dolphin/Source/Core/VideoBackends
Stenzek 4b96db8fc9 OGL: Don't leave staging texture buffer bound after mapping
This could cause glReadPixels() calls which assume no buffer is bound
(e.g. CPU EFB access) to fail. The problem was limited to devices which
don't support persistent mapping, as the map path is not otherwise.
2018-02-09 01:15:27 +10:00
..
D3D Merge pull request #6334 from stenzek/startup 2018-02-07 23:35:54 -08:00
Null VideoBackend: Remove PeekMessages method 2018-01-27 13:53:55 +10:00
OGL OGL: Don't leave staging texture buffer bound after mapping 2018-02-09 01:15:27 +10:00
Software Merge pull request #6334 from stenzek/startup 2018-02-07 23:35:54 -08:00
Vulkan Merge pull request #6334 from stenzek/startup 2018-02-07 23:35:54 -08:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00