dolphin/Source/Core/DolphinQt/Settings/AudioPane.cpp
Techjar 7036299a92 NetPlay: Improve settings synchronization and UI
Most settings which affect determinism will now be synced on NetPlay.
Additionally, there's a strict sync mode which will sync various
enhancements to prevent desync in games that use EFB reads.

This also adds a check for all players having the IPL.bin file, and
doesn't load it for anyone if someone is missing it. This prevents
desyncs caused by mismatched system fonts.

Additionally, the NetPlay window was getting too wide with checkboxes,
so FlowLayout has been introduced to make the checkboxes take up
multiple rows dynamically. However, there's some minor vertical
centering issues I haven't been able to solve, but it's better than a
ridiculously wide window.
2018-07-26 17:23:04 -04:00

336 lines
11 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Settings/AudioPane.h"
#include <QCheckBox>
#include <QComboBox>
#include <QFormLayout>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QRadioButton>
#include <QSlider>
#include <QSpacerItem>
#include <QSpinBox>
#include <QVBoxLayout>
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/WASAPIStream.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt/Config/SettingsWindow.h"
#include "DolphinQt/Settings.h"
AudioPane::AudioPane()
{
CheckNeedForLatencyControl();
CreateWidgets();
LoadSettings();
ConnectWidgets();
connect(&Settings::Instance(), &Settings::VolumeChanged, this, &AudioPane::OnVolumeChanged);
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); });
}
void AudioPane::CreateWidgets()
{
auto* dsp_box = new QGroupBox(tr("DSP Emulation Engine"));
auto* dsp_layout = new QVBoxLayout;
dsp_box->setLayout(dsp_layout);
m_dsp_hle = new QRadioButton(tr("DSP HLE Emulation (fast)"));
m_dsp_lle = new QRadioButton(tr("DSP LLE Recompiler"));
m_dsp_interpreter = new QRadioButton(tr("DSP LLE Interpreter (slow)"));
dsp_layout->addStretch(1);
dsp_layout->addWidget(m_dsp_hle);
dsp_layout->addWidget(m_dsp_lle);
dsp_layout->addWidget(m_dsp_interpreter);
dsp_layout->addStretch(1);
auto* volume_box = new QGroupBox(tr("Volume"));
auto* volume_layout = new QVBoxLayout;
m_volume_slider = new QSlider;
m_volume_indicator = new QLabel();
volume_box->setLayout(volume_layout);
m_volume_slider->setMinimum(0);
m_volume_slider->setMaximum(100);
m_volume_indicator->setAlignment(Qt::AlignVCenter | Qt::AlignHCenter);
volume_layout->addWidget(m_volume_slider, 0, Qt::AlignHCenter);
volume_layout->addWidget(m_volume_indicator, 0, Qt::AlignHCenter);
auto* backend_box = new QGroupBox(tr("Backend Settings"));
auto* backend_layout = new QFormLayout;
backend_box->setLayout(backend_layout);
m_backend_label = new QLabel(tr("Audio Backend:"));
m_backend_combo = new QComboBox();
m_dolby_pro_logic = new QCheckBox(tr("Dolby Pro Logic II Decoder"));
if (m_latency_control_supported)
{
m_latency_label = new QLabel(tr("Latency:"));
m_latency_spin = new QSpinBox();
m_latency_spin->setMinimum(0);
m_latency_spin->setMaximum(200);
m_latency_spin->setToolTip(tr("Sets the latency (in ms). Higher values may reduce audio "
"crackling. Certain backends only."));
}
m_dolby_pro_logic->setToolTip(
tr("Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends only."));
backend_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop);
backend_layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
backend_layout->addRow(m_backend_label, m_backend_combo);
if (m_latency_control_supported)
backend_layout->addRow(m_latency_label, m_latency_spin);
#ifdef _WIN32
m_wasapi_device_label = new QLabel(tr("Device:"));
m_wasapi_device_combo = new QComboBox;
backend_layout->addRow(m_wasapi_device_label, m_wasapi_device_combo);
#endif
backend_layout->addRow(m_dolby_pro_logic);
auto* stretching_box = new QGroupBox(tr("Audio Stretching Settings"));
auto* stretching_layout = new QGridLayout;
m_stretching_enable = new QCheckBox(tr("Enable Audio Stretching"));
m_stretching_buffer_slider = new QSlider(Qt::Horizontal);
m_stretching_buffer_indicator = new QLabel();
m_stretching_buffer_label = new QLabel(tr("Buffer Size:"));
stretching_box->setLayout(stretching_layout);
m_stretching_buffer_slider->setMinimum(5);
m_stretching_buffer_slider->setMaximum(300);
m_stretching_enable->setToolTip(tr("Enables stretching of the audio to match emulation speed."));
m_stretching_buffer_slider->setToolTip(tr("Size of stretch buffer in milliseconds. "
"Values too low may cause audio crackling."));
stretching_layout->addWidget(m_stretching_enable, 0, 0, 1, -1);
stretching_layout->addWidget(m_stretching_buffer_label, 1, 0);
stretching_layout->addWidget(m_stretching_buffer_slider, 1, 1);
stretching_layout->addWidget(m_stretching_buffer_indicator, 1, 2);
m_main_layout = new QGridLayout;
m_main_layout->setRowStretch(0, 0);
dsp_box->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
m_main_layout->addWidget(dsp_box, 0, 0);
m_main_layout->addWidget(volume_box, 0, 1, -1, 1);
m_main_layout->addWidget(backend_box, 1, 0);
m_main_layout->addWidget(stretching_box, 2, 0);
setLayout(m_main_layout);
}
void AudioPane::ConnectWidgets()
{
connect(m_backend_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
this, &AudioPane::SaveSettings);
connect(m_volume_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings);
if (m_latency_control_supported)
{
connect(m_latency_spin, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&AudioPane::SaveSettings);
}
connect(m_stretching_buffer_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings);
connect(m_dolby_pro_logic, &QCheckBox::toggled, this, &AudioPane::SaveSettings);
connect(m_stretching_enable, &QCheckBox::toggled, this, &AudioPane::SaveSettings);
connect(m_dsp_hle, &QRadioButton::toggled, this, &AudioPane::SaveSettings);
connect(m_dsp_lle, &QRadioButton::toggled, this, &AudioPane::SaveSettings);
connect(m_dsp_interpreter, &QRadioButton::toggled, this, &AudioPane::SaveSettings);
#ifdef _WIN32
connect(m_wasapi_device_combo,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&AudioPane::SaveSettings);
#endif
}
void AudioPane::LoadSettings()
{
auto& settings = Settings::Instance();
// DSP
if (SConfig::GetInstance().bDSPHLE)
{
m_dsp_hle->setChecked(true);
}
else
{
m_dsp_lle->setChecked(SConfig::GetInstance().m_DSPEnableJIT);
m_dsp_interpreter->setChecked(!SConfig::GetInstance().m_DSPEnableJIT);
}
// Backend
const auto current = SConfig::GetInstance().sBackend;
for (const auto& backend : AudioCommon::GetSoundBackends())
{
m_backend_combo->addItem(tr(backend.c_str()), QVariant(QString::fromStdString(backend)));
if (backend == current)
m_backend_combo->setCurrentIndex(m_backend_combo->count() - 1);
}
OnBackendChanged();
// Volume
OnVolumeChanged(settings.GetVolume());
// DPL2
m_dolby_pro_logic->setChecked(SConfig::GetInstance().bDPL2Decoder);
// Latency
if (m_latency_control_supported)
m_latency_spin->setValue(SConfig::GetInstance().iLatency);
// Stretch
m_stretching_enable->setChecked(SConfig::GetInstance().m_audio_stretch);
m_stretching_buffer_slider->setValue(SConfig::GetInstance().m_audio_stretch_max_latency);
m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setText(tr("%1 ms").arg(m_stretching_buffer_slider->value()));
#ifdef _WIN32
if (SConfig::GetInstance().sWASAPIDevice == "default")
{
m_wasapi_device_combo->setCurrentIndex(0);
}
else
{
m_wasapi_device_combo->setCurrentText(
QString::fromStdString(SConfig::GetInstance().sWASAPIDevice));
}
#endif
}
void AudioPane::SaveSettings()
{
auto& settings = Settings::Instance();
// DSP
SConfig::GetInstance().bDSPHLE = m_dsp_hle->isChecked();
Config::SetBaseOrCurrent(Config::MAIN_DSP_HLE, m_dsp_hle->isChecked());
SConfig::GetInstance().m_DSPEnableJIT = m_dsp_lle->isChecked();
Config::SetBaseOrCurrent(Config::MAIN_DSP_JIT, m_dsp_lle->isChecked());
// Backend
const auto selection =
m_backend_combo->itemData(m_backend_combo->currentIndex()).toString().toStdString();
auto& backend = SConfig::GetInstance().sBackend;
if (selection != backend)
{
backend = selection;
OnBackendChanged();
}
// Volume
if (m_volume_slider->value() != settings.GetVolume())
{
settings.SetVolume(m_volume_slider->value());
OnVolumeChanged(settings.GetVolume());
}
// DPL2
SConfig::GetInstance().bDPL2Decoder = m_dolby_pro_logic->isChecked();
// Latency
if (m_latency_control_supported)
SConfig::GetInstance().iLatency = m_latency_spin->value();
// Stretch
SConfig::GetInstance().m_audio_stretch = m_stretching_enable->isChecked();
SConfig::GetInstance().m_audio_stretch_max_latency = m_stretching_buffer_slider->value();
m_stretching_buffer_label->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setText(
tr("%1 ms").arg(SConfig::GetInstance().m_audio_stretch_max_latency));
#ifdef _WIN32
std::string device = "default";
if (m_wasapi_device_combo->currentIndex() != 0)
device = m_wasapi_device_combo->currentText().toStdString();
SConfig::GetInstance().sWASAPIDevice = device;
#endif
AudioCommon::UpdateSoundStream();
}
void AudioPane::OnBackendChanged()
{
const auto backend = SConfig::GetInstance().sBackend;
m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend));
if (m_latency_control_supported)
{
m_latency_label->setEnabled(AudioCommon::SupportsLatencyControl(backend));
m_latency_spin->setEnabled(AudioCommon::SupportsLatencyControl(backend));
}
#ifdef _WIN32
bool is_wasapi = backend == BACKEND_WASAPI;
m_wasapi_device_label->setHidden(!is_wasapi);
m_wasapi_device_combo->setHidden(!is_wasapi);
if (is_wasapi)
{
m_wasapi_device_combo->clear();
m_wasapi_device_combo->addItem(tr("Default Device"));
for (const auto device : WASAPIStream::GetAvailableDevices())
m_wasapi_device_combo->addItem(QString::fromStdString(device));
}
#endif
m_volume_slider->setEnabled(AudioCommon::SupportsVolumeChanges(backend));
m_volume_indicator->setEnabled(AudioCommon::SupportsVolumeChanges(backend));
}
void AudioPane::OnEmulationStateChanged(bool running)
{
m_dsp_hle->setEnabled(!running);
m_dsp_lle->setEnabled(!running);
m_dsp_interpreter->setEnabled(!running);
m_dolby_pro_logic->setEnabled(!running);
m_backend_label->setEnabled(!running);
m_backend_combo->setEnabled(!running);
if (m_latency_control_supported)
{
m_latency_label->setEnabled(!running);
m_latency_spin->setEnabled(!running);
}
#ifdef _WIN32
m_wasapi_device_combo->setEnabled(!running);
#endif
}
void AudioPane::OnVolumeChanged(int volume)
{
m_volume_slider->setValue(volume);
m_volume_indicator->setText(tr("%1 %").arg(volume));
}
void AudioPane::CheckNeedForLatencyControl()
{
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
m_latency_control_supported =
std::any_of(backends.cbegin(), backends.cend(), AudioCommon::SupportsLatencyControl);
}