dolphin/Source/Core/DolphinQt/MainWindow.h
TryTwo 81fc60f888 MainWindow: Remove Show() and redistribute its logic to other places.
bugfix:  SetQWidgetWindowDecorations(this); not called before show() for Windows darkmode titlebars.

The actual call to (QWidget) show() needed to come sooner. Show() was originally left alone, but with other checks needing to move with (QWidget) show(), this function became less useful.  Show()  was originally created to fix the render widget appearing behind the main window, but that appears to work fine in this iteration.
2024-06-23 10:49:14 -07:00

276 lines
7.1 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QMainWindow>
#include <QStringList>
#include <array>
#include <memory>
#include <optional>
#include <string>
#include "Core/Boot/Boot.h"
class QMenu;
class QStackedWidget;
class QString;
class AchievementsWindow;
class AssemblerWidget;
class BreakpointWidget;
struct BootParameters;
class CheatsManager;
class CodeWidget;
class ControllersWindow;
class DiscordHandler;
class DragEnterEvent;
class FIFOPlayerWindow;
class FreeLookWindow;
class GameList;
class GBATASInputWindow;
class GCTASInputWindow;
class GraphicsWindow;
class HotkeyScheduler;
class InfinityBaseWindow;
class JITWidget;
class LogConfigWidget;
class LogWidget;
class MappingWindow;
class MemoryWidget;
class MenuBar;
class NetPlayDialog;
class NetPlaySetupDialog;
class NetworkWidget;
class RegisterWidget;
class RenderWidget;
class SearchBar;
class SettingsWindow;
class SkylanderPortalWindow;
class ThreadWidget;
class ToolBar;
class WatchWidget;
class WiiTASInputWindow;
struct WindowSystemInfo;
namespace DiscIO
{
enum class Region;
}
namespace UICommon
{
class GameFile;
}
namespace X11Utils
{
class XRRConfiguration;
}
class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters,
const std::string& movie_path);
~MainWindow();
WindowSystemInfo GetWindowSystemInfo() const;
bool eventFilter(QObject* object, QEvent* event) override;
QMenu* createPopupMenu() override;
signals:
void ReadOnlyModeChanged(bool read_only);
void RecordingStatusChanged(bool recording);
private:
void Open();
void RefreshGameList();
void Play(const std::optional<std::string>& savestate_path = {});
void Pause();
void TogglePause();
// May ask for confirmation. Returns whether or not it actually stopped.
bool RequestStop();
void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadLastSavedAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
void IncrementSelectedStateSlot();
void DecrementSelectedStateSlot();
void BootWiiSystemMenu();
void PerformOnlineUpdate(const std::string& region);
void SetFullScreenResolution(bool fullscreen);
void FullScreen();
void UnlockCursor();
void ScreenShot();
void CreateComponents();
void ConnectGameList();
void ConnectHost();
void ConnectHotkeys();
void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
void InitControllers();
void ShutdownControllers();
void InitCoreCallbacks();
enum class ScanForSecondDisc
{
Yes,
No,
};
void ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const QString& path, ScanForSecondDisc scan,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::string& path, ScanForSecondDisc scan,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::vector<std::string>& paths,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget(bool reinit = true, bool is_exit = false);
void ShowSettingsWindow();
void ShowGeneralWindow();
void ShowAudioWindow();
void ShowControllersWindow();
void ShowGraphicsWindow();
void ShowFreeLookWindow();
void ShowAboutDialog();
void ShowHotkeyDialog();
void ShowNetPlaySetupDialog();
void ShowNetPlayBrowser();
void ShowFIFOPlayer();
void ShowSkylanderPortal();
void ShowInfinityBase();
void ShowMemcardManager();
void ShowResourcePackManager();
void ShowCheatsManager();
void ShowRiivolutionBootWidget(const UICommon::GameFile& game);
#ifdef USE_RETRO_ACHIEVEMENTS
void ShowAchievementsWindow();
void ShowAchievementSettings();
#endif // USE_RETRO_ACHIEVEMENTS
void NetPlayInit();
bool NetPlayJoin();
bool NetPlayHost(const UICommon::GameFile& game);
void NetPlayQuit();
void OnBootGameCubeIPL(DiscIO::Region region);
void OnImportNANDBackup();
void OnConnectWiiRemote(int id);
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
void OnSignal();
#endif
void OnPlayRecording();
void OnStartRecording();
void OnStopRecording();
void OnExportRecording();
void OnActivateChat();
void OnRequestGolfControl();
void ShowTASInput();
void ChangeDisc();
void EjectDisc();
void OpenUserFolder();
QStringList PromptFileNames();
void UpdateScreenSaverInhibition();
void OnStopComplete();
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
QSize sizeHint() const override;
#ifdef _WIN32
// This gets called for each event from the Windows message queue.
bool nativeEvent(const QByteArray& eventType, void* message, qintptr* result) override;
#endif
#ifdef HAVE_XRANDR
std::unique_ptr<X11Utils::XRRConfiguration> m_xrr_config;
#endif
QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;
SearchBar* m_search_bar;
GameList* m_game_list;
RenderWidget* m_render_widget = nullptr;
bool m_rendering_to_main;
bool m_stop_confirm_showing = false;
bool m_stop_requested = false;
bool m_exit_requested = false;
bool m_fullscreen_requested = false;
bool m_is_screensaver_inhibited = false;
u32 m_state_slot = 1;
std::unique_ptr<BootParameters> m_pending_boot;
ControllersWindow* m_controllers_window = nullptr;
SettingsWindow* m_settings_window = nullptr;
GraphicsWindow* m_graphics_window = nullptr;
FIFOPlayerWindow* m_fifo_window = nullptr;
SkylanderPortalWindow* m_skylander_window = nullptr;
InfinityBaseWindow* m_infinity_window = nullptr;
MappingWindow* m_hotkey_window = nullptr;
FreeLookWindow* m_freelook_window = nullptr;
HotkeyScheduler* m_hotkey_scheduler;
NetPlayDialog* m_netplay_dialog;
DiscordHandler* m_netplay_discord;
NetPlaySetupDialog* m_netplay_setup_dialog;
static constexpr int num_gc_controllers = 4;
std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
std::array<GBATASInputWindow*, num_gc_controllers> m_gba_tas_input_windows{};
static constexpr int num_wii_controllers = 4;
std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementsWindow* m_achievements_window = nullptr;
#endif // USE_RETRO_ACHIEVEMENTS
AssemblerWidget* m_assembler_widget;
BreakpointWidget* m_breakpoint_widget;
CodeWidget* m_code_widget;
JITWidget* m_jit_widget;
LogWidget* m_log_widget;
LogConfigWidget* m_log_config_widget;
MemoryWidget* m_memory_widget;
NetworkWidget* m_network_widget;
RegisterWidget* m_register_widget;
ThreadWidget* m_thread_widget;
WatchWidget* m_watch_widget;
CheatsManager* m_cheats_manager;
QByteArray m_render_widget_geometry;
};