dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
2009-12-10 17:41:47 +00:00
..
UCode_AX.cpp AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows. 2009-10-07 19:01:14 +00:00
UCode_AX.h
UCode_AX_ADPCM.h
UCode_AX_Voice.h DSPHLE: Fixed the unbearable noise in "Dead Space Extraction". Theoretically this commit should not break any game whose sound already worked in previous revisions, please test this on every game you have got. 2009-12-10 17:41:47 +00:00
UCode_AXStructs.h Very small but very COOL fix. 2009-11-27 15:07:52 +00:00
UCode_AXWii.cpp DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended) 2009-12-01 20:38:42 +00:00
UCode_AXWii.h
UCode_CARD.cpp
UCode_CARD.h
UCode_InitAudioSystem.cpp
UCode_InitAudioSystem.h
UCode_ROM.cpp
UCode_ROM.h
UCode_Zelda.cpp
UCode_Zelda.h The beginning of another approach on Zelda HLE UCode: PB debugging and comparison 2009-10-30 07:10:46 +00:00
UCode_Zelda_ADPCM.cpp tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux. 2009-10-28 22:51:00 +00:00
UCode_Zelda_Obsolete.txt
UCode_Zelda_Synth.cpp Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though. 2009-09-29 19:15:34 +00:00
UCode_Zelda_Voice.cpp Added DEBUG to the long stringstream processing. 2009-10-30 14:52:42 +00:00
UCodes.cpp DSPLLE dissasm fix 2009-11-06 13:28:03 +00:00
UCodes.h Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617. 2009-11-27 20:21:12 +00:00