dolphin/Source/Core
Ryan Houdek fe53461611 [Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.

Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.

Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
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AudioCommon Mixer: Convert defines into concrete variables 2016-01-15 23:41:53 -05:00
Common Merge pull request #3572 from Sonicadvance1/egl_support_headless 2016-01-30 11:15:07 -05:00
Core [Android] Implement support for real Wiimotes with the DolphinBar 2016-02-07 05:31:48 -06:00
DiscIO DiscIO: Use specified Wii region for discs 2016-01-15 03:35:10 +08:00
DolphinQt2 Merge pull request #3424 from spxtr/DQt2 2016-01-22 22:16:56 -05:00
DolphinWX Merge pull request #3572 from Sonicadvance1/egl_support_headless 2016-01-30 11:15:07 -05:00
InputCommon Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter 2016-01-29 23:12:37 -05:00
UICommon Merge VideoBackendHardware into VideoBackend. 2016-01-12 23:18:58 +01:00
VideoBackends Merge pull request #3426 from Sonicadvance1/ES_fix_framedump 2016-01-28 18:24:32 -05:00
VideoCommon Merge pull request #3480 from phire/memory_stride_too_small 2016-01-30 13:11:07 +01:00
CMakeLists.txt [UI] Remove DolphinQt 2016-01-05 19:42:02 -06:00