dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-09-28 17:47:44 +00:00
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GUI some small adjustments to the ogl and padsimple wxw code. Really need to find a way to get keyboard input after clicking a wxButton... 2008-09-23 14:18:55 +00:00
OS Disable screen saver in the gfx plugin window management too. 2008-09-28 17:47:44 +00:00
BPStructs.cpp Linux: I made Sconscript call wx-config inside of the main SConstruct, added a nowx argument, Made the filesystemviewer use the correct struct and fixed a silly scissor error that was made 2008-09-20 17:31:54 +00:00
BPStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
DataReader.cpp Removed unused field "m_szName". Added virtual destructor. 2008-09-22 23:25:29 +00:00
DataReader.h Removed unused field "m_szName". Added virtual destructor. 2008-09-22 23:25:29 +00:00
GLInit.cpp A try to fix up input race between glinit and padsimple 2008-09-26 11:37:09 +00:00
GLInit.h GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
Globals.cpp hopefully this makes my intentions more clear :p 2008-09-25 21:44:52 +00:00
Globals.h Moved SysMessage() from the video plugin into the main app, so the GUI and non-GUI executable can handle it in a different way. This fixes a crash in DolphinNoGUI when SysMessage() was called and tried to use a non-initialized wxWidgets. 2008-09-10 01:01:28 +00:00
main.cpp Panic when failing to create Renderer in the opengl plugin. 2008-09-22 09:17:28 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp compiler doesn't like unmatched '' even in comments 2008-09-08 06:48:23 +00:00
OpcodeDecoding.cpp Moved SysMessage() from the video plugin into the main app, so the GUI and non-GUI executable can handle it in a different way. This fixes a crash in DolphinNoGUI when SysMessage() was called and tried to use a non-initialized wxWidgets. 2008-09-10 01:01:28 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp more warning fixes 2008-09-08 07:09:34 +00:00
PixelShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
PixelShaderManager.cpp more warning fixes 2008-09-08 07:09:34 +00:00
PixelShaderManager.h Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
rasterfont.cpp more warning fixes 2008-09-08 07:09:34 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
Render.cpp Some ATI cards have both ATI_draw_buffers AND ARB_draw_buffers, if both, go with ARB_draw_buffers 2008-09-13 05:41:26 +00:00
Render.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
SConscript test for x11 and xxf86vm 2008-09-24 17:47:51 +00:00
TextureMngr.cpp more warning fixes 2008-09-08 07:09:34 +00:00
TextureMngr.h For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT. 2008-08-11 19:35:38 +00:00
VertexLoader.cpp A simple z-buffer fix for the GL plugin, we were setting the nearz as negative nearz, which messed up the fzero stage in Melee at a certain point. Also redundent code moved about 2008-09-25 10:38:37 +00:00
VertexLoader.h Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
VertexLoader_Color.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexLoader_Normal.cpp Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API. 2008-08-31 14:32:35 +00:00
VertexLoader_Normal.h Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API. 2008-08-31 14:32:35 +00:00
VertexLoader_Position.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_TextCoord.h more warning fixes 2008-09-08 07:09:34 +00:00
VertexShader.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
VertexShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShaderManager.cpp Projection Matrix fix, allows PSO to work. If it breaks any games, Tell me. I didn't see any broken ones though. Why was it doing this in the first place? DX does it this new way as well >> 2008-09-25 16:31:16 +00:00
VertexShaderManager.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
XFB.cpp Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
XFB.h Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P 2008-08-14 21:34:39 +00:00