dolphin/Source/Core/DiscIO/Src/VolumeCreator.cpp
LPFaint99 183804e442 Small unicode fix for extracting files (ISOProperties.cpp)
Change some PanicYesNo to AskYesNo so that they will always show (WiiSaveCrypted.cpp)
Adds more country filtering options to Gamelist (france, italy, korea, taiwan, and unknown country)
Misc. fixes for potential crashes that can only occur with a corrupted dump == check filesize of a dump before spending time looking for the cause of a crash :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 05:07:56 +00:00

254 lines
6.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include "AES/aes.h"
#include "VolumeCreator.h"
#include "Volume.h"
#include "VolumeDirectory.h"
#include "VolumeGC.h"
#include "VolumeWiiCrypted.h"
#include "VolumeWad.h"
#include "Hash.h"
#include "StringUtil.h"
namespace DiscIO
{
enum EDiscType
{
DISC_TYPE_UNK,
DISC_TYPE_WII,
DISC_TYPE_WII_CONTAINER,
DISC_TYPE_GC,
DISC_TYPE_WAD
};
#ifndef _WIN32
struct SPartition
{
u64 Offset;
u32 Type;
}; //gcc 4.3 cries if it's local
#endif
class CBlobBigEndianReader
{
public:
CBlobBigEndianReader(IBlobReader& _rReader) : m_rReader(_rReader) {}
u32 Read32(u64 _Offset)
{
u32 Temp;
m_rReader.Read(_Offset, 4, (u8*)&Temp);
return(Common::swap32(Temp));
}
private:
IBlobReader& m_rReader;
};
const unsigned char g_MasterKey[16] = {0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7};
const unsigned char g_MasterKeyK[16] = {0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e};
IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean);
EDiscType GetDiscType(IBlobReader& _rReader);
IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup, u32 _VolumeNum)
{
IBlobReader* pReader = CreateBlobReader(_rFilename.c_str());
if (pReader == NULL)
return NULL;
switch (GetDiscType(*pReader))
{
case DISC_TYPE_WII:
case DISC_TYPE_GC:
return new CVolumeGC(pReader);
case DISC_TYPE_WAD:
return new CVolumeWAD(pReader);
case DISC_TYPE_WII_CONTAINER:
{
u8 region;
pReader->Read(0x3,1,&region);
IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, _PartitionGroup, 0, _VolumeNum, region == 'K');
if (pVolume == NULL)
{
delete pReader;
}
return pVolume;
}
break;
case DISC_TYPE_UNK:
default:
std::string Filename, ext;
SplitPath(_rFilename, NULL, &Filename, &ext);
Filename += ext;
NOTICE_LOG(DISCIO, "%s does not have the Magic word for a gcm, wiidisc or wad file\n"
"Set Log Verbosity to Warning and attempt to load the game again to view the values", Filename.c_str());
delete pReader;
return NULL;
}
// unreachable code
return NULL;
}
IVolume* CreateVolumeFromDirectory(const std::string& _rDirectory, bool _bIsWii, const std::string& _rApploader, const std::string& _rDOL)
{
if (CVolumeDirectory::IsValidDirectory(_rDirectory))
return new CVolumeDirectory(_rDirectory, _bIsWii, _rApploader, _rDOL);
return NULL;
}
bool IsVolumeWiiDisc(const IVolume *_rVolume)
{
u32 MagicWord = 0;
_rVolume->Read(0x18, 4, (u8*)&MagicWord);
return (Common::swap32(MagicWord) == 0x5D1C9EA3);
//Gamecube 0xc2339f3d
}
bool IsVolumeWadFile(const IVolume *_rVolume)
{
u32 MagicWord = 0;
_rVolume->Read(0x02, 4, (u8*)&MagicWord);
return (Common::swap32(MagicWord) == 0x00204973 || Common::swap32(MagicWord) == 0x00206962);
}
IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean)
{
CBlobBigEndianReader Reader(_rReader);
u32 numPartitions = Reader.Read32(0x40000 + (_PartitionGroup * 8));
u64 PartitionsOffset = (u64)Reader.Read32(0x40000 + (_PartitionGroup * 8) + 4) << 2;
// Check if we're looking for a valid partition
if (_VolumeNum != -1 && _VolumeNum > numPartitions)
return NULL;
#ifdef _WIN32
struct SPartition
{
u64 Offset;
u32 Type;
};
#endif
struct SPartitionGroup
{
u32 numPartitions;
u64 PartitionsOffset;
std::vector<SPartition> PartitionsVec;
};
SPartitionGroup PartitionGroup[4];
// read all partitions
for (u32 x = 0; x < 4; x++)
{
for (u32 i = 0; i < numPartitions; i++)
{
SPartition Partition;
Partition.Offset = ((u64)Reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
Partition.Type = Reader.Read32(PartitionsOffset + (i * 8) + 4);
PartitionGroup[x].PartitionsVec.push_back(Partition);
}
}
// return the partition type specified or number
// types: 0 = game, 1 = firmware update, 2 = channel installer
// some partitions on ssbb use the ascii title id of the demo VC game they hold...
for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++)
{
const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i);
if (rPartition.Type == _VolumeType || i == _VolumeNum)
{
u8 SubKey[16];
_rReader.Read(rPartition.Offset + 0x1bf, 16, SubKey);
u8 IV[16];
memset(IV, 0, 16);
_rReader.Read(rPartition.Offset + 0x44c, 8, IV);
AES_KEY AES_KEY;
AES_set_decrypt_key((Korean ? g_MasterKeyK : g_MasterKey), 128, &AES_KEY);
u8 VolumeKey[16];
AES_cbc_encrypt(SubKey, VolumeKey, 16, &AES_KEY, IV, AES_DECRYPT);
// -1 means the caller just wanted the partition with matching type
if (_VolumeNum == -1 || i == _VolumeNum)
return new CVolumeWiiCrypted(&_rReader, rPartition.Offset + 0x20000, VolumeKey);
}
}
return NULL;
}
EDiscType GetDiscType(IBlobReader& _rReader)
{
CBlobBigEndianReader Reader(_rReader);
// check for wii
{
u32 MagicWord = Reader.Read32(0x18);
if (MagicWord == 0x5D1C9EA3)
{
if (Reader.Read32(0x60) != 0)
return(DISC_TYPE_WII);
else
return(DISC_TYPE_WII_CONTAINER);
}
WARN_LOG(DISCIO, "Wiidisc magicword not found.\n Offset: 0x18 value: %04x", MagicWord);
}
// check for WAD
{
u32 MagicWord = Reader.Read32(0x02);
// 0x206962 for boot2 wads
if (MagicWord == 0x00204973 || MagicWord == 0x00206962)
return(DISC_TYPE_WAD);
WARN_LOG(DISCIO, "Wad magicword not found.\n Offset: 0x02 value: %04x", MagicWord);
}
// check for GC
{
u32 MagicWord = Reader.Read32(0x1C);
if (MagicWord == 0xC2339F3D)
return(DISC_TYPE_GC);
WARN_LOG(DISCIO, "GCM magicword not found.\n Offset: 0x1C value: %04x", MagicWord);
}
return DISC_TYPE_UNK;
}
} // namespace