dolphin/Source/Core/Common/GL/GLExtensions
Stenzek c8cbbd831d GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3
Allows the usage of glDispatchCompute from GLES (requires GLES 3.1).
2017-04-01 12:31:40 +10:00
..
AMD_pinned_memory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_blend_func_extended.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_buffer_storage.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_clip_control.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_compute_shader.h GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3 2017-04-01 12:31:40 +10:00
ARB_copy_image.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_debug_output.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_draw_elements_base_vertex.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_ES2_compatibility.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_ES3_compatibility.h Make GLExtensions no longer require slghtly modified GL headers. 2016-01-02 10:34:13 -06:00
ARB_framebuffer_object.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_get_program_binary.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_map_buffer_range.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_occlusion_query2.h Make GLExtensions no longer require slghtly modified GL headers. 2016-01-02 10:34:13 -06:00
ARB_sample_shading.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_sampler_objects.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_shader_image_load_store.h GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2 2017-04-01 12:31:40 +10:00
ARB_shader_storage_buffer_object.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_sync.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_texture_multisample.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_texture_storage.h GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2 2017-04-01 12:31:40 +10:00
ARB_texture_storage_multisample.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_uniform_buffer_object.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_vertex_array_object.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ARB_viewport_array.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EXT_texture_filter_anisotropic.h Make GLExtensions no longer require slghtly modified GL headers. 2016-01-02 10:34:13 -06:00
gl_1_1.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_1_2.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_1_3.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_1_4.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_1_5.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_2_0.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_2_1.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_3_0.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_3_1.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_3_2.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_4_2.h GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2 2017-04-01 12:31:40 +10:00
gl_4_3.h GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3 2017-04-01 12:31:40 +10:00
gl_4_4.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_4_5.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
gl_common.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GLExtensions.cpp GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3 2017-04-01 12:31:40 +10:00
GLExtensions.h GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3 2017-04-01 12:31:40 +10:00
HP_occlusion_test.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
KHR_debug.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NV_depth_buffer_float.h OGL: Add support for glDepthRangedNV to handle oversized depth ranges. 2017-02-24 14:54:16 +01:00
NV_occlusion_query_samples.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NV_primitive_restart.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00