dolphin/Source/Plugins/Plugin_nJoy_SDL/Src/Config.cpp
LPFaint99 f999ae94df Make checking for focus optional for njoy input.
So if one wants, on one monitor play Dolphin, and on the other use the keyboard for something else

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2082 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 06:21:22 +00:00

259 lines
9.7 KiB
C++

//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "nJoy.h"
#include "Common.h"
Config g_Config;
extern ConfigBox* m_frame;
//////////////////////////////////
// Run when created
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Config::Config()
{
// Clear the memory
//memset(this, 0, sizeof(Config));
}
// Enable output log
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void DEBUG_INIT()
{
if (pFile)
return;
#ifdef _WIN32
char dateStr [9];
_strdate( dateStr);
char timeStr [9];
_strtime( timeStr );
#endif
pFile = fopen ("nJoy-debug.txt","wt");
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
#ifdef _WIN32
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
#endif
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
}
// Disable output log
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void DEBUG_QUIT()
{
if (!pFile)
return;
#ifdef _WIN32
char timeStr [9];
_strtime(timeStr);
fprintf(pFile, "_______________\n");
fprintf(pFile, "Time: %s", timeStr);
#endif
fclose(pFile);
}
/////////////////////////////////////////////////////////////////////////////////////
// Save settings to file
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void Config::Save(int Slot)
{
// Load ini file
IniFile file;
file.Load("nJoy.ini");
// ==================================================================
// Global settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced);
file.Set("General", "SaveByID", g_Config.bSaveByID);
// ========================
for (int i = 0; i < 4; i++)
{
// Should we save this slot?
if (Slot != -1 && Slot != i) continue;
// ==================================================================
// Slot specific settings only
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string SectionName = StringFromFormat("PAD%i", i+1);
file.Set(SectionName.c_str(), "enabled", PadMapping[i].enabled);
// Save the physical device ID
file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID);
// ===================
// ==================================================================
// Joypad or slot specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
if(g_Config.bSaveByID)
{
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
avoid reading a joyinfo that does't exist */
if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
// Create a new section name after the joypad name
SectionName = joyinfo[PadMapping[i].ID].Name;
}
file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[CTL_L_SHOULDER]);
file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[CTL_R_SHOULDER]);
file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[CTL_A_BUTTON]);
file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[CTL_B_BUTTON]);
file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[CTL_X_BUTTON]);
file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[CTL_Y_BUTTON]);
file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[CTL_Z_TRIGGER]);
file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[CTL_START]);
file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad);
file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[CTL_D_PAD_UP]);
file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[CTL_D_PAD_DOWN]);
file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[CTL_D_PAD_LEFT]);
file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[CTL_D_PAD_RIGHT]);
file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[CTL_MAIN_X]);
file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[CTL_MAIN_Y]);
file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[CTL_SUB_X]);
file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[CTL_SUB_Y]);
file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress);
file.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
file.Set(SectionName.c_str(), "TriggerType", PadMapping[i].triggertype);
file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum);
file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
file.Set(SectionName.c_str(), "CheckForFocus", bCheckFocus);
// ======================================
// Debugging
//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
}
//Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
file.Save("nJoy.ini");
}
// Load settings from file
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void Config::Load(bool ChangePad, bool ChangeSaveByID)
{
// Load file
IniFile file;
file.Load("nJoy.ini");
bool Tmp; // Tmp storage
// ==================================================================
// Global settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false);
if(!ChangeSaveByID)
{
file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp;
}
// =============
for (int i = 0; i < 4; i++)
{
std::string SectionName = StringFromFormat("PAD%i", i+1);
// Don't update this when we are loading settings from the ConfigBox
if(!ChangePad)
{
file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0);
file.Get(SectionName.c_str(), "enabled", &PadMapping[i].enabled, 1);
}
// ==================================================================
// Joypad or slot specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
if(g_Config.bSaveByID)
{
/* Prevent a crash from illegal access to joyinfo that will only have values for
the current amount of connected PadMapping */
if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
// Create a section name
SectionName = joyinfo[PadMapping[i].ID].Name;
}
file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[CTL_L_SHOULDER], 4);
file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[CTL_R_SHOULDER], 5);
file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[CTL_A_BUTTON], 0);
file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[CTL_B_BUTTON], 1);
file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[CTL_X_BUTTON], 3);
file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[CTL_Y_BUTTON], 2);
file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[CTL_Z_TRIGGER], 7);
file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[CTL_START], 9);
file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0);
file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[CTL_D_PAD_UP], 0);
file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[CTL_D_PAD_DOWN], 0);
file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[CTL_D_PAD_LEFT], 0);
file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[CTL_D_PAD_RIGHT], 0);
file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[CTL_MAIN_X], 0);
file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[CTL_MAIN_Y], 1);
file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[CTL_SUB_X], 2);
file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[CTL_SUB_Y], 3);
file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9);
file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1);
file.Get(SectionName.c_str(), "controllertype", &PadMapping[i].controllertype, 0);
file.Get(SectionName.c_str(), "TriggerType", &PadMapping[i].triggertype, 0);
file.Get(SectionName.c_str(), "eventnum", &PadMapping[i].eventnum, 0);
file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%");
file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp;
file.Get(SectionName.c_str(), "CheckForFocus", &bCheckFocus, true);
// =============================
// Debugging
//if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]);
}
//Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
}