dolphin/Source/Core/VideoBackends/OGL/OGLShader.h
Stenzek 5c95dc61fc OGL: Store shader source in OGLShader
So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00

40 lines
1.1 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoCommon/AbstractShader.h"
namespace OGL
{
class OGLShader final : public AbstractShader
{
public:
explicit OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source);
explicit OGLShader(GLuint gl_compute_program_id, std::string source);
~OGLShader() override;
u64 GetID() const { return m_id; }
GLenum GetGLShaderType() const { return m_type; }
GLuint GetGLShaderID() const { return m_gl_id; }
GLuint GetGLComputeProgramID() const { return m_gl_compute_program_id; }
const std::string& GetSource() const { return m_source; }
static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, const char* source,
size_t length);
private:
u64 m_id;
GLenum m_type;
GLuint m_gl_id = 0;
GLuint m_gl_compute_program_id = 0;
std::string m_source;
};
} // namespace OGL