dolphin/Source/Core/VideoCommon/UberShaderPixel.h
Stenzek 84f8ebd95f VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
2017-09-05 23:49:42 +10:00

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include "VideoCommon/PixelShaderGen.h"
namespace UberShader
{
#pragma pack(1)
struct pixel_ubershader_uid_data
{
u32 num_texgens : 4;
u32 early_depth : 1;
u32 per_pixel_depth : 1;
u32 uint_output : 1;
u32 NumValues() const { return sizeof(pixel_ubershader_uid_data); }
};
#pragma pack()
typedef ShaderUid<pixel_ubershader_uid_data> PixelShaderUid;
PixelShaderUid GetPixelShaderUid();
ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
const pixel_ubershader_uid_data* uid_data);
void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
}