dolphin/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
Rodolfo Osvaldo Bogado f8c2dcaa4e fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth efb copy behavior to work accordantly to this change.
in opengl  efb copy, set the destination texture format and not use argb always.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:15:09 +00:00

405 lines
12 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <cmath>
#include "Common.h"
#include "Profiler.h"
#include "Statistics.h"
#include "PixelShaderManager.h"
#include "VideoCommon.h"
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
static int s_nIndTexMtxChanged;
static bool s_bAlphaChanged;
static bool s_bZBiasChanged;
static bool s_bZTextureTypeChanged;
static bool s_bDepthRangeChanged;
static bool s_bFogColorChanged;
static bool s_bFogParamChanged;
static float lastDepthRange[2]; // 0 = far z, 1 = far - near
static float lastRGBAfull[2][4][4];
static float lastCustomTexScale[8][2];
static u8 s_nTexDimsChanged;
static u8 s_nIndTexScaleChanged;
static u32 lastAlpha;
static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
static u32 lastZBias;
// lower byte describes if a texture is nonpow2 or pow2
// next byte describes whether the repeat wrap mode is enabled for the s channel
// next byte is for t channel
static u32 s_texturemask = 0;
void PixelShaderManager::Init()
{
for (int i = 0; i < 8; i++)
lastCustomTexScale[i][0] = lastCustomTexScale[i][1] = 1.0f;
lastAlpha = 0;
memset(lastTexDims, 0, sizeof(lastTexDims));
lastZBias = 0;
s_texturemask = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
Dirty();
}
void PixelShaderManager::Dirty()
{
s_nColorsChanged[0] = s_nColorsChanged[1] = 15;
s_nTexDimsChanged = true;
s_nIndTexScaleChanged = true;
s_nIndTexMtxChanged = 15;
s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
s_bFogColorChanged = s_bFogParamChanged = true;
}
void PixelShaderManager::Shutdown()
{
}
void PixelShaderManager::SetConstants()
{
for (int i = 0; i < 2; ++i)
{
if (s_nColorsChanged[i])
{
int baseind = i ? C_KCOLORS : C_COLORS;
for (int j = 0; j < 4; ++j)
{
if (s_nColorsChanged[i] & (1 << j))
SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]);
}
s_nColorsChanged[i] = 0;
}
}
if (s_nTexDimsChanged)
{
for (int i = 0; i < 8; ++i)
{
if (s_nTexDimsChanged & (1<<i))
SetPSTextureDims(i);
}
s_nTexDimsChanged = 0;
}
if (s_bAlphaChanged)
{
SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
s_bAlphaChanged = false;
}
if (s_bZTextureTypeChanged)
{
static float ffrac = 255.0f/256.0f;
float ftemp[4];
switch (bpmem.ztex2.type)
{
case 0:
// 8 bits
ftemp[0] = ffrac; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 0;
break;
case 1:
// 16 bits
ftemp[0] = ffrac/256.0f; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = ffrac;
break;
case 2:
// 24 bits
//ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
ftemp[0] = ffrac; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac/65536.0f; ftemp[3] = 0;
break;
}
SetPSConstant4fv(C_ZBIAS, ftemp);
s_bZTextureTypeChanged = false;
}
if (s_bZBiasChanged || s_bDepthRangeChanged)
{
//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f);
s_bZBiasChanged = s_bDepthRangeChanged = false;
}
// indirect incoming texture scales
if (s_nIndTexScaleChanged)
{
// set as two sets of vec4s, each containing S and T of two ind stages.
float f[8];
if (s_nIndTexScaleChanged & 0x03)
{
for (u32 i = 0; i < 2; ++i)
{
f[2 * i] = bpmem.texscale[0].getScaleS(i & 1);
f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1);
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
}
SetPSConstant4fv(C_INDTEXSCALE, f);
}
if (s_nIndTexScaleChanged & 0x0c) {
for (u32 i = 2; i < 4; ++i) {
f[2 * i] = bpmem.texscale[1].getScaleS(i & 1);
f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
}
SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
}
s_nIndTexScaleChanged = 0;
}
if (s_nIndTexMtxChanged)
{
for (int i = 0; i < 3; ++i)
{
if (s_nIndTexMtxChanged & (1 << i))
{
int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) |
((u32)bpmem.indmtx[i].col1.s1 << 2) |
((u32)bpmem.indmtx[i].col2.s2 << 4);
float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f;
// xyz - static matrix
// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
// rev 2972 - now using / 256.... verify that this works
SetPSConstant4f(C_INDTEXMTX + 2 * i,
bpmem.indmtx[i].col0.ma * fscale,
bpmem.indmtx[i].col1.mc * fscale,
bpmem.indmtx[i].col2.me * fscale,
fscale * 4.0f);
SetPSConstant4f(C_INDTEXMTX + 2 * i + 1,
bpmem.indmtx[i].col0.mb * fscale,
bpmem.indmtx[i].col1.md * fscale,
bpmem.indmtx[i].col2.mf * fscale,
fscale * 4.0f);
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i,
1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale);
}
}
s_nIndTexMtxChanged = 0;
}
if (s_bFogColorChanged)
{
SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0);
s_bFogColorChanged = false;
}
if (s_bFogParamChanged)
{
float a = bpmem.fog.a.GetA() * ((float)(1 << bpmem.fog.b_shift));
float b = ((float)bpmem.fog.b_magnitude / 8388638) * ((float)(1 << (bpmem.fog.b_shift - 1)));
SetPSConstant4f(C_FOG + 1, a, b, bpmem.fog.c_proj_fsel.GetC(), 0);
s_bFogParamChanged = false;
}
for (int i = 0; i < 8; i++)
lastCustomTexScale[i][0] = lastCustomTexScale[i][1] = 1.0f;
}
void PixelShaderManager::SetPSTextureDims(int texid)
{
// non pow 2 textures - texdims.xy are the real texture dimensions used for wrapping
// pow 2 textures - texdims.xy are reciprocals of the real texture dimensions
// both - texdims.zw are the scaled dimensions
float fdims[4];
if (s_texturemask & (1 << texid))
{
TCoordInfo& tc = bpmem.texcoords[texid];
fdims[0] = (float)(lastTexDims[texid] & 0xffff);
fdims[1] = (float)((lastTexDims[texid] >> 16) & 0xfff);
fdims[2] = (float)(tc.s.scale_minus_1 + 1)*lastCustomTexScale[texid][0];
fdims[3] = (float)(tc.t.scale_minus_1 + 1)*lastCustomTexScale[texid][1];
}
else
{
TCoordInfo& tc = bpmem.texcoords[texid];
fdims[0] = 1.0f / (float)(lastTexDims[texid] & 0xffff);
fdims[1] = 1.0f / (float)((lastTexDims[texid] >> 16) & 0xfff);
fdims[2] = (float)(tc.s.scale_minus_1 + 1) * lastCustomTexScale[texid][0];
fdims[3] = (float)(tc.t.scale_minus_1 + 1) * lastCustomTexScale[texid][1];
}
PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]);
SetPSConstant4fv(C_TEXDIMS + texid, fdims);
}
// This one is high in profiles (0.5%). TODO: Move conversion out, only store the raw color value
// and update it when the shader constant is set, only.
void PixelShaderManager::SetColorChanged(int type, int num)
{
int r = bpmem.tevregs[num].low.a;
int a = bpmem.tevregs[num].low.b;
int b = bpmem.tevregs[num].high.a;
int g = bpmem.tevregs[num].high.b;
float *pf = &lastRGBAfull[type][num][0];
pf[0] = (float)r * (1.0f / 255.0f);
pf[1] = (float)g * (1.0f / 255.0f);
pf[2] = (float)b * (1.0f / 255.0f);
pf[3] = (float)a * (1.0f / 255.0f);
s_nColorsChanged[type] |= 1 << num;
PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
}
void PixelShaderManager::SetAlpha(const AlphaFunc& alpha)
{
if ((alpha.hex & 0xffff) != lastAlpha)
{
lastAlpha = (lastAlpha & ~0xffff) | (alpha.hex & 0xffff);
s_bAlphaChanged = true;
}
}
void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha)
{
if (alpha.alpha != (lastAlpha >> 16))
{
lastAlpha = (lastAlpha & ~0xff0000) | ((alpha.hex & 0xff) << 16);
s_bAlphaChanged = true;
}
}
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
{
u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30);
if (lastTexDims[texmapid] != wh)
{
lastTexDims[texmapid] = wh;
s_nTexDimsChanged |= 1 << texmapid;
}
}
void PixelShaderManager::SetCustomTexScale(int texmapid, float x, float y)
{
if (lastCustomTexScale[texmapid][0] != x || lastCustomTexScale[texmapid][1] != y)
{
s_nTexDimsChanged |= 1 << texmapid;
lastCustomTexScale[texmapid][0] = x;
lastCustomTexScale[texmapid][1] = y;
}
}
void PixelShaderManager::SetZTextureBias(u32 bias)
{
if (lastZBias != bias)
{
s_bZBiasChanged = true;
lastZBias = bias;
}
}
void PixelShaderManager::SetViewport(float* viewport)
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
// [1] = height/2
// [2] = 16777215 * (farz - nearz)
// [3] = xorig + width/2 + 342
// [4] = yorig + height/2 + 342
// [5] = 16777215 * farz
if (lastDepthRange[0] != viewport[5] || lastDepthRange[1] != viewport[2])
{
lastDepthRange[0] = viewport[5];
lastDepthRange[1] = viewport[2];
s_bDepthRangeChanged = true;
}
}
void PixelShaderManager::SetZScale(float data)
{
if (lastDepthRange[0] != data)
{
lastDepthRange[0] = data;
s_bDepthRangeChanged = true;
}
}
void PixelShaderManager::SetZOffset(float data)
{
if (lastDepthRange[1] != data)
{
lastDepthRange[1] = data;
s_bDepthRangeChanged = true;
}
}
void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask)
{
s_nIndTexScaleChanged |= stagemask;
}
void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
{
s_nIndTexMtxChanged |= 1 << matrixidx;
}
void PixelShaderManager::SetZTextureTypeChanged()
{
s_bZTextureTypeChanged = true;
}
void PixelShaderManager::SetTexturesUsed(u32 nonpow2tex)
{
if (s_texturemask != nonpow2tex)
{
for (int i = 0; i < 8; ++i)
{
if (nonpow2tex & (0x10101 << i))
{
// this check was previously implicit, but should it be here?
if (s_nTexDimsChanged)
s_nTexDimsChanged |= 1 << i;
}
}
s_texturemask = nonpow2tex;
}
}
void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
{
s_nTexDimsChanged |= 1 << texmapid;
}
void PixelShaderManager::SetFogColorChanged()
{
s_bFogColorChanged = true;
}
void PixelShaderManager::SetFogParamChanged()
{
s_bFogParamChanged = true;
}
void PixelShaderManager::SetColorMatrix(const float* pmatrix, const float* pfConstAdd)
{
SetPSConstant4fv(C_COLORMATRIX, pmatrix);
SetPSConstant4fv(C_COLORMATRIX+1, pmatrix+4);
SetPSConstant4fv(C_COLORMATRIX+2, pmatrix+8);
SetPSConstant4fv(C_COLORMATRIX+3, pmatrix+12);
SetPSConstant4fv(C_COLORMATRIX+4, pfConstAdd);
}
u32 PixelShaderManager::GetTextureMask()
{
return s_texturemask;
}