dolphin/Source/Plugins/Plugin_VideoOGL/Src
2011-12-29 00:01:50 -06:00
..
FramebufferManager.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
FramebufferManager.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
GLUtil.cpp Make titlebar and about dialog fancy for cmake build. 2011-08-21 17:43:05 -05:00
GLUtil.h If CG isn't available, still compile and fallback on GLSL 2011-12-24 00:24:13 -06:00
main.cpp More coding style fixes because I suck at sed 2011-12-11 11:14:02 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2011-12-11 06:18:01 -06:00
PixelShaderCache.cpp refactor ProgramShaderCache::PCacheEntry 2011-12-26 02:58:52 -05:00
PixelShaderCache.h fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
PostProcessing.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp oops, forgot to make sure the gl program is actually free'd. 2011-12-26 10:27:18 -05:00
ProgramShaderCache.h oops, forgot to make sure the gl program is actually free'd. 2011-12-26 10:27:18 -05:00
RasterFont.cpp VideoOGL: reinitialize some more global variables, 2011-02-13 19:05:24 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp These checks aren't needed when using CG. 2011-12-29 00:01:50 -06:00
Render.h Added an EFB peek cache to the GL video plugin 2011-10-17 18:30:13 +02:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
TextureCache.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConverter.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
TextureConverter.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
VertexManager.cpp Woops, better not forget the ing 2011-12-26 04:09:36 -06:00
VertexManager.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp refactor ProgramShaderCache::PCacheEntry 2011-12-26 02:58:52 -05:00
VertexShaderCache.h fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00