dolphin/Source/Core/DiscIO/VolumeWiiCrypted.cpp
JosJuice 49ec22bc42 DVDInterface: Translate Wii partition offsets for timing purposes
Until now, Dolphin has been using the wrong values
for calculating DVD timing for decrypted Wii reads
(which Wii games essentially always use).
2017-02-12 09:37:39 +01:00

377 lines
9.7 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstddef>
#include <cstring>
#include <map>
#include <mbedtls/aes.h>
#include <mbedtls/sha1.h>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DiscIO/VolumeGC.h"
#include "DiscIO/VolumeWiiCrypted.h"
namespace DiscIO
{
CVolumeWiiCrypted::CVolumeWiiCrypted(std::unique_ptr<IBlobReader> reader, u64 _VolumeOffset,
const unsigned char* _pVolumeKey)
: m_pReader(std::move(reader)), m_AES_ctx(std::make_unique<mbedtls_aes_context>()),
m_VolumeOffset(_VolumeOffset), m_dataOffset(0x20000), m_LastDecryptedBlockOffset(-1)
{
mbedtls_aes_setkey_dec(m_AES_ctx.get(), _pVolumeKey, 128);
}
bool CVolumeWiiCrypted::ChangePartition(u64 offset)
{
m_VolumeOffset = offset;
m_LastDecryptedBlockOffset = -1;
u8 volume_key[16];
DiscIO::VolumeKeyForPartition(*m_pReader, offset, volume_key);
mbedtls_aes_setkey_dec(m_AES_ctx.get(), volume_key, 128);
return true;
}
CVolumeWiiCrypted::~CVolumeWiiCrypted()
{
}
bool CVolumeWiiCrypted::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, bool decrypt) const
{
if (m_pReader == nullptr)
return false;
if (!decrypt)
return m_pReader->Read(_ReadOffset, _Length, _pBuffer);
FileMon::FindFilename(_ReadOffset);
std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE);
while (_Length > 0)
{
// Calculate block offset
u64 Block = _ReadOffset / BLOCK_DATA_SIZE;
u64 Offset = _ReadOffset % BLOCK_DATA_SIZE;
if (m_LastDecryptedBlockOffset != Block)
{
// Read the current block
if (!m_pReader->Read(m_VolumeOffset + m_dataOffset + Block * BLOCK_TOTAL_SIZE,
BLOCK_TOTAL_SIZE, read_buffer.data()))
return false;
// Decrypt the block's data.
// 0x3D0 - 0x3DF in m_pBuffer will be overwritten,
// but that won't affect anything, because we won't
// use the content of m_pBuffer anymore after this
mbedtls_aes_crypt_cbc(m_AES_ctx.get(), MBEDTLS_AES_DECRYPT, BLOCK_DATA_SIZE,
&read_buffer[0x3D0], &read_buffer[BLOCK_HEADER_SIZE],
m_LastDecryptedBlock);
m_LastDecryptedBlockOffset = Block;
// The only thing we currently use from the 0x000 - 0x3FF part
// of the block is the IV (at 0x3D0), but it also contains SHA-1
// hashes that IOS uses to check that discs aren't tampered with.
// http://wiibrew.org/wiki/Wii_Disc#Encrypted
}
// Copy the decrypted data
u64 MaxSizeToCopy = BLOCK_DATA_SIZE - Offset;
u64 CopySize = (_Length > MaxSizeToCopy) ? MaxSizeToCopy : _Length;
memcpy(_pBuffer, &m_LastDecryptedBlock[Offset], (size_t)CopySize);
// Update offsets
_Length -= CopySize;
_pBuffer += CopySize;
_ReadOffset += CopySize;
}
return true;
}
bool CVolumeWiiCrypted::GetTitleID(u64* buffer) const
{
// Tik is at m_VolumeOffset size 0x2A4
// TitleID offset in tik is 0x1DC
if (!Read(m_VolumeOffset + 0x1DC, sizeof(u64), reinterpret_cast<u8*>(buffer), false))
return false;
*buffer = Common::swap64(*buffer);
return true;
}
std::vector<u8> CVolumeWiiCrypted::GetTMD() const
{
u32 tmd_size;
u32 tmd_address;
Read(m_VolumeOffset + 0x2a4, sizeof(u32), (u8*)&tmd_size, false);
Read(m_VolumeOffset + 0x2a8, sizeof(u32), (u8*)&tmd_address, false);
tmd_size = Common::swap32(tmd_size);
tmd_address = Common::swap32(tmd_address) << 2;
if (tmd_size > 1024 * 1024 * 4)
{
// The size is checked so that a malicious or corrupt ISO
// can't force Dolphin to allocate up to 4 GiB of memory.
// 4 MiB should be much bigger than the size of TMDs and much smaller
// than the amount of RAM in a computer that can run Dolphin.
PanicAlert("TMD > 4 MiB");
tmd_size = 1024 * 1024 * 4;
}
std::vector<u8> buffer(tmd_size);
Read(m_VolumeOffset + tmd_address, tmd_size, buffer.data(), false);
return buffer;
}
u64 CVolumeWiiCrypted::PartitionOffsetToRawOffset(u64 offset) const
{
return m_VolumeOffset + m_dataOffset + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) +
(offset % BLOCK_DATA_SIZE);
}
std::string CVolumeWiiCrypted::GetGameID() const
{
if (m_pReader == nullptr)
return std::string();
char ID[6];
if (!Read(0, 6, (u8*)ID, false))
return std::string();
return DecodeString(ID);
}
Region CVolumeWiiCrypted::GetRegion() const
{
u32 region_code;
if (!ReadSwapped(0x4E000, &region_code, false))
return Region::UNKNOWN_REGION;
return static_cast<Region>(region_code);
}
Country CVolumeWiiCrypted::GetCountry() const
{
u8 country_byte;
if (!m_pReader->Read(3, 1, &country_byte))
return Country::COUNTRY_UNKNOWN;
const Region region = GetRegion();
if (RegionSwitchWii(country_byte) == region)
return CountrySwitch(country_byte);
switch (region)
{
case Region::NTSC_J:
return Country::COUNTRY_JAPAN;
case Region::NTSC_U:
return Country::COUNTRY_USA;
case Region::PAL:
return Country::COUNTRY_EUROPE;
case Region::NTSC_K:
return Country::COUNTRY_KOREA;
default:
return Country::COUNTRY_UNKNOWN;
}
}
std::string CVolumeWiiCrypted::GetMakerID() const
{
if (m_pReader == nullptr)
return std::string();
char makerID[2];
if (!Read(0x4, 0x2, (u8*)&makerID, false))
return std::string();
return DecodeString(makerID);
}
u16 CVolumeWiiCrypted::GetRevision() const
{
if (!m_pReader)
return 0;
u8 revision;
if (!m_pReader->Read(7, 1, &revision))
return 0;
return revision;
}
std::string CVolumeWiiCrypted::GetInternalName() const
{
char name_buffer[0x60];
if (m_pReader != nullptr && Read(0x20, 0x60, (u8*)&name_buffer, false))
return DecodeString(name_buffer);
return "";
}
std::map<Language, std::string> CVolumeWiiCrypted::GetLongNames() const
{
std::unique_ptr<IFileSystem> file_system(CreateFileSystem(this));
std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES);
size_t size = file_system->ReadFile("opening.bnr", opening_bnr.data(), opening_bnr.size(), 0x5C);
opening_bnr.resize(size);
return ReadWiiNames(opening_bnr);
}
std::vector<u32> CVolumeWiiCrypted::GetBanner(int* width, int* height) const
{
*width = 0;
*height = 0;
u64 title_id;
if (!GetTitleID(&title_id))
return std::vector<u32>();
return GetWiiBanner(width, height, title_id);
}
u64 CVolumeWiiCrypted::GetFSTSize() const
{
if (m_pReader == nullptr)
return 0;
u32 size;
if (!Read(0x428, 0x4, (u8*)&size, true))
return 0;
return (u64)Common::swap32(size) << 2;
}
std::string CVolumeWiiCrypted::GetApploaderDate() const
{
if (m_pReader == nullptr)
return std::string();
char date[16];
if (!Read(0x2440, 0x10, (u8*)&date, true))
return std::string();
return DecodeString(date);
}
Platform CVolumeWiiCrypted::GetVolumeType() const
{
return Platform::WII_DISC;
}
u8 CVolumeWiiCrypted::GetDiscNumber() const
{
u8 disc_number;
m_pReader->Read(6, 1, &disc_number);
return disc_number;
}
BlobType CVolumeWiiCrypted::GetBlobType() const
{
return m_pReader ? m_pReader->GetBlobType() : BlobType::PLAIN;
}
u64 CVolumeWiiCrypted::GetSize() const
{
if (m_pReader)
return m_pReader->GetDataSize();
else
return 0;
}
u64 CVolumeWiiCrypted::GetRawSize() const
{
if (m_pReader)
return m_pReader->GetRawSize();
else
return 0;
}
bool CVolumeWiiCrypted::CheckIntegrity() const
{
// Get partition data size
u32 partSizeDiv4;
Read(m_VolumeOffset + 0x2BC, 4, (u8*)&partSizeDiv4, false);
u64 partDataSize = (u64)Common::swap32(partSizeDiv4) * 4;
u32 nClusters = (u32)(partDataSize / 0x8000);
for (u32 clusterID = 0; clusterID < nClusters; ++clusterID)
{
u64 clusterOff = m_VolumeOffset + m_dataOffset + (u64)clusterID * 0x8000;
// Read and decrypt the cluster metadata
u8 clusterMDCrypted[0x400];
u8 clusterMD[0x400];
u8 IV[16] = {0};
if (!m_pReader->Read(clusterOff, 0x400, clusterMDCrypted))
{
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read metadata", clusterID);
return false;
}
mbedtls_aes_crypt_cbc(m_AES_ctx.get(), MBEDTLS_AES_DECRYPT, 0x400, IV, clusterMDCrypted,
clusterMD);
// Some clusters have invalid data and metadata because they aren't
// meant to be read by the game (for example, holes between files). To
// try to avoid reporting errors because of these clusters, we check
// the 0x00 paddings in the metadata.
//
// This may cause some false negatives though: some bad clusters may be
// skipped because they are *too* bad and are not even recognized as
// valid clusters. To be improved.
bool meaningless = false;
for (u32 idx = 0x26C; idx < 0x280; ++idx)
if (clusterMD[idx] != 0)
meaningless = true;
if (meaningless)
continue;
u8 clusterData[0x7C00];
if (!Read((u64)clusterID * 0x7C00, 0x7C00, clusterData, true))
{
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read data", clusterID);
return false;
}
for (u32 hashID = 0; hashID < 31; ++hashID)
{
u8 hash[20];
mbedtls_sha1(clusterData + hashID * 0x400, 0x400, hash);
// Note that we do not use strncmp here
if (memcmp(hash, clusterMD + hashID * 20, 20))
{
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: hash %d is invalid", clusterID,
hashID);
return false;
}
}
}
return true;
}
} // namespace