list_ctrl->GetSelectedISO() != nullptr)
{
if (m_game_list_ctrl->GetSelectedISO()->IsValid())
bootfile = m_game_list_ctrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
{
bootfile = StartUp.m_strDefaultISO;
}
else
{
m_game_list_ctrl->BrowseForDirectory();
return;
}
}
if (!bootfile.empty())
{
StartGame(BootParameters::GenerateFromFile(bootfile));
}
}
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
if (Core::GetState() == Core::State::Uninitialized)
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString,
_("All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)") +
wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.tgc;*.wbfs;*.ciso;*.gcz;*.wad;*.dff|%s",
wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
if (path.IsEmpty())
return;
std::string currentDir2 = File::GetCurrentDir();
if (currentDir != currentDir2)
{
PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(),
currentDir2.c_str());
File::SetCurrentDir(currentDir);
}
// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
{
BootGame(WxStrToStr(path));
}
else
{
DVDInterface::ChangeDiscAsHost(WxStrToStr(path));
}
}
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
{
Movie::SetReadOnly(event.IsChecked());
}
void CFrame::OnTASInput(wxCommandEvent& event)
{
for (int i = 0; i < 4; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_NONE &&
SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_GC_GBA)
{
m_tas_input_dialogs[i]->CreateGCLayout();
m_tas_input_dialogs[i]->Show();
m_tas_input_dialogs[i]->SetTitle(
wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
}
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
!(Core::IsRunning() && !SConfig::GetInstance().bWii))
{
m_tas_input_dialogs[i + 4]->CreateWiiLayout(i);
m_tas_input_dialogs[i + 4]->Show();
m_tas_input_dialogs[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
}
}
}
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = Core::GetState() == Core::State::Paused;
Movie::DoFrameStep();
bool isPaused = Core::GetState() == Core::State::Paused;
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when
// pausing next frame
UpdateGUI();
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
{
DoOpen(false);
}
void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
{
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
Movie::IsPlayingInput())
return;
int controllers = 0;
if (Movie::IsReadOnly())
{
// The user just chose to record a movie, so that should take precedence
Movie::SetReadOnly(false);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
}
for (int i = 0; i < 4; i++)
{
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
controllers |= (1 << (i + 4));
}
if (Movie::BeginRecordingInput(controllers))
BootGame("");
}
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
if (path.IsEmpty())
return;
if (!Movie::IsReadOnly())
{
// let's make the read-only flag consistent at the start of a movie.
Movie::SetReadOnly(true);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
}
if (Movie::PlayInput(WxStrToStr(path)))
BootGame("");
}
void CFrame::OnStopRecording(wxCommandEvent& WXUNUSED(event))
{
if (Movie::IsRecordingInput())
{
const bool was_paused = Core::GetState() == Core::State::Paused;
DoRecordingSave();
const bool is_paused = Core::GetState() == Core::State::Paused;
if (is_paused && !was_paused)
CPU::EnableStepping(false);
}
Movie::EndPlayInput(false);
GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsMovieActive());
}
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
{
DoRecordingSave();
}
void CFrame::OnPlay(wxCommandEvent& event)
{
if (Core::IsRunning())
{
// Core is initialized and emulator is running
if (m_use_debugger)
{
bool was_stopped = CPU::IsStepping();
CPU::EnableStepping(!was_stopped);
// When the CPU stops it generates a IDM_UPDATE_DISASM_DIALOG which automatically refreshes
// the UI, the UI only needs to be refreshed manually when unpausing.
if (was_stopped)
{
m_code_window->Repopulate();
UpdateGUI();
}
}
else
{
DoPause();
}
}
else
{
// Core is uninitialized, start the game
BootGame(WxStrToStr(event.GetString()));
}
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::State::Uninitialized)
{
DoStop();
if (event.CanVeto())
{
event.Veto();
}
return;
}
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::State::Uninitialized && !RendererIsFullscreen() &&
!m_render_frame->IsMaximized() && !m_render_frame->IsIconized())
{
SConfig::GetInstance().iRenderWindowXPos = m_render_frame->GetPosition().x;
SConfig::GetInstance().iRenderWindowYPos = m_render_frame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::State::Uninitialized)
{
int width, height;
if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
!m_render_frame->IsMaximized() && !m_render_frame->IsIconized())
{
m_render_frame->GetClientSize(&width, &height);
SConfig::GetInstance().iRenderWindowWidth = width;
SConfig::GetInstance().iRenderWindowHeight = height;
}
m_log_window->Refresh();
m_log_window->Update();
// We call Renderer::ChangeSurface here to indicate the size has changed,
// but pass the same window handle. This is needed for the Vulkan backend,
// otherwise it cannot tell that the window has been resized on some drivers.
if (g_renderer)
g_renderer->ChangeSurface(GetRenderHandle());
}
event.Skip();
}
void CFrame::ToggleDisplayMode(bool bFullscreen)
{
#ifdef _WIN32
if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d",
&dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
if (SConfig::GetInstance().strFullscreenResolution != "Auto")
m_xrr_config->ToggleDisplayMode(bFullscreen);
#endif
}
// Prepare the GUI to start the game.
void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
{
if (m_is_game_loading)
return;
m_is_game_loading = true;
GetToolBar()->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
if (SConfig::GetInstance().bRenderToMain)
{
// Game has been started, hide the game list
m_game_list_ctrl->Disable();
m_game_list_ctrl->Hide();
m_render_parent = m_panel;
m_render_frame = this;
if (SConfig::GetInstance().bKeepWindowOnTop)
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
// No, I really don't want TAB_TRAVERSAL being set behind my back,
// thanks. (Note that calling DisableSelfFocus would prevent this flag
// from being set for new children, but wouldn't reset the existing
// flag.)
m_render_parent->SetWindowStyle(m_render_parent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
}
else
{
wxRect window_geometry(
SConfig::GetInstance().iRenderWindowXPos, SConfig::GetInstance().iRenderWindowYPos,
SConfig::GetInstance().iRenderWindowWidth, SConfig::GetInstance().iRenderWindowHeight);
// Set window size in framebuffer pixels since the 3D rendering will be operating at
// that level.
wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
m_render_frame =
new CRenderFrame(nullptr, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
// Convert ClientSize coordinates to frame sizes.
wxSize decoration_fudge = m_render_frame->GetSize() - m_render_frame->GetClientSize();
default_size += decoration_fudge;
if (!window_geometry.IsEmpty())
window_geometry.SetSize(window_geometry.GetSize() + decoration_fudge);
WxUtils::SetWindowSizeAndFitToScreen(m_render_frame, window_geometry.GetPosition(),
window_geometry.GetSize(), default_size);
if (SConfig::GetInstance().bKeepWindowOnTop)
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
m_render_frame->SetBackgroundColour(*wxBLACK);
m_render_frame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
m_render_frame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
m_render_frame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
#ifdef _WIN32
// The renderer should use a top-level window for exclusive fullscreen support.
m_render_parent = m_render_frame;
#else
// To capture key events on Linux and Mac OS X the frame needs at least one child.
m_render_parent = new wxPanel(m_render_frame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
#endif
m_render_frame->Show();
}
#if defined(__APPLE__)
m_render_frame->EnableFullScreenView(true);
#endif
wxBusyCursor hourglass;
DoFullscreen(SConfig::GetInstance().bFullscreen);
SetDebuggerStartupParameters();
if (!BootManager::BootCore(std::move(boot)))
{
DoFullscreen(false);
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().bRenderToMain)
m_render_frame->Destroy();
m_render_frame = nullptr;
m_render_parent = nullptr;
m_is_game_loading = false;
UpdateGUI();
}
else
{
InhibitScreensaver();
// We need this specifically to support setting the focus properly when using
// the 'render to main window' feature on Windows
if (auto panel = wxDynamicCast(m_render_parent, wxPanel))
{
panel->SetFocusIgnoringChildren();
}
else
{
m_render_parent->SetFocus();
}
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
m_render_parent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
}
}
void CFrame::SetDebuggerStartupParameters() const
{
SConfig& config = SConfig::GetInstance();
if (m_use_debugger)
{
const wxMenuBar* const menu_bar = GetMenuBar();
config.bBootToPause = menu_bar->IsChecked(IDM_BOOT_TO_PAUSE);
config.bAutomaticStart = menu_bar->IsChecked(IDM_AUTOMATIC_START);
config.bJITNoBlockCache = menu_bar->IsChecked(IDM_JIT_NO_BLOCK_CACHE);
config.bJITNoBlockLinking = menu_bar->IsChecked(IDM_JIT_NO_BLOCK_LINKING);
config.bEnableDebugging = true;
}
else
{
config.bBootToPause = false;
config.bEnableDebugging = false;
}
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
const auto* menu = static_cast<wxMenu*>(event.GetEventObject());
BootGame(WxStrToStr(menu->GetLabelText(event.GetId())));
}
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
{
GameListRescan();
}
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
{
Core::SaveScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::State::Paused);
if (SConfig::GetInstance().bHideCursor)
m_render_parent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
else
{
Core::SetState(Core::State::Running);
if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
m_render_parent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{
if (!Core::IsRunningAndStarted())
return;
if (m_confirm_stop)
return;
// don't let this function run again until it finishes, or is aborted.
m_confirm_stop = true;
if (Core::GetState() != Core::State::Uninitialized || m_render_parent != nullptr)
{
#if defined __WXGTK__
wxMutexGuiLeave();
std::lock_guard<std::recursive_mutex> lk(m_keystate_lock);
wxMutexGuiEnter();
#endif
// Pause the state during confirmation and restore it afterwards
Core::State state = Core::GetState();
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().bConfirmStop)
{
// Exit fullscreen to ensure it does not cover the stop dialog.
DoFullscreen(false);
// Do not pause if netplay is running as CPU thread might be blocked
// waiting on inputs
bool should_pause = !NetPlayDialog::GetNetPlayClient();
if (should_pause)
{
Core::SetState(Core::State::Paused);
}
wxMessageDialog m_StopDlg(
this, !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
_("A shutdown is already in progress. Unsaved data "
"may be lost if you stop the current emulation "
"before it completes. Force stop?"),
_("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
HotkeyManagerEmu::Enable(false);
int Ret = m_StopDlg.ShowModal();
HotkeyManagerEmu::Enable(true);
if (Ret != wxID_YES)
{
if (should_pause)
Core::SetState(state);
m_confirm_stop = false;
return;
}
}
if (m_use_debugger && m_code_window)
{
PowerPC::watches.Clear();
PowerPC::breakpoints.Clear();
PowerPC::memchecks.Clear();
if (m_code_window->HasPanel<CBreakPointWindow>())
m_code_window->GetPanel<CBreakPointWindow>()->NotifyUpdate();
g_symbolDB.Clear();
Host_NotifyMapLoaded();
Core::SetState(state);
}
// TODO: Show the author/description dialog here
if (Movie::IsRecordingInput())
DoRecordingSave();
if (Movie::IsMovieActive())
Movie::EndPlayInput(false);
if (NetPlayDialog::GetNetPlayClient())
NetPlayDialog::GetNetPlayClient()->Stop();
if (!m_tried_graceful_shutdown && UICommon::TriggerSTMPowerEvent())
{
m_tried_graceful_shutdown = true;
m_confirm_stop = false;
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
// Do not unpause in debug mode to allow debugging until the complete shutdown.
if (Core::GetState() == Core::State::Paused && !m_use_debugger)
Core::SetState(Core::State::Running);
return;
}
Core::Stop();
UpdateGUI();
}
}
void CFrame::OnStopped()
{
m_confirm_stop = false;
m_is_game_loading = false;
m_tried_graceful_shutdown = false;
UninhibitScreensaver();
m_render_frame->SetTitle(StrToWxStr(scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_render_parent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
// Keyboard
wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
// Mouse
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
if (SConfig::GetInstance().bHideCursor)
m_render_parent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().bRenderToMain)
{
m_render_frame->Destroy();
}
else
{
#if defined(__APPLE__)
// Disable the full screen button when not in a game.
m_render_frame->EnableFullScreenView(false);
#endif
// Make sure the window is not longer set to stay on top
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
m_render_parent = nullptr;
m_renderer_has_focus = false;
m_render_frame = nullptr;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear Wii Remote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line or we were already closing, exit now.
if (m_batch_mode || m_is_closing)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
m_game_list_ctrl->Enable();
m_game_list_ctrl->Show();
m_game_list_ctrl->SetFocus();
UpdateGUI();
}
void CFrame::DoRecordingSave()
{
bool paused = Core::GetState() == Core::State::Paused;
if (!paused)
DoPause();
wxString path =
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
if (path.IsEmpty())
return;
Movie::SaveRecording(WxStrToStr(path));
if (!paused)
DoPause();
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
{
DoStop();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
{
if (Movie::IsRecordingInput())
Movie::SetReset(true);
ProcessorInterface::ResetButton_Tap();
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event))
{
OpenGeneralConfiguration();
}
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event))
{
HotkeyManagerEmu::Enable(false);
if (g_video_backend)
g_video_backend->ShowConfig(this);
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event))
{
OpenGeneralConfiguration(CConfigMain::ID_AUDIOPAGE);
}
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event))
{
ControllerConfigDiag config_dlg(this);
HotkeyManagerEmu::Enable(false);
config_dlg.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
{
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
bool game_running = false;
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::State::Paused);
game_running = true;
}
HotkeyManagerEmu::Enable(false);
HotkeyInputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), m_use_debugger);
m_ConfigFrame.ShowModal();
// Update references in case controllers were refreshed
Wiimote::LoadConfig();
Keyboard::LoadConfig();
Pad::LoadConfig();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
// if game isn't running
if (game_running)
{
Core::SetState(Core::State::Running);
}
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_ABOUT:
{
AboutDolphin frame(this);
HotkeyManagerEmu::Enable(false);
frame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
break;
case IDM_HELP_WEBSITE:
WxUtils::Launch("https://dolphin-emu.org/");
break;
case IDM_HELP_ONLINE_DOCS:
WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
break;
case IDM_HELP_GITHUB:
WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
break;
}
}
void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event))
{
wxCommandEvent reload_event{DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS};
reload_event.SetEventObject(this);
wxPostEvent(GetToolBar(), reload_event);
GameListRefresh();
}
void CFrame::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
{
GameListRefresh();
}
void CFrame::OnRescanGameList(wxCommandEvent& WXUNUSED(event))
{
GameListRescan();
}
void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event)
{
WxEventUtils::OnEnableIfCorePaused(event);
if (GetMenuBar()->FindItem(IDM_INTERPRETER)->IsChecked())
return;
event.Check(SConfig::GetInstance().iCPUCore == PowerPC::CORE_INTERPRETER);
}
void CFrame::OnUpdateLoadWiiMenuItem(wxCommandEvent& WXUNUSED(event))
{
UpdateLoadWiiMenuItem();
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText("", 0);
}
}
void CFrame::StatusBarMessage(const char* format, ...)
{
va_list args;
va_start(args, format);
std::string msg = StringFromFormatV(format, args);
va_end(args);
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText(StrToWxStr(msg), 0);
}
}
// Miscellaneous menus
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event))
{
if (!m_netplay_setup_frame)
{
if (NetPlayDialog::GetInstance() != nullptr)
NetPlayDialog::GetInstance()->Raise();
else
m_netplay_setup_frame = new NetPlaySetupFrame(this, m_game_list_ctrl);
}
else
{
m_netplay_setup_frame->Raise();
}
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
{
CMemcardManager MemcardManager(this);
HotkeyManagerEmu::Enable(false);
MemcardManager.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnLoadGameCubeIPLJAP(wxCommandEvent&)
{
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::NTSC_J}));
}
void CFrame::OnLoadGameCubeIPLUSA(wxCommandEvent&)
{
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::NTSC_U}));
}
void CFrame::OnLoadGameCubeIPLEUR(wxCommandEvent&)
{
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::PAL}));
}
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
{
CWiiSaveCrypted::ExportAllSaves();
}
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
if (!path.IsEmpty())
CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
}
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
{
if (!m_cheats_window)
m_cheats_window = new wxCheatsWindow(this);
m_cheats_window->Show();
m_cheats_window->Raise();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
{
std::string fileName;
switch (event.GetId())
{
case IDM_LIST_INSTALL_WAD:
{
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
break;
}
case IDM_MENU_INSTALL_WAD:
{
wxString path = wxFileSelector(
_("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
fileName = WxStrToStr(path);
break;
}
default:
return;
}
wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME | wxPD_SMOOTH);
if (WiiUtils::InstallWAD(fileName))
UpdateLoadWiiMenuItem();
}
void CFrame::OnUninstallWAD(wxCommandEvent&)
{
const GameListItem* file = m_game_list_ctrl->GetSelectedISO();
if (!file)
return;
if (!AskYesNoT("Uninstalling the WAD will remove the currently installed version "
"of this title from the NAND without deleting its save data. Continue?"))
{
return;
}
u64 title_id = file->GetTitleID();
IOS::HLE::Kernel ios;
if (ios.GetES()->DeleteTitleContent(title_id) < 0)
{
PanicAlertT("Failed to remove this title from the NAND.");
return;
}
if (title_id == Titles::SYSTEM_MENU)
UpdateLoadWiiMenuItem();
}
void CFrame::OnImportBootMiiBackup(wxCommandEvent& WXUNUSED(event))
{
if (!AskYesNoT("Merging a new NAND over your currently selected NAND will overwrite any channels "
"and savegames that already exist. This process is not reversible, so it is "
"recommended that you keep backups of both NANDs. Are you sure you want to "
"continue?"))
return;
wxString path = wxFileSelector(
_("Select a BootMii NAND backup to import"), wxEmptyString, wxEmptyString, wxEmptyString,
_("BootMii NAND backup file (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
const std::string file_name = WxStrToStr(path);
if (file_name.empty())
return;
wxProgressDialog dialog(_("Importing NAND backup"), _("Working..."), 100, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
DiscIO::NANDImporter().ImportNANDBin(file_name, [&dialog] { dialog.Pulse(); });
UpdateLoadWiiMenuItem();
}
void CFrame::OnExtractCertificates(wxCommandEvent& WXUNUSED(event))
{
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
}
static std::string GetUpdateRegionFromIdm(int idm)
{
switch (idm)
{
case IDM_PERFORM_ONLINE_UPDATE_EUR:
return "EUR";
case IDM_PERFORM_ONLINE_UPDATE_JPN:
return "JPN";
case IDM_PERFORM_ONLINE_UPDATE_KOR:
return "KOR";
case IDM_PERFORM_ONLINE_UPDATE_USA:
return "USA";
case IDM_PERFORM_ONLINE_UPDATE_CURRENT:
default:
return "";
}
}
void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
{
int confirm = wxMessageBox(_("Connect to the Internet and perform an online system update?"),
_("System Update"), wxYES_NO, this);
if (confirm != wxYES)
return;
wxProgressDialog dialog(_("Updating"), _("Preparing to update...\nThis can take a while."), 1,
this, wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_SMOOTH | wxPD_CAN_ABORT);
const std::string region = GetUpdateRegionFromIdm(event.GetId());
std::future<WiiUtils::UpdateResult> result = std::async(std::launch::async, [&] {
const WiiUtils::UpdateResult res = WiiUtils::DoOnlineUpdate(
[&](size_t processed, size_t total, u64 title_id) {
Core::QueueHostJob(
[&dialog, processed, total, title_id] {
dialog.SetRange(total);
dialog.Update(processed, wxString::Format(_("Updating title %016" PRIx64 "...\n"
"This can take a while."),
title_id));
dialog.Fit();
},
true);
return !dialog.WasCancelled();
},
region);
Core::QueueHostJob([&dialog] { dialog.EndModal(0); }, true);
return res;
});
dialog.ShowModal();
switch (result.get())
{
case WiiUtils::UpdateResult::Succeeded:
wxMessageBox(_("The emulated Wii console has been updated."), _("Update completed"),
wxOK | wxICON_INFORMATION);
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
break;
case WiiUtils::UpdateResult::AlreadyUpToDate:
wxMessageBox(_("The emulated Wii console is already up-to-date."), _("Update completed"),
wxOK | wxICON_INFORMATION);
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
break;
case WiiUtils::UpdateResult::ServerFailed:
wxMessageBox(_("Could not download update information from Nintendo. "
"Please check your Internet connection and try again."),
_("Update failed"), wxOK | wxICON_ERROR);
break;
case WiiUtils::UpdateResult::DownloadFailed:
wxMessageBox(_("Could not download update files from Nintendo. "
"Please check your Internet connection and try again."),
_("Update failed"), wxOK | wxICON_ERROR);
break;
case WiiUtils::UpdateResult::ImportFailed:
wxMessageBox(_("Could not install an update to the Wii system memory. "
"Please refer to logs for more information."),
_("Update failed"), wxOK | wxICON_ERROR);
break;
case WiiUtils::UpdateResult::Cancelled:
wxMessageBox(_("The update has been cancelled. It is strongly recommended to "
"finish it in order to avoid inconsistent system software versions."),
_("Update cancelled"), wxOK | wxICON_WARNING);
break;
}
UpdateLoadWiiMenuItem();
}
void CFrame::UpdateLoadWiiMenuItem() const
{
GetMenuBar()->Refresh(true, nullptr);
}
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
{
if (m_fifo_player_dialog)
{
m_fifo_player_dialog->Show();
m_fifo_player_dialog->SetFocus();
}
else
{
m_fifo_player_dialog = new FifoPlayerDlg(this);
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
const auto ios = IOS::HLE::GetIOS();
if (!ios || SConfig::GetInstance().m_bt_passthrough_enabled)
return;
Core::RunAsCPUThread([&] {
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
const unsigned int wiimote_index = event.GetId() - IDM_CONNECT_WIIMOTE1;
const bool is_connected = bt && bt->AccessWiiMote(wiimote_index | 0x100)->IsConnected();
Wiimote::Connect(wiimote_index, !is_connected);
});
}
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_panel to
// cover the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event))
{
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
if (!path.IsEmpty())
State::LoadAs(WxStrToStr(path));
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE, this);
if (!path.IsEmpty())
State::SaveAs(WxStrToStr(path));
}
void CFrame::OnLoadLastState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_LAST_1 + 1;
State::LoadLastSaved(slot);
}
}
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::SaveFirstSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_SLOT_1 + 1;
State::Load(slot);
}
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_SAVE_SLOT_1 + 1;
State::Save(slot);
}
}
void CFrame::OnSelectSlot(wxCommandEvent& event)
{
m_save_slot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_save_slot,
State::GetInfoStringOfSlot(m_save_slot, false).c_str()),
2500);
}
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Load(m_save_slot);
}
}
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Save(m_save_slot);
}
}
// GUI
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::State::Running;
bool Paused = Core::GetState() == Core::State::Paused;
bool Stopping = Core::GetState() == Core::State::Stopping;
GetToolBar()->Refresh(false);
GetMenuBar()->Refresh(false);
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
// Emulation
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
// Misc
GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
GetMenuBar()
->FindItem(IDM_LOAD_GC_IPL_JAP)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
GetMenuBar()
->FindItem(IDM_LOAD_GC_IPL_USA)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
GetMenuBar()
->FindItem(IDM_LOAD_GC_IPL_EUR)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
// Tools
GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
const auto ios = IOS::HLE::GetIOS();
const auto bt = ios ? std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305")) :
nullptr;
bool ShouldEnableWiimotes = Running && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(ShouldEnableWiimotes);
if (ShouldEnableWiimotes)
{
Core::RunAsCPUThread([&] {
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(bt->AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(bt->AccessWiiMote(0x0101)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(bt->AccessWiiMote(0x0102)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(bt->AccessWiiMote(0x0103)->IsConnected());
GetMenuBar()
->FindItem(IDM_CONNECT_BALANCEBOARD)
->Check(bt->AccessWiiMote(0x0104)->IsConnected());
});
}
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
if (!Initialized && !m_is_game_loading)
{
if (m_game_list_ctrl->IsEnabled())
{
// Prepare to load Default ISO, enable play button
if (!SConfig::GetInstance().m_strDefaultISO.empty())
{
GetToolBar()->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
else
{
// No game has been selected yet, disable play button
GetToolBar()->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
}
}
// Game has not started, show game list
if (!m_game_list_ctrl->IsShown())
{
m_game_list_ctrl->Enable();
m_game_list_ctrl->Show();
}
// Game has been selected but not started, enable play button
if (m_game_list_ctrl->GetSelectedISO() != nullptr && m_game_list_ctrl->IsEnabled())
{
GetToolBar()->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
// Reset the stop playing/recording input menu item
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
}
else if (Initialized)
{
// Game has been loaded, enable the pause button
GetToolBar()->EnableTool(IDM_PLAY, !Stopping);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
// Reset game loading flag
m_is_game_loading = false;
// Rename the stop playing/recording menu item depending on current movie state
if (Movie::IsRecordingInput())
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Recording Input"));
else if (Movie::IsPlayingInput())
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing Input"));
else
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
}
GetToolBar()->Refresh(false);
// Commit changes to manager
m_mgr->Update();
// Update non-modal windows
if (m_cheats_window)
{
if (SConfig::GetInstance().bEnableCheats)
m_cheats_window->UpdateGUI();
else
m_cheats_window->Hide();
}
}
void CFrame::GameListRefresh()
{
wxCommandEvent event{DOLPHIN_EVT_REFRESH_GAMELIST, GetId()};
event.SetEventObject(this);
wxPostEvent(m_game_list_ctrl, event);
}
void CFrame::GameListRescan(bool purge_cache)
{
wxCommandEvent event{DOLPHIN_EVT_RESCAN_GAMELIST, GetId()};
event.SetEventObject(this);
event.SetInt(purge_cache ? 1 : 0);
wxPostEvent(m_game_list_ctrl, event);
}
void CFrame::GameListChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LIST_WII:
SConfig::GetInstance().m_ListWii = event.IsChecked();
break;
case IDM_LIST_GC:
SConfig::GetInstance().m_ListGC = event.IsChecked();
break;
case IDM_LIST_WAD:
SConfig::GetInstance().m_ListWad = event.IsChecked();
break;
case IDM_LIST_ELFDOL:
SConfig::GetInstance().m_ListElfDol = event.IsChecked();
break;
case IDM_LIST_JAP:
SConfig::GetInstance().m_ListJap = event.IsChecked();
break;
case IDM_LIST_PAL:
SConfig::GetInstance().m_ListPal = event.IsChecked();
break;
case IDM_LIST_USA:
SConfig::GetInstance().m_ListUsa = event.IsChecked();
break;
case IDM_LIST_AUSTRALIA:
SConfig::GetInstance().m_ListAustralia = event.IsChecked();
break;
case IDM_LIST_FRANCE:
SConfig::GetInstance().m_ListFrance = event.IsChecked();
break;
case IDM_LIST_GERMANY:
SConfig::GetInstance().m_ListGermany = event.IsChecked();
break;
case IDM_LIST_ITALY:
SConfig::GetInstance().m_ListItaly = event.IsChecked();
break;
case IDM_LIST_KOREA:
SConfig::GetInstance().m_ListKorea = event.IsChecked();
break;
case IDM_LIST_NETHERLANDS:
SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
break;
case IDM_LIST_RUSSIA:
SConfig::GetInstance().m_ListRussia = event.IsChecked();
break;
case IDM_LIST_SPAIN:
SConfig::GetInstance().m_ListSpain = event.IsChecked();
break;
case IDM_LIST_TAIWAN:
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
break;
case IDM_LIST_WORLD:
SConfig::GetInstance().m_ListWorld = event.IsChecked();
break;
case IDM_LIST_UNKNOWN:
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
break;
case IDM_LIST_DRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGE_GAME_LIST_CACHE:
std::vector<std::string> filenames =
Common::DoFileSearch({File::GetUserPath(D_CACHE_IDX)}, {".cache"});
for (const std::string& filename : filenames)
{
File::Delete(filename);
}
// Do rescan after cache has been cleared
GameListRescan(true);
return;
}
GameListRefresh();
}
// Enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
DoToggleToolbar(event.IsChecked());
}
void CFrame::DoToggleToolbar(bool _show)
{
GetToolBar()->Show(_show);
m_mgr->Update();
}
// Enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
GetStatusBar()->Show(event.IsChecked());
SendSizeEvent();
}
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_SHOW_SYSTEM:
SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
break;
case IDM_SHOW_BANNER:
SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
break;
case IDM_SHOW_TITLE:
SConfig::GetInstance().m_showTitleColumn = !SConfig::GetInstance().m_showTitleColumn;
break;
case IDM_SHOW_MAKER:
SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
break;
case IDM_SHOW_FILENAME:
SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn;
break;
case IDM_SHOW_ID:
SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
break;
case IDM_SHOW_REGION:
SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
break;
case IDM_SHOW_SIZE:
SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
break;
case IDM_SHOW_STATE:
SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
break;
default:
return;
}
GameListRefresh();
SConfig::GetInstance().SaveSettings();
}